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Post by Arad Baranga on Feb 7, 2005 3:04:29 GMT -5
Mon Feb 7 | 2:09 am | <Regris> [Bonus] MY NAME IS SOLO AND MY NAME IS REGRIS AND WE ARE THE BLUES BROTHERS Mon Feb 7 | 2:09 am | <Regris> Regris vs. solo Mon Feb 7 | 2:09 am | <Regris> Billbine vs. Vysaga Mon Feb 7 | 2:09 am | <Regris> 100 PCs Mon Feb 7 | 2:09 am | <Regris> No HT, Sidekicks, or Systems Mon Feb 7 | 2:09 am | <Regris> Neutral Terrain
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Post by Lyonesse on Feb 7, 2005 3:24:17 GMT -5
Psychodriver
Current Max SP: 108
Starting Max SP: 83 Maximum SP Cap: 175
Skills & Abilities:
- Dodge Cost is 12. Minimum Dodge Cost is 5. - Countercut: 2 EN or 6 PCs
- Psychic Overload: Negate all damage dealt against you for 1 turn. Does NOT negate status attacks. Allowed ability usage depends on rank.
Lieutenant: Usable 10 times per fight. Requires 1 turn to charge between uses.
- Only ones able to activate the Nendou Field.
- Nendou Field: The protective powers of this barrier depend on your rank:
Lieutenant: Nendou Field protects against 20 damage.[/s] Seishins: 1.-Resist(15)== Vaisaga Statistics: HP: 100, EN: 50, IS: 2, Move: F/G, Size: L Weapons: Rekkajin (PSV)- 8 damage/PC Suiryu Souga (M)- 15 damage x 2 Jizan Shipputou- 30 damage, 1 EN/shot Fuujinsen- 90 damage, 5 EN/attack Ougi: Koujinsen- DESTROY:L2, 15 EN/attack Inherent Abilities: 1) Usable by Ensigns or higher 2) Shield 3) Countercut 4) AB Field (Barrier) 5) Bunshin (2/5) 6) Status Canceller 7) Code ATA: Same effects as Self-Destruct== Items: Grapple Sensor A-Up(SC) [/color][/size]
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Post by Regris Kallen on Feb 7, 2005 3:26:46 GMT -5
1 Sirger Battle Strategies Aura Caste - Dodge Cost is 5. Minimum Dodge Cost is 5.
- Countercut: 2 EN or 4 PCs
- Aura Channeling: Increases power of Aura Giri and Hyper Aura Giri. Lieutenant: Attack Damage +50%
- Only ones able to activate Aura Barrier.
- Aura Barrier: The protective properties of the barrier depend on your rank: Lieutenant: Aura Barrier protects against 20 damage.
- Agility: When in an S or SS sized unit, gain: Dodge Cost -5, Weapon Damage +25%, and may Countercut as if 1 Size larger.
- Aura Overload: Pay X amount of PCs to initiate Hyper State, determined by rank. Each turn, pay 5 PCs. Should this upkeep be unpayable, or user decides to stop, return to normal state and decrease HP to 1 and EN to 0. Usable only once per battle, and only in Aura Battlers. Change unit's size to L while Hyperize is active.
Lieutenant: Pay 20 PCs to initiate Hyper State. HP +120, EN +30, attack damage +50%, damage received -25%, Target's Dodge Cost +5.
Aura Elemental Aptitude Level: 145
- Wind (Flash 15 SP) - Forest (Concentrate 15 SP) - Water (Mercy 10 SP) - Earth (Iron Wall 40 SP) - Light (Greater Perseverance 40 SP)
Original Class Shell: Sei Senshi[/center] Regris's Customized BillbineStatistics: HP: 75, EN: 50, IS: 2, Move: F/G, Size: SWeapons: Aura Swords (M)- 35 damage + (BM) 53 damage Aura Giri- 70 damage + (B) 70 damage, 4 EN/attack. Requires Sei Senshi Pilot Class to execute. Hyper Aura Giri- 110 damage + (B) 110 damage, 7 EN/attack. Requires Sei Senshi Pilot Class to execute.
