Checking to make sure that no red goo was left on him, John stepped into the hastily established command center. "It's looking pretty bad," he announced. "I've got a couple mechs usable, and a few more that we should be able to clean up enough. But this stuff is seeping in all over; even if we keep everything in the hangar we won't be able to keep up." Much less, was the implication, if they had to go to the more contaminated outside. He shook his head. "How about things on your end?"
Dennie looked at the floor, not wanting to face him directly. "The Dreads and Vanguard are still doing fine as far as dealing with the red Paeksis. Damage from the last battle has been repaired."
John pressed his lips together in a flat line. "Well, that's something, at least-" A soft beep sounded, and he cut off.
Laren rolled his chair quickly to the relevant screen. "We have one inbound."
--------------------------
Pilot: Kim Anderson
Class: Martian Successor
Rank: Lieutenant
Max SP: 140
Seishin:
1) Provoke
2) Great Effort
3) Resist
Pilot Abilities:
- Dodge Cost is 13. Minimum Dodge Cost is 5.
- Countercut: 2 EN or 5 PCs
- Nanomachine Implant: Activates only in a unit with IFS.
Dodge Cost is 7, Countercut: 1 EN or 4 PCs.
In size S or SS units, add an additional Dodge Cost -2 and target's Dodge Cost +3.
Lieutenant: Countershoot.
In Mothership Class units, instead of the above bonuses: damage dealt +30%, target's Dodge Cost +5, and lower DC by 5 then re-lock at the lower value.
- Boson Jump: Dodge all attacks from one attack phase. Charge 1 unit for each enemy attack phase directed wholly or partly at you that is not support defended; charge 1 unit after a turn in which there is no attack directed at you that is not support defended.
Lieutenant: Start with 3 uses, max 3 uses. Charge 5 units to regain one use.
- A-Class Jumper: Ignore terrain Dodge Cost penalties. Lieutenant Martian Successors only.
Dita SP Dread
Statistics:HP: 40, EN: 55(20), IS: 3, Move: F, Size: M[/color]
Weapons:
Pulse Laser (BS)- 3 damage x 2, 20 rounds
Homing Missiles (PGSX)- 8 damage/2 PC
Beam Cannon (BS)- 25 damage, 8 roundsInherent Abilities:
1) Usable by Sergeants or higher
2) Countershoot: Pulse Laser, Beam Cannon
3) Dodge Cost -5
4) Force Field (Barrier) Same effects as Gravity Wall
5) Vandread Dita GattaiItems:
1) Sound Energy System (MageRooster's)
2) Dual Tesla Drive
3) Mega Generator
-------------------
Pilot: Kara Redford
Class: Martian Successor
Rank: Lieutenant
Max SP: 150
Seishin:
1) Iron Wall
2) Substitute
Pilot Abilities:
- Dodge Cost is 13. Minimum Dodge Cost is 5.
- Countercut: 2 EN or 5 PCs
- Nanomachine Implant: Activates only in a unit with IFS.
Dodge Cost is 7, Countercut: 1 EN or 4 PCs.
In size S or SS units, add an additional Dodge Cost -2 and target's Dodge Cost +3.
Lieutenant: Countershoot.
In Mothership Class units, instead of the above bonuses: damage dealt +30%, target's Dodge Cost +5, and lower DC by 5 then re-lock at the lower value.
- Boson Jump: Dodge all attacks from one attack phase. Charge 1 unit for each enemy attack phase directed wholly or partly at you that is not support defended; charge 1 unit after a turn in which there is no attack directed at you that is not support defended.
Lieutenant: Start with 3 uses, max 3 uses. Charge 5 units to regain one use.
- A-Class Jumper: Ignore terrain Dodge Cost penalties. Lieutenant Martian Successors only.
Meia SP Dread
Statistics:HP: 65(40), EN: 30(20), IS: 3, Move: F, Size: M[/color]
Weapons:
Pulse Laser (BS)- 3 damage x 2, 20 rounds
Homing Missiles (PGSX)- 8 damage/2 PC
Beam Gun (B)- 10 damage, 8 rounds
Assault Ram- 35 damage, 2 EN/attackInherent Abilities:
1) Usable by Sergeants or higher
2) Countershoot: Pulse Laser, Beam Gun
3) Dodge Cost -7
4) Force Field (Barrier) Same effects as Gravity Wall
5) Vandread Meia GattaiItems:
1) V-MAX System
2) A-Up (SC)
3) Blue Haro (Maullar's, 60 SP)
-------------------------
Pilot 1: Dennie Thompson
Class: Tensai
Rank: Lieutenant
Max SP: 120
Seishin:
1) Iron Wall
Pilot Abilities:
- Dodge Cost is 15. Minimum Dodge Cost is 5.
- Countercut: 2 EN or 5 PCs
- Immune against PARALYZE, DESTROY:L1 and DESTROY:L2 attacks.
