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Post by Londo Bellian on Jul 19, 2004 1:38:14 GMT -5
Okay, this space is exclusively reserved for Checkers' Comments from now on. MARKINGS: PASSEDDATE/TIME: Nov 27th, 2004, 07:32amChecker: Rurounin MaoComments: All's clear. But please add the tags to your ship and the aestivalis
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Post by Londo Bellian on Jul 19, 2004 1:55:16 GMT -5
Official Designation: Earth Federal Forces 13th Autonomous Legion Function: Rapid-Response Auxilliary Task Force Code Name: LONDO BELL Things to know about the resident, a Londo Bell pilot who was never given a real name... Rank: CORPORAL
Pilot Class: NEWTYPE Skills & Abilities: > Newtype Ability: Dodge Cost is 9, Target opponent's Dodge Cost + 2 > Countercut: 2 EN or 4 PCs > Countershot > Psyco Wave Control > Pressure: Usable after 7 turns
Profile: As stated, the man known only as Londo Bellian is one of the several faceless, unnamed mobile suit pilots for the Earth Federal Forces' Londo Bell task force. He was a subordinate of MS squad captain Yuu Kajima and, by remaining close to his leader's machine and following all of his leads, LB managed to survive the fierce battles against the Second Neo-Zeon movement, as chronicled in "Gundam: Char's Counterattack". In recognition for his services and upon the recommendation of Kajima, LB was assigned to this fairly new but out-of-the-way space outpost. Not gifted with so much as a proper given name by Gundam creator Yoshiyuki Tomino, the Londo Bell pilot seeks to build a reputation by his own hands. Upon setting up residence in this place, his new home, the journey to true recognition begins.
Rank-up to: SERGEANT finish two PA matches and three SC matches SC: 1/3 PA: 1/2
12/10/04 NOTES: Planned overhaul soon.
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Post by Londo Bellian on Jul 19, 2004 2:26:08 GMT -5
The Londo Bellian's War Log: PrivateSim Chamber: + The Londo Bellian and the Wise Man (?) - VICTORY! (07/27/04 at 01:23:23) Parallel Assimilator: + Londo Bell's New Pilot Training - VICTORY! (08/07/04) [glow=red,2,300]Corporal[/glow]Sim Chamber: + LeGrunt Point - VICTORY! (09/??/04) + + Parallel Assimilator: + VF-1J vs. Proto-Gundam [subchar Blaze] - VICTORY! (09/16/04) + Annual Fire Bombers Royal Rumble [subchar Yui] - DEFEAT! (02/??/05)
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Post by Londo Bellian on Jul 24, 2004 7:47:25 GMT -5
Things to know about the other occupants of this outpost... ESTABLISHED CHARACTERS: 5
Sylvia Herrera Position: Combat Pilot (squad leader) Source: Culture Crash: Solstice Butterfly Claimed: 07/25/2004 at 21:58:57 BGM: any C&C - Red Alert 2 /Yuri's Revenge music Profile:RO-Phils IN Police lieutenant; neat freak; hot-head Current Pilot Class: Proto-Sol (PT) Pilot
Suzuka Position: Combat Pilot Source: Outlaw Star Claimed: 07/28/04 at 18:14:06 BGM: Through the Night (Outlaw Star OP) Profile: bouny hunter; swordswoman; refined lady Current Pilot Class: Fighter (PT Pilot)
Blaze Fielding Position: Intelligence Source: SEGA's Bare Knuckle / Streets of Rage games Claimed: 08/16/2004 at 15:18:09 BGM: Yuzo Koshiro's Bare Knuckle / Streets of Rage OSTs Profile: ex-cop; ex-dance instructor; private investigator; lambada nut Current Pilot Class: Fighter (PT Pilot)
Natalie Blakewood Position: Support Personnel, Combat Pilot Source: Front Mission 1 Claimed: 08/16/2004 at 15:18:09 BGM: any Front Mission 1 theme Profile: OCU-Carrion Crow Unit adjutant/pilot; sensitive military brat Current Pilot Class: Wanzer (PT) Pilot
Priss Asagiri Position: Combat Pilot Source: Bubblegum Crisis: Tokyo 2040 Claimed: 08/19/2004 at 10:20:47 BGM: Y'Know (BGC 2040 OP) Profile: rock singer; brawler; mercenary (Knight Saber) Current Pilot Class: Fighter (PT Pilot)
Genya Arikado Position: Head of Intelligence Source: Castlevania: Symphony of the Night, Aria of Sorrow Claimed: 09/06/2004 BGM: CV3 - The Beginning, SotN Castle Entance, Destined Cruz (AoS Castle Corridor) Profile: aka Alucard; Dracula's rebellious half-vampire son; Japanese Intel agent Pilot Class: Half-Vampire (Newtype)
Yui Ikari Position: R & D, Test Pilot Corps Source: Evangelion (ep26) Claimed: 09/06/2004 BGM: Profile: scientist; overbearing wife; one of the best-loved anime moms (as portrayed in the fanfic "EVA! PArallel Reality Genesis" by Lord the Night Knight) Pilot Class: Psychodriver (yet to manifest?)
