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Post by Kesuke on Oct 25, 2004 17:35:26 GMT -5
Reserved for mod comments.
MARKINGS: PASSED
DATE/TIME: Nov 27th, 2004, 07:00am
Checker: Rurounin Mao
Comments: All is clear. Also the Grunt Dress-up is a Size M
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Post by Kesuke on Oct 25, 2004 17:37:46 GMT -5
PILOT INFORMATION Battles 1) Boot Camp (Kesuke VS. Kai Terra) 2) Do you like COCKpits? (Kesuke VS. BerlapSack) Rank-Up - Now A Corporal UPs Spent = 40 (40 points spent on SP pool, adding 4) Current UPs = 0 Total UPs Collected = 40 Main Class: Coordinator Starting Maximum SP Cap = 85 Maximum SP Cap = 170 Skills and Abilities Seishins 1) Iron Wall (30 SP) Dodge Cost = 14 Countercut = 1 EN or 3 PCs Countershoot = Refer to Countershoot in Counterstrike! Guide to Inherent Mech Abilities in the Rules section. Phase Shift Reinforcement = Strengthened Phase Shift Armor damage reduction based on rank. These effects are NOT cumulative with the standard Phase Shift Armor's damage reduction values. Private = Negate 11 damage with Phase Shift Armor Corporal = Negate 12 damage with Phase Shift Armor Sergeant = Negate 13 damage with Phase Shift Armor Ensign = Negate 14 damage with Phase Shift Armor Lieutenant = Negate 15 damage with Phase Shift Armor SEED Mode Activates when your unit's HP drops to 20% or below or any ally's HP drops to 30% or below Effects of Seed Dodge Cost = 5 Private = Target's DC +2, Weapon Damage +10% Corporal = Target's DC +3, Weapon Damage +15% Sergeant = Target's DC +4, Weapon Damage +20% Ensign = Target's DC +5, Weapon Damage +25% Lieutenant = Target's DC +7, Weapon Damage +30% Coversion Cost = 1500 PCs Series of Origin = Gundam SEED
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Post by Kesuke on Oct 25, 2004 17:38:03 GMT -5
Item Information
Perishables = 10 Repair Kits 10 Propellant Tanks 10 Reloaders
Installables = Phase Shift Armor Gundarium Gamma Armor Chogokin New Z Armor G-Wall Generator Tesla Drive Grapple Sensor Mega Generator A-Up (SC)
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Post by Kesuke on Oct 25, 2004 17:38:32 GMT -5
Mech Information Dolores OFStatistics: HP: 30, EN: 20, IS: 2, Size: M, Class: Hi-tierWeapons: Blade (M)- 10 damage Grab (M)- PARALYZE, 1 EN/attack, Sustained Paralysis 1:10 Shot- 12 damage, 1 EN/shot Dual Launcher (S)- 10 damage x 2, 10 rounds Microwave Cannon (V)- 5 damage/EN Homing Laser (SX)- 3 damage/ENInherent Abilities: 1) Orbital Frame; Usable by anyone 2) Countercut 3) Countershoot: Shot, Dual Launcher 4) EN Regen 5% 5) Energy Shield (Barrier) 6) Dolores (Sidekick) 7) Anti-Stealth Sonar 8) Vector Trap(3) 9) Isis System: If Dolores' HP is 25% or below, transform to Isis and regenerate all HP and EN. You may pay 10 PCs during each turn when Dolores' HP is 25% or below to disable this ability.Purchasing Cost: 650 PCs
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Post by Kesuke on Oct 26, 2004 2:26:07 GMT -5
(Here for reference) Isis OFStatistics: HP: 35, EN: 30, IS: 2, Size: M, Class: High-tierWeapons: Blade (M)- 10 damage Grab (M)- PARALYZE, 1 EN/attack, Sustained Paralysis 1:10 Shot- 12 damage, 1 EN/shot Dual Launcher (S)- 10 damage x 2, 10 rounds Microwave Cannon (V)- 5 damage/EN Homing Laser (SX)- 3 damage/ENInherent Abilities: 1) Orbital Frame; Usable by anyone 2) Countercut 3) Countereshoot: Shot, Dual Launcher 4) EN Regen 5% 5) Dodge Cost -5 6) Energy Shield (Barrier) 7) Anti-Stealth Sonar 8) Vector Trap (3) 9) Summon: Raptor OF (AI) x 2 (stats in Hanger)Purchasing Cost: Not Applicable. To acquire this unit, Dolores must transform into Isis in battle. Isis will then be available to use.
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Post by Kesuke on Oct 27, 2004 16:47:49 GMT -5
(Here for reference; summonable by Isis OF) Raptor OF (AI)Statistics: HP: 20, EN: 25, IS: 4, Size: MWeapons: Energy Sword (BM)- 10 damage Energy Cannon- 10 damage, 10 roundsInherent Abilities: 1) Dodge Cost is 5 2) Countercut 3) Countershoot: Energy Cannon 4) EN Regen 5% 5) Energy Shield (Barrier)Purchasing Cost: Not Applicable. This is an AI unit.
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Post by Kesuke on Nov 5, 2004 19:41:41 GMT -5
BEING A CUSTOM DRESS-UP, THIS MECH IS UP FOR APPROVAL. I WOULD LIST THE DRESSUP SIZE, BUT IT WAS NOT LISTED UNDER THE GRUNT DRESSUP SECTION. Initial Overview Price: 250 Points: 70 Grunt Dressup Statistics HP 30 EN 10 IS 3Weapons: 1) Tackle (M) - 5 damage Inherent Abilities1) Usable by anyone --- Point Purchases: 20 HP - 20 points 10 EN - 10 points 30 points spent on Statistics Melee Weapons: Aura Sword (M) - 15 damage - 10 points Knuckle Crasher (M) - 30 damage/2 EN - 15 points 25 points spent on melee weapons Solid Round Weapons: Shotgun - 15 damage, 10 rounds - 15 points/CS Heavy Machinegun - 14 damage x2, 10 rounds - 20 points/CS 35 points spent on Solid Round Weapons Projectile Weapons: Missle Launcher - 15 damage, 8 rounds - 10 points 10 points spent on Projectile Weapons Points spent - 100 of 100 --- Final Overview Price: 400 PCs (250 + 150 for 30 more points) Points: 100 (70 + 30) Grunt Dressup Name: Grunt Blue Knight Statistics: HP 50 EN 20 IS 3Weapons 1) Tackle (M) - 5 damage 2) Aura Sword (M) - 15 damage 3) Knuckle Crasher - 30 damage/2 EN 4) Shotgun - 15 damage, 10 rounds [CS] 5) Heavy Machinegun - 14 damage x2, 10 rounds [CS] 6) Missle Launcher - 15 damage, 8 rounds Inherent Abilities 1) Usable by Corporal or higher
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Post by Kesuke on Feb 15, 2005 1:27:15 GMT -5
Reposted from the Chip Giveaway post.
Here's my claim.
1 Enhancement Module Chip (outfitted on Dolores) 2 Ammo Capacity Augmentation (outfitted on Dolores) 2 Assault Boost Chip (outfitted on Dolores) 1 Prism Armor Chip (outfitted on Dolores) 2 Armor Plate Chips (outfitted on Dolores) 2 Output Boost Chips (outfitted on Dolores)
1 Enhancement Module Chip (Given to Minibahamut) 2 Hellrock Armor Chip (One given to Odin Ymir, one given to Kai Terra) 1 Prism Armor Chip (Given to Minibahamut) 2 Nuclear Generator (Real) (One given to Odin Ymir, one given to Kai Terra)
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