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Post by Umbaglo on Feb 22, 2005 15:49:15 GMT -5
"Money, money, money. Let's see what we've got."
Participants/Mechs: Lyonesse (Astray Gold Frame Amatsu/Wildwurger), Mao/GaoGaiGar Format: 2v1 SAMW Location: Death Egg Limit: 150 per unit Items: No Hi-Tier Size: Active
"Who will survive? The heat will be on!"
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Post by Lyonesse on Feb 24, 2005 9:41:45 GMT -5
Pilot Class: Valkyrie Pilot
Starting Max SP: 75
Current SP: 150
Maximum SP Cap: 150
- Minimum Dodge Cost is 5.
Skills & Abilities: Lightning Reflexes: Dodge Cost is based on Rank.
Lieutenant: Dodge Cost is 5.
Countershoot: Refer to Countershoot in Counterstrike! Guide to Inherent Mech Abilities in the Rules section.
Countercut: 3 EN or 7 PCs
Guts: While HP is below 25%, gain Dodge Cost -10 and Weapon Damage +25%
Advanced Maneuver: Each turn, gain 1 charge during the Regeneration phase. Spending Advanced Maneuver charges must be declared in the Seishin Phase, and only 1 Advanced Maneuver may be used per turn. Can charge to a maximum of 10 Advanced Maneuver counters.
Evasive Maneuver: Dodge all incoming attacks for one Defense Phase. Cannot Attack, Repair, or Resupply this turn. Cannot be used in Support Defense. Requires and drains X Advanced Maneuver charges, where X is:
Lieutenant: 5
Double Move: Gain an additional attack phase. Requires and drains X Advanced Maneuver charges, where X is:
Lieutenant: 5
Variable Form Specialty: Gain an extra transformation phase at the start of every turn. Can only be used by Lieutenants and only activated in units sized M and lower.
High-Mobility Veteran: - Reduce the Advanced Maneuver counter requirement for Evasive Maneuver by 1 for every -10 DC worth of modifiers you have from unit, item, and own pilot abilities. - Raise the Advanced Maneuver counter requirement for Evasive Maneuver by 1 for every +10 DC worth of modifiers you have from unit, item, and own pilot abilities. - "Dodge Cost is X" abilities count as Dodge Cost modifiers equal to how much difference there is between the set Dodge Cost and your base Dodge Cost. (IE: Dodge Cost is 30 counts as Dodge Cost +25 at Lieutenant) - Charge time cannot go below 3. This ability only applies during the Regeneration phase.
Conversion Cost: 1300 PCs
Series of Origin: Super Dimensional Fortress Macross
Seishin 1.-Concentrate(15) 2.-Flash(15) 3.-Direct Attack(20) 4.-Resist(20) 5.-Sure Hit(25)
==== Wildwürger R
Statistics: HP: (80) 55, EN: (115)35. IS: 3, Move: F/G, Size: M[/color] Weapons: Triple Gatling Cannon (S)- 6+10 damage # 3, 20 rounds M90 Assault Machinegun (V)- 15+10 damage, 15 rounds + (P) 10+10 damage Cold Metal Sword (M)- 15+10 damage x 2 Stag Beetle Crusher (V)- PARALYZE, 30 +10 damage/3 EN Victim Beak (X)- 30+10 damage/2 EN. Jacket Armor Purge Only.
