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Post by Avitar Diggs on Feb 7, 2005 18:26:54 GMT -5
BallStatistics: HP: 10, EN: 5, IS: 4, Move: F, Size: SWeapons: Tackle- 4 damage 180mm Nullified Recoil Cannon (V)- 12 damage, 8 roundsInherent Abilities: 1) Usable by anyone 2) Dodge Cost is 10 3) Ball can be used only in spacePurchasing Cost: 30 PCsEvolution: RB-79C Ball KaiOmake: RB-79K
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Post by Avitar Diggs on Feb 8, 2005 19:13:23 GMT -5
Heavygun (Macedonia)Statistics: HP: 40, EN: 20, IS: 3, Move: G, Size: MWeapons: Beam Saber (BM)- 8 damage Beam Rifle (B)- 10 damage, 12 roundsInherent Abilities: 1) Usable by anyone 2) Countercut 3) Countershoot: Beam RiflePurchasing Costs: 80 PCs
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Post by Avitar Diggs on Feb 9, 2005 18:31:55 GMT -5
Zentraedi Fighter PodStatistics: HP: 10 EN: 10, IS: 4, Move: F, Size: SWeapons: 3-Barrel Beam Gun (B)- 4 damage, 30 rounds Missile Launcher (PG)- 15 damage, 10 roundsInherent Abilities: 1) Usable by anyone 2) Countershoot: 3-Barrel Beam Gun 3) Dodge Cost is 5Purchasing Cost: 30 PCs
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Post by Avitar Diggs on Feb 15, 2005 16:28:07 GMT -5
Avitar: Hey Billy, look at what I won! Astelion
Statistics:HP: 40, EN: 20, IS: 2, Move: F/G, Size: M[/color] Weapons: Machine Cannon- 10 damage, 20 rounds Assault Blade (M)- 15 damage # 2 Burst Railgun- 30 damage, 10 rounds Sonic Breaker- 50 damage, 3 EN/attack Maneauver RaMVs- DESTROY:L1, 6 rounds[/color] Inherent Abilities:1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Machine Cannon, Burst Railgun 4) Dodge Cost -5[/color] Purchasing Cost: 300 PCsBilly: What is it? Avitar: I...don't know. But it was free, so it's cool! Billy & SWE:...
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Post by Avitar Diggs on Feb 20, 2005 18:34:43 GMT -5
BallStatistics: HP: 10, EN: 5, IS: 4, Move: F, Size: SWeapons: Tackle- 4 damage 180mm Nullified Recoil Cannon (V)- 12 damage, 8 roundsInherent Abilities: 1) Usable by anyone 2) Dodge Cost is 10 3) Ball can be used only in spacePurchasing Cost: 30 PCsEvolution: RB-79C Ball KaiOmake: RB-79K
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Post by Avitar Diggs on Feb 20, 2005 21:22:08 GMT -5
DoppStatistics: HP: 5, EN: 5, IS: 4, Move: F, Size: SWeapons: Vulcan- 1 damage, 20 rounds Missile Launcher (PG)- 2 damage, 6 roundsInherent Abilities: 1) Usable by anyone 2) Countershoot: Vulcan 3) Dopp can't be used in space.Purchasing Cost: 10 PCsEvolution: Garma's Custom Dopp
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Post by Avitar Diggs on Feb 21, 2005 0:06:35 GMT -5
Gunbarrel Striker
Statistics:HP: 20, EN: 15, IS: 4, Move: F, Size: M[/color] Weapons: Vulcan- 2 damage, 20 rounds Wire-Guided Gun Barrel (BPS)- 10 damage x 4, 5 EN/attackInherent Abilities: 1) Usable by anyone 2) Countershoot: Vulcan, Wire-Guided Gun Barrel 3) Dodge Cost -7 4) Gunbarrel Striker can only be used in spacePurchasing Cost: 100 PCs[/color]
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Post by Avitar Diggs on Feb 27, 2005 22:43:16 GMT -5
