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Post by Umbaglo on Feb 11, 2005 23:22:57 GMT -5
"Dun, dun, DUUUUUUUUUUUUUUUUUUUN. Let's see what we've got."
Participants/Mechs: Lyonesse/(Hyperion Gundam, Wildwurger), Berrik/(Dreadnought Gundam (DRAGOON), Gundam Virsago) Format: 1v1 Location: Space Limit: 300 Items: No Hi-Tier Size: Active
"Who will survive? The heat will be on!"
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Post by Berrik on Feb 12, 2005 12:47:57 GMT -5
NewtypeStarting Max SP: 88 Maximum SP Cap: 175 Skills & Abilities- Newtype Ability Level: Decreases Dodge Cost and increases target's Dodge Cost. Private: Dodge Cost is 9, Target's Dodge Cost +1 Corporal: Dodge Cost is 9, Target's Dodge Cost +2 Sergeant: Dodge Cost is 8, Target's Dodge Cost +3 Ensign: Dodge Cost is 8, Target's Dodge Cost +4 Lieutenant: Dodge Cost is 7, Target's Dodge Cost +5[/i] - Countercut: 2 EN or 4 PCs - Countershoot: Refer to Countershoot in Counterstrike! Guide to Inherent Mech Abilities in the Rules section. - Psyco Wave Control: Only ones able to execute weapons/abilities requiring the Newtype/Enhanced Human pilot classes (Funnels, etc).- Pressure: Disables the attack phase of a single target for one turn. Requires charging. Pressure is used ONLY during the attack phase. Private: Usable after 8 turns Corporal: Usable after 7 turns Sergeant: Usable after 6 turns Ensign: Usable after 5 turns Lieutenant: Usable after 4 turnsConversion Cost: 1400 PCs Series of Origin: Mobile Suit GundamCurrent SP: 175 SeishinsSeishins 1) Trust 2) Resist 3) Flash 4) Direct Attack 5) Great Effort 6) TensaiStarting Max SP: 80 Maximum SP Cap: 160 Skills & Abilities:- Dodge Cost is 15.- Countercut: 2 EN or 5 PCs- Immune against KICK, PARALYZE & DESTROY abilities of certain weapons. - Reduced Consumption of PC/EN abilities and weapons. This is based by rank and does NOT affect Dodge Cost and CC Cost: Private: Consumption -10%Corporal: Consumption -20%Sergeant: Consumption -30%Ensign: Consumption -40%Lieutenant: Consumption -50%- Increased Bonus of PC and UP awards if victorous at the end of a fight. This is based on rank: Private: Bonus x 1.2Corporal: Bonus x 1.4Sergeant: Bonus x 1.6Ensign: Bonus x 1.8Lieutenant: Bonus x 2.0Seishin: 1) Resist 2) 3) 4) 5) 6) Current SP: 105 Dreadnought Gundam (DRAGOON)Statistics: HP: 60 (85), EN: 40 (55), IS: 2, Size: MWeapons: Picus- 3 (13) damage, 20 rounds Shield Beam Saber (BM)- 12 (22) damage x 2 Beam Rifle (B)- 15 (25) damage, 10 rounds "Pristis" Beam Reamer (BMX)- 15 (25) damage/EN DRAGOON (BSX)- 15 (25) damage/ENInherent Abilities: 1) Usable by Ensigns or higher 2) Anti-Beam Shield: Shield Beam Saber 3) Countercut: Shield Beam Saber 4) Countershoot: Picus, Beam Rifle, DRAGOON 5) Phase Shift Armor (Armor) 6) N-Jammer CancellerReplacement Cost: 200 PCs
*Note: Replace Dreadnought Gundam with this unit after the cost is paid.[/size] [/color] Gundam VirsagoStatistics: HP: 70, EN: 30, IS: 2, Move: F/G, Size: MWeapons: Vulcan Gun- 3 damage, 20 rounds Beam Saber (BM)- 8 damage Strike Claw (M)- 10 damage x 2 Strike Shooter (BSR)- 5 damage, 20 rounds Claw Beam Cannon (B)- 15 damage x 2, 2 EN/shot Mega Sonic Cannon- DESTROY:L1, 5 EN/shot
Combo Attacks: Frost Combination PARALYZE, 2 EN + (BMR)- 20 damage/EN
MAP Attacks: Mega Sonic Cannon (I:4)- 999 damage, 10 EN/shotInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Vulcan Gun, Strike Shooter, Claw Beam Cannon 4) Frost Combination: Target's Dodge Cost +5. Requires an allied Gundam Ashtaron to execute.Purchasing Cost: 450 PCsEvolve: Gundam Virsago Chest Break Status (Newtype) HP: 85 EN: 55 PC: 150 SP: 175 Picus: 20 rounds Beam Rifle: 10 rounds Shields: 10 IS1>A-UP(SC) IS2>Propellant Tank
Status (Tensai) HP: 70 EN: 30 PC: 150 SP: 105 Vulcan Gun: 20 rounds Strike Shooter: 20 rounds IS1>Phase Shift Armor IS2>Propellant Tank
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Post by Lyonesse on Feb 12, 2005 14:48:47 GMT -5
Valkyrie Pilot
Starting Max SP: 75
Current SP: 150
Maximum SP Cap: 150
- Minimum Dodge Cost is 5.