Combo Attacks: Twin Aura Attack- 70 damage x 2, 5 EN/attack. Requires Sei Senshi Pilot Class to execute.Inherent Abilities: 1) Usable by Ensigns or higher 2) Countercut: Aura Swords 3) Aura Barrier (Barrier) 4) Bunshin (3/5) 5) Dodge Cost -5 6) Twin Aura Attack: Target's Dodge Cost +5. Requires an allied Dunbine to execute. Counts as a Billbine in Wing Caliber mode for purposes of this attack.Items:- A-Up (SC) - Grapple Sensor
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Post by Arad Baranga on Feb 7, 2005 3:31:09 GMT -5
Okay! Let's get this show on the road!
You know the rules. Keep an eye on your math. Prone once, you lose your turn. Prone twice, you die.
The initiative goes to: Lyonesse
And the prone time is: 12 Hours
Please contact myself or Umbaglo with any issues that come up pertaining to the fight that need our attention.
And with that, it's time to begin!
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Post by Lyonesse on Feb 7, 2005 4:15:10 GMT -5
Attack Phase: Attack: Suiryu Souga (M)- 33 damage x 2 CC cost * 1.5 TDC+3
Stats: HP:125/125 EN:60/60 SP:108/108 PC:100/100 PO:1/1 PO Charge:10/10 Bunshin Counter X:2/2 Bunshin Counter Y:0/5 Shield:10/10
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Post by Regris Kallen on Feb 7, 2005 4:16:58 GMT -5
Regen Phase:Seishin Phase:Defense Phase: Attacker: Solo Weapon: Seiryu Souga Damage: 33 x 2 Action Taken: Bunshin Resources Used:NoneSpecial Phase:Attack Phase: Target: Solo Weapon: Aura Swords Damage: 35 + 53 Mods: TDC +3, CC x 1.5 Resources Used: NoneStatistics: HP: 75/75 EN: 50/50 PC: 100/100 SP: 145/145
Bunshin (X): 2/3 Bunshin (Y): 2/5
Weapons: Aura Swords (M)- 35 damage + (BM) 53 damage Aura Giri- 60 damage + (B) 60 damage, 4 EN/attack. Requires Sei Senshi Pilot Class to execute. Hyper Aura Giri- 100 damage + (B) 100 damage, 7 EN/attack. Requires Sei Senshi Pilot Class to execute.
Items:
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Post by Lyonesse on Feb 7, 2005 4:26:58 GMT -5
Def Phase: Attack: Aura Swords Action: Bunshin, Shield Damage: 27
Attack Phase: Attack: Suiryu Souga (M)- 33 damage x 2 CC cost * 1.5 TDC+3
Stats: HP:98/125 EN:59/60 SP:108/108 PC:100/100 PO:1/1 PO Charge:10/10 Bunshin Counter X:1/2 Bunshin Counter Y:1/5 Shield:9/10
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Post by Regris Kallen on Feb 7, 2005 4:28:47 GMT -5
Regen Phase:Seishin Phase:Defense Phase: Attacker: Solo Weapon: Seiryu Souga Damage: 33 x 2 Action Taken: Block Resources Used:NoneSpecial Phase:Attack Phase: Target: Weapon: Damage: Mods: Resources Used:Statistics: HP: 75/75 EN: 50/50 PC: 100/100 SP: 145/145
Bunshin (X): 2/3 Bunshin (Y): 4/5
Weapons: Aura Swords (M)- 35 damage + (BM) 53 damage Aura Giri- 60 damage + (B) 60 damage, 4 EN/attack. Requires Sei Senshi Pilot Class to execute. Hyper Aura Giri- 100 damage + (B) 100 damage, 7 EN/attack. Requires Sei Senshi Pilot Class to execute.
