|
Post by Umbaglo on Feb 7, 2005 16:09:17 GMT -5
"Um, yah. Whatever. Let's see what we've got."
Participants/Mechs: Rooster/Valcione, Kouji/Mazinger Z Format: 1v1 Location: Near a cosplay festival in Japan Limit: 150 Items: No Hi-Tier or Systems Size: Active
"Who will survive? The heat will be on!"
|
|
|
Post by Rooster on Feb 8, 2005 18:44:00 GMT -5
NAME: Shinobu CLASS: Ninja Senshi SP: 155 (Max 185) Skills & Abilities:Dodge Cost: 10. Minimum Dodge Cost: 5 Countercut: 1 EN or 4 PCs - Bunshin: Dodge 1 attack for free. Allowed ability usage per fight depends on rank. --Can be used 10 times per fight. - Stealth: Negate any attack (including status attacks) dealt against you for a whole turn. Has to be charged/recharged to use, and can be only used on yourself (i.e., cannot be used for Support Defense). --Can be used once every 4 turns. Senshin-Resist (20 SP) -Flash (15 SP) Valcione-RStatistics: HP: 60 158, EN: 35 70, IS: 2, Move: F/G, Size: M- Orihalconium Armor - Mega Generator Weapons: Hyper Beam Cannon (B)- 30 damage, 10 rounds Divine Arm (M)- 20 damage Mobius Jade (SV)- 8 damage/PC Cross Saucer (P)- 35 damage x 2, 8 rounds Cross Smasher- 80 damage, 10 rounds Engetsu Sappou (V)- 25 damage/EN
MAP Attacks: Psycho Blaster (D:5)- 90 damage, 10 EN/attack
Combo Attacks: Twin Slash (M)- 25 damage x 2, 1 EN/attackInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Hyper Beam Cannon 4) HP Regen 10% 5) Bunshin (2/5) 6) Twin Slash: Target's Dodge Cost +5. Requires an allied Cybaster to execute.7) Prism Armor (Armor): Damage Received -30% Installed Chips: Ammo Capacity Augmentation, Prism Armor
|
|
|
Post by Umbaglo on Feb 11, 2005 7:16:38 GMT -5
Hey, stop oogling and deploy, Kouji! He'll start the match with a prone against him, and may get booted out before the fight even begins, so hurry up!
|
|
|
Post by Umbaglo on Feb 13, 2005 10:43:43 GMT -5
Sadly, Kouji just couldn't handle himself, and thus prones out on deploy. Better luck next time.
|
|