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Post by Arad Baranga on Feb 21, 2005 4:06:28 GMT -5
Mon Feb 21 | 3:12 am | <+MaullarMaullar> Okay, "Super Gespenst Fight" it is then Mon Feb 21 | 3:12 am | <+MaullarMaullar> Maullar (4 Gespenst SRs) vs. Kamui (Gespenst SR / Gundam Deathscythe / Strike Gundam), 300 PC / side, no HT, Chaotic Field terrain. Mon Feb 21 | 3:14 am | <%Kaiterra> Kira Buster it is!
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Post by Kamui on Feb 21, 2005 4:27:35 GMT -5
Name: KamuiPilot Class: Valkyrie PilotCurrent Max SP: 75 Skills & Abilities:- Minimum Dodge Cost is 5.Lightning Reflexes:Dodge Cost is based on Rank. Private: Dodge Cost is 9. Corporal: Dodge Cost is 8. Sergeant: Dodge Cost is 7. Ensign: Dodge Cost is 6. Lieutenant: Dodge Cost is 5. Countershoot:Refer to Countershoot in Counterstrike! Guide to Inherent Mech Abilities in the Rules section. Countercut: 3 EN or 7 PCs Guts: While HP is below 25%, gain Dodge Cost -10 and Weapond Damage +25% Advanced Maneuver: Each turn, gain 1 charge during the Regeneration phase. Spending Advanced Maneuver charges must be declared in the Seishin Phase, and only 1 Advanced Maneuver may be used per turn. Can charge to a maximum of 10 Advanced Maneuver counters. Evasive Maneuver: Dodge all incoming attacks for one Defense Phase. Cannot Attack, Repair, or Resupply this turn. Cannot be used in Support Defense. Requires and drains X Advanced Maneuver charges, where X is: Private: 9 Corporal: 8 Sergeant: 7 Ensign: 6 Lieutenant: 5Double Move: Gain an additional attack phase. Requires and drains X Advanced Maneuver charges, where X is: Private: 9 Corporal: 8 Sergeant: 7 Ensign: 6 Lieutenant: 5Variable Form Specialty: Gain an extra transformation phase at the start of every turn. Can only be used by Lieutenants and only activated in units sized M and lower. High-Mobility Veteran: - Reduce the Advanced Maneuver counter requirement for Evasive Maneuver by 1 for every -10 DC worth of modifiers you have from unit, item, and own pilot abilities. - Raise the Advanced Maneuver counter requirement for Evasive Maneuver by 1 for every +10 DC worth of modifiers you have from unit, item, and own pilot abilities. - "Dodge Cost is X" abilities count as Dodge Cost modifiers equal to how much difference there is between the set Dodge Cost and your base Dodge Cost. (IE: Dodge Cost is 30 counts as Dodge Cost +25 at Lieutenant) - Charge time cannot go below 3. This ability only applies during the Regeneration phase. Gespenst SR-TypeEvo points: 4Statistics: HP: 80(40), EN: 20, IS: 3, Move: G, Size: MWeapons Split Missiles (PSV)- 1 damage/PC Plasma Cutter (BM)- 7 damage Blaster Cannon- 15 damage, 6 rounds Smash Beam- 35 damage, 2 EN/shotInherent Abilities: 1) Usable by anyone 2) Countercut 3) Beam Coating (Barrier) 4) Damage Received -10%Purchasing Costs: Not Applicable. To acquire this unit, purchase the Gespenst SR Frame and install it onto Gespenst.IS: 1. Gundarium Beta 2. PX system (Guvava) 3. High Performance Targeter ---------------------------------------------- Name: MistyPilot Class: NewtypeCurrent Max SP: 88 Skills & Abilities- Minimum Dodge Cost is 5.