Items:
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Post by Lyonesse on Feb 7, 2005 4:47:26 GMT -5
Def Phase: Attack: Aura Swords Action: PO
Attack Phase: Attack: Suiryu Souga (M)- 33 damage x 2 CC cost * 1.5 TDC+3
Stats: HP:98/125 EN:59/60 SP:108/108 PC:100/100 PO:0/1 PO Charge:9/10 Bunshin Counter X:1/2 Bunshin Counter Y:1/5 Shield:9/10
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Post by Regris Kallen on Feb 7, 2005 4:48:44 GMT -5
Regen Phase:Seishin Phase:Defense Phase: Attacker: Solo Weapon: Seiryu Souga Damage: 33 x 2 Action Taken: Bunshin Resources Used:NoneSpecial Phase:Attack Phase: Target: Solo Weapon: Aura Swords Damage: 35 + 53 Mods: TDC +3, CC x 1.5 Resources Used: NoneStatistics: HP: 75/75 EN: 50/50 PC: 100/100 SP: 145/145
Bunshin (X): 1/3 Bunshin (Y): 1/5
Weapons: Aura Swords (M)- 35 damage + (BM) 53 damage Aura Giri- 60 damage + (B) 60 damage, 4 EN/attack. Requires Sei Senshi Pilot Class to execute. Hyper Aura Giri- 100 damage + (B) 100 damage, 7 EN/attack. Requires Sei Senshi Pilot Class to execute.
Items:
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Post by Lyonesse on Feb 7, 2005 6:49:13 GMT -5
Def Phase: Attacks: Stuff Action: Bunshin, Dodge PCs: 15
Attack Phase: Attack: Suiryu Souga (M)- 33 damage x 2 CC cost * 1.5 TDC+3
Stats: HP:98/125 EN:59/60 SP:108/108 PC:100/100 PO:1/1 PO Charge:9/10 Bunshin Counter X:0/2 Bunshin Counter Y:3/5 Shield:9/10
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Post by Regris Kallen on Feb 7, 2005 6:53:45 GMT -5
Regen Phase:Seishin Phase:Defense Phase: Attacker: Solo Weapon: Suiryu Souga Damage: 33 x 2 Action Taken: Block Resources Used:NoneSpecial Phase:Attack Phase: Target: Weapon: Damage: Mods: Resources Used:Statistics: HP: 75/75 EN: 50/50 PC: 100/100 SP: 145/145
Bunshin (X): 1/3 Bunshin (Y): 3/5
Weapons: Aura Swords (M)- 45 damage + (BM) 63 damage Aura Giri- 70 damage + (B) 70 damage, 4 EN/attack. Requires Sei Senshi Pilot Class to execute. Hyper Aura Giri- 110 damage + (B) 110 damage, 7 EN/attack. Requires Sei Senshi Pilot Class to execute.
Items:
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Post by Lyonesse on Feb 7, 2005 7:05:17 GMT -5
Def Phase: PO
Attack Phase: Attack: Suiryu Souga (M)- 33 damage x 2 CC cost * 1.5 TDC+3
Stats: HP:98/125 EN:59/60 SP:108/108 PC:85/100 PO:0/1 PO Charge:8/10 Bunshin Counter X:0/2 Bunshin Counter Y:3/5 Shield:9/10
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Post by Regris Kallen on Feb 7, 2005 7:06:02 GMT -5
Regen Phase:Seishin Phase:Defense Phase: Attacker: Solo Weapon: Suiryu Souga Damage: 33 x 2 Action Taken: Bunshin Resources Used:NoneSpecial Phase:Attack Phase: Target: Solo Weapon: Aura Swords Damage: 45 + 63 Mods: TDC +3, CC x 1.5 Resources Used: NoneStatistics: HP: 75/75 EN: 50/50 PC: 100/100 SP: 145/145
Bunshin (X): 1/3 Bunshin (Y): 3/5
Weapons: Aura Swords (M)- 45 damage + (BM) 63 damage Aura Giri- 70 damage + (B) 70 damage, 4 EN/attack. Requires Sei Senshi Pilot Class to execute. Hyper Aura Giri- 110 damage + (B) 110 damage, 7 EN/attack. Requires Sei Senshi Pilot Class to execute.
Items:
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Post by Lyonesse on Feb 7, 2005 7:34:41 GMT -5
Def Phase: Attacks: Stuff Action: Shield Damage: 32
Attack Phase: Attack: Fuujinsen- 90 damage EN used:5
Stats: HP:61/125 EN:54/60 SP:108/108 PC:85/100 PO:1/1 PO Charge:8/10 Bunshin Counter X:0/2 Bunshin Counter Y:3/5 Shield:8/10
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