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Post by Avitar Diggs on Oct 14, 2004 21:55:44 GMT -5
*Enters Shed* Sango: Is Avitar still away at that Solaris battle? SWE: Yup, he's still away, but he's certainly here in spirit. he just sent back a... Strike DaggerStatistics: HP: 30, EN: 15, IS: 4, Size: MWeapons: Igelstellung- 2 damage, 20 rounds Beam Saber (BM)- 6 damage 57mm Beam Rifle (B)- 7 damage, 8 roundsInherent Abilities: 1) Usable by anyone 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, 57mm Beam RiflePurchasing Cost: 80 PCsSango: he really doesn't have any impulse controll, does he? SWE: Nope, none at all. At this rate, we'll be broke by the end of the month. Sango: Maybe we should concider getting tempoary jobs. SWE: A temp. job? Well, I guess I could get a Security Guard job or something... Sango: I could be an exterminator. I already have all the gear. SWE: I don't think you kill rats with a gaint boomerang. Sango: I guess we'll just have to start battling then. SWE: Have you and Deedlit even started training yet? Sango: No, Avitar was supposed to, but he went off to battle before we started. SWE: I better start checking the classifides then. *Leaves Shed*
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Post by Avitar Diggs on Oct 18, 2004 22:40:43 GMT -5
*In the Shed* Billy:So, another suit? SWE: Yup. ---------------------------------------------------------------- JeganStatistics: HP: 30, EN: 15, IS: 4, Size: MWeapons: Vulcan Pod- 2 damage, 20 rounds Grenade (PSV)- 3 damage/PC Beam Saber (BM)- 8 damage Beam Rifle (B)- 10 damage, 10 rounds Missile (PG)- 10 damage x 2, 4 roundsInherent Abilities: 1) Usable by anyone 2) Shield: Missile 3) Countercut 4) Countershoot: Vulcan Pod, Beam RiflePurchasing Cost: 70 PCsEvolution: Stark JeganOmake: Hobby Hi-ZackBilly: Hey, why do I listen to you? I'm older, and I worked here first! SWE: because I have 2,000 more years of knowlege on you? Billy: Oh, right, time traveler... *Billy and SWE return to work*
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Post by Avitar Diggs on Oct 19, 2004 19:21:24 GMT -5
*In the Shed* Billy:More suits, SWE. Gespenst RStatistics: HP: 35, EN: 20, IS: 4, Move: F/G, Size: MWeapons Weapon Breaker- Attack Break, 2 rounds Split Missile (PGSV)- 1 damage/PC Neo Plasma Cutter (BM)- 8 damage Rip Slasher (P)- 15 damage, 8 rounds Rectangle Launcher- 20 damage, 6 rounds Neutron Beam (B)- 25 damage, 10 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Neutron Beam 4) Enhanced Thrusters: Dodge Cost -3 5) Beam Coating (Barrier)Purchasing Costs: 175 PCsEvolution: Gespenst Hero Senki-Type----------------------------------------------------- BorjarnonStatistics: HP: 35, EN: 15, IS: 4, Size: MWeapons: Cracker Grenade (PSV)- 3 damage/PC Tackle (M)- 5 damage Heat Hawk (M)- 7 damage 120mm Machinegun- 10 damage, 12 rounds 240mm Bazooka (P)- 25 damage, 4 roundsInherent Abilities: 1) Usable by anyone 2) Shield 3) Countercut 4) Countershoot: 120mm MachinegunPurchasing Cost: 70 PCsSWE: Wow, at this rate, we definetly will have no money. Billy: I'v calculated he's spent well over 3000 PCs this month on Moblie Dolls alone. HE MUST BE STOPPED! SWE: Then it's setteled. After he returns from Solaris, we jump him. *Leaves Shed*
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Post by Avitar Diggs on Oct 19, 2004 23:03:34 GMT -5
*In the Shed, SWE and Billy continue working tirelessly* Delivery Man: Incoming shipment. We have a... GundamStatistics: HP: 40, EN: 15, IS: 3, Size: MWeapons: Vulcan- 2 damage, 20 rounds Beam Saber (BM)- 8 damage Beam Rifle (B)- 12 damage, 10 rounds Beam Javelin (BM)- 18 damage Hyper Bazooka (P)- 30 damage, 4 rounds Gundam Hammer (MS)- 40 damage, 1 EN/attack