- Newtype Ability Level: Decreases Dodge Cost and increases target's Dodge Cost. Private: Dodge Cost is 9, Target's Dodge Cost +1 Corporal: Dodge Cost is 9, Target's Dodge Cost +2 Sergeant: Dodge Cost is 8, Target's Dodge Cost +3 Ensign: Dodge Cost is 8, Target's Dodge Cost +4 Lieutenant: Dodge Cost is 7, Target's Dodge Cost +5[/i] - Countercut: 2 EN or 4 PCs - Countershoot: Refer to Countershoot in Counterstrike! Guide to Inherent Mech Abilities in the Rules section. - Psyco Wave Control: Only ones able to execute weapons/abilities requiring the Newtype/Enhanced Human pilot classes (Funnels, etc).[/b] - Pressure: Disables the attack phase of a single target for one turn. Requires charging. Pressure is used ONLY during the attack phase. Private: Usable after 8 turns Corporal: Usable after 7 turns Sergeant: Usable after 6 turns Ensign: Usable after 5 turns Lieutenant: Usable after 4 turnsGundam DeathscytheStatistics: HP: 35, EN: 25, IS: 3, Move: G, Size: MWeapons: Vulcan- 2 damage, 20 rounds Machine Cannon- 6 damage, 10 rounds Buster Shield (BP)- 10 damage Beam Scythe (BM)- 38(25) damage x 2 Beam Scythe Combo (B)- 53(35) damage, 2 EN/attackInherent Abilities: 1) Usable by Corporals or higher 2) Shield: Buster Shield 3) Countercut 4) Countershoot: Vulcan, Machine Cannon 5) Hyper Jammer 6) Self-DestructPurchasing Cost: 200 PCsIS: 1. Link Combo (Guvava) 2. Grapple Sensor (Guvava) 3. Flash System ----------------------------------- Name: Princess Garnet Til Alexandros Codename: Dagger Pilot Class: Personal Trooper Pilot Current Max SP: 93 [/color] [/quote] Skills & Abilities- Dodge Cost is 15. Minimum Dodge Cost is 5.- Countercut: 2 EN or 5 PCs - Countershoot: Refer to Countershoot in Counterstrike! Guide to Inherent Mech Abilities in the Rules section. - Overload: Gain additional Attack Phases during your turn. Allowed ability usage depends on rank Private: Usable 2 times in a fight Corporal: Usable 4 times in a fight Sergeant: Usable 6 times in a fight Ensign: Usable 8 times in a fight Lieutenant: Usable 10 times in a fight- Attacker: Weapon Damage +25% Strike GundamEVO points:3 Statistics: HP: 40, EN: 20, IS: 3, Move: G, Size: MWeapons: Igelstellung- 14(3) damage, 20 rounds Armor Schneider (M)- 18(6) damage x 2 57mm Hi-Energy Beam Rifle (B)- 25(12) damage, 8 rounds Bazooka (P)- 48(30) damage, 8 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, 57mm Hi-Energy Beam Rifle 5) Phase Shift Armor (Armor)IS: 1. Hi-Performance Targeter 2. A-Up Unit (C) 3. PX System
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Post by MaullarMaullar on Feb 21, 2005 4:44:37 GMT -5
-=Subcharacter 5 / Mysterious Twin=-Name: Dark Dizzy Gender: Rank: Lieutenant Pilot Class: TensaiSeishins:-Greater Perseverance -Flash - Spirit-Resupply -Direct Attack - ExhaustPilot Skills:-Concentration Level 1SP: 140 UPs: 160 Gespenst SStatistics: HP: 40 65, EN: 20 30, IS: 3, Move: G, Size: MWeapons Split Missiles (PGSV)- 1 12 damage/PC Plasma Cutter (BM)- 7 21 damage Blaster Cannon- 15 33 damage, 6 rounds Smash Beam- 35 89 damage, 2 1 EN/shotInherent Abilities: 1) Usable by anyone 2) Countercut 3) AB Field (Barrier) 4) Damage Received -10%Purchasing Costs: N/A. Install Gespenst SR Frame onto Gespenst.Items:-Grapple Sensor -Hybrid Dual Sensor -A-Up (SC) -=Subcharacter 3=-Name: Alenby Biasly Gender: Rank: Lieutenant Pilot Class: Grendizer Pilot "Gundam Fighter" Seishins:-Greater