Combo Attacks: Twin Bird Strike (V)- 30 damage/EN. Jacket Armor Purge Only. Inherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Triple Gatling Cannon, M90 Assault Machinegun 4) Tesla Drive: Dodge Cost -5 5) Jacket Armor Purge: Dodge Cost -7 instead. Enable Victim Beak and Twin Bird Strike. Disable any Armor-type inherent ability bestowed by items (if your HP is over the default maximum amount, then your HP is the default maximum amount instead). 6) High Mobility Mode: Pay 10 PCs to activate. Dodge Cost -10 instead. Each turn EN -1. This ability is disabled when upkeep can't be paid or if you pay 10 PCs. Jacket Armor Purge Only. 7) Twin Bird Strike: Target's Dodge Cost +10. Requires an allied Wildfalken to execute.[/color] ==== Mega Generator Mega Generator A-Up(SC) ==================================== Pilot Subclass: PsychodriverStarting Max SP:88 Current Max SP: 108 Maximum SP Cap: 175 Skills & Abilities: - Dodge Cost is 12. Minimum Dodge Cost is 5. - Countercut: 2 EN or 6 PCs - Psychic Overload: Negate all damage dealt against you for 1 turn. Does NOT negate status attacks. Allowed ability usage depends on rank.Lieutenant: Usable 10 times per fight. Requires 1 turn to charge between uses. - Only ones able to activate the Nendou Field.- Nendou Field: The protective powers of this barrier depend on your rank:Lieutenant: Nendou Field protects against 20 damage. Conversion Cost: 1400 PCs Series of Origin: Chouki Taisen SRX (c/o Banpresto) Seishins: 1.-Resist(15)==== Gundam Astray Gold Frame Amatsu MinaStatistics: HP: (160) 80, EN: 50, IS: 2, Move: F/G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Maga no Ikutachi- 25% EN Drain, 2 EN/attack Maga no Shirahoko- 20 damage x 2, 2 EN/attack Tsumu no Hatachi- 25 damage, 1 EN/attack Totsuka no Tsurugi (BM)- 25 damage x 2, 1 EN/attack Trikeros Kai Beam Saber (BM)- 14 damage 50mm Hi-Energy Beam Rifle (B)- 16 damage, 8 rounds HKP Lancer Dart (SX)- 50 damage, 3 rounds Inherent Abilities: 1) Usable by Lieutenants or higher 2) Anti-Beam Shield: Phase Shift Armor, Trikeros Kai Beam Saber, 50mm High-Energy Beam Rifle, HKP Lancer Dart 3) Countercut 4) Countershoot: Igelstellung, 50mm Hi-Energy Beam Rifle 5) Dodge Cost -7 6) Phase Shift Armor (Armor) 7) Mirage Colloid (5) 8) HKP Lancer Dart: Target's Dodge Cost +5 9) Maga no Shirahoko: Ignores target's armor abilities==== Items: Tesla Drive Orihalconium [/size]
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Post by RurouninMao on Feb 24, 2005 9:43:50 GMT -5
Pilot: Ryuu Tanaka Rank: LT Ability: Gundam Fighter
Starting Max SP: 95
Maximum SP Cap: 180
Skills & Abilities:
- Dodge Cost is 10. Minimum Dodge Cost is 5.
- Countercut: 1 EN or 3 PCs
- Only ones able to pilot Mobile Fighters.
- Super/Hyper Mode Activation Unit must have the Super/Hyper Mode ability to be able to activate.
To activate at Turn 1, pay 30% of your total allocated PC Limit. To activate at Turn 2, pay 20% of your total allocated PC Limit. To activate at Turn 3, pay 10% of your total allocated PC Limit. You can choose to activate at Turn 4 or thereafter for no cost.
Super/Hyper Mode is automatically activated when your HP drops below 50%.
(Super Mode: Weapon Damage +25%, Damage Received -25%, Dodge Cost -3, all (M) attacks gain: Target's Countercut Cost *1.25 (Hyper Mode: Weapon Damage +50%, Damage Received -50%, Dodge Cost -5, all (M) attacks gain: Target's Countercut Cost *1.5
Martial Arts Mastery: Gains Countercut ability in any unit as long as it has at least one (M) attack. Damage dealt by weapons +25%
Seishin: 1.) Concentrate - 15 SP 2.) Snipe Attack - 30 SP
Star GaoGaiGar
Statistics: HP: 225, EN: 115, IS: 3, Size: M
Weapons: Plasma Hold- PARALYZE, 31 damage, 2 EN/attack, Sustained Paralysis 1:15 Drill Knee (MV)- 19 damage/PC Broken Phantom- 88 damage, 3 EN/attack Gatling Driver (SV)- 13 damage/EN Hell and Heaven- 188 damage, 10 EN/attack Grand Pressure- DESTROY:L1, 1 round
Combo Attacks: Hammer Hell and Heaven- DESTROY:L3, 20 EN/attack
Inherent Abilities: 1) Yuusha; Usable by Lieutenants or higher 2) Dodge Cost -5 3) Protect Wall (Barrier) 4) Dividing Driver 5) Rapid Deployment 6) Grand Pressure: Target Dodge Cost +10. Rounds are LOCKED at 1 and can't be reloaded in any way. 7) Hammer Hell and Heaven: Target's Dodge Cost +5. Requires an allied Goldy Marg to execute this attack
Items: 1) Mobile Trace System 2) Cecily's Buns 3) Hi Performance Targeter
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Post by Arad Baranga on Feb 24, 2005 13:52:48 GMT -5
Okay! Let's get this show on the road!