Combo Attacks: Operation V- 20 damage x 4 + (M) 10 damage x 2, 7 EN/attackInherent Abilities: 1) Usable by Corporals or higher 2) Shield 3) Countercut 4) Countershoot: Vulcan, Beam Rifle 5) Core Block System (FF-X7 Core Fighter) 6) Operation V: Target's Countercut Cost x1.25. Requires an allied Guntank and Guncannon to execute.Purchasing Cost: 130 PCsCustomize: Full Armor Gundam, Perfect GundamReplacement: Casval's Customized Gundam, High Mobility GundamOmake: Gundam G-3---------------------------------------- FF-X7 Core FighterStatistics: HP: 10, EN: 6, IS: 3, Size: SWeapons: 30mm Vulcan Gun- 2 damage, 20 rounds Missile Launcher (PGV)- 2 damage/PCInherent Abilities: 1) Countershoot: 30mm Vulcan Gun 2) Dodge Cost is 5Purchasing Costs: Not Applicable. To acquire this unit, Gundam must be destroyed or you choose to separate.------------------------------------------- Billy: THE Gundam? Delivery Man: Yup. Billy: WOW! I gotta pilot this thing! SWE: Oh no you don't. We still have 2 more mechs to check over... Billy: Damn it... *Leaves Shed*
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Post by Avitar Diggs on Oct 25, 2004 21:55:43 GMT -5
*Anoter Rushed Post >.<* Guntank R44Statistics: HP: 40, EN: 15, IS: 3, Size: MWeapons: Finger Launcher (PSV)- 20 damage/2 PCs Missile Launcher (PGSV)- 5 damage/PC 200mm Cannon- 40 damage x 2, 6 roundsInherent Abilities: 1) Usable by anyone 2) Tank Mode: Dodge Cost +5, Damage Received -25%. 3) If 200mm Cannon is used in MS Mode, Dodge Cost +7 next turn.Purchasing Costs: 80 PCsSuper AM Wars Pilot Slots: 4-------------------------------- Zaku MarinerStatistics: HP: 30, EN: 15, IS: 4, Size: MWeapons: SUBROC Launcher (P)- 6 damage x 2, 20 rounds Spray Missile Gun (P)- 10 damage x 3, 8 rounds Magnet Harken (M)- 15 damage, PARALYZEInherent Abilities: 1) Usable by anyone 2) Dodge Cost is 5 in sea-based battles. 3) Zaku Mariner cannot be used in space.Purchasing Cost: 70 PCs--------------------------------- D-UnitStatistics: HP: 35, EN: 20, IS: 3, Size: MWeapons: Tackle (M)- 10 damage Beam Cannon (B)- 15 damage x 2, 2 EN/shotInherent Abilities:1) Mobile Doll: Summon Rank is Corporal 2) D-Unit can only be summoned in space 3) Dodge Cost is 5[/color] Purchasing Cost: 100 PCs--------------------------------- Seth's Yet Unnamed Gundam Dressup for Berrik's Zondar Fight Statistics: HP: 40, EN: 100, IS: 4, Size: M Hi-Tier Weapons: 60mm Vulcans- 2 damage, 20 rounds Atomic Scissors (MSX)- 40 damage/EN , Sustained Paralysis 2:10 --- 35 points G-Blast Knuckle (M)- 100 damage , 2 EN/attack (Target's Countercut Cost x 3) Scattering Beam Gun (BSV)- 5 damage/EN 5 point Beam Saber (M)- 24 damage --- 5 points Inherent Abilities: 1) Usable by Usable by Lieutenants or higher 2) Countershoot: 60mm Vulcans 3) Gundam Double-Fake: All (M) Weapon Damage x 2 4) Countershoot: Scattering Beam Gun 5) Countercut IS: 20 points EN: 85 points 150 points Purchasing Cost: 900 PCs ---------------------------------------------- Trider G7Statistics: HP: 150, EN: 80, IS: 2, Size: LWeapons: Vulcan Missile (SV)- 4 damage/PC Trider Missile (PG)- 20 damage, 8 rounds Trider Chain (M)- 25 damage Trider Cutter (P)- 30 damage x 2, 2 rounds Trider Javelin- 60 damage, 2 EN/attack Trider Bird Attack- 120 damage, 10 EN/attack Ram Attack (M)- 30 damage; Trider Vehicle OnlyInherent Abilities: 1) Usable by Sergeants or higher 2) Transform to Trider Vehicle: Dodge Cost +5. Damage Received -25%. Only Trider Missile, Trider Cutter and Ram Attack are enabled. 3) Transform to Trider Cosmic: Dodge Cost -5. Only Trider Missile is enabled. 