Joshua Radcliffe Position: Test Pilot Corps Source: Super Robot Wars D - Banpresto Original Claimed: 09/06/2004 BGM: Josh's SRWD themes Profile: League Militaire pilot; Re-Tech test pilot; no relation to Daniel Pilot Class: PT Pilot
Robin O'Connell Position: Finacial Bcking, Battleship Command Source: ZOE - The Fist of Mars Claimed: 09/08/2004 BGM: ZOE - FOM themes Profile: Chairman of the Robin Foundation; secretly a NUT agent Pilot Class: Empathic Newtype
Gendo Ikari Position: R & D Source: Evangelion (ep26) Claimed: 09/16/2004 BGM: Profile: scientist; a man who loved his wife very much; master mind-gamer Pilot Class: Manipulative Newtype
Marcus Steven Rover Position: Combat Pilot Source: Heavy Gear Claimed: 09/16/2004 BGM: Heavy Gear theme Profile: ex-stadium clown; rookie member, later ace/leader of the Shadow Dragons Pilot Class: Heavy Gear (PT) Pilot
B-Ko (Biko) Daitokuji Position: R & D, Maintenance Source: Project A-Ko Claimed: 09/27/2004 BGM: Profile: wealthy, beautiful, sexy - and ill-tempered - super-genius; A-Ko's "rival" Pilot Class:
Margaret Gertrude Zelle Position: Covert Ops Source: Shadow Hearts Claimed: 09/27/2004 BGM: Profile: sultry European spy/assassin/exotic dancer/gunslinger; Mata Hari? Pilot Class:
Mai Shiranui Position: Covert Ops Source: SNK - Fatal Fury, King of Fighters Claimed: BGM: Profile: Shiranui-ryu kunoichi; KOF regular; champion of girl power and fan service; queen of boobs; NIPPON ICHI! Pilot Class: Ninja Senshi
Kasumi Position: Covert Ops Source: Tecmo - Dead or Alive Claimed: BGM: Profile: nuke-nin (runaway) Mugen Tenshin kunoichi; DOA regular; princess of boobs; Mai's protege? Pilot Class: Ninja Senshi
Ibuki Position: Covert Ops Source: Capcom - Street Fighter 3 Claimed: BGM: Profile: kunoichi from Geki's "Ninja School" Pilot Class: Ninja Senshi
Kazuki Yotsuga Position: Combat Pilot Source: Dual! Parallel Trouble Adventure Claimed: BGM: DUAL! Profile: weird "hallucinating" boy; later Core-Robot pilot Pilot Class: Newtype
Hans Goldwyn Position: Intelligence Source: Front Mission 1 Claimed: BGM: Town Theme (New Milgan) Profile: hacker and information merchant; Carrion Crow "refugee"/pilot Pilot Class: Wanzer (PT) Pilot
Morrigan Aensland Position: Financial Backing, Covert Ops, eye candy Source: Capcom - Darkstalkers Claimed: 10/05/04 BGM: Profile: head of a ruling family in the Makai; adventurous excitement-seeking nympho Pilot Class: Succubus (Newtype)
Kang Maru Position: Search and Rescue Source: Restol Claimed: 10/05/04 BGM: Restol OP Profile: master arcade gamer; proud and cocky new recruit of the Restol Rescue Squad Pilot Class: Restol (PT) Pilot
Siegfried "Sieg" Wagner Position: Combat Pilot (squad leader) Source: SD Gundam G-Generation: Monoeye Gundams Claimed: 10/25/04 BGM: Sieg Wagner Profile: ex-Zeon pilot; AEUG member; Monoeye Gundam pilot Pilot Class: PT Pilot
Sereine "Sera" Expery Position: Combat Pilot Source: SD Gundam G-Generation: Monoeye Gundams Claimed: BGM: Profile: ex-Zeon pilot; mind-controlled Titans officer; Monoeye Gundam pilot Pilot Class: Newtype
Mistuki Rara Position: Combat Pilot Source: Dual! Claimed: BGM: DUAL! Profile: Rara Corps spokesperson; mission leader Pilot Class: MPD (Coordinator)
Leona Heidern Position: Combat Pilot Source: KOF Claimed: BGM: Profile: Pilot Class: Orochi Bloodline (Coordinator)
EXTRAS (non- SAMW)