Gundam Astray Gold Frame Amatsu MinaStatistics: HP: 80, EN: 50, IS: 2, Move: F/G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Maga no Ikutachi- 25% EN Drain, 2 EN/attack Maga no Shirahoko- 20 damage x 2, 2 EN/attack Tsumu no Hatachi- 25 damage, 1 EN/attack Totsuka no Tsurugi (BM)- 25 damage x 2, 1 EN/attack Trikeros Kai Beam Saber (BM)- 14 damage 50mm Hi-Energy Beam Rifle (B)- 16 damage, 8 rounds HKP Lancer Dart (SX)- 50 damage, 3 rounds Inherent Abilities: 1) Usable by Lieutenants or higher 2) Anti-Beam Shield: Phase Shift Armor, Trikeros Kai Beam Saber, 50mm High-Energy Beam Rifle, HKP Lancer Dart 3) Countercut 4) Countershoot: Igelstellung, 50mm Hi-Energy Beam Rifle 5) Dodge Cost -7 6) Phase Shift Armor (Armor) 7) Mirage Colloid (5) 8) HKP Lancer Dart: Target's Dodge Cost +5 9) Maga no Shirahoko: Ignores target's armor abilitiesPurchasing Cost: Not Applicable. To acquire this unit, participate in a total of 3 SimChamber battles with the Gundam Astray Gold Frame Amatsu. Gundam Astray Gold Frame Amatsu Mina will then replace Gundam Astray Gold Frame Amatsu.
Hangar Resale Value: 400 PCs
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Post by Avitar Diggs on Feb 27, 2005 22:43:56 GMT -5
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Post by Avitar Diggs on Feb 27, 2005 22:44:42 GMT -5
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Post by Avitar Diggs on Feb 27, 2005 22:45:39 GMT -5
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Post by Avitar Diggs on Feb 27, 2005 22:49:09 GMT -5
Blitz Gundam
Statistics:HP: 45, EN: 30, IS: 2, Move: G, Size: M[/color] Weapons: Beam Saber (BM)- 12 damage 50mm Hi-Energy Beam Rifle (B)- 14 damage, 8 rounds Gleipnir (P)- 15 damage, PARALYZE, 1 EN/attack HKP Lancer Dart (SX)- 40 damage, 3 rounds [/color] Inherent Abilities:1) Usable by Sergeants or higher 2) Anti-Beam Shield: Beam Saber, 50mm Hi-Energy Beam Rifle, HKP Lancer Dart 3) Countercut: Beam Saber 4) Countershoot: 50mm Hi-Energy Beam Rifle 5) Phase Shift Armor (Armor)6) Mirage Colloid (4)7) HKP Lancer Dart: Target's Dodge Cost +5.[/color] Purchasing Cost: 420 PCs[/color] Evolution: Duel Gundam Tyrant, Astray Gold Frame Amatsu
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Post by Avitar Diggs on Feb 27, 2005 22:51:35 GMT -5
8
Function:
Sidekick: Pronounced "hachi" in Japanese. 8 is an AI. Has its own Seishin set and SP pool. This pool starts at 30 SP. After battle, you may give any amount of earned UPs to your sidekick instead. These UPs can only be used to increase your sidekick's SP pool. 8's SP Pool caps at 100. Seishins:
Starting Max SP: 30, Maximum SP Cap: 100
Starting Seishins (4/4): - Aid - Perseverance - Concentrate - Direct Attack
Auto-Piloting (1): - Your Dodge Cost becomes (10+[your original dodge cost])/2. (rounded off to the nearest whole number of course)
Auto-Piloting (2): - If final Dodge Cost above is higher than your original Dodge Cost, then disable the above ability and gain the following: Dodge Cost -X (where X is the difference between the result of Auto-Piloting (1) and your original Dodge Cost). Example: If your Dodge Cost is 5 and Auto-Piloting resulted in a Dodge Cost of 8, then take the difference (meaning subtract) of 5 from 8. Your result will be 3, and Auto-Piloting (2) will net you a Dodge Cost modifier of -3. This Dodge Cost modifier is stackable with any other ability.