4) Ram Attack: Target's Dodge Cost +5.Purchasing Cost: 450 PCs------------------------------- Wing Zaku ZStatistics: HP: 40, EN: 20, IS: 3, Size: MWeapons: Vulcan- 2 damage, 20 rounds Beam Saber (BM)- 8 damage Beam Rifle (B)- 12 damage, 10 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Shield 3) Countercut 4) Countershoot: Vulcan, Beam Rifle 5) Dodge Cost -5Purchasing Cost: 160 PCs------------------------------- FA Gundam Parts Function: Converts Gundam to FA Gundam. Item Statistics: Type: Installable Class: Customize Module Cost: 150 PCs ------------------------------- FA Gundam
Statistics:HP: 50, EN: 25, IS: 2, Size: M[/color] Weapons: 60mm Vulcan- 3 damage, 20 rounds 4-Tube Missile Launcher (PGSV)- 4 damage/PC Beam Saber (BM)- 10 damage 2-Tube Beam Rifle (B)- 24 damage, 10 rounds 360mm Back Cannon- 50 damage, 6 roundsInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: 60mm Vulcan, 2-Tube Beam Rifle 4) Damage Received -20% 5) Separate (Gundam)Purchasing Cost: Not Applicable. To acquire this unit, purchase the FA Gundam Parts and install it onto Gundam.----------------------------------------- Singular Dream
Statistics:HP: 70, EN: 10, IS: 3[/color] Weapons: Tackle (M)- 5 damage Beam Saber (M)- 8 damage --- 5 points Boomerang Idiom (PS)- 20 damage x 3, 4 rounds --- 20 points Full Metal Boomerang (P)- 20 damage --- Free with above Beam Rifle (B)- 10 damage, 10 rounds --- 10 points
Combo Attacks: D-Formation (SV)- 10 damage/PC Inherent Abilities: 1) Usable by Corporals or higher 2)Countercut 3)Countershoot - Boomerang Idiom, Beam Rifle 4)Hybrid Armor (Armor) (HP +40, Damage Received -65%) 5) D-Formation: Requires 2 allied units with D-Formation to execute. 6) Combat Advancement: Every 3 battles, gain another 25 points to use to upgrade dressup. Gain no more than 3 upgrades in this manner. 7) Countershoot: Beam Rifle 8) EWAC 9) Shield Purchasing Cost: 400 PCs
Hellrock Armor--------------------------------------------------- Mobile Doll System Function: Equipped Unit gains: Mobile Doll System. Refer to the Hanger Lexicon for details. Item Statistics: Type: Installable Class: System; Mid-Tier Cost: 800 PCs ----------------------------------- ScorpioStatistics: HP: 65, EN: 30, IS: 2, Size: MWeapons: Micro-Missile Launcher (PGSV)- 8 damage/PC Beam Bayonet - MS (BM)- 10 damage Beam Bayonet - MA (BM)- 10 damage x 2. MA Mode Only Beam Saber (BM)- 20 damage Heat Rod (V)- 25 damage/EN. MA Mode Only Beam Rifle (B)- 35 damage, 20 roundsInherent Abilities: 1) Mobile Doll: Summon Rank is Sergeant 2) Planet Defensor Shield: MS Mode Only 3) Countercut: Beam Saber 4) Countershoot: Beam Rifle 5) Damage Received -25% 6) MA Mode: Dodge Cost -5. Only Beam Rifle, Heat Rod and Beam Bayonet - MA are enabled.Purchasing Cost: 800 PCs
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Post by Avitar Diggs on Oct 26, 2004 16:20:49 GMT -5
GMStatistics: HP: 30, EN: 10, IS: 4, Size: MWeapons: 60mm Vulcan- 2 damage, 20 rounds Beam Saber (BM)- 6 damage Beam Spray Gun (BSV)- 5 damage, 10 roundsInherent Abilities: 1) Usable by anyone 2) Shield 3) Countercut 4) Countershoot: Vulcan, Beam Spray GunPurchasing Cost: 60 PCsReplacement: White Dingo GM----------------------------- Aqua GMStatistics: HP: 35, EN: 15, IS: 4, Size: MWeapons: Missile Launcher (PGV)- 4 damage/PC Beam Pick (BM)- 8 damage Torpedo Pod (PX)- 10 damage, 6 rounds Large Torpedo (P)- 40 damage, 2 roundsInherent Abilities: 1) Usable by anyone 2) Countercut 3) Dodge Cost is 5 in sea-based battles. 4) Aqua GM cannot be used in space.Purchasing Cost: 60 PCs---------------------------------- GM CannonStatistics: HP: 30, EN: 10, IS: 4, Size: MWeapons: 60mm Vulcan- 2 damage, 20 rounds Beam Rifle (B)- 8 damage, 10 rounds 240mm Cannon- 20 damage, 6 roundsInherent Abilities: 1) Usable by anyone 2) Countershoot: 60mm Vulcan, Beam RiflePurchasing Cost: 60 PCsReplacement: White Dingo GM Cannon-------------------------------- Leo Space Type