You know the rules. Keep an eye on your math. Prone once, you lose your turn. Prone twice, you die.
The initiative goes to: soloista
And the prone time is: 48 Hours
Please contact myself or Umbaglo with any issues that come up pertaining to the fight that need our attention.
And with that, it's time to begin!
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Post by Lyonesse on Feb 26, 2005 0:35:47 GMT -5
[Wurger]
Transform Phase: Jacket Armor Purge
Attack Phase: Attack: Victim Beak(X)- 40 damage * 8 EN used:16
Stats HP: 55/55 EN: 99/115 SP: 150/150 PC:150/150 Charges:1/10 3G:20/20 M90:15/15
===== [Amatsu M]
Attack Phase: Attack:Maga no Ikutachi- 25% EN Drain EN used:2
Stats: HP:160/160 EN: 48/50 SP:108/108 PC:150/150 ABShield:10/10 PO:10/10 PO Charge:1/1 Stealth:1/5 CIWS:20/20 Beam Rifle:8/8 HKP:3/3
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Post by RurouninMao on Feb 27, 2005 7:24:36 GMT -5
(deduct yur EN on your Mina)
Seishin Phase: Seishin: Snipe Cost: 30 SP
Defense Phase: Attack: X spam + energy Drain Action taken: Take 2 Dodge 7 ( 80 HP and 35 PC)
Attack Phase: Target: Amatsu Mina Attack: Plasma Hold: Paralyze, 2 EN DC + 10 and Snipe is active
HP: 145 EN: 113 SP: 65 PC: 115/150 Rounds: 1 Grand Pressure Super Mode: 1/4
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Post by Lyonesse on Mar 1, 2005 0:13:19 GMT -5
[Wurger]
Attack Phase: Attack: Victim Beak(X)- 40 damage * 14 EN used:28
Stats HP: 55/55 EN: 71/115 SP: 150/150 PC:150/150 Charges:2/10 3G:20/20 M90:15/15
===== [Amatsu M]
Def Phase: Attack: Thing Action: Dodge PCs used: 22
Attack Phase: Attack:Maga no Ikutachi- 25% EN Drain EN used:2
Stats: HP:160/160 EN: 46/50 SP:108/108 PC:128/150 ABShield:10/10 PO:10/10 PO Charge:1/1 Stealth:2/5 CIWS:20/20 Beam Rifle:8/8 HKP:3/3
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Post by RurouninMao on Mar 1, 2005 9:28:18 GMT -5
Seishin Phase: Seishin: Snipe Cost: 30 SP
Defense Phase: Attack: X spam + energy Drain Action taken: Take 1 Dodge 13 ( 40 HP and 65 PC) and take the drain (29 EN)
Super Mode Active
Attack Phase: Target: Amatsu Mina Attack: Plasma Hold: Paralyze, 2 EN DC + 10 and Snipe is active
HP: 105 EN: 82 SP: 35 PC: 50/150 Rounds: 1 Grand Pressure Super Mode: Active
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Post by Lyonesse on Mar 2, 2005 7:49:36 GMT -5
[Wurger]
Attack Phase: Attack: Victim Beak(X)- 40 damage * 14 EN used:28
Stats HP: 55/55 EN: 43/115 SP: 150/150 PC:150/150 Charges:3/10 3G:20/20 M90:15/15
===== [Amatsu M]
Def Phase: Attack: Thing Action: Dodge PCs used: 22
Attack Phase: Attack:Maga no Ikutachi- 25% EN Drain EN used:2
Stats: HP:160/160 EN: 44/50 SP:108/108 PC:106/150 ABShield:10/10 PO:10/10 PO Charge:1/1 Stealth:3/5 CIWS:20/20 Beam Rifle:8/8 HKP:3/3
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Post by RurouninMao on Mar 2, 2005 8:24:21 GMT -5
Take attack goes boom
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Post by Umbaglo on Mar 2, 2005 8:29:49 GMT -5
Decision: Lyonesse
".yenom, yenom, yenoM. Now for the rewards."
Lyonesse: 600 PCs and 36 UPs per class Mao: 30 UPs
"Don't spend it all in one place, and make sure to note your gains and losses in the appropriate places."
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