|
Post by Umbaglo on Feb 8, 2005 21:35:05 GMT -5
"As the series winds down to another successful close, another challenger steps up to the plate. Let's see what we've got."
Participants/Mechs: Umbaglo (Alteisen/Crossbone Gundam X-2/Aestivalis), Yanbetari (Aestivalis/Crossbone Gundam X-1/Gespenst Hero Senki Type) Format: 3v3 SAMW Location: P Point Limit: 450 per side Items: No Hi-Tier Size: Active
"Who will survive? The heat will be on!"
|
|
|
Post by Yanbetari on Feb 8, 2005 22:19:12 GMT -5
Pilot Registration Computer - Nomad AlphaName: Yanbetari Class Shell: Gundam Fighter DC: 10/5 CC: 1/3 SP: 90/120/180 (300 UP) Mobile Fighter Pilot- Capable of piloting Mobile Fighters Super/Hyper Mode- Activates for X% PCs or at 50% HP - Turn 1: 30%, Turn 2: 20%, Turn 3: 10%, Turn 4+: 0% - Super Mode: Damage Dealt * 1.25, Damage Received * 0.75, DC -3, CC Cost * 1.25 on (M) attacks - Hyper Mode: Damage Dealt * 1.5, Damage Received * 0.5, DC -5, CC Cost * 1.5 on (M) attacks Martial Arts Master- Gains Countercut in all (M) equipped units - Damage Dealt * 1.25 on attacks Seishin- Greater Perseverence - Flash - Mercy - Resupply Mecha 34a - Crossbone Gundam X-1Base Stats: Crossbone Gundam X-1 Modifications: None Class: Low-Tier Rank: EN HP: 50 EN: 30 IS: 2 Size: M Move: F/G Weapons Vulcan Gun - 2 damage - 20 rounds Scissor Anchor - (P) - 6 damage, PARALYZE Heat Dagger - (X) - 8 damage - 2 rounds Brand Marker - (BM) - 10 damage x 2 Beam Saber - (BM) - 12 damage x 2 Zanbuster - (B) - 20 damage - 8 rounds Beam Zanber - (B) - 40 damage - 2 EN Beam Zanber: Renzoku Kougeki - (BX) - 15 damage / 2 EN Abilites- Terrain:- Beam Shield - Brand Marker - DC: -5 - Countercut- Countershoot - Vulcan Gun, Zanbuster - A.B.C. Mantle- Separate - X-1 Core Fighter Items- Mobile Trace System - Grapple Sensor
|
|
|
Post by Yanbetari on Feb 8, 2005 22:19:41 GMT -5
Pilot Registration Computer - Nomad BetaName: Mojiru Watanabe Class Shell: Personal Trooper Pilot DC: 15/5 CC: 2/5 SP: 110 Attacker- Damage Dealt * 1.25 Overload- Gain additional attack phases - LT: 10 Countershoot- Negate (P) attacks with specified weapons Seishin- Hot Blood - Resist - Concentrate - Direct Attack Mecha 30 - PMI-06X ImpBase Stats: Gespenst Hero Senki-Type Modifications: None Class: Low-Tier Rank: EN HP: 60 EN: 40 IS: 2 Size: M Move: G Weapons Split Missiles - (PSV) - 3 damage / 1 PC Plasma Cutter - (BM) - 15 damage Mega Particle Cannon - (BS) - 40 damage - 2 EN Neutron Beam - (B) - 35 damage - 10 rounds Vampire Laser - 70 damage, SP Drain 10% - 5 EN MAP Weapons Mega buster Cannon - (I:3) - 100 damage - 2 round + Target DC +5 Abilites- Barrier - Beam Coating - DC -5 - Countercut- Countershoot - Neutron Beam Items- Tori - Gundarium Gamma Sidekick 1 - Adjant Support AIBase Stats: Tori SP: 100 Friendship- Transfer HP, EN, PC, or Perishable items to one ally - Use during Item Phase - Perishable Items are activated instantaneously Seishin-Great Effort -Greater Perserverence
|
|
|
Post by Yanbetari on Feb 8, 2005 22:20:04 GMT -5