Statistics:HP: 30, EN: 20, IS: 4, Size: M[/color] Weapons: Beam Saber (BM)- 6 damage 105mm Rifle- 6 damage, 15 rounds Beam Rifle (B)- 6 damage, 8 rounds Bazooka (P)- 25 damage, 4 rounds[/color] Inherent Abilities:1) Usable by anyone 2) Shield 3) Countercut 4) Countershoot: 105mm Rifle, Beam Rifle 5) Leo Space Type can be used only in space[/color] Purchasing Costs: 80 PCs[/color] ---------------------------------- VayeateStatistics: HP: 50, EN: 40, IS: 2, Size: MWeapons: Beam Cannon (BSV)- 7 damage/EN
MAP Attacks: Beam Cannon (BI:2)- 90 damage, 15 EN/shotInherent Abilities: 1) Usable by Sergeants or higher 2) EN Regen 25% 3) Countershoot: Beam CannonPurchasing Cost: 230 PCsEvolution: Vayeate Suivant---------------------------- MercuriusStatistics: HP: 50, EN: 40, IS: 2, Size: MWeapons: Beam Sword (BM)- 10 damage Beam Gun (B)- 15 damage, 12 roundsInherent Abilities:1) Usable by Sergeants or higher 2) Shield: Beam Sword 3) Countercut: Beam Sword 4) Countershoot: Beam Gun 5) Planet Defensors (Barrier)[/color] Purchasing Cost: 230 PCsEvolution: Mercurius Suivant-------------------------- TragosStatistics: HP: 40, EN: 15, IS: 4, Size: MWeapons: Beam Rifle (B)- 6 damage, 12 rounds Cannon (S)- 20 damage x 2, 8 roundsInherent Abilities: 1) Usable by anyone 2) Countershoot: Beam Rifle 3) MA Mode: Dodge Cost -3. Disable Beam Rifle.Purchasing Cost: 80 PCs
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Post by Avitar Diggs on Nov 5, 2004 18:24:36 GMT -5
*Enters Shed* Avitar: I've come across a real antique this time. Billy: All i know is that it sounds like another suit... Avitar: Buck up, this one's really quite rare. It's a... Zaku IStatistics: HP: 25, EN: 10, IS: 4, Size: MWeapons: Tackle (M)- 5 damage Heat Hawk (M)- 6 damage 105mm Machinegun- 6 damage, 10 rounds 240mm Bazooka (P)- 20 damage, 4 roundsInherent Abilities: 1) Usable by anyone 2) Countercut 3) Countershoot: 105mm MachinegunPurchasing Cost: 50 PCsReplacement: Ranba Ral's Customized Zaku I, Black Tri-Stars' Customized Zaku ISWE: A ZAKU? Quite possibly one of the weakest robots ever built? Avitar: Hey, it's better than a ball... Billy: Not by much. Those things were crap. A GM would eat one alive. Avitar: Hey, I have a soft sopt for Zakus. It stays. Get it ready. *Leaves Shed*
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Post by Avitar Diggs on Nov 6, 2004 22:44:05 GMT -5
*Enters Shed* Avitar: i have two more pieces for my doll collection. I present... Aqua GMStatistics: HP: 35, EN: 15, IS: 4, Size: MWeapons: Missile Launcher (PGV)- 4 damage/PC Beam Pick (BM)- 8 damage Torpedo Pod (PX)- 10 damage, 6 rounds Large Torpedo (P)- 40 damage, 2 roundsInherent Abilities: 1) Usable by anyone 2) Countercut 3) Dodge Cost is 5 in sea-based battles. 4) Aqua GM cannot be used in space.Purchasing Cost: 60 PCs----------------------------------------- Zaku TankStatistics: HP: 40, EN: 15, IS: 4, Size: MWeapons: Machine Cannon- 15 damage, 20 roundsInherent Abilities: 1) Usable by anyone 2) Countershoot: Machine Cannon 3) Zaku Tank cannot be used in space.Purchasing Cost: 50 PCsSWE: Avi, we're getting worried about you... Avitar: how so? Billy: You have this "thing" for crappy mechs. It eating away at our budget. SWE: We think you need help, that's why we've organized this intervention. *Sango, kilala, and Deedlit appear* Avitar: WHAT? Sango *reading from a card* : Avitar, your compulsive spending is tearing this team apart. At this rate, we will have no money to support ourselves. Deedlit *reading from card* : Please, don't buy any more mobile dolls. If not for us, for your own good. Avitar: Ok, I think you're blowing this a little out of proportion. Billy *reading from card* : Avitar, the fist step to recovery is admiting you have a problem. You are among friends, you have nothing to be afraid of from us...OH SCREW THIS! WHERE'S MY DAMN PAYCHECK, YOU CHEAP BASTARD! SWE: Woah, woah, Billy. We don't want to threaten to kill him. Sango: I think I perfer Billy's methods. Give us your credit cards or we'll take them from you. Deedlit: Normally, I wouldn't condone this. But in this case, I find it necesicary. *Starts preparing a fire spell* Avitar: AHHHH! *Avitar runs away, with Billy, Sango, and Deedlit in chase* SWE: Wait, wait! That's not the way! Oh, screw it. *SWE flies after Avitar. The crew members chase their leader out of the shed, and into the desert*
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Post by Avitar Diggs on Nov 9, 2004 20:56:04 GMT -5
*Enters Shed* Avitar: I come bringing good news.... Billy: You have my paycheck? Avitar:...No, but I DO have SWE's custom suit! SWE: Finally, let's have a look at it. Iota Gundam
Statistics:HP: 30, EN: 20, IS: 4[/color] Weapons: 1) Tackle (M)- 5 damage 2) Boomerang Idiom (PS)- 20 damage x 3, 4 rounds --- 20 points 3) Full Metal Boomerang (P)- 20 damage --- Free with above 4) Wire-Guided Mega Particle Gun (BP)- 12 damage x 5, 3 EN/shot. Requires Newtype/Enhanced Human Pilot Class to execute. --- 30 points 5) Beam Saber (BM)- 8 damage --- 5 points
Combination Attacks: 6) D-Formation (SV)- 10 damage/PC --- 10 points
Inherent Abilities: 1) Usable by Corporals or higher 2) Countercut 3) Distortion Field: 25 points 4) D-Formation: Requires two allied units with D-Formation to execute. 5) EN regen: 10%
IS: 10 points Purchasing Cost: 400 PCs
Nuclear Reactor (Real) Output Boost
SWE: Why such low HP and EN? I won't be able to survive too long in battle with this suit. Billy: It's obiviously designed to be used with items, hence the 4 item slots. More importantly, WHERE'S MY DAMN PAYCHECK?! *And with that, Avitar LEAVES SHED*
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Post by Avitar Diggs on Nov 12, 2004 15:40:56 GMT -5
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Post by Avitar Diggs on Nov 19, 2004 18:33:45 GMT -5
Stronghold GundamStatistics: HP: 50, EN: 15, IS: 4, Size: M Hi-TierWeapons: 60mm Vulcans- 2 damage, 20 rounds Beam Saber (BM)- 12 damage Inherent Abilities: 1) Usable by Lieutenants or higher 2) Countershoot: 60mm Vulcans 3) Countercut 3) Repair 4) Resupply 5) Planet Defensors (Barrier) 6) Reactive Shield 7) Sturm Boosters (Dodge Cost -10) 8) Core Block System (Fortified Core Fighter) 9) Summon Bugs (x 2) 10) A.B.C. Mantle 11) Prism Armor (Armor): Damage received -30% and HP +30% Purchasing Cost: 700 PCs
---------------------------------- Fortified Core Fighter
Statistics:HP: 20, EN: 10, IS: 4, Size: S[/color] Weapons: Vulcan- 1 damage, 20 rounds Beam Gun (B)- 3 damage, 8 rounds Long Range Beam Rifle (B)- 25 damage, 10 roundsInherent Abilities: 1) Dodge Cost is 5 2) Countershoot: Vulcan, Beam Gun, Long Range Beam Rifle 3) Disk Radome: Target's Dodge Cost +3 4) Snipe: Long Range Beam Rifle (+10) 5) Prism Armor (Armor): Damage received -30% and HP +30%Purchasing Cost: Not Applicable. To acquire this unit, Stronghold Gundam must be destroyed or you choose to separate.Prism Armor
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Post by Avitar Diggs on Nov 22, 2004 20:41:01 GMT -5
