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Post by Umbaglo on Feb 7, 2005 17:23:05 GMT -5
"Meow. Let's see what we've got."
Participants/Mechs: Mecha/Saberlion, CycloneStar/Gundam Deathscythe Format: 1v1 Location: Ebanis' Backyard (Terrain: Ebanis' Backyard) Limit: 150 Items: No Hi-Tier Size: Active
"Who will survive? The heat will be on!"
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Post by Mechalomaniac on Feb 7, 2005 17:32:48 GMT -5
Katsumi TsukaharaMartian SuccessorStarting Max SP: 75 Current Max SP: 80 Maximum SP Cap: 150 Skills & Abilities:- Dodge Cost is 13. Minimum Dodge Cost is 5. - Countercut: 2 EN or 5 PCs - Nanomachine Implant: Activates only in a unit with IFS. Dodge Cost is 7, Countercut: 1 EN or 4 PCs. In size S or SS units, add an additional Dodge Cost -2 and target's Dodge Cost +3. Lieutenant: Countershoot. In Mothership Class units, instead of the above bonuses: damage dealt +30%, target's Dodge Cost +5, and lower DC by 5 then re-lock at the lower value. - Boson Jump: Dodge all attacks from one attack phase. Charge 1 unit for each enemy attack phase directed wholly or partly at you that is not support defended; charge 1 unit after a turn in which there is no attack directed at you that is not support defended. Private: Start with 1 use, max 1 use. Charge 7 units to regain one use. Corporal: Start with 2 uses, max 2 uses. Charge 7 units to regain one use. Sergeant: Start with 2 uses, max 2 uses. Charge 6 units to regain one use. Ensign: Start with 3 uses, max 3 uses. Charge 6 units to regain one use. Lieutenant: Start with 3 uses, max 3 uses. Charge 5 units to regain one use. - A-Class Jumper: Ignore terrain Dodge Cost penalties. Lieutenant Martian Successors only. Seishin:Hot Blood (40): All Weapon Damage x 2 for your FIRST ATTACK PHASE. This applies to (X) and other multiple-hit weapons. Accelerate (5): For a single turn, you gain: Dodge Cost -3 (Dodge Cost -5 in Mothership Class units instead; Dodge Cost still locked after bonus is applied). Saberlion
Statistics:HP: 30, EN: 20, IS: 3, Move: G, Size: S[/color] Weapons: High Frequency Claw (M)- 7 damage # 2 High Frequency Fang (M)- 15 damage High Frequency Blade- 30 damage, 2 EN/attack Shock Cannon (S)- 8 damage # 2, 8 rounds X Scissor- 20 damage x 2, 2 EN/attack, Sustained Paralysis 1:15Inherent Abilities: 1) Zoids; Usable by anyone 2) Countercut 3) Smoke Discharger: Next turn, Dodge Cost -3. Usage is based on the Shield formula. 4) High Mobility Thruster: Dodge Cost -3 5) Countershoot: Shock CannonBattle ThemeRamar - Wild Flowers Status: HP: 30/30 EN: 40/40 PCs: 150/150 SP: 80/80 IS1: Image Feedback System IS2: Organoid IS3: Large Generator
BLOX: Fly Scissors
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Post by Cyclone Star on Feb 7, 2005 17:41:30 GMT -5
Heavy Metal Starting Max SP: 93 Maximum SP Cap: 185 Skills & Abilities: - Dodge Cost is 13 - Countercut: 1 EN or 2 PCs - Self Tempering: Damage Reduction based on rank: Private: Damage Received -5% Corporal: Damage Received -10% Sergeant: Damage Received -15% Ensign: Damage Received -20% Lieutenant: Damage Received -25% - Faultless Defense: Increased Shield usage and reduced Countercut cost. - Reduced Countercut: Countercut costs either 1 EN or 2 PCs to use - Increased Shield Usage: Increases amount of shields pilot can use, based on rank: Private: 2 extra Shields Corporal: 4 extra Shields Sergeant: 6 extra Shields Ensign: 8 extra Shields Lieutenant: 10 extra Shields - Heavy Metal Power: Lowers all damage received for one turn to a certain amount. Requires charging based on rank Private: Caps all damage received at 15 damage. Usable after 8 turns of charging. Corporal: Caps all damage received at 12 damage. Usable after 7 turns of charging. Sergeant: Caps all damage received at 9 damage. Usable after 6 turns of charging. Ensign: Caps all damage received at 6 damage. Usable after 5 turns of charging. Lieutenant: Caps all damage receieved at 3 damage. Usable after 4 turns of charging. Conversion Cost: 1450 PCs Seishin: Iron Wall(30) Gundam Deathscythe Statistics: HP: 35, EN: 25, IS: 3, Size: M Weapons: Vulcan- 2 damage, 20 rounds Machine Cannon- 6 damage, 10 rounds Buster Shield (P)- 10 damage Beam Scythe (BM)- 25 damage Beam Scythe Combo (B)- 35 damage, 2 EN/attack Inherent Abilities: 1) Usable by Corporals or higher 2) Shield: Buster Shield 3) Countercut 4) Countershoot: Vulcan, Machine Cannon 5) Hyper Jammer (2/5) 6) Self-Destruct Purchasing Cost: 200 PCs Items: Grapple Sensor Multi Sensor Hi Performance Targeter
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Post by Umbaglo on Feb 7, 2005 17:55:40 GMT -5
"Before you begin, there are a few simple rules to follow. Follow them well, for they are the key to victory."
