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Post by Umbaglo on Jan 31, 2005 9:42:25 GMT -5
"You can't escape from it~. Let's see what we've got."
Participants/Mechs: Umbaglo (Alteisen/Crossbone Gundam X-2/Sobek OF), Kira (Aestivalis (Black Salena)/Astray Red Frame/Gunblaze E) Format: 3v3 SAMW Location: P Point Limit: 450 per side Items: No Hi-Tier Size: Active
"Who will survive? The heat will be on!"
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Post by Umbaglo on Feb 1, 2005 15:38:10 GMT -5
Name: Aidemoi Silvuplais Rank: Lieutenant Class: Masoukishin Herald Frame Runner Current Max SP: 200 Maximum SP Cap: 200 Skills & Abilities:Spells: 1) Greater Perseverence 2) Flash 3) Hot Blood 4) Lucky 5) N/A 6) N/A Dodge Cost is 15. Minimum Dodge Cost is 5.Countercut: 2 EN or 5 PCsOnly ones able to pilot Masoukishins Orbital Frames.Spirit Dependancy Mindflow Reaction Level: Infuses pilot with status upgrades according to rank. Can only be activated in a Masoukishin with Spirit Dependancy Link Orbital Frame with Mindflow System Omega. Activate 1 of the following sub-ability per turn, starting from turn 2 (until all sub-abilities are unlocked): 1. Celerity Private: Dodge Cost -2Corporal: Dodge Cost -4Sergeant: Dodge Cost -6[/b] Ensign: Dodge Cost -8Lieutenant: Dodge Cost -10[/b] 2. Ferocity Private: Attack Damage +20%Corporal: Attack Damage +40%Sergeant: Attack Damage +60%[/b] Ensign: Attack Damage +80%Lieutenant: Attack Damage +100%[/b] 3. Tenacity Private: Damage Received -10%Corporal: Damage Received -20%Sergeant: Damage Received -30%[/b] Ensign: Damage Received -40%Lieutenant: Damage Received -50%[/b] 4. Unlock Potential For all Ranks: Unlock wazas which are 'Sealed' in Masoukishins.AlteisenStatistics: HP: 65, EN: 20, IS: 3, Move: G, Size: MWeapons: Split Missile (PSV)- 3 damage/PC Heat Horn (M)- 12 damage Triple Machine Cannon (S)- 6 damage # 3, 13 rounds Revolving Stake- 30 damage, PARALYZE, 8 rounds Square Claymore (SV)- 15 damage/PC, 5 rounds Kirifuda (R)- 50 damage/3 PCs, 1 round
Combo Attacks: Rampage Ghost (V)- 40 damage/ENInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Triple Machine Cannon 4) Damage Received -15% 5) Beam Coating (Barrier) 6) Square Claymore: Target's Dodge Cost +5 7) Rampage Ghost: Target's Dodge Cost +10. Negates Barrier abilities. Requires an allied Wei゚ritter or Wei゚ritter Kai to execute. 8) Enlarged Ammo Bays: +25% ammoPurchasing Costs: 450 PCsItems: 1) Prana Converter 2) Chogokin Nu-Z 3) Large Magazine Name: Andran Cegram Rank: Lieutenant Class: Mazinger Pilot Current Max SP: 230 Maximum SP Cap: 230 Skills & Abilities:Spells: 1) Greater Perseverence 2) Flash 3) Iron Wall 4) Substitute 5) N/A 6) N/A Dodge Cost is 27. Minimum Dodge Cost is 17.Countercut: 3 EN or 8 PCs Potential: Gain bonuses when HP is low. Bonus varies depending on level of remaining HP. -50% HP and below: Damage Received -45%; Weapon Damage +25% -40% HP and below: Damage Received -55%; Weapon Damage +50% instead -30% HP and below: Damage Received -65%; Weapon Damage +75% instead -20% HP and below: Damage Received -75%; Weapon Damage +100% instead Mazin Power: - Usable in units with inherent ability Mazin Power only. - After four turns, damage received -30%, weapon power +30%. - when active, blocking negates PARALYZE attacks at the cost of 10% of max EN, DESTROY:L1 attacks for 25% of max HP, DESTROY:L2 attacks for 40% of max HP. Ignore ability if cost cannot be paid. Kiai:- Gain a Kiai Counter for every attack that hits and successfully deals damage to you, but fails to kill you, for this match. For every Kiai counter gained, players receives a Damage Received -2%, Damage dealt +2% bonus. The maximum number of counters is 25. - Pay 4% of max PC's to add a Kiai Counter. This can only be done during the Seishin Phase. Sobek OF (Incomplete)Statistics: HP: 165, EN: 55, IS: 3, Size: MWeapons: Geyser (S)- PARALYZE, 2 damage, 10 rounds Grab (M)- 10 damage Blade (M)- 20 damage Shot- 10 damage, 1 EN/shot Burst Shot (V)- 20 damage/EN Burst Blade- 100 damage, 6 EN/attack