Perseverance -Flash -Iron Wall -Spirit -Exhaust -Substitute Pilot Skills:-Concentration Level 1SP: 220 UPs: 41 Gespenst SStatistics: HP: 40 100, EN: 20, IS: 3, Move: G, Size: MWeapons Split Missiles (PGSV)- 1 damage/PC Plasma Cutter (BM)- 7 damage Blaster Cannon- 15 damage, 6 rounds Smash Beam- 35 damage, 2 EN/shotInherent Abilities: 1) Usable by anyone 2) Countercut 3) AB Field (Barrier) 4) Damage Received -10 50%Purchasing Costs: N/A. Install Gespenst SR Frame onto Gespenst.Items:-Chogokin New-Z -Gundarium Gamma -Sound Energy System -=Subcharacter 2=-Name: Rabi En Rose Gender: Rank: Lieutenant Pilot Class: Yuusha Idol Seishins:-Greater Perseverance -Direct Attack -Iron Wall - Raid-Flash - Snipe AttackSP: 165 UPs: 148 Gespenst SStatistics: HP: 40 65, EN: 20 30, IS: 3, Move: G, Size: MWeapons Split Missiles (PGSV)- 1 11 damage/PC Plasma Cutter (BM)- 7 24 damage x 2 Blaster Cannon- 15 30 damage, 6 rounds Smash Beam- 35 78 damage, 2 EN/shotInherent Abilities: 1) Usable by anyone 2) Countercut 3) AB Field (Barrier) 4) Damage Received -10%Purchasing Costs: N/A. Install Gespenst SR Frame onto Gespenst.Items:-Grapple Sensor (from Radius) -Link Combo -A-Up (SC) -=Subcharacter 4 / Family Friend=-Name: Vicki Viper Gender: Rank: Lieutenant Pilot Class: PsychodriverSeishins:-Trust -Flash - Substitute- Raid-Direct Attack - ResupplySP: 120 UPs: 82 Gespenst SStatistics: HP: 40, EN: 20 55, IS: 3, Move: G, Size: MWeapons Split Missiles (PGSV)- 1 damage/PC Plasma Cutter (BM)- 7 damage Blaster Cannon- 15 23 damage, 6 rounds Smash Beam- 35 53 damage, 2 EN/shotInherent Abilities: 1) Usable by anyone 2) Countercut 3) AB Field (Barrier) Chakra Shield (Barrier) 4) Damage Received -10%Purchasing Costs: N/A. Install Gespenst SR Frame onto Gespenst.Items:-Chakra Enhancer (from Imban) -Mega Generator -Hybrid Dual Sensor (from Tavish)
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Post by Arad Baranga on Feb 21, 2005 4:46:00 GMT -5
Okay! Let's get this show on the road!
You know the rules. Keep an eye on your math. Prone once, you lose your turn. Prone twice, you die.
The initiative goes to: Kamui
And the prone time is: 12 Hours
Please contact myself or Umbaglo with any issues that come up pertaining to the fight that need our attention.
And with that, it's time to begin!
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Post by Kamui on Feb 21, 2005 5:15:28 GMT -5
Seishin Phase: Seishin Used: Direct AttackCost: 20 SPDefence Phase:Weapon: Action Taken: Resouces Used: PX SYTSEM ACTIVATE: 10 attack phase: PCs consumed: 90 PCsAttack Phase: Weapon:Smash Beam- 35 damage x 10Target: tensai x3, yuusha x 4, psychodriver x3 Resouces Used: 20 EN Mods: DCC +5 Stats: HP: 80/80EN: 0/20PCs: 210/300SP:55/75Weapons: Split Missiles (PSV)- 1 damage/PC Plasma Cutter (BM)- 7 damage Blaster Cannon- 15 damage, 6 rounds Smash Beam- 35 damage, 2 EN/shot
Items: IS1: Gundarium BetaIS2: PX SystemIS3: High-Performance TargeterAdvanced Maneuver: 1[/b] Evasive Maneuver: [/b] Double Move: [/b] ----------------------------------------------------------------------- SUMMON 4 GX-bits! GX-BitStatistics: HP: 20, EN: 10, IS: 0, Size: M, Class: SummonWeapons: Beam Sword (BM)- 8 damage Machine Cannon- 8 damage, 12 rounds Beam Rifle (B)- 10 damage, 10 rounds Satellite Cannon- DESTROY:L1