Initiative: Mechalomaniac Prone Time: 12 hours per side Math: 3X Check
"Take it to the max, competetors, and don't hold back! Let's ROBATTLE!"
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Post by Mechalomaniac on Feb 7, 2005 17:59:11 GMT -5
Attack Phase:
Weapon Used: X-Scissors Target: Deathscythe Damage Dealt: 20 x 2 Resources Spent: 2 EN Modifiers: +3 DCStatus:
HP: 30/30 EN: 38/40 PCs: 150/150 SP: 80/80 Smoke Dispensers: 10/10 Boson Jump: 3 Charges 0 Counters
Items: IFS Organoid Large Generator
Weapons: High Frequency Claw (M)- 7 damage # 2 High Frequency Fang (M)- 15 damage High Frequency Blade- 30 damage, 2 EN/attack Shock Cannon (S)- 8 damage # 2, 8 rounds X Scissor- 20 damage x 2, 2 EN/attack, Sustained Paralysis 1:15
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Post by Cyclone Star on Feb 7, 2005 18:23:40 GMT -5
Defence Phase: Attacker: Saberlion Weapon/damage: 20x2 (+3DC) Action: Dodge Resources used: 26 PCs Damage taken: None
Attack Phase: Target: Saberlion Weapon: Buster Shield Resources Used: None Special Modifiers: +11 DC (Hi Performance Targeter, Multi Sensor, Grapple Sensor) Outgoing Damage: 23
Stats: HP:35/35 EN:25/25 SP:93/93 PC: 124/150
Ammo: Vulcan:20, Machine Cannon:10
Status: Heavy Metal Power: 1/8
Items: Grapple Sensor Hi Performance Targeter Multi Sensor
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Post by Mechalomaniac on Feb 7, 2005 18:26:38 GMT -5
Defense Phase:
Attacking Weapons: Buster Shield Action Taken: Countershoot Damage Taken: 0 Resources Spent: 1 roundAttack Phase:
Weapon Used: X-Scissors Target: Deathscythe Damage Dealt: 20 x 2 Resources Spent: 2 EN Modifiers: +3 DCStatus:
HP: 30/30 EN: 36/40 PCs: 150/150 SP: 80/80 Smoke Dispensers: 10/10 Boson Jump: 3 Charges 1 Counters
Items: IFS Organoid Large Generator
Weapons: High Frequency Claw (M)- 7 damage # 2 High Frequency Fang (M)- 15 damage High Frequency Blade- 30 damage, 2 EN/attack Shock Cannon (S)- 8 damage # 2, 7/8 rounds X Scissor- 20 damage x 2, 2 EN/attack, Sustained Paralysis 1:15
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Post by Cyclone Star on Feb 7, 2005 18:37:39 GMT -5
Defence Phase: Attacker: Saberlion Weapon/damage: 20x2 (+3DC) Action: Bushin Resources used: 2 bushins Damage taken: None
Attack Phase: Target: Saberlion Weapon: Machine Cannon Resources Used: 1 round Special Modifiers: +8 DC (Hi Performance Targeter, Multi Sensor) Outgoing Damage: 11
Stats: HP:35/35 EN:25/25 SP:93/93 PC: 98/150
Ammo: Vulcan:20, Machine Cannon:9
Bushins: 0/7
Status: Heavy Metal Power: 2/8
Items: Grapple Sensor Hi Performance Targeter Multi Sensor
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Post by Mechalomaniac on Feb 7, 2005 18:40:38 GMT -5
Defense Phase:
Attacking Weapons: Machine Cannon Action Taken: Take Damage Taken: 8 Resources Spent: 8 HPAttack Phase:
Weapon Used: X-Scissors Target: Deathscythe Damage Dealt: 20 x 2 Resources Spent: 2 EN Modifiers: +3 DCStatus:
HP: 22/30 EN: 34/40 PCs: 150/150 SP: 80/80 Smoke Dispensers: 10/10 Boson Jump: 3 Charges 2 Counters
Items: IFS Organoid Large Generator
Weapons: High Frequency Claw (M)- 7 damage # 2 High Frequency Fang (M)- 15 damage High Frequency Blade- 30 damage, 2 EN/attack Shock Cannon (S)- 8 damage # 2, 7/8 rounds X Scissor- 20 damage x 2, 2 EN/attack, Sustained Paralysis 1:15
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Post by Cyclone Star on Feb 7, 2005 18:45:01 GMT -5
Defence Phase: Attacker: Saberlion Weapon/damage: 20x2 (+3DC) Action: Dodge + Bushin Resources used: 16 PCs, 1 Bushin Damage taken: None
Attack Phase: Target: Saberlion Weapon: Machine Cannon Resources Used: 1 round Special Modifiers: +8 DC (Hi Performance Targeter, Multi Sensor) Outgoing Damage: 8