Ball
Statistics: HP: 10, EN: 5, IS: 4, Size: S
Weapons: Tackle- 4 damage 180mm Nullified Recoil Cannon (V)- 12 damage, 8 rounds
Inherent Abilities: 1) Usable by anyone 2) Dodge Cost is 10 3) Ball can be used only in space
Purchasing Cost: 30 PCs
Evolution: RB-79C Ball Kai Omake: RB-79KRB-79C Ball Kai
Statistics: HP: 15, EN: 10, IS: 4, Size: S
Weapons: Tackle- 5 damage 180mm Nullified Recoil Cannon (V)- 16 damage, 8 rounds
Inherent Abilities: 1) Usable by anyone 2) Dodge Cost is 10 3) RB-79C Ball Kai can be used only in space
Purchasing Cost: Not applicable. To acquire this unit, participate in a total of 3 SimChamber battles using Ball. RB-79C Ball Kai will then replace the original Ball.
Hanger Resale Value: 30 PCs
Evolution: Type-113 Ball Omake: RB-79K BallType-133 BallStatistics: HP: 15, EN: 10, IS: 4, Size: SWeapons: 30mm Vulcan- 2 damage, 20 rounds Tackle (M)- 6 damage 180mm Recoilless Cannon (V)- 10 damage x 3, 8 roundsInherent Abilities: 1) Usable by anyone 2) Dodge Cost is 10 3) Type-133 Ball can be used only in space.Purchasing Cost: Not applicable. To acquire this unit, participate in 3 SimChamber battles using RB-79C Ball Kai. Type-133 Ball will then replace the original RB-79C Ball Kai.
Hanger Resale Value: 30 PCs
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Post by Avitar Diggs on Nov 23, 2004 16:53:16 GMT -5
Aries
Statistics:HP: 35, EN: 15, IS: 3, Size: M[/color] Weapons: Quad Missile Pod (PGV)- 4 damage/PC Chain Rifle (V)- 6 damage, 20 rounds[/color] Inherent Abilities:1) Usable by anyone 2) Countershoot: Chain Rifle 3) Dodge Cost -5 4) Aries can't be used in space[/color] Purchasing Cost: 70 PCs----------------------------- Pisces
Statistics:HP: 40, EN: 15, IS: 3, Size: M[/color] Weapons: Claw (M)- 6 damage Torpedo Launcher (P)- 8 damage x 4, 15 roundsInherent Abilities:1) Usable by Corporals or higher 2) Dodge Cost is 5 in sea-based battles 3) Pisces can be used only in water[/color] Purchasing Cost: 80 PCs[/color] -------------------------------- Gespenst SStatistics: HP: 40, EN: 25, IS: 4, Move: G, Size: MWeapons Split Missiles (PGSV)- 1 damage/PC Plasma Cutter (BM)- 7 damage Blaster Cannon- 25 damage, 1 EN/attack Smash Beam- 40 damage, 2 EN/attackInherent Abilities: 1) Usable by Corporals or higher 2) Countercut 3) AB Field (Barrier) 4) Damage Received -10%Purchasing Costs: 175 PCsEvolution: Gespenst S (Aerogator Ver.)------------------------------ Zaku II F-TypeStatistics: HP: 30, EN: 10, IS: 4, Size: MWeapons: 120mm Machinegun- 6 damage, 10 rounds Heat Hawk (M)- 6 damage 240mm Bazooka (P)- 25 damage, 4 roundsInherent Abilities: 1) Usable by anyone 2) Shield 3) Countercut 4) Countershoot: 120mm MachinegunPurchasing Cost: 60 PCsSeries: Dozul's Customized Zaku II, Garma's Customized Zaku IIEvolution: Zaku II F2-type
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Post by Avitar Diggs on Nov 25, 2004 1:04:42 GMT -5
*In the Shed* SWE: Yo Bily, check it. Apparently, we get a free suit for using the Gundam in 3 battles. Billy: You don't say, what is it? Gundam G-3Statistics: HP: 45, EN: 20, IS: 3, Size: MWeapons: Vulcan- 2 damage, 20 rounds Beam Saber (BM)- 9 damage Beam Rifle (B)- 15 damage, 10 rounds Gundam Hammer (MS)- 45 damage, 1 EN/attack 270mm Bazooka (P)- 50 damage, 4 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Shield 3) Countercut 4) Countershoot: Vulcan, Beam Rifle 5) Magnet Coating: Dodge Cost -3 6) Core Block System (FF-X7 Core Fighter G-3)Purchasing Costs: Not Applicable. To acquire this unit, participate in 3 SimChamber battles using Gundam. Gundam G-3 will then be available to use.
