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Post by Umbaglo on Feb 19, 2005 21:19:43 GMT -5
"I'm hoping DC deploys this time. Let's see what we've got."
Participants/Mechs: Naruto/King Gojulas, Mao/Psycho Gundam MkII Format: 1v1 Location: Monster Island Limit: 200 Items: No Hi-Tier Size: Active
"Who will survive? The heat will be on!"
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Post by RurouninMao on Feb 20, 2005 8:27:35 GMT -5
Pilot: Mao Rank: LT Ability: EH Current SP: 175 Starting Max SP: 88 Maximum SP Cap: 175
Seishins 1.) Direct Hit -- 20 SP (200 UP) 2.) Flash -- 15 SP (100 UP) 3.) Concentrate -- 15 SP (150 UP) 4.) Hot Blood -- 40 SP (400 UP) 5.) Resist -- 20 SP (150 UP) 6.)
Skills & Abilities:
- Enhanced Human Level: Decreases Dodge Cost and increases target's Dodge Cost. Lieutenant: Dodge Cost is 9; Target's Dodge Cost +3.
- Countercut: 2 EN or 4 PCS
- Countershot: Shoot down (negate) a single enemy (P) Type weapon with any non-(M) weapon. The cost (EN/PCs/Ammo) of using the skill depends on the cost of the weapon used.
- Tension Gauge (Refer to the ability clarifications thread in the SimChamber Rules section for details)
- Tension Gauge: +18 to +20: Damage dealt x 2, Dodge Cost set at 5 +15 to +17: Damage dealt +50%, Dodge Cost -3 +10 to +14: Damage dealt +25% +5 to +9: Damage dealt +10% -4 to +4: No effect -5 to -9: Damage dealt -10% -10 to -14: Damage dealt -25% -15 to -17: Damage dealt -50%, Dodge Cost +3 -18 to 20: Cannot attack Modifiers -2 if you receive damage -1 if Opponent manage to dodge your attack normally -1 if Opponent used a barrier to negate your attack -1 if Shield is used to reduce damage(but can be neutralized if Barrier is used to negate the damage) +0/-0 if Dodge an Attack using Special Defensive Ability or if your Attack is negated by Special Defensive Ability +1 if Dodge an Attack normally +1 if Negates an Attack with barrier +2 if Attacks hit enemy +5 if Succesfully destroyed an opponent
- Only ones able to execute weapons/abilities requiring the Newtype/Enhanced Human pilot classes (Funnels, etc).
Psyco Gundam Mk-II
Statistics: HP: 150, EN: 70, IS: 2, Size: L, Class: Hi-Tier
Weapons: Mega Scattering Beam Gun (BSX)- 30 damage/EN. Requires NT/EH to execute. Beam Cannon (BSV)- 27 damage/EN Wire-Guided Psycommu Beam Sword (BMS)- 20 damage x 2. Requires NT/EH to execute. Reflector Bits (BPSX)- 24 damage/2 PC. Requires NT/EH to execute. Twin Barrel Mega Beam Gun (B)- 45 damage x 2, 2 EN/shot
Inherent Abilities: 1) Usable by Lieutenant ranked NT/EH pilots only. 2) Shield: MA Mode, MS Mode Only 3) Countercut: Wire-Guided Psycommu Beam Sword 4) Countershoot: Mega Scattering Beam Gun, Reflector Bits, Twin Barrel Mega Beam Gun 5) Damage Received -20% 6) I-Field (Barrier) 7) Psyco Control System (System) 8) MA Mode: Dodge Cost is -5. Only Reflector Bits and Twin Barrel Mega Beam Gun are enabled. 9) Separate (Psyco Gundam Mk-II Head) 10) Reflector Bits: Cannot be countercut.
Items: 1) Hybrid Dual Sensor 2) Cecily's Buns
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Post by Umbaglo on Feb 22, 2005 8:22:31 GMT -5
Yeah... Thought this would happen. Anyway, Naruto gets a prone against him, and is in danger of proning out before the battle even starts. Let's not see any more of that!
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Post by Arad Baranga on Feb 24, 2005 13:53:47 GMT -5
Ouch. Looks like Naruto's out of the game before this match even begins. This fight is hereby nulled.
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