Skills & Abilities: Lightning Reflexes: Dodge Cost is based on Rank. Private: Dodge Cost is 9. Corporal: Dodge Cost is 8. Sergeant: Dodge Cost is 7. Ensign: Dodge Cost is 6. Lieutenant: Dodge Cost is 5.
Countershoot: Refer to Countershoot in Counterstrike! Guide to Inherent Mech Abilities in the Rules section.
Countercut: 3 EN or 7 PCs
Guts: While HP is below 25%, gain Dodge Cost -10 and Weapon Damage +25%
Advanced Maneuver: Each turn, gain 1 charge during the Regeneration phase. Spending Advanced Maneuver charges must be declared in the Seishin Phase, and only 1 Advanced Maneuver may be used per turn. Can charge to a maximum of 10 Advanced Maneuver counters.
Evasive Maneuver: Dodge all incoming attacks for one Defense Phase. Cannot Attack, Repair, or Resupply this turn. Cannot be used in Support Defense. Requires and drains X Advanced Maneuver charges, where X is: Private: 9 Corporal: 8 Sergeant: 7 Ensign: 6 Lieutenant: 5
Double Move: Gain an additional attack phase. Requires and drains X Advanced Maneuver charges, where X is: Private: 9 Corporal: 8 Sergeant: 7 Ensign: 6 Lieutenant: 5
Variable Form Specialty: Gain an extra transformation phase at the start of every turn. Can only be used by Lieutenants and only activated in units sized M and lower.
High-Mobility Veteran: - Reduce the Advanced Maneuver counter requirement for Evasive Maneuver by 1 for every -10 DC worth of modifiers you have from unit, item, and own pilot abilities. - Raise the Advanced Maneuver counter requirement for Evasive Maneuver by 1 for every +10 DC worth of modifiers you have from unit, item, and own pilot abilities. - "Dodge Cost is X" abilities count as Dodge Cost modifiers equal to how much difference there is between the set Dodge Cost and your base Dodge Cost. (IE: Dodge Cost is 30 counts as Dodge Cost +25 at Lieutenant) - Charge time cannot go below 3. This ability only applies during the Regeneration phase.
Conversion Cost: 1300 PCs
Series of Origin: Super Dimensional Fortress Macross
Seishin 1.-Concentrate(15) 2.-Flash(15) 3.-Direct Attack(20) 4.-Resist(20) 5.-Sure Hit(25)
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Wildwürger R
Statistics: HP: 55, EN: (70) 35. IS: 3, Move: F/G, Size: M[/color] Weapons: Triple Gatling Cannon (S)- 6 damage # 3, 20 rounds M90 Assault Machinegun (V)- 15 damage, 15 rounds + (P) 10 damage Cold Metal Sword (M)- 15 damage x 2 Stag Beetle Crusher (V)- PARALYZE, 30 damage/3 EN Victim Beak (X)- 30 damage/2 EN. Jacket Armor Purge Only.
Combo Attacks: Twin Bird Strike (V)- 30 damage/EN. Jacket Armor Purge Only. Inherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Triple Gatling Cannon, M90 Assault Machinegun 4) Tesla Drive: Dodge Cost -5 5) Jacket Armor Purge: Dodge Cost -7 instead. Enable Victim Beak and Twin Bird Strike. Disable any Armor-type inherent ability bestowed by items (if your HP is over the default maximum amount, then your HP is the default maximum amount instead). 6) High Mobility Mode: Pay 10 PCs to activate. Dodge Cost -10 instead. Each turn EN -1. This ability is disabled when upkeep can't be paid or if you pay 10 PCs. Jacket Armor Purge Only. 7) Twin Bird Strike: Target's Dodge Cost +10. Requires an allied Wildfalken to execute.[/color] Items: Mega Generator Dummy Dummy ================================== Pilot Subclass: PsychodriverStarting Max SP: 108 Maximum SP Cap: 175 Skills & Abilities: - Dodge Cost is 12. Minimum Dodge Cost is 5. - Countercut: 2 EN or 6 PCs - Psychic Overload: Negate all damage dealt against you for 1 turn. Does NOT negate status attacks. Allowed ability usage depends on rank.Lieutenant: Usable 10 times per fight. Requires 1 turn to charge between uses. - Only ones able to activate the Nendou Field.
- Nendou Field: The protective powers of this barrier depend on your rank:
Lieutenant: Nendou Field protects against 20 damage.Conversion Cost: 1400 PCs Series of Origin: Chouki Taisen SRX (c/o Banpresto) Seishins: 1.-Resist(15)====== Hyperion GundamStatistics: HP: 55, EN: (65) 45, IS: 2, Move: G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Romteknica (BM)- 11 damage x 2 Zastava Stigmate (BV)- 10 damage, 20 rounds Forfanterie (BS)- 50 damage x 2, 5 EN/shotInherent Abilities: 1) Usable by Sergeants or higher 2) Armure Lumiere: Same effects as Beam Shield 3) Countercut 4) Countershoot: Igelstellung, Zastava Stigmate 5) Armure Lumiere Full Power (Barrier): Negates 40 damage from all attacks in a single turn for 5 EN.Items: Propellant Tank Large Generatoer [/size]
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Post by Umbaglo on Feb 12, 2005 14:51:44 GMT -5
"Before you begin, there are a few simple rules to follow. Follow them well, for they are the key to victory."