MAP Attacks: Halberd (I:4)- 100 damage, PARALYZE, 12 ENInherent Abilities: 1) Usable by anyone 2) Countercut 3) Countershoot: Shot, Burst Shot, Geyser 4) Mindflow System Omega Same effects as Lesser Spirit Dependency Link 5) Resupply 6) Repair 7) Self Supporting Armour (Armour): Damage Received -30%, HP Regen 10% 8) Element: WaterPurchasing Cost: LoE Promo + 300 PCs Point Usage: IS: 40 points Melee G: 12 points (6 Water EP) (+40% EP) (+40% EP) Melee D: 15 points (4 Water EP) Ammo G: 23 points (3 Water EP) (Add PARALYZE) (Add (S)) EN G: 15 points (3 Water EP) EN F: 20 points (4 Water EP) (Add (V)) EN A: 35 points (11 Water EP) (+40% EP) Special A: 40 points (7 Water EP) (Add PARALYZE)
Items: 1) Orihalconium 2) Yellow Haro 3) Hi-Performance Targeter Name: Umbaglo Tseng Rank: Lieutenant Class: Valkyrie Pilot Current Max SP: 150 Maximum SP Cap: 150 Skills & Abilities:Spells: 1) Concentrate 2) Flash 3) Replenish 4) Provoke 5) Aid 6) Resurrection Minimum Dodge Cost is 5.Lightning Reflexes: Dodge Cost is based on Rank. Private: Dodge Cost is 9. Corporal: Dodge Cost is 8. Sergeant: Dodge Cost is 7. Ensign: Dodge Cost is 6. Lieutenant: Dodge Cost is 5. CountershootCountercut: 3 EN or 7 PCs Guts: While HP is below 25%, gain Dodge Cost -10 and Weapon Damage +25% Advanced Maneuver: Each turn, gain 1 charge during the Regeneration phase. Spending Advanced Maneuver charges must be declared in the Seishin Phase, and only 1 Advanced Maneuver may be used per turn. Can charge to a maximum of 10 Advanced Maneuver counters. Evasive Maneuver: Dodge all incoming attacks for one Defense Phase. Cannot Attack, Repair, or Resupply this turn. Cannot be used in Support Defense. Requires and drains X Advanced Maneuver charges, where X is: Private: 9 Corporal: 8 Sergeant: 7 Ensign: 6 Lieutenant: 5Double Move: Gain an additional attack phase. Requires and drains X Advanced Maneuver charges, where X is: Private: 9 Corporal: 8 Sergeant: 7 Ensign: 6 Lieutenant: 5Variable Form Specialty: Gain an extra transformation phase at the start of every turn. Can only be used by Lieutenants and only activated in units sized M and lower. High-Mobility Veteran: - Reduce the Advanced Maneuver counter requirement for Evasive Maneuver by 1 for every -10 DC worth of modifiers you have from unit, item, and own pilot abilities. - Raise the Advanced Maneuver counter requirement for Evasive Maneuver by 1 for every +10 DC worth of modifiers you have from unit, item, and own pilot abilities. - "Dodge Cost is X" abilities count as Dodge Cost modifiers equal to how much difference there is between the set Dodge Cost and your base Dodge Cost. (IE: Dodge Cost is 30 counts as Dodge Cost +25 at Lieutenant) - Charge time cannot go below 3. This ability only applies during the Regeneration phase. Crossbone Gundam X2Statistics: HP: 50, EN: 30, IS: 2, Size: MWeapons: Vulcan Gun- 3 damage, 20 rounds Heat Dagger (X)- 6 damage, 2 rounds Brand Marker (BM)- 8 damage x 2 Beam Saber (BM)- 10 damage x 2 Zanbuster (B)- 22 damage, 8 rounds Beam Zanber (B)- 30 damage, 2 EN/use Shot Lancer- 25 damage, 1 EN/attack Shot Lancer (Shoot)- 40 damage, 1 round Buster Launcher (BS)- 60 damage, 3 roundsInherent Abilities: 1) Usable by Ensigns or higher 2) Beam Shield: Brand Marker 3) Countercut 4) Countershoot: Vulcan Gun, Zanbuster 5) Flexible Thrusters: Dodge Cost -5 6) A.B.C. Mantle 7) Core Block System (X2 Core Fighter) 8) Shot Lancer (Shoot): If ammo is 0, disable Shot Lancer.Purchasing Cost: 280 PCsItems: 1) Grapple Sensor 2) Link Combo (Beam Saber)
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Post by Kira Yamato on Feb 2, 2005 0:00:48 GMT -5
Pilot: ?? Rank: Lt. Class: Tensai SP: 110 /me Great Perserverence /me Flash Pilot: ?? Class: Yuusha SP: 135/135 /me Great Perserverence /me Flash /me Iron Wall [/size] [Theme - ??]