Item Statistics: Type: Installable Class: Sidekick; Mid-Tier
Cost: 750 PCs
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Post by Avitar Diggs on Feb 28, 2005 20:17:41 GMT -5
Gundam Astray Gold Frame
Statistics: HP: 35, EN: 20, IS: 3, Move: G, Size: M
Weapons: Igelstellung- 3 damage, 20 rounds Beam Saber (BM)- 10 damage Beam Rifle (B)- 12 damage, 8 rounds Hyper Bazooka (P)- 40 damage, 4 rounds
Inherent Abilities: 1) Usable by Corporals or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, Beam Rifle
Purchasing Cost: 140 PCs
Evolution: Gundam Astray Gold Frame AmatsuAstrayvalis Land FrameStatistics: HP: 40, EN: 25, IS: 3, Move: G, Size: MWeapons: Vulcan- 3 damage, 20 rounds Wired Fist (M)- 6 damage x 2 Swift Sabre (M)- 15 damage Rapid Beam Rifle (B)- 20 damage, 10 rounds Pinpoint Attack- 25 damage, 2 EN/attackInherent Abilities: 1) Usable by Corporals or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Vulcan, Rapid Beam Rifle 5) IFS 6) Distortion Field (Barrier)Evolution Cost: 5 (Gundam Astray Gold Frame)--- Astrayvalis Aerospace FrameStatistics: HP: 45, EN: 30, IS: 2, Move: F/G, Size: MWeapons: Vulcan- 3 damage, 20 rounds Wired Fist (M)- 6 damage x 2 Swift Sabre (M)- 15 damage Rapid Beam Rifle (B)- 20 damage, 10 rounds Pinpoint Attack- 30 damage, 2 EN/attack Distortion Punch- 50 damage, 4 EN/attackInherent Abilities: 1) Usable by Sergeants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Vulcan, Rapid Beam Rifle 5) IFS 6) Phase Transition Engine: EN Regen 10% in space. 7) Flight Pack: Dodge Cost -7 within an atmosphere, Dodge Cost -5 in space. 8) Distortion Field (Barrier)Purchasing Cost: 200 PCs (Astrayvalis Ground Combat Frame may, from then on, be deployed as this unit instead.)--- Astrayvalis Aquatic FrameStatistics: HP: 45, EN: 30, IS: 2, Move: G/W, Size: MWeapons: Rapid Rifle- 20 damage, 10 rounds Supercavitating Torpedo Launcher (PSX)- 25 damage, 10 rounds Electroshock Lance (V)- 7 damage/EN Electroshock Lance- PARALYZE, 5 EN/attack Distortion Attack- 50 damage, 4 EN/attackInherent Abilities: 1) Usable by Sergeants or higher 2) Countershoot: Rapid Rifle 3) IFS 4) Dodge Cost is 5 in water terrain. 5) Distortion Field (Barrier)Purchasing Cost: 200 PCs (Astrayvalis Ground Combat Frame may, from then on, be deployed as this unit instead.)--- Astrayvalis Infiltration FrameStatistics: HP: 45, EN: 30, IS: 2, Move: G, Size: MWeapons: Silenced Vulcan- 3 damage, 20 rounds Quick Daggers (BM)- 10 damage x 2 Magnetic Rail Gun- 40 damage, 10 rounds Bunshin Sappou (BX)- 10 damage/ENInherent Abilities: 1) Usable by Ensigns or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Silenced Vulcan 5) IFS 6) Dodge Cost -3 7) Distortion Field (Barrier) 8) Hyper Jammer 9) Mirage Colloid (4)Purchasing Cost: 200 PCs (Astrayvalis Ground Combat Frame may, from then on, be deployed as this unit instead.)
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Post by Avitar Diggs on Mar 1, 2005 22:29:41 GMT -5
GM CustomStatistics: HP: 35, EN: 10, IS: 4, Move: G, Size: MWeapons: Vulcan- 2 damage, 20 rounds Beam Saber (BM)- 7 damage GM Rifle (V)- 8 damage, 20 roundsInherent Abilities: 1) Usable by anyone 2) Shield 3) Countercut 4) Countershoot: Vulcan, GM RiflePurchasing Cost: 80 PCsReplacement: High Mobility GM Custom
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