Pilot Registration Computer - Nomad GammaName: Treu Von Zenheld Class Shell: Heavy Metal DC: 13/5 CC: 1/2 SP: 95 Self Tempering- Damage received reduced - LT: * .75 Faultless Defense- Gain additional shield uses - LT: 10 Heavy Metal Power- Reduces incoming damage to X - Requires Y turns to charge - LT: 3/4 Seishin- Iron Wall - Greater Perseverence Mecha 1b - Aestivalis Aerial FrameBase Stats: Aestivalis Aerial Frame Modifications: None Class: Low-Tier Rank: CO HP: 35 EN: 20 IS: 3 Size: S Move: F/G Weapons Missile Pod - (PGSV) - 2 damage / 1 PC Immediate Knife - (M) - 14 damage Rapid Rifle - 20 damage - 10 rounds Field Lancer - (V) - 7 damage / 1 EN Pinpoint Attack - 30 damage - 2 EN Distortion Punch - 50 damage - 4 EN Abilites- Terrain: Cannot be used in space - Barrier: Distortion Field - DC: -5 - Countercut- Countershoot - Rapid Rifle - IFS- Gravity Wave Beam- Frame SwitchItems- 8 - A-Up Unit (SC) - Mobile Doll System Sidekick 2 - Tachikoma AI ModuleBase Stats: 8 SP: 70 Auto-Piloting- If base DC > 10, base DC becomes (10 + base) / 2 - If base DC < 10, gain -X DC, where X = ((10 + base) / 2 - base) Seishin- Aid - Perseverance - Concentrate - Direct Attack Doll 1 - Mecha 21 - Daughtress NeoBase Stats: Daughtress Neo Modifications: None Class: Low-Tier Rank: CO HP: 50 EN: 20 IS: 3 Size: M Move: F/G Weapons Beam Cutter - (BM) - 10 damage x 2 Beam Rifle - (B) - 12 damage - 8 rounds Wired Beam Rifle - (B) - 15 damage x 2 - 2 EN Abilites- Countercut- Countershoot - Beam Rifle, Wired Beam Rifle Doll 2 - Mecha 22 - GM QuelBase Stats: GM Quel Modifications: None Class: Low-Tier Rank: PR HP: 35 EN: 15 IS: 4 Size: M Move: G Weapons Vulcan - 2 damage - 20 rounds Beam Saber - (BM) - 6 damage GM Rifle - (V) - 8 damage - 20 rounds Beam Rifle - (B) - 10 damage - 8 rounds Abilites- Shield- Countercut- Countershoot - Vulcan, GM Rifle, Beam Rifle Doll 3 - Mecha 23 - GM Cannon IIBase Stats: GM Cannon II Modifications: None Class: Low-Tier Rank: PR HP: 35 EN: 15 IS: 3 Size: M Move: G Weapons 60mm Vulcan - 2 damage - 20 rounds Beam Saber - (BM) - 6 damage GM Rifle - (V) - 8 damage - 20 rounds Beam Cannon - (BS) - 20 damage x 2 - 3 EN Abilites- Shield- Damage Received: - 10% - Countercut- Countershoot - 60mm Vulcan, GM Rifle
|
|
|
Post by Umbaglo on Feb 8, 2005 22:26:32 GMT -5
Name: Hilene Utsunius Rank: Lieutenant Class: Gundam Fighter Current Max SP: 180 Maximum SP Cap: 180 Skills & Abilities:Spells: 1) Iron Wall 2) Resist 3) Concentrate 4) Great Effort 5) Mercy 6) Training Dodge Cost is 10. Minimum Dodge Cost is 5.Countercut: 1 EN or 3 PCsOnly ones able to pilot Mobile Fighters.Super/Hyper Mode Activation Unit must have the Super/Hyper Mode ability to be able to activate. To activate at Turn 1, pay 30% of your total allocated PC Limit.To activate at Turn 2, pay 20% of your total allocated PC Limit.To activate at Turn 3, pay 10% of your total allocated PC Limit.You can choose to activate at Turn 4 or thereafter for no cost.Super/Hyper Mode is automatically activated when your HP drops below 50%.(Super Mode: Weapon Damage +25%, Damage Received -25%, Dodge Cost -3, all (M) attacks gain: Target's Countercut Cost x1.25(Hyper Mode: Weapon Damage +50%, Damage Received -50%, Dodge Cost -5, all (M) attacks gain: Target's Countercut Cost x1.5Martial Arts Mastery: Gains Countercut ability in any unit as long as it has at least one (M) attack. -Type Weapon Damage +25% Aestivalis Land FrameStatistics: HP: 35, EN: 20, IS: 3, Move: G, Size: SWeapons: Wired Fist (M)- 6 damage x 2 Immediate Knife (M)- 14 damage Rapid Rifle- 20 damage, 10 rounds Pinpoint Attack- 25 damage, 2 EN/attackInherent Abilities: 1) Usable by anyone 2) Countercut 3) Countershoot: Rapid Rifle 4) IFS 5) Distortion Field (Barrier) 6) Frame Switch 7) Cross Crash 8) Gravity Wave Beam 9) Land Frame: Aestivalis Land Frame can't be used in space.Purchasing Cost: 150 PCsItems: 1) Link Combo (Wired Fist) 2) Mobile Trace System 3) Grapple Sensor Name: Andran Cegram Rank: Lieutenant Class: Mazinger Pilot Current Max SP: 230 Maximum SP Cap: 230 Skills & Abilities:Spells: 1) Greater Perseverence 2) Flash 3) Iron Wall 4) Substitute 5) N/A 6) N/A Dodge Cost is 27. Minimum Dodge Cost is 17.Countercut: 3 EN or 8 PCs Potential: Gain bonuses when HP is low. Bonus varies depending on level of remaining HP. -50% HP and below: Damage Received -45%; Weapon Damage +25% -40% HP and below: Damage Received -55%; Weapon Damage +50% instead -30% HP and below: Damage Received -65%; Weapon Damage +75% instead -20% HP and below: Damage Received -75%; Weapon Damage +100% instead Mazin Power: - Usable in units with inherent ability Mazin Power only. - After four turns, damage received -30%, weapon power +30%. - when active, blocking negates PARALYZE attacks at the cost of 10% of max EN, DESTROY:L1 attacks for 25% of max HP, DESTROY:L2 attacks for 40% of max HP. Ignore ability if cost cannot be paid. Kiai:- Gain a Kiai Counter for every attack that hits and successfully deals damage to you, but fails to kill you, for this match. For every Kiai counter gained, players receives a Damage Received -2%, Damage dealt +2% bonus. The maximum number of counters is 25. - Pay 4% of max PC's to add a Kiai Counter. This can only be done during the Seishin Phase. AlteisenStatistics: HP: 145, EN: 20, IS: 3, Move: G, Size: MWeapons: Split Missile (PSV)- 3 damage/PC Heat Horn (M)- 12 damage Triple Machine Cannon (S)- 6 damage # 3, 13 rounds Revolving Stake- 30 damage, PARALYZE, 8 rounds Square Claymore (SV)- 15 damage/PC, 5 rounds Kirifuda (R)- 50 damage/3 PCs, 1 round
Combo Attacks: Rampage Ghost (V)- 40 damage/ENInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Triple Machine Cannon 4) Damage Received -15% 5) Beam Coating (Barrier) 6) Square Claymore: Target's Dodge Cost +5 7) Rampage Ghost: Target's Dodge Cost +10. Negates Barrier abilities. Requires an allied Wei゚ritter or Wei゚ritter Kai to execute. 8) Enlarged Ammo Bays: +25% ammoPurchasing Costs: 450 PCsItems: 1) Chogokin Nu-Z 2) Orihalconium 3) Mobile Doll System (Gespenst SR Type, Zaku Mariner, Daughtress Neo) Name: Umbaglo Tseng Rank: Lieutenant Class: Valkyrie Pilot Current Max SP: 150 Maximum SP Cap: 150 Skills & Abilities:Spells: 1) Concentrate 2) Flash 3) Replenish 4) Provoke 5) Aid 6) Resurrection Minimum Dodge Cost is 5.Lightning Reflexes: Dodge Cost is based on Rank. Private: Dodge Cost is 9. Corporal: Dodge Cost is 8. Sergeant: Dodge Cost is 7. Ensign: Dodge Cost is 6. Lieutenant: Dodge Cost is 5. CountershootCountercut: 3 EN or 7 PCs Guts: While HP is below 25%, gain Dodge Cost -10 and Weapon Damage +25% Advanced Maneuver: Each turn, gain 1 charge during the Regeneration phase. Spending Advanced Maneuver charges must be declared in the Seishin Phase, and only 1 Advanced Maneuver may be used per turn. Can charge to a maximum of 10 Advanced Maneuver counters. Evasive Maneuver: Dodge all incoming attacks for one Defense Phase. Cannot Attack, Repair, or Resupply this turn. Cannot be used in Support Defense. Requires and drains X Advanced Maneuver charges, where X is: Private: 9 Corporal: 8 Sergeant: 7 Ensign: 6 Lieutenant: 5Double Move: Gain an additional attack phase. Requires and drains X Advanced Maneuver charges, where X is: Private: 9 Corporal: 8 Sergeant: 7 Ensign: 6 Lieutenant: 5Variable Form Specialty: Gain an extra transformation phase at the start of every turn. Can only be used by Lieutenants and only activated in units sized M and lower. High-Mobility Veteran: - Reduce the Advanced Maneuver counter requirement for Evasive Maneuver by 1 for every -10 DC worth of modifiers you