Off. Pilot: ?? & ?? SAMW: 2 Purchasing Cost: 400PC Soul Lancer: [x][o][o][o][o]Statistics:HP: 40, EN: 20, IS: 2, Move: FG, Size: M[/center] Weapons:Inherent Abilities:- Usable by Sergeants or higher
- Countercut
- Dodge Cost -3
[/color][/b][/li][/ul][/quote] IS: 8 [49/49] Mega Gen
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Post by Kira Yamato on Feb 2, 2005 20:47:35 GMT -5
Pilot: ?? Rank: Lieutenant Class: Coordinator SP: 170/170 /me Concentrate /me Flash /me Great Effort /me Direct Attack /me Perserverence /me Hot Blood Aestivalis Custom (Black Salena)Statistics: HP: 50, EN: 25, IS: 2, Move: F/G, Size: SWeapons: Hand Railgun- 20 damage x 2, 20 rounds Distortion Attack- 50 damage, 3 EN/attackInherent Abilities: 1) Usable by Ensigns or higher 2) Countershoot: Hand Railgun 3) IFS 4) Dodge Cost -5 5) Distortion Field (Barrier) 6) Gravity Wave BeamPurchasing Costs: 375 PCsEvolution: High Mobility Black Salena IS: Prop Tank A-Up(SC)
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Post by Kira Yamato on Feb 2, 2005 21:34:46 GMT -5
Pilot: ?? Rank: Lt. Class: NewType SP: 95/95 /me Direct Attack /me Flash /me Resist GT-E Gunblaze E[Theme - Get A Dream]
Off. Pilot: ?? Purchasing Cost: 150PCStatistics:HP: 25, EN: 20, IS: 4, Move: G, Size: M Weapons:
Inherent Abilities:
- Usable by Corporals or higher
- Dodge Cost -7
- Repair
- Resupply
- Gunblaze-E cannot be used in space.
IS: A-Up(SC) A-Up(S) Chogoukin Nu-Z Mobile Doll System [Gessy SR, Leo, Leo, Gunblaze A]
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Post by Umbaglo on Feb 2, 2005 21:37:58 GMT -5
"Before you begin, there are a few simple rules to follow. Follow them well, for they are the key to victory."
Initiative: Umbaglo Prone Time: 48 hours per side Math: 3X Check
"Take it to the max, competetors, and don't hold back! Let's ROBATTLE!"
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Post by Umbaglo on Feb 2, 2005 21:39:59 GMT -5
[Umbaglo Tseng]
ATTACK PHASE:
Weapon Used: Buster Launcher Target(s): All enemies Damage Dealt: 20 each Resources Spent: 1 round Modifiers: N/A [/color] Statistics:
HP: 50/50 EN: 30/30 Shields: 10/10 SP: 150/150 PCs: 150 Advanced Maneuver: 1
Weapons: Vulcan Gun 20/20 Heat Dagger 2/2 Zanbuster 8/8 Shot Lancer (Shoot) READY Buster Launcher 2/3 [/color]
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Post by Umbaglo on Feb 2, 2005 21:44:09 GMT -5
[Aidemoi Silvuplais]
P.S. PHASE Seishin Used: Lucky Target: Self SP Used: 40 Effect: Double PCs
ATTACK PHASE:
Weapon Used: Revolving Stake Target(s): Gunblaze-E Damage Dealt: 30 Resources Spent: 1 round Modifiers: N/A [/color] Statistics:
HP: 65/65 EN: 20/20 SP: 160/200 PCs: 150
Weapons: Triple Machine Cannon 20/20 Revolving Stake 11/12 Square Claymore 8/8 Kirifuda 2/2 [/color]
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Post by Umbaglo on Feb 2, 2005 21:47:14 GMT -5
[Andran Cegram]
REGENERATION PHASE: HP Regenerated: 17
P.S. PHASE Seishin Used: Lucky Target: Self SP Used: 40 (Yellow Haro) Effect: Double PCs
ATTACK PHASE:
Weapon Used: Halberd Target(s): (I:4) Damage Dealt: 100 Resources Spent: 12 EN Modifiers: +5 DC [/color] Statistics:
HP: 165/165 EN: 43/55 SP (Andran): 230/230 SP (Yellow): 60/100 PCs: 150 Ki-Ai: 0/25 (+/- 0% Damage)
Weapons: Geyser 10/10 [/color]
