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Post by Arad Baranga on Jan 16, 2005 14:52:40 GMT -5
Beating the Mazinger ripoff. Or at least trying to.
Applicant: Kouji Participant: Kouji, Seth Mecha: Kouji/Mazinger Z, Seth/Gekiganger Fight Format: 1v1 Location: Somewhere on Earth Items: No hi-tier and systems PC limit: 100 PCs <- Seth can't afford 150, so it's changed.
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Post by Arad Baranga on Jan 18, 2005 20:35:31 GMT -5
Okay, since these guys haven't deployed yet, they're gonna both be starting the battle with one prone already. That means one prone and they're out. C'mon dudes, what's holding you?
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Post by Julius Firefocht on Jan 18, 2005 23:42:10 GMT -5
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Post by Arad Baranga on Jan 19, 2005 0:14:20 GMT -5
In that case, I'm gonna freeze this. However, as nothing was keeping Seth, and you had time to tell me what was up with the Mazinger, I'm keeping both prones in place when it's reopened.
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Post by Umbaglo on Feb 4, 2005 19:57:11 GMT -5
Hey you crazy people, get to deploying.
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Post by Julius Firefocht on Feb 5, 2005 4:01:44 GMT -5
Pilot Class: TensaiPilot names: Julius Firefocht Starting Max SP: 105
Current SP: 105
Maximum SP Cap: 210
Skills & Abilities:
- Dodge Cost is 15. Minimum Dodge Cost is 5.
- Countercut: 2 EN or 5 PCs
- Immune against PARALYZE, DESTROY:L1 and DESTROY:L2 attacks.
- Reduced Consumption of PC/EN abilities and weapons based on rank but does NOT affect Dodge Cost and CC Cost: Private: Consumption -10% Corporal: Consumption -20% Sergeant: Consumption -30% Ensign: Consumption -40% Lieutenant: Consumption -50%
- Increased Bonus of PC and UP awards if victorous at the end of a fight based on rank: Private: Bonus x 1.2 Corporal: Bonus x 1.4 Sergeant: Bonus x 1.6 Ensign: Bonus x 1.8 Lieutenant: Bonus x 2.0
Seishins- Greater Perserverance (Starting Seishin) - - - - - ----------------------------------------------------------------------- Mazinger-Z
Statistics: HP: 180, EN: 40, IS: 2, Size: M
Weapons: Drill Missile (PV)- 3 damage/PC Missile Punch (PG)- 5 damage, 99 rounds Southern Cross Knife (MV)- 8 damage/PC Rei Dou Beam- 9 damage, PARALYZE, 1 EN/shot Koushiryoku Beam- 12 damage, 1 EN/shot Rocket Punch (P)- 20 damage Iron Cutter (P)- 27 damage Scrander Cutter- 53 damage Rust Hurricane- 45 damage, 2 EN/shot Breast Fire (S)- 150 damage, 5 EN/attack Daisharin Rocket Punch (S)- 60 damage x 2, 4 rounds. Requires Mazinger Pilot Class to execute. Enhanced Rocket Punch- 240 damage, 1 round. Requires Mazinger Pilot Class to execute.
Combo Attacks: Double Burning Fire (S)- 150 damage, 10 EN/shot Double Mazinger Blade (MS)- 30 damage x 2, 1 EN/attack Double Mazinger Punch (PS)- 40 damage x 2, 2 EN/attack Triple Mazinger Punch (PS)- 40 damage x 3, 3 EN/attack Mazinger Tornado (S)- 200 damage, 15 EN/attack F Dynamic Special (S)- DESTROY, 30 EN/attack Inherent Abilities: 1) Usable by Sergeants or higher 2) Super Chogokin Z (Armor): Damage Received -70%. 3) Mazin Power 4) Daisharin Rocket Punch or Enhanced Rocket Punch: Negates armor abilities in target.
5) Double Burning Fire: Must have an allied Great Mazinger/Great Mazinger (GB) to execute. 6) Double Mazinger Blade: Must have an allied Great Mazinger/Great Mazinger (GB) to execute. 7) Double Mazinger Punch: Must have an allied Great Mazinger/Great Mazinger (GB) or Grendizer to execute. 8) Triple Mazinger Punch: Must have an allied Great Mazinger/Great Mazinger (GB) and Grendizer to execute. 9) Mazinger Tornado: Target's Dodge Cost +5. Must have an allied Great Mazinger/Great Mazinger (GB) and Grendizer to execute. 10) F Dynamic Special: Target's Dodge Cost +10. Must have an allied Great Mazinger/Great Mazinger (GB), Grendizer and Shin Getter 1 to execute. Chips Installed- Hellrock Armor Chip Items- Orihalconium Armor - Grapple sensor
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Post by Umbaglo on Feb 7, 2005 10:13:53 GMT -5
Looks like Seth was TOO crazy, and forgot to deploy. Oh well, a loser is him as he prones out on deploy. This match is nulled; better luck next time.
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