MAP Attack: Satellite Cannon (I:3)- 999 damage, 1 roundInherent Abilities: 1) G-Bit: Summonable by NT/EH using the Flash System. 2) Countercut 3) Countershoot: Machine Cannon 4) Dodge Cost is 5 5) Satellite Cannon: Can only be used in space and/or night terrain. 5 turns to charge. After the first shot, pay 5 PCs/shot for all additional shots.Seishin Phase: Seishin Used: ~Effect: ~Cost: ~Defence Phase:Weapon: Action Taken: Resouces Used: Attack Phase: Weapon:Beam Scythe (BM)- 38(25) damage x 2Target: GendizerResouces Used: Mods: +3 DC, CC *1.5Stats: HP: 35/35EN: 25/25PCs: 210/300SP:88Shields: 8/8Weapons:Vulcan- 2 damage, 20 rounds Machine Cannon- 6 damage, 10 rounds Buster Shield (BP)- 10 damage Beam Scythe (BM)- 38(25) damage x 2 Beam Scythe Combo (B)- 53(35) damage, 2 EN/attack Items: IS1: Flash SystemIS2: Grapple SensorIS3: Link ComboPressure: 5/5[/b] ---------------------------------------------------------- Seishin Phase: Seishin Used: ~Effect: ~Cost: ~Defence Phase:Weapon: Action Taken: Resouces Used: OVERLOAD x8 Attack Phase: Weapon:Armor Schneider (M)- 18(6) damage x 2Target: all (4 hits/unit)Resouces Used: Mods: DC +5Stats: HP: 40/40EN: 20/20PCs: 210/300SP:93Shields: 8/8Weapons:Igelstellung- 14(3) damage, 20 rounds Armor Schneider (M)- 18(6) damage x 2 57mm Hi-Energy Beam Rifle (B)- 25(12) damage, 8 rounds Bazooka (P)- 48(30) damage, 8 rounds
Items: IS1: PX SystemIS2: HPTIS3: A-Up Unit (C)Overload: 0/8[/b]
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Post by Arad Baranga on Feb 21, 2005 5:29:52 GMT -5
Kamui has some emergency matters to deal with, so I'm going to freeze this for 24 hours.
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Post by Arad Baranga on Feb 22, 2005 4:20:52 GMT -5
Okay, unfrozen.
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Post by MaullarMaullar on Feb 22, 2005 4:36:42 GMT -5
(Kamui, in SAMW matches, your characters have individual PC pools. They don't all use the same PCs. Please fix this.)
-=Alenby=-
P.S. PHASE Seishin Used: - Target: - SP Used: 0 Effect: -
DEFENSE PHASE:
Attacking Weapon #1: Knife, 18 x 4, Scythe, 38 x 2 Action Taken: Block everything Damage Taken: 5, 4, 4, 4, 9, 9 Resources Spent: Some HP [/color]
SUPPORT DEFENSE PHASE (Dark Dizzy): Attacking: Smash Beam, 35 x 2, Knife, 18 x 4 Action: Block Damage: 8, 8, Potential Level 1, 3, 3, 3, Potential Level 2, 2
Used TRY AGAIN on Dark Dizzy 30 Song EN paid
Statistics:
HP: 38/100 EN: 20/20 PCs: 75/75 SP: 220/220 Song EN: 120/150
Potential: Level 2 Ki-Ai: 12/25[/color]
-=Dark Dizzy=-
P.S. PHASE Seishin Used: Direct Attack Target: Misty SP Used: 18 (concentration) Effect: No secondary/support defense
DEFENSE PHASE:
Attacking Weapon #1: Direct Attacked Smash Beam Action Taken: Take Damage Taken: 24 Resources Spent: - [/color]
ATTACK PHASE:
Weapon Used: Smash Beam Target(s): Misty Damage Dealt: 112 Resources Spent: 1 EN Status Effect: - Modifiers: +11 TDC (song + sensors), Direct Attack [/color] Statistics:
HP: 41/65 EN: 29/30 PCs: 75/75 SP: 122/140
Weapons: Blaster Cannon - 6/6[/color]
-=Vicki=-
P.S. PHASE Seishin Used: Direct Attack Target: Misty SP Used: 20 Effect: No secondary/support defense
DEFENSE PHASE:
Attacking Weapon #1: Stuff Action Taken: Psychic Overload Damage Taken: 0 Resources Spent: 1 PO [/color]