Hanger Resale Value: 80 PCs---------------------------------------------- FF-X7 Core Fighter (G-3)Statistics: HP: 10, EN: 6, IS: 3, Size: SWeapons: 30mm Vulcan Gun- 2 damage, 20 rounds Missile Launcher (PGV)- 3 damage/PCInherent Abilities: 1) Countershoot: 30mm Vulcan Gun 2) Dodge Cost is 5Purchasing Costs: Not Applicable. To acquire this unit, Gundam G-3 must be destroyed or you choose to separate.Billy: Hot damn! That's nice! I wanna have a go in that thing. SWE: Not very likely, I haven't even gotten to use my custom suit yet... *Both sigh, and return to work*
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Post by Avitar Diggs on Dec 1, 2004 15:59:06 GMT -5
Gaia Gear Alpha (Man-Machine Mode)
Statistics:HP: 105, EN: 50, IS: 3, Size: M, Class: Hi-Tier[/color] Weapons: 20mm Gatling Gun- 4 damage x 2, 30 rounds. Flight Mode Only. Quad Rocket Launcher (PSV)- 6 damage x 2/PC. Flight Mode Only. Grenade Launcher (PR)- 12 damage/PC Cluster Bomb (SV)- 20 damage/PC, 6 rounds. Flight Mode Only. Small Beam Gun (B)- 24 damage, 30 rounds Beam Saber (BM)- 28 damage Beam Rifle (B)- 32 damage, 15 rounds Hyper Beam Rifle (BSV)- 32 damage/EN Rapid Launcher (HE) (SR)- 40 damage/3 PC Rapid Launcher (AP) (SR)- 60 damage, 15 rounds Hyper Bazooka (P)- 100 damage, 9 rounds Anti-Ship Missile (PGX)- 100 damage, 6 rounds. Flight Mode Only. Hyper Mega Launcher (BS)- 180 damage, 5 EN/shot Funnel (BSX)- 28 damage/EN. Requires NT/EH to execute.Inherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut: Beam Saber 3) Countershoot: 20mm Gatling Gun, Small Beam Gun, Beam Rifle, Hyper Beam Rifle, Funnel 4) Minovsky Craft: Dodge Cost -5 5) Flight Mode: Dodge Cost -10 instead. Disable Beam Saber, Beam Rifle, Hyper Bazooka and Funnel. 6) Minovsky Barrier (Barrier): Same effects as X3 I-Field 7) Psycoframe (System) 8) High Level Funnel (Funnel) 9) ECM/ECCM Pod: Gain the effects of Jammer or negate the effects of target enemy's Jammer for 3 turns. 1 round 10) Chaff Dispenser: Negate all (G) type weapons in a single attack. 2 rounds. 11) Rapid Launcher (AP): Add Armor Break attribute if only one enemy is targeted. 12)Prism Armor (Armor): Damage received -30% and HP +30% 13)EN Regen: 10%
Purchasing Costs: 650 PCs
Enhancement Module Chip Ammo Capacity Augmentation x2 Assault Boost Chip x4 Prism Armor Nuclear Reactor (Real) Armor Plate x2 Output Boost
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