Stats: HP:35/35 EN:25/25 SP:93/93 PC: 98/150
Ammo: Vulcan:20, Machine Cannon:8
Bushins: 0/7
Status: Heavy Metal Power: 3/8
Items: Grapple Sensor Hi Performance Targeter Multi Sensor
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Post by Mechalomaniac on Feb 7, 2005 18:50:14 GMT -5
Defense Phase:
Attacking Weapons: Machine Cannon Action Taken: Take Damage Taken: 8 Resources Spent: 8 HPAttack Phase:
Weapon Used: X-Scissors Target: Deathscythe Damage Dealt: 20 x 2 Resources Spent: 2 EN Modifiers: +3 DCStatus:
HP: 14/30 EN: 32/40 PCs: 150/150 SP: 80/80 Smoke Dispensers: 10/10 Boson Jump: 3 Charges 3 Counters
Items: IFS Organoid Large Generator
Weapons: High Frequency Claw (M)- 7 damage # 2 High Frequency Fang (M)- 15 damage High Frequency Blade- 30 damage, 2 EN/attack Shock Cannon (S)- 8 damage # 2, 7/8 rounds X Scissor- 20 damage x 2, 2 EN/attack, Sustained Paralysis 1:15
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Post by Cyclone Star on Feb 7, 2005 18:52:17 GMT -5
Defence Phase: Attacker: Saberlion Weapon/damage: 20x2 (+3DC) Action: Dodge + Bushin Resources used: 16 PCs, 1 Bushin Damage taken: None
Attack Phase: Target: Saberlion Weapon: Machine Cannon Resources Used: 1 round Special Modifiers: +8 DC (Hi Performance Targeter, Multi Sensor) Outgoing Damage: 8
Stats: HP:35/35 EN:25/25 SP:93/93 PC: 82/150
Ammo: Vulcan:20, Machine Cannon:8
Bushins: 0/7
Status: Heavy Metal Power: 4/7
Items: Grapple Sensor Hi Performance Targeter Multi Sensor[/quote]
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Post by Mechalomaniac on Feb 7, 2005 18:54:38 GMT -5
Defense Phase:
Attacking Weapons: Machine Cannon Action Taken: Take Damage Taken: 8 Resources Spent: 8 HPOrganoid InvocationAttack Phase:
Weapon Used: X-Scissors Target: Deathscythe Damage Dealt: 25 x 2 Resources Spent: 2 EN Modifiers: +6 DCStatus:
HP: 30/30 EN: 38/40 PCs: 150/150 SP: 80/80 Smoke Dispensers: 10/10 Boson Jump: 3 Charges 4 Counters Organoid Activated
Items: IFS Organoid Large Generator
Weapons: High Frequency Claw (M)- 7 damage # 2 High Frequency Fang (M)- 15 damage High Frequency Blade- 30 damage, 2 EN/attack Shock Cannon (S)- 8 damage # 2, 7/8 rounds X Scissor- 20 damage x 2, 2 EN/attack, Sustained Paralysis 1:15
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Post by Cyclone Star on Feb 7, 2005 18:59:25 GMT -5
Defence Phase: Attacker: Saberlion Weapon/damage: 20x2 (+3DC) Action: Dodge + Bushin Resources used: 19 PCs, 1 Bushin Damage taken: None
Attack Phase: Target: Saberlion Weapon: Machine Cannon Resources Used: 1 round Special Modifiers: +8 DC (Hi Performance Targeter, Multi Sensor) Outgoing Damage: 8
Stats: HP:35/35 EN:25/25 SP:93/93 PC:63/150
Ammo: Vulcan:20, Machine Cannon:8
Bushins: 0/7
Status: Heavy Metal Power: 5/7
Items: Grapple Sensor Hi Performance Targeter Multi Sensor
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Post by Mechalomaniac on Feb 7, 2005 19:05:00 GMT -5
Defense Phase:
Attacking Weapons: Machine Cannon Action Taken: Boson Jump Damage Taken: 0 Resources Spent: 1 Boson Jump UseAttack Phase:
Weapon Used: X-Scissors Target: Deathscythe Damage Dealt: 25 x 2 Resources Spent: 2 EN Modifiers: +6 DCStatus:
HP: 30/30 EN: 36/40 PCs: 150/150 SP: 80/80 Smoke Dispensers: 10/10 Boson Jump: 3 Charges 0 Counters Organoid Activated
Items: IFS Organoid Large Generator
Weapons: High Frequency Claw (M)- 7 damage # 2 High Frequency Fang (M)- 15 damage High Frequency Blade- 30 damage, 2 EN/attack Shock Cannon (S)- 8 damage # 2, 7/8 rounds X Scissor- 20 damage x 2, 2 EN/attack, Sustained Paralysis 1:15
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