SUPPORT DEFENSE (Rabi):
Attacking: Stuff Action: PO Damage: 0
ATTACK PHASE:
Weapon Used: Smash Beam Target(s): Misty Damage Dealt: 53 Resources Spent: 2 EN Status Effect: - Modifiers: Direct Attack [/color] Statistics:
HP: 40/40 EN: 53/55 PCs: 75/75 SP: 100/120
Psychic Overloads - 9/10, USED
Weapons: Blaster Cannon - 6/6[/color]
-=Rabi=-
P.S. PHASE Seishin Used: Direct Attack Target: Misty SP Used: 20 Effect: No support/secondary defense
DEFENSE PHASE:
Attacking Weapon #1: Stuff Action Taken: Support defended Damage Taken: 0 Resources Spent: - [/color]
ATTACK PHASE:
Weapon Used: Smash Beam Target(s): Misty Damage Dealt: 78 Resources Spent: 2 EN Status Effect: - Modifiers: Direct Attack [/color] Statistics:
HP: 65/65 EN: 28/30 PCs: 75/75 SP: 145/165
Yuusha no Chikara: Off
Weapons: Blaster Cannon - 6/6[/color]
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Post by Arad Baranga on Feb 22, 2005 18:53:22 GMT -5
Oh my. Kamui has proned. He loses this turn and takes all incoming attacks on his next. One more and you're out!
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Post by MaullarMaullar on Feb 22, 2005 19:20:00 GMT -5
-=Alenby=-
+5 Song EN
P.S. PHASE Seishin Used: - Target: - SP Used: 0 Effect: -
DEFENSE PHASE:
Attacking Weapon #1: - Action Taken: - Damage Taken: 0 Resources Spent: - [/color]
Used TRY AGAIN on Dark Dizzy 30 Song EN paid
Statistics:
HP: 38/100 EN: 20/20 PCs: 75/75 SP: 220/220 Song EN: 95/150
Potential: Level 2 Ki-Ai: 12/25[/color]
-=Dark Dizzy=-
P.S. PHASE Seishin Used: Direct Attack Target: Misty SP Used: 18 (concentration) Effect: No secondary/support defense
DEFENSE PHASE:
Attacking Weapon #1: - Action Taken: Take Damage Taken: 0 Resources Spent: - [/color]
ATTACK PHASE:
Weapon Used: Smash Beam Target(s): Misty Damage Dealt: 112 Resources Spent: 1 EN Status Effect: - Modifiers: +11 TDC (song + sensors), Direct Attack [/color] Statistics:
HP: 41/65 EN: 28/30 PCs: 75/75 SP: 104/140
Weapons: Blaster Cannon - 6/6[/color]
-=Vicki=-
P.S. PHASE Seishin Used: Direct Attack Target: Misty SP Used: 20 Effect: No secondary/support defense
DEFENSE PHASE:
Attacking Weapon #1: - Action Taken: - Damage Taken: 0 Resources Spent: - [/color]
ATTACK PHASE:
Weapon Used: Smash Beam Target(s): Misty Damage Dealt: 53 Resources Spent: 2 EN Status Effect: - Modifiers: Direct Attack [/color] Statistics:
HP: 40/40 EN: 51/55 PCs: 75/75 SP: 80/120
Psychic Overloads - 9/10, READY
Weapons: Blaster Cannon - 6/6[/color]
-=Rabi=-
P.S. PHASE Seishin Used: Direct Attack Target: Misty SP Used: 20 Effect: No support/secondary defense
DEFENSE PHASE:
Attacking Weapon #1: - Action Taken: - Damage Taken: 0 Resources Spent: - [/color]
ATTACK PHASE:
Weapon Used: Smash Beam Target(s): Misty Damage Dealt: 78 Resources Spent: 2 EN Status Effect: - Modifiers: Direct Attack [/color] Statistics:
HP: 65/65 EN: 26/30 PCs: 75/75 SP: 125/165
Yuusha no Chikara: Off
Weapons: Blaster Cannon - 6/6[/color]
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Post by Umbaglo on Feb 23, 2005 15:38:27 GMT -5
Kamui eats prone again, booting him out of the match. Shoulda been prepared if you asked for a Bonus.
Maullar walks off with 600 PCs and 18 UPs per dude. Kamui gets zilch for proning.
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