have from unit, item, and own pilot abilities. - Raise the Advanced Maneuver counter requirement for Evasive Maneuver by 1 for every +10 DC worth of modifiers you have from unit, item, and own pilot abilities. - "Dodge Cost is X" abilities count as Dodge Cost modifiers equal to how much difference there is between the set Dodge Cost and your base Dodge Cost. (IE: Dodge Cost is 30 counts as Dodge Cost +25 at Lieutenant) - Charge time cannot go below 3. This ability only applies during the Regeneration phase. Crossbone Gundam X2Statistics: HP: 75, EN: 40, IS: 2, Size: MWeapons: Vulcan Gun- 3 damage, 20 rounds Heat Dagger (X)- 6 damage, 2 rounds Brand Marker (BM)- 8 damage x 2 Beam Saber (BM)- 10 damage x 2 Zanbuster (B)- 22 damage, 8 rounds Beam Zanber (B)- 30 damage, 2 EN/use Shot Lancer- 25 damage, 1 EN/attack Shot Lancer (Shoot)- 40 damage, 1 round Buster Launcher (BS)- 60 damage, 3 roundsInherent Abilities: 1) Usable by Ensigns or higher 2) Beam Shield: Brand Marker 3) Countercut 4) Countershoot: Vulcan Gun, Zanbuster 5) Flexible Thrusters: Dodge Cost -5 6) A.B.C. Mantle 7) Core Block System (X2 Core Fighter) 8) Shot Lancer (Shoot): If ammo is 0, disable Shot Lancer.Purchasing Cost: 280 PCsItems: 1) Grapple Sensor 2) A-Up (SC)
|
|
|
Post by Umbaglo on Feb 8, 2005 22:26:44 GMT -5
"Before you begin, there are a few simple rules to follow. Follow them well, for they are the key to victory."
Initiative: Yanbetari Prone Time: 48 hours per side Math: 3X Check
"Take it to the max, competetors, and don't hold back! Let's ROBATTLE!"
|
|
|
Post by Yanbetari on Feb 8, 2005 22:44:42 GMT -5
-Treu's Turn- REGENERATION PHASE: Gravity Wave Beam: -1 ENSEISHIN PHASE: Seishin: Aid, Aid Target: X-1 (Yanbetari), Aestivalis (Treu) Cost: 35 SP (8), 35 SP (8) Effect: *2 UP Gain, * 2 UP GainSUMMON PHASE: Mobile Doll System Activated 1x Daughtress Neo, 1x GM Quel, 1x GM Cannon IIATTACK PHASE (Aestivalis): Weapon: Rapid Rifle Target: X-2 (Umbaglo) Damage: 30 (20 + 10[A-Up] = 30) Cost: 1 Round[/color] Statistics (Aestivalis): HP: 60/60 EN: 29/30 PC: 150/150 SP (HM): 95/95 SP (8):0/70 HMP: Charging - 1/4 Weapons: Rapid Rifle: 9/10[/color] Statistics (Daughtress Neo): HP: 50/50 EN: 20/20 Weapons: Beam Rifle: 8/8[/color] Statistics (GM Quel): HP: 35/35 EN: 15/15 Shield: 10/10 Weapons: Vulcans: 20/20 GM Rifle: 20/20 Beam Rifle: 8/8[/color] Statistics (GM Cannon II): HP: 35/35 EN: 15/15 Shield: 10/10 Weapons: Vulcans: 20/20 GM Rifle: 20/20[/color]
|
|
|
Post by Yanbetari on Feb 8, 2005 22:52:49 GMT -5
-Yanbetari's Turn- ATTACK PHASE (X-1): Weapon: Scissor Anchor (P) Target: Alt Eisen (Andran) Damage: PARALYZE Modifiers: +3 DC[Grapple], *1.5 CC[Grapple][/color] Statistics (X-1): HP: 50/50 EN: 30/30 PC: 150/150 SP (GF): 120/120 Beam Shield: 10/10 ABC Mantle: Active Super Mode: Charging - 1/4 Weapons: Vulcan Gun: 20/20 Heat Dagger: 2/2 Zanbuster: 8/8[/color]
|
|
|
Post by Yanbetari on Feb 8, 2005 22:58:10 GMT -5
-Mojiru's Turn- SEISHIN PHASE: Seishin: Great Effort Target: PMI-06X (Mojiru) Cost: 20 SP (Tori) Effect: * 2 UP GainATTACK PHASE (PMI-06X): Weapon: Mega Buster Cannon (I:3) Target: MAP I:3 Damage: 125 (100 * 1.25[PT] = 125) Modifiers: +5 DC[Weapon] Cost: 1 Round[/color] Statistics (PMI-06X): HP: 120/120 EN: 40/40 PC: 150/150 SP (PT): 110/110 SP (Tori): 80/100 Overload: 10/10 Weapons: Neutron Beam: 10/10 Mega Buster Cannon: 1/2[/color]
|
|
|
Post by Umbaglo on Feb 8, 2005 23:07:08 GMT -5
[Umbaglo Tseng]
"We're almost through all these, fellows. Let's show them what the Museum is capable of."