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Post by Kira Yamato on Feb 3, 2005 16:15:57 GMT -5
OOC: The Mega Gen on the Soul Gunner is actually a Large Gen, my mistake
[glow=yellow,2,300]Soul Gunner Phase[/glow]
PS Phase: Seishin: Flash Effect: Dodge First attack SP: 10 <from Tensai>
DEF Phase: Weapons: Buster Launcher (20), some thing (100, +5DC) Action: Flash, Dodge Res Spent: 10SP, 15PC
ATK Phase: Weapon: Falcon Attack (15+300) Target: Alt Eisen Res Spent: 25EN
Statistics: HP: 040/040 EN: 015/040 PC: 135/150 SP: 100/110 [Tensai] SP: 135/135 [Yuusha]
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Post by Kira Yamato on Feb 3, 2005 16:42:59 GMT -5
[glow=green,2,400]Gunblaze E Phase[/glow]
REGEN Phase: EN: -1 [-1]
PS Phase: Seishin: Flash Effect: Dodge First attack SP: 10
DEF Phase: Weapons: Buster Launcher (20), Stake (30), some thing (100, +5DC) Action: Flash, Dodge, Dodge Res Spent: 10SP, 5PC, 5PC
SPL Phase: Ability: Resupply Target: Soul Gunner Effect: EN + 25%
Ability: Summon Dolls Target: Self Effect: Summon: Gessy SR, Leo x2, Gunblaze A
Statistics: -GT-E- HP: 025/075 EN: 030/035 PC: 140/150 SP: 085/095
-Gessy SR- HP: 40/40 EN: 20/20
-Leo x 2- HP: 35/35, 35/35 EN: 15/15, 15/15
-GT-A- HP: 30/30 EN: 15/15
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Post by Kira Yamato on Feb 3, 2005 16:45:42 GMT -5
[glow=blue,1,400]Aestivalis Phase[/glow]
REGEN Phase: EN: -1 [-1]
PS Phase: Seishin: Flash Effect: Dodge First attack SP: 10
DEF Phase: Weapons: Buster Launcher (20), some thing (100, +5DC) Action: Flash, Field Res Spent: 10SP, 50HP, 2 EN
ATK Phase: Weapon: Distortion Attack (60) Target: Alt Eisen Res Spent: 3EN
Statistics: HP: 015/065 EN: 029/035 PC: 150/150 SP: 160/170
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Post by Umbaglo on Feb 3, 2005 16:51:20 GMT -5
[Your Tensai should have dodged for 15 ((15 + 10)/2 is 13, -3 + 5 is 15) and you can't block a MAP.]
[Andran Cegram]
REGENERATION PHASE: HP Regenerated: 17
SUPPORT DEFENSE PHASE:
Defending: Aidemoi Attacking Weapon #1: Falcon Attack, Distortion Attack Action Taken: Block Damage Taken: 5 + 103 Potential Level 2 + 11 Resources Spent: [/color] SPECIAL PHASE: Repairing Andran Cegram [/color] Statistics:
HP: 46/165 EN: 43/55 SP (Andran): 230/230 SP (Yellow): 60/100 PCs: 150 Ki-Ai: 3/25 (+/- 6% Damage)
Weapons: Geyser 10/10 [/color]
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Post by Umbaglo on Feb 3, 2005 16:52:19 GMT -5
[Umbaglo Tseng]
ATTACK PHASE:
Weapon Used: Beam Saber Target(s): Gunblaze Damage Dealt: 15 * 3 Resources Spent: N/A Modifiers: +3 DC, *1.5 CC Cost [/color] Statistics:
HP: 50/50 EN: 30/30 Shields: 10/10 SP: 150/150 PCs: 150 Advanced Maneuver: 2
Weapons: Vulcan Gun 20/20 Heat Dagger 2/2 Zanbuster 8/8 Shot Lancer (Shoot) READY Buster Launcher 2/3 [/color]
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Post by Umbaglo on Feb 3, 2005 16:52:58 GMT -5
[Aidemoi Silvuplais]
Unlocked: Ferocity
ATTACK PHASE:
Weapon Used: Revolving Stake Target(s): Gunblaze-E Damage Dealt: 48 Resources Spent: 1 round Modifiers: N/A [/color] Statistics:
HP: 65/65 EN: 20/20 SP: 160/200 PCs: 150
Weapons: Triple Machine Cannon 20/20 Revolving Stake 10/12 Square Claymore 8/8 Kirifuda 2/2 [/color]
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