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Post by Arad Baranga on Feb 1, 2005 15:46:03 GMT -5
Trust You Forever
Participants: Kai Terra (Daimos) vs. Radius (Gundam Maxter) Fight Format: 1v1 Location: Nebraska (Plains) Items: No Hi-Tier PC limit: 150 PCs Special: Daimos starts battle having already taken 50 damage.
Plains Type: Ground Element: Wind Effect: None
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Post by Radius on Feb 1, 2005 15:49:38 GMT -5
Pilot Class: Gundam Fighter Pilot Name: The Dark Adonis Vyers SP: 90 Maximum SP Cap: 180 Skills & Abilities:Dodge Cost: 10 Minimum Dodge Cost: 5 Countercut: 1 EN or 3 PCs - Only ones able to pilot Mobile Fighters.- Super/Hyper Mode Activation: Unit must have the Super/Hyper Mode ability to be able to activate. To activate at Turn 1, pay 30% of your total allocated PC Limit. To activate at Turn 2, pay 20% of your total allocated PC Limit. To activate at Turn 3, pay 10% of your total allocated PC Limit. You can choose to activate at Turn 4 or thereafter for no cost. Super/Hyper Mode is automatically activated when your HP drops below 50%.( Super Mode: Weapon Damage +25%, Damage Received -25%, Dodge Cost -3, all (M) attacks gain: Target's Countercut Cost x1.25 ( Hyper Mode: Weapon Damage +50%, Damage Received -50%, Dodge Cost -5, all (M) attacks gain: Target's Countercut Cost x1.5) - Martial Arts Mastery: Gains Countercut ability in any unit as long as it has at least one (M) attack. -Type Weapon Damage +25% SeishinsIron WallEffect: All damage recieved this turn x 1/4 SP Cost: 40 SP FlashEffect: Auto Dodge SP Cost: 15 SP [glow=red,2,300]-----------------[/glow] Gundam MaxterStatistics: HP: 55, EN: 65 (30), IS: 3, Move: G/H, Size: MWeapons: Gigantic Magnum- 8 damage x 2, 10 rounds Fighting Knuckle (MV)- 15 (8) damage x 2/PC One-Two Punch (M)- 21 (11) damage x 2 Cyclone Punch- 34 (18) damage x 2, 3 EN/attack Burning Punch (V)- 23 (12) damage/EN Gounetsu Machine Gun Punch (SX)- 28 (15) damage/EN. Requires Super Mode to execute.
Combo Attacks: Shuffle Doumei Ken (S)- DESTROY:L3, 20 EN/attack. Requires Super Mode to execute.Inherent Abilities: 1) Mobile Fighter; Usable by Sergeants or higher 2) Shield: Move: H 3) Countershoot: Gigantic Magnum 4) Super Mode 5) Shuffle Doumei Ken: Target's Dodge Cost +20. Requires allied God Gundam (any variant), Gundam Rose, Dragon Gundam and Bolt Gundam all in Super/Hyper Mode to execute.Item Slots:1) Grapple Sensor (FROSTING - CowboyJohnny) 2) Mega Generator 3) Prop Tank[/color]
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Post by Arad Baranga on Feb 1, 2005 15:54:00 GMT -5
PILOT Hideki ForiyeaClass: TensaiRank: Lieutenant Max SP: 210 Seishins:1) Resist 2) Concentrate 3) Direct Attack 4) Hot Blood 5) Great Effort 6) Rage Pilot Skills:1) Concentration Lv2 (SP Costs -20%) Pilot Abilities- Dodge Cost is 15. Minimum Dodge Cost is 5. - Countercut: 2 EN or 5 PCs - Super Robot Spirit: Immune to PARALYZE, DESTROY:L1 and DESTROY:L2 attacks. - E-Saver: Reduces PC/EN costs for abilities and weapons. This is based by rank and does NOT affect Dodge Cost: [/li][li] Lieutenant: -50%- Wealthy: Increased PC and UP awards if victorous at the end of a