DEFENSE PHASE:
Attacking Weapon #1: Rapid Rifle, Mega Buster Action Taken: Dodge, Shield Damage Taken: 63 Guts Activates Resources Spent: 1 shield [/color] SUPPORT DEFENSE PHASE:
Defending: Andran Attacking Weapon #1: Scissor Anchor Action Taken: Countershoot Damage Taken: N/A Resources Spent: 1 Vulcan round [/color] "Let's see you try and touch me now!"
ATTACK PHASE:
Weapon Used: Beam Saber Target(s): Aestivalis Damage Dealt: 19 * 2 Resources Spent: N/A Modifiers: +3 DC, *1.5 CC Cost [/color] Statistics:
HP: 13/75 EN: 40/40 Shields: 9/10 SP: 150/150 PCs: 145 Advanced Maneuver: 1
Weapons: Vulcan Gun 19/20 Heat Dagger 2/2 Zanbuster 8/8 Shot Lancer (Shoot) READY Buster Launcher 3/3 [/color]
|
|
|
Post by Umbaglo on Feb 8, 2005 23:09:32 GMT -5
[Hilene Utsunius]
REGENERATION PHASE: EN Degenerated: 1
"I feel kinda funny..."
P.S. PHASE Seishin Used: Resist Target: Self SP Used: 20 Effect: First damage received = 1
DEFENSE PHASE:
Attacking Weapon #1: Mega Buster Action Taken: Take Damage Taken: 1 Resources Spent: HP [/color] ATTACK PHASE:
Weapon Used: Wired fist Target(s): Aestivalis Damage Dealt: 14 * 3 Resources Spent: N/A Modifiers: +3 DC, *1.5 CC Cost [/color] Statistics:
HP: 34/35 EN: 19/20 SP: 160/180 PCs: 150 Super Mode: 0/4
Weapons: Rapid rifle 10/10 [/color]
|
|
|
Post by Umbaglo on Feb 8, 2005 23:15:41 GMT -5
[Andran Cegram] "Don't worry, you're probably just getting used to your new abilities, is all." DEFENSE PHASE:
Attacking Weapon #1: Mega Buster Action Taken: Take Damage Taken: 56 Resources Spent: HP
[/color] SUMMON PHASE: Summon: 1 * Gespenst SR Type, 1 * Zaku Mariner, 1 * Daughtress Neo
[/color] Gespenst SStatistics: HP: 40, EN: 20, IS: 3, Move: G, Size: MWeapons Split Missiles (PSV)- 1 damage/PC Plasma Cutter (BM)- 7 damage Blaster Cannon- 15 damage, 6 rounds Smash Beam- 35 damage, 2 EN/shotInherent Abilities: 1) Usable by anyone 2) Countercut 3) Beam Coating (Barrier) 4) Damage Received -10%Purchasing Costs: N/A. Install Gespenst SR Frame onto Gespenst.Zaku MarinerStatistics: HP: 30, EN: 15, IS: 4, Move: W/G, Size: MWeapons: SUBROC Launcher (P)- 6 damage x 2, 20 rounds Spray Missile Gun (P)- 10 damage x 3, 8 rounds Magnet Harken (M)- 15 damage, PARALYZEInherent Abilities: 1) Usable by anyone 2) Dodge Cost is 5 in sea-based battles. 3) Zaku Mariner cannot be used in space.Purchasing Cost: 70 PCsDaughtress NeoStatistics: HP: 50, EN: 20, IS: 3, Move: F/G, Size: MWeapons: Beam Cutter (BM)- 10 damage x 2 Beam Rifle (B)- 12 damage, 8 rounds Wired Beam Rifle (B)- 15 damage x 2, 2 EN/shotInherent Abilities: 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Beam Rifle, Wired Beam RiflePurchasing Cost: 130 PCsATTACK PHASE:
Weapon Used: Revolving Stake Target(s): Aestivalis Damage Dealt: PARALYZE Resources Spent: 1 round Modifiers: N/A
[/color] Statistics:
HP: 89/145 EN: 20/20 SP: 230/230 PCs: 150 Ki-Ai: 1/25 (+/- 2% Damage)
Weapons: Triple Machine Cannon 20/20 Revolving Stake 11/12 Square Claymore 8/8 Kirifuda 2/2
[/color] Statistics (Gespenst SR):
HP: 40/40 EN: 20/20
Weapons: Blaster Cannon 8/8
[/color] Statistics (Zaku Mariner):
HP: 30/30 EN: 15/15
Weapons: SUBROC Launcher 20/20 Spray Missile Gun 8/8
[/color] Statistics (Daughtress Neo):
HP: 50/50 EN: 20/20
Weapons: Beam Rifle 8/8
[/color]
|
|
|
Post by Yanbetari on Feb 9, 2005 1:24:36 GMT -5
-Treu's Turn- REGENERATION PHASE: Gravity Wave Beam: -1 ENDEFENSE PHASE: Attacker: X-2 (Umbaglo), Aestivalis (Hilene), Alt Eisen (Andran) Weapon: Beam Saber (BM) x2, Wired Fist (M) x3, Revolving Stake Action: CC(EN) x5, Dodge Cost: 10 EN (1 * 1.5[Grapple] = 2 x5), 7 PC (13 >> 12[8] - 5[Inherent] = 7)[/color] ATTACK PHASE (Aestivalis): Weapon: Rapid Rifle Target: X-2 (Umbaglo) Damage: 30 (20 + 10[A-Up] = 30) Cost: 1 Round[/color] ATTACK PHASE (Daughtress Neo): Weapon: Wired Beam Rifle (B) x2 Target: X-2 (Umbaglo) Damage: 15 x2 Cost: 2 EN[/color] ATTACK PHASE (GM Quel): Weapon: GM Rifle Target: X-2 (Umbaglo) Damage: 16 (8 * 2[V] = 16) Cost: 2 Rounds[/color] ATTACK PHASE (GM Cannon II): Weapon: Beam Cannon (BS) x2 Target: X-2 (Umbaglo) Damage: 20 x2 Cost: 3 EN[/color] Statistics (Aestivalis): HP: 60/60 EN: 18/30 PC: 143/150 SP (HM): 95/95 SP (8):0/70 HMP: Charging - 2/4 Weapons: Rapid Rifle: 8/10[/color] Statistics (Daughtress Neo): HP: 50/50 EN: 18/20 Weapons: Beam Rifle: 8/8[/color] Statistics (GM Quel): HP: 35/35 EN: 15/15 Shield: 10/10 Weapons: Vulcans: 20/20 GM Rifle: 18/20 Beam Rifle: 8/8[/color] Statistics (GM Cannon II): HP: 35/35 EN: 12/15 Shield: 10/10 Weapons: Vulcans: 20/20 GM Rifle: 20/20[/color]
|
|
|
Post by Yanbetari on Feb 9, 2005 1:25:49 GMT -5
-Yanbetari's Turn- ATTACK PHASE (X-1): Weapon: Scissor Anchor (P) Target: X-2 (Umbaglo) Damage: PARALYZE Modifiers: +3 DC[Grapple], *1.5 CC[Grapple][/color] Statistics (X-1): HP: 50/50 EN: 30/30 PC: 150/150 SP (GF): 120/120 Beam Shield: 10/10 ABC Mantle: Active Super Mode: Charging - 2/4 Weapons: Vulcan Gun: 20/20 Heat Dagger: 2/2 Zanbuster: 8/8[/color]
|
|
|
Post by Yanbetari on Feb 9, 2005 1:27:25 GMT -5
-Mojiru's Turn- ATTACK PHASE (PMI-06X): Weapon: Neutron Beam (B) Target: X-2 (Umbaglo) Damage: 44 (35 * 1.25[PT] = 43.75 >> 44) Cost: 1 Round[/color] Statistics (PMI-06X): HP: 120/120 EN: 40/40 PC: 150/150 SP (PT): 110/110 SP (Tori): 80/100 Overload: 10/10 Weapons: Neutron Beam: 9/10 Mega Buster Cannon: 1/2[/color]
|
|