Initiative: Berrik Prone Time: 48 hours per side Math: 3X Check
"Take it to the max, competetors, and don't hold back! Let's ROBATTLE!"
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Post by Berrik on Feb 12, 2005 15:06:05 GMT -5
Right then, let's get this show on the road.
Seishin Phase (NT) Seishin used: Great Effort Effect: UPs gained in battle x 2 regardless of result Resources used: 20 SP
Alright, then, Solo. Let's see what you got!
Attack Phase (Tensai) Target: Wildwurger Weapon used: Mega Sonic Cannon- DESTROY:L1, 5 (3) EN/attack Resources used: 3 EN Modifiers: None
Attack Phase (Newtype) Target: Wildwurger Weapon used: "Pristis" Beam Reamer (BMX)- 15 (25) damage/EN Resources used: 13 EN (13 x 25) Modifiers: Dodge Cost +5 due to NT ability
Status (Newtype) HP: 85 EN: 42 PC: 150 SP: 155 Picus: 20 rounds Beam Rifle: 10 rounds Shields: 10 Pressure Charge: 3 turns IS1>A-UP(SC) IS2>Propellant Tank
Status (Tensai) HP: 70 EN: 27 PC: 150 SP: 105 Vulcan Gun: 20 rounds Strike Shooter: 20 rounds IS1>Phase Shift Armor IS2>Propellant Tank
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Post by Lyonesse on Feb 12, 2005 23:40:58 GMT -5
[Wurger]
Regenrate/Count: +1 Charge
High Mobility Veteran: Jacket Armor Purge(DC-7 instead)
PS Phase: Seishin: Resist SP:20
Def Phase: Attack: Stuff Action: Dodge
Attack: Beam Reamer Action: Resist the first, CC 3, take one, dodge the rest EN used: 8 Damage: 26 PCs used: 45
Attack Phase: Target: Virsago Attack: Victim Beak (X)- 30 damage * 8 EN used: 16
Stats: HP: 29/55 EN: 45/70 SP: 130/150 PC: 105/150 3Cannon: 20/20 M90: 15/15 Dummy Dummy
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[Hyperion]
Attack Phase: Target: Virsago Attack: Forfanterie (BS)- 50 damage x2 EN used:5
Stats: HP: 55/55 EN: 60/65 SP: 108/108 PC:150/150 Igelstellung: 20/20 BMcgun: 20/20
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Post by Berrik on Feb 21, 2005 15:39:40 GMT -5
I knew it was a bad idea to accept this match XP
Seishin Phase (Tensai) Seishin used: Resist Effect: Damage of first attack recieved is reduced to 1 Resources used: 15 SP
Defense Phase (Tensai) Attackers: Entire enemy side Attacks: 30 x 8, 50 x 2 Action taken: Explode Resources used: Virsago
Status (Newtype) HP: 85 EN: 42 PC: 150 SP: 155 Picus: 20 rounds Beam Rifle: 10 rounds Shields: 10 Pressure Charge: 3 turns IS1>A-UP(SC) IS2>Propellant Tank
Status (Tensai) -exploded-
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Post by Lyonesse on Feb 22, 2005 7:04:31 GMT -5
Actually, I was worried up to my neck over defending.
[Wurger]
Regenrate/Count: +1 Charge
PS Phase: Seishin: Concentrate SP:20
Def Phase: Attack: - Action: -
Attack Phase: Target: Dreadnought Attack: Victim Beak (X)- 30 damage * 8 EN used: 16 TDC+5
Stats: HP: 29/55 EN: 29/70 SP: 130/150 PC: 105/150 3Cannon: 20/20 M90: 15/15 Charges:2/10 Dummy Dummy
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[Hyperion]
Attack Phase: Target: Dreadnought Attack: Forfanterie (BS)- 50 damage x2 EN used:5
Stats: HP: 55/55 EN: 55/65 SP: 108/108 PC:150/150 Igelstellung: 20/20 BMcgun: 20/20
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Post by Berrik on Feb 22, 2005 15:39:27 GMT -5
Well, you have two relatively developed pilots and I have one NT and one crappily developed Tensai. =p
Well, whatever. I've spent too much PC lately as it is and the boss dressup is coming.
Attacker: Solo Attack: Lots Action taken: Dreadnaught explodes Resources used: fffff
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Post by Umbaglo on Feb 22, 2005 15:44:03 GMT -5
Decision: Lyonesse
"Duuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuun. Now for the rewards."
Lyonesse: 600 PCs and 36 UPs per class Berrik: 30 UPs per class
"Don't spend it all in one place, and make sure to note your gains and losses in the appropriate places."
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