fight. This is based on rank: [/li][li] Lieutenant: Bonus x 2.0 UNIT Dai-Saver (Daimos) Statistics: HP: 120, EN: 70, IS: 2, Size: LWeapons: Dai-Missile (PG)- 6 damage, 8 rounds Dai-Laser- 10 damage, 10 rounds Dai-Anchor (P)- 8 damage, PARALYZE, 6 rounds Feather Missile (PS)- 5 damage x 5, 5 rounds Saber Extend (MV)- 9 damage/PC Dai-Boomerang (P)- 10 damage x 2 Dai-Saber (M)- 12 damage Mirror Slice (M)- 14 damage x 2 Kabuki Riot (MX)- 15 damage/PC Dai-Javelin (P)- 70 damage, 2 rounds Cross Saber (V)- 10 damage/EN Frost Saber- PARALYZE, 5 EN/shot Dai-Crusher (V)- 10 damage/2 PC Iaijutsu- 90 damage, 7 EN/attack Moon Saber- 150 damage, 15 EN/attack Dai-Slayer- 180 damage, 18 EN/attackInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Dai-Crusher: Disables target's armor abilities for the remainder of the match if target was hit by Frost Saber during any time of the battle whether that target was paralyzed or not if attack hits. 4) Dai-Slayer: Ignores all armor, unit and item inherent damage negation effects in target. Disables target's armor abilities for the remainder of the match if attack hits.Purchasing Cost: 550 PCs ITEMS1) Grapple Sensor 2) Gekiganger Doll (Sidekick) - 80 SP, Mercy, Resist, Resupply, Greater Perseverance - (Green Haro)
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Post by Arad Baranga on Feb 1, 2005 15:55:04 GMT -5
Okay! Let's get this show on the road!
You know the rules. Keep an eye on your math. Prone once, you lose your turn. Prone twice, you die.
The initiative goes to: Radius
And the prone time is: 12 Hours
Please contact myself or Umbaglo with any issues that come up pertaining to the fight that need our attention.
And with that, it's time to begin!
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Post by Radius on Feb 1, 2005 16:01:42 GMT -5
Defense Phase: Attacking Weapons: - Action Taken: - Damage Taken: - Resources Spent: -
Transformation Phase: Super Mode: Activated! 45 PC's Spent!
Attack Phase: Weapons Used: Gounetsu Machine Gun Punch Target: Hideki Damage Dealt: 35 x 16 Mods: + 3 DC Resources Spent: 16 EN
Status:
HP: 55/55 EN: 49/65 SP: 90/90 PC: 105/150
Super Mode: On! Shields: 10/10
Items: Propellant Tank
Weapons: Gigantic Magnum: 10/10
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Post by Arad Baranga on Feb 1, 2005 16:14:28 GMT -5
SEISHIN PHASE:
Seishin Used: Great Effort, Concentrate Target: Self Effect: Double UP gain at end of battle. DC -5, Target DC +5 SP Cost: 28[/size]
DEFENSE PHASE:
Incoming: Gounetsu Machinegun Punch (SX) Action: Block Damage: 288 Resources Spent: None[/size]
There's no way in hell to survive this. That's a spicy meatball!
Statistics :
HP: 0/120 EN: 70/70 PCs: 150/150 SP: 182/210 SP (Gekiganger Doll): 80/80
Weapons:
-Dai-Missile (PG)- 6 damage, 8 rounds -Dai-Laser- 10 damage, 10 rounds -Dai-Anchor (P)- 8 damage, PARALYZE, 6 rounds -Dai-Javelin (P)- 70 damage, 2 rounds
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Post by Arad Baranga on Feb 1, 2005 16:15:23 GMT -5
Radius REALLY wins. He gets 300 PCs and 36 UPs. <_<
Kait gets 30 UPs for showing up. >_>
Remember kids, Phase-Shift Armor is your friend.
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