Bowman Jean Position: Physician Source: Star Ocean: Blue Sphere Claimed: Profile: former medical researcher-turned-pharmacist; martial arts master; babe-watcher
Kyoko Minazuki Position: Nurse Source: Rival Schools Claimed: Profile: Justice High School nurse; celebrated masseuse; self-taught martial artist
Klaus Windamier Position: Combat Strategist Source: Suikoden 2 Claimed: 10/25/04 Profile: pretty boy military strategist
Aki Kisaragi Position: Support Personnel Source: Tekkaman Blade Claimed: 09/16/2004 Profile: Space Knight operator (later commander - and Tekkaman)
USER-ORIGINAL CHARACTERS: 0<this space reserved for user-original profiles, when available>
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Post by Londo Bellian on Jul 25, 2004 9:19:50 GMT -5
Primary Character Class NewtypeStarting Max SP: 63 Maximum SP Cap: 125 Skills & Abilities- Newtype Ability Level: Decreases Dodge Cost and increases target's Dodge Cost. Private: Dodge Cost is 9, Target's Dodge Cost +1 Corporal: Dodge Cost is 9, Target's Dodge Cost +2Sergeant: Dodge Cost is 8, Target's Dodge Cost +3 Ensign: Dodge Cost is 8, Target's Dodge Cost +4 Lieutenant: Dodge Cost is 7, Target's Dodge Cost +5[/i] - Countercut: 2 EN or 4 PCs - Countershoot: Refer to Countershoot in Counterstrike! Guide to Inherent Mech Abilities in the Rules section. - Psyco Wave Control: Only ones able to execute weapons/abilities requiring the Newtype/Enhanced Human pilot classes (Funnels, etc).- Pressure: Disables the attack phase of a single target for one turn. Requires charging. Pressure is used ONLY during the attack phase. Private: Usable after 8 turns Corporal: Usable after 7 turns Sergeant: Usable after 6 turns Ensign: Usable after 5 turns Lieutenant: Usable after 4 turnsAliases: Half-Vampire, SuccubusSeishins: Direct Attack = 20 SPUPs: + 24 [The Londo Bellian and the Wise Man (?)] + 10 [Londo Bell's New Pilot Training] + 36 [LeGrunt Point] Sub-Character Pilot Class Costume and Seishin Master List Number 1: Personal Trooper PilotStarting Max SP: 68 Maximum SP Cap: 135 Skills & Abilities:- Dodge Cost is 15. - Countercut: 2 EN or 5 PCs - Countershot: Shoot down (negate) a single enemy (P) Type weapon with any non-(M) weapon. The cost (EN/PCs/Ammo) of using the skill depends on the cost of the weapon used. Cannot be used with weapons that have no cost. - Overload: Gain additional Attack Phases during your turn. Allowed ability usage depends on rank. Private: Usable 2 times in a fight. Corporal: Usable 4 times in a fight. Sergeant: Usable 6 times in a fight. Ensign: Usable 8 times in a fight. Lieutenant: Usable 10 times in a fight.- Attacker: Damage dealt +25%. Purchased for 1380 PC Aliases: Proto-Sol Pilot, Wanzer PilotSeishins: Concentrate = 15 SPUPs: + 10 [Valkyrie 1J vs. Proto-Gundam] Number 2: PsychodriverStarting Max SP: 63 Maximum SP Cap: 125 Skills & Abilities:- Dodge Cost is 12. - Countercut: 2 EN or 6 PCs - Psychic Overload: Negate all damage dealt against you for 1 turn. Does NOT negate status attacks. Allowed ability usage depends on rank. Private: Usable 2 times per fight. Requires 5 turns to charge between uses. Corporal: Usable 4 times per fight. Requires 4 turns to charge between uses. Sergeant: Usable 6 times per fight. Requires 3 turns to charge between uses. Ensign: Usable 8 times per fight. Requires 2 turns to charge between uses. Lieutenant: Usable 10 times per fight. Requires 1 turn to charge between uses.- