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Post by Umbaglo on Feb 18, 2005 23:02:35 GMT -5
"If you're not careful, you might get burned. Let's see what wev'e got."
Participants/Mechs: Wesley/Sazabi, Tilus/Excellence Eternal Format: 1v1 Location: Plains Limit: 150 Items: No Hi-Tier or Summons Size: Active
"Who will survive? The heat will be on!"
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Post by Tilus on Feb 18, 2005 23:14:37 GMT -5
Pilot Name[/color]: Restoria Halionne Rank[/color]: Lieutenant Pilot Class[/color]: Yuusha Current Max SP[/color]: 160 Starting Max SP: 95 Maximum SP Cap: 190 Skills & Abilities: - Minimum Dodge Cost is 13. - Countercut: 2 EN or 5 PCs - Yuusha no Tamashii: Increase Pilot's general stats depending on Rank Lieutenant: Dodge Cost is 18; Weapon Damage +30%, Damage Received -30%.- Yuusha no Chikara: Activates when your unit's HP is 25% or below: [/li][li] If an opponent you are attacking has a damage-reduction ability, ignore it. The effects include ALL shields, armor, and barriers. This ability DOES NOT ignore seishin effects and pilot ability effects. [/li][li] All your (M) attacks gain "Target's Countercut Cost x1.5 for this attack."- Yuusha no Iryoku: Able to use Combination Attacks without the required partner unit present but the partner units required to perform the combo must be in your AM. Combo Attack Resource Cost x1.5. Can only be used in a Yuusha unit. --- Seishin List[/color]: - Resist - 20 SP, first attack taken is reduced to 1 damage - Mercy - 10 SP, if the first attack dealt is fatal, it reduces the target's HP to 1 instead - Concentrate - 15 SP, user gains -5 dodge cost, target gains +5 dodge cost - Direct Attack - 20 SP, next attack ignores all methods of secondary defense - Iron Wall - 40 SP, user takes 0.25x damage from all attacks this turn - Greater Perseverance - 40 SP, user regains all HP --- Excellence Eternal[/color][/b] Statistics: HP: 100, EN: 70, IS: 2, Move: F/G, Size: M, Class: Hi-TierWeapons: Temptation Eye- 20 damage x 2, 2 EN/shot Cosmic Strike (SV)- 22 damage/EN Slash Dimension (M)- 60 damage Reactor Flash (SX)- 13 damage/EN Final Grand Cross- DESTROY:L2, 15 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) EN Regen 10% 3) Dodge Cost -5 4) Damage Received -25% 5) Separate (Excellence AF)Evo Points[/color] - [ X X X X] - Excellence Lightning (Customize): 5 points + purchase Excellence L Frame - Excellence Eternal (Customize): 3 points + purchase Excellence E Frame - Obtained![/color] [/i][/size] --- Items[/color]: - Mega Generator- G-Wall Generator
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Post by WesleyGibson on Feb 18, 2005 23:28:37 GMT -5
NewtypeCurrent SP: 120 Current Seshin:-Hot Blood -Resupply Skills & Abilities- Minimum Dodge Cost is 5.- Newtype Ability Level: Decreases Dodge Cost and increases target's Dodge Cost. Private: Dodge Cost is 9, Target's Dodge Cost +1 Corporal: Dodge Cost is 9, Target's Dodge Cost +2 Sergeant: Dodge Cost is 8, Target's Dodge Cost +3 Ensign: Dodge Cost is 8, Target's Dodge Cost +4 Lieutenant: Dodge Cost is 7, Target's Dodge Cost +5[/i] - Countercut: 2 EN or 4 PCs - Countershoot: Refer to Countershoot in Counterstrike! Guide to Inherent Mech Abilities in the Rules section. - Psyco Wave Control: Only ones able to execute weapons/abilities requiring the Newtype/Enhanced Human pilot classes (Funnels, etc).- Pressure: Disables the attack phase of a single target for one turn. Requires charging. Pressure is used ONLY during the attack phase. Private: Usable after 8 turns Corporal: Usable after 7 turns Sergeant: Usable after 6 turns Ensign: Usable after 5 turns Lieutenant: Usable after 4 turns SazabiStatistics: HP: 70, EN: 45, IS: 3, Move: G, Size: MWeapons: Missile (PG)- 8 damage, 12 rounds Beam Saber (BMX)- 10 damage/EN Beam Tomahawk (BM)- 15 damage x 2 Beam Shot Rifle (BS)- 20 damage, 23 rounds Mega Beam Cannon (BSV)- 30 damage/EN Funnel (BSX)- 15 damage/EN. Requires NT/EH to execute.
MAP Attacks: Spread Mega Beam Cannon (BI:3)- 60 damage, 15 EN/attack Funnel (BD:4)- 90 damage, 2 round. Requires NT/EH to execute.Inherent Abilities: 1) Usable by Lieutenants or higher 2) Shield: Missile 3) Countercut 3) Countershoot: Beam Shot Rifle, Mega Beam Cannon, Funnel 4) Psycoframe (System) 5) Damage Received -60% (Armor) 6) Hi-Level Funnel (Funnel)7) En Regen: 10%Itemry: Mega Generator (Daki) :Large Generator (mine) :Gravity Wall
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Post by Umbaglo on Feb 18, 2005 23:30:51 GMT -5
"Before you begin, there are a few simple rules to follow. Follow them well, for they are the key to victory."
Initiative: Tilus Prone Time: 12 hours per side Math: 3X Check
"Take it to the max, competetors, and don't hold back! Let's ROBATTLE!"
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Post by Tilus on Feb 18, 2005 23:35:51 GMT -5
Regeneration Phase: - Source: Excellence Eternal - Effect: Inherent Regen - EN Regenerated: 11 (10%)
Attack Phase: - Weapon Used: Reactor Flash (SX) - Target: Sazabi - Damage: 17 (13 * 1.3) x26 - Resources Spent: 26 EN
Statistics: - HP: 100/100 - EN: 79/105 - SP: 160/160 - PCs: 150/150
Items: - Mega Generator - G-Wall Generator
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Post by WesleyGibson on Feb 18, 2005 23:43:40 GMT -5
REGENERATION PHASE: HP Regenerated: EN Regenerated: 10
P.S. PHASE Seishin Used: Target: SP Used: Effect:
DEFENSE PHASE:
Attacking Weapon #1: 17 x 26 Action Taken: block and G wall Damage Taken: 0 Resources Spent: 26 EN [/color]
ATTACK PHASE:
Weapon Used: Target(s): Damage Dealt: Resources Spent: Status Effect: Modifiers: [/color]
Statistics:
HP: 70/70 EN: 74/100 PCs: 150/150 SP: 120/120
Weapons: Funnel (BD:4)- 90 damage, 2/2 round. Missile (PG)- 8 damage, 12/12 rounds. Beam Shot Rifle (BS)- 20 damage, 23/23 rounds [/color]
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Post by Tilus on Feb 18, 2005 23:46:22 GMT -5
Regeneration Phase: - Source: Excellence Eternal - Effect: Inherent Regen - EN Regenerated: 11 (10%)
"No, Mr. Newtype! I'm not going down that route!"
Attack Phase: - Weapon Used: Reactor Flash (SX) - Target: Sazabi - Damage: 17 (13 * 1.3) x11 - Resources Spent: 11 EN
Statistics: - HP: 100/100 - EN: 79/105 - SP: 160/160 - PCs: 150/150
Items: - Mega Generator - G-Wall Generator
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Post by WesleyGibson on Feb 18, 2005 23:51:21 GMT -5
REGENERATION PHASE: HP Regenerated: EN Regenerated: 10
P.S. PHASE Seishin Used: Target: SP Used: Effect:
DEFENSE PHASE:
Attacking Weapon #1: 17 x 11 Action Taken: G wall Damage Taken: 0 Resources Spent: 11 EN [/color]
ATTACK PHASE:
Weapon Used: Target(s): Damage Dealt: Resources Spent: Status Effect: Modifiers: [/color]
Statistics:
HP: 70/70 EN: 73/100 PCs: 150/150 SP: 120/120 Pressure in: 3 Turns
Weapons: Funnel (BD:4)- 90 damage, 2/2 round. Missile (PG)- 8 damage, 12/12 rounds. Beam Shot Rifle (BS)- 20 damage, 23/23 rounds [/color]
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Post by Tilus on Feb 18, 2005 23:52:42 GMT -5
Regeneration Phase: - Source: Excellence Eternal - Effect: Inherent Regen - EN Regenerated: 11 (10%)
Attack Phase: - Weapon Used: Reactor Flash (SX) - Target: Sazabi - Damage: 17 (13 * 1.3) x11 - Resources Spent: 11 EN
Statistics: - HP: 100/100 - EN: 79/105 - SP: 160/160 - PCs: 150/150
Items: - Mega Generator - G-Wall Generator
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Post by WesleyGibson on Feb 18, 2005 23:56:01 GMT -5
REGENERATION PHASE: HP Regenerated: EN Regenerated: 10
P.S. PHASE Seishin Used: Target: SP Used: Effect:
DEFENSE PHASE:
Attacking Weapon #1: 17 x 11 Action Taken: G wall Damage Taken: 0 Resources Spent: 11 EN [/color]
ATTACK PHASE:
Weapon Used: Target(s): Damage Dealt: Resources Spent: Status Effect: Modifiers: [/color]
Statistics:
HP: 70/70 EN: 72/100 PCs: 150/150 SP: 120/120 Pressure in: 2 Turns
Weapons: Funnel (BD:4)- 90 damage, 2/2 round. Missile (PG)- 8 damage, 12/12 rounds. Beam Shot Rifle (BS)- 20 damage, 23/23 rounds [/color]
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Post by Tilus on Feb 18, 2005 23:56:59 GMT -5
Regeneration Phase: - Source: Excellence Eternal - Effect: Inherent Regen - EN Regenerated: 11 (10%)
Attack Phase: - Weapon Used: Reactor Flash (SX) - Target: Sazabi - Damage: 17 (13 * 1.3) x11 - Resources Spent: 11 EN
Statistics: - HP: 100/100 - EN: 79/105 - SP: 160/160 - PCs: 150/150
Items: - Mega Generator - G-Wall Generator
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Post by WesleyGibson on Feb 19, 2005 0:00:03 GMT -5
REGENERATION PHASE: HP Regenerated: EN Regenerated: 10
P.S. PHASE Seishin Used: Target: SP Used: Effect:
DEFENSE PHASE:
Attacking Weapon #1: 17 x 11 Action Taken: G wall Damage Taken: 0 Resources Spent: 11 EN [/color]
ATTACK PHASE:
Weapon Used: Target(s): Damage Dealt: Resources Spent: Status Effect: Modifiers: [/color]
Statistics:
HP: 70/70 EN: 71/100 PCs: 150/150 SP: 120/120 Pressure in: 1 Turns
Weapons: Funnel (BD:4)- 90 damage, 2/2 round. Missile (PG)- 8 damage, 12/12 rounds. Beam Shot Rifle (BS)- 20 damage, 23/23 rounds [/color]
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Post by Tilus on Feb 19, 2005 0:01:26 GMT -5
Regeneration Phase: - Source: Excellence Eternal - Effect: Inherent Regen - EN Regenerated: 11 (10%)
"..."
Statistics: - HP: 100/100 - EN: 90/105 - SP: 160/160 - PCs: 150/150
Items: - Mega Generator - G-Wall Generator
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Post by WesleyGibson on Feb 19, 2005 0:06:29 GMT -5
REGENERATION PHASE: HP Regenerated: EN Regenerated: 10
P.S. PHASE Seishin Used: Target: SP Used: Effect:
DEFENSE PHASE:
Attacking Weapon #1: Action Taken: Damage Taken: 0 Resources Spent: [/color]
ATTACK PHASE:
Weapon Used: Chest Cannon Target(s): Tilus Damage Dealt: 180 Resources Spent: 6 EN Status Effect: none Modifiers: + 8 TDC [/color]
Statistics:
HP: 2/70 EN: 75/100 PCs: 150/150 SP: 120/120 Pressure in: 0 Turns
Weapons: Funnel (BD:4)- 90 damage, 1/2 round. Missile (PG)- 8 damage, 12/12 rounds. Beam Shot Rifle (BS)- 20 damage, 23/23 rounds [/color]
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Post by Tilus on Feb 19, 2005 0:13:10 GMT -5
Regeneration Phase: - Source: Excellence Eternal - Effect: Inherent Regen - EN Regenerated: 11 (10%)
Defense Phase: - Attacker: Sazabi - Weapon: Mega Beam Cannon (BSV)- 180 damage - Action: Gravity Wall - Damage: 83 (180 * 0.7 - 15 * 0.75) - Resources Taken: 83 HP, 1 EN
Yuusha no Chikara activated! (No unit inherent damage reduction for you!)[/color]
Attack Phase: - Weapon Used: Reactor Flash (SX) - Target: Sazabi - Damage: 17 (13 * 1.3) x26 - Modifiers: No unit-inherent damage reduction for you! - Resources Spent: 26 EN
Statistics: - HP: 17/100 - EN: 74/105 - SP: 160/160 - PCs: 150/150
- Yuusha no Chikara active
Items: - Mega Generator - G-Wall Generator
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