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Post by Umbaglo on Feb 2, 2005 19:26:51 GMT -5
"Ho, ho. We'll see who the cool one is soon enough. Let's see what we've got."
Participants/Mechs: Sanosuke/Jehuty OF, Mao/Sword Strike Format: 1v1 Location: Inside a huge drum Limit: 150 Items: Perishables only Size: Active
"Who will survive? The heat will be on!"
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Post by RurouninMao on Feb 3, 2005 9:54:00 GMT -5
Pilot: May Hawkins Rank: Lt Ability: Valkyrie Pilot
Starting Max SP: 75
- Minimum Dodge Cost is 5.
Skills & Abilities: Lightning Reflexes: Dodge Cost is based on Rank. Lieutenant: Dodge Cost is 5.
Countershoot: Refer to Countershoot in Counterstrike! Guide to Inherent Mech Abilities in the Rules section.
Countercut: 3 EN or 7 PCs
Guts: While HP is below 25%, gain Dodge Cost -10 and Damage Dealt +25%
Advanced Maneuver: Each turn, gain 1 charge during the Regeneration phase. Spending Advanced Maneuver charges must be declared in the Seishin Phase, and only 1 Advanced Maneuver may be used per turn. Can charge to a maximum of 10 Advanced Maneuver counters.
Evasive Maneuver: Dodge all incoming attacks for one Defense Phase. Cannot Attack, Repair, or Resupply this turn. Cannot be used in Support Defense. Requires and drains X Advanced Maneuver charges, where X is: Lieutenant: 5
Double Move: Gain an additional attack phase. Requires and drains X Advanced Maneuver charges, where X is: Lieutenant: 5
Variable Form Specialty: Gain an extra transformation phase at the start of every turn. Can only be used by Lieutenants and only activated in units sized M and lower.
High-Mobility Veteran: - Reduce the Advanced Maneuver counter requirement for Evasive Maneuver by 1 for every -10 DC worth of modifiers you have from unit, item, and own pilot abilities. - Raise the Advanced Maneuver counter requirement for Evasive Maneuver by 1 for every +10 DC worth of modifiers you have from unit, item, and own pilot abilities. - "Dodge Cost is X" abilities count as Dodge Cost modifiers equal to how much difference there is between the set Dodge Cost and your base Dodge Cost. (IE: Dodge Cost is 30 counts as Dodge Cost +25 at Lieutenant) - Charge time cannot go below 3. This ability only applies during the Regeneration phase.
Seishin: 1.) Concentrate - 15 SP
Sword Strike Gundam
Statistics: HP: 45, EN: 30, IS: 2, Move: G, Size: M
Weapons: Igelstellung- 3 damage, 20 rounds Armor Schneider (M)- 6 damage x 2 Midas Messer (BP)- 10 damage x 2 Panzer Eisen (P)- 14 damage, PARALYZE, 1 EN/attack Schwert Gewehr (B)- 40 damage, 2 EN/attack
Inherent Abilities: 1) Usable by Sergeants or higher 2) Anti-Beam Shield: Panzer Eisen, Midas Messer 3) Countercut 4) Countershoot: Igelstellung 5) Phase Shift Armor (Armor)
Item: 1) Prop Tankl 2) Repair Kit
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Post by Arad Baranga on Feb 5, 2005 15:39:26 GMT -5
Sanosuke is going to begin this battle with one prone counter. Better hurry!
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Post by Arad Baranga on Feb 7, 2005 15:44:29 GMT -5
Okay, Sano prones out completely. This match is totally nulled.
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