- Reduced Consumption of PC/EN abilities and weapons based on rank but does NOT affect Dodge Cost and CC Cost:
Lieutenant: Consumption -50%
- Increased Bonus of PC and UP awards if victorious at the end of a fight based on rank:
Lieutenant: Bonus x 2.0
Pilot 2: John Milton
Class: Coordinator
Rank: Lieutenant
Max SP: 170
Seishin:
1) Resist
2) Flash
3) Great Effort
4) Resupply
5) Concentrate
6) Direct Attack
Pilot Abilities:
- Dodge Cost is 14. Minimum Dodge Cost is 5.
- Countercut: 1 EN or 3 PCs
- Countershoot
- Phase Shift Reinforcement: Strengthened Phase Shift Armor damage reduction based on rank. These effects are NOT cumulative with the standard Phase Shift Armor's damage reduction values.
Lieutenant: Negate 15 damage with Phase Shift Armor
- SEED
Activates when:
your unit's HP drops to 20% or below
or...
any ally's HP drops to 30% or below
Effects of SEED:
Dodge Cost is 5
Lieutenant: Target's Dodge Cost +7, Weapon Damage +30%
Pilot 3: Laren Thorne
Class: Grendizer Pilot
Rank: Lieutenant
Max SP: 220
Seishin:
1) Greater Perseverance
2) Flash
3) Iron Wall
Pilot Abilities:
- Dodge Cost is 25. Minimum Dodge Cost is 16.
- Countercut: 2 EN or 6 PCs
- Potential: Gain bonuses when HP is low. Bonus varies depending on level of remaining HP.
50% HP and below: Damage Received -25%; Weapon Damage +50%
40% HP and below: Damage Received -35%; Weapon Damage +100% instead
30% HP and below: Damage Received -50%; Weapon Damage +150% instead
20% HP and below: Damage Received -65%; Weapon Damage +200% instead- Kiai:
Gain a Kiai Counter for every attack that hits and successfully deals damage to you, but fails to kill you, for this match. For every Kiai counter gained, players receives a Damage Received -2%, Damage dealt +2% bonus. The maximum number of counters is 25.
Pay 4% of max PC's to add a Kiai Counter. This can only be done during the Seishin Phase.
- Ally Synchro:
In a team battle, weapon power +25% for player and one single ally provided that the ally attacks the same target as player does. Disabled if player does not attack. Can only be used by Lieutenant class Grendizer Pilots. Summons are not affected.
- Spacer Cross:
Can switch Spacers during Transformation Phase. Spacer must be in player's AM, unused in any other matches. HP/EN/PC/Item is carried over (by percentage, round down). In case of SAMW battles, this ability can only be used as long as player has a subclass to assign to a Spacer. (One subclass per spacer only.) Take note of SP usage per subclass. Usable in Grendizer only.
- Gren Power:
Automatically negate a PARALYZE or DESTROY:L1 attack directed at you. Negation of DESTROY:L2 attacks requires twice the normal cost. Usage depends on rank. Usable in Grendizer only.
Lieutenant:10 uses.
Neo Getter-1Statistics:
HP: 90, EN: 50, IS: 2, Move: G, Size: LWeapons:
Gatling Gun- 20 damage, 10 rounds
Shoulder Missile (P)- 15 damage x 2, 8 rounds
Chain Knuckle (M)- 40 damage
Plasma Thunder- 100 damage, 10 EN/attackInherent Abilities:
1) Usable by Ensigns or higher
2) Open Get
3) Change to Neo Getter-2
4) Change to Neo Getter-3Super AM Wars Pilot Slots: 3 (Switch main pilot to second character when Change to Neo Getter-2 is performed; Switch main pilot to third character when Neo Change to Getter-3 is performed.)Neo Getter-2Statistics:
HP: 90, EN: 50, IS: 2, Move: F/G, Size: LWeapons:
Drill Arm (V)- 8 damage/EN
Drill Arm Gun (B)- 20 damage, 10 rounds
Plasma Sword (M)- 15 damage x 3Inherent Abilities:
1) Usable by Ensigns or higher
2) Countercut
3) Dodge Cost -5
4) Open Get
5) Neo Getter Vision
6) Change to Neo Getter-1
7) Change to Neo Getter-3Neo Getter-3Statistics:
HP: 90, EN: 50, IS: 2, Move: G, Size: LWeapons:
Punch (M)- 45 damage
Getta Tornado (V)- 10 damage/EN
Plasma Break- 90 damage, 8 EN/attackInherent Abilities:
1) Usable by Ensigns or higher
2) Dodge Cost +5
3) Damage Received -25%
4) Open Get
5) Change to Neo Getter-1
6) Change to Neo Getter-2Items:
1) Grapple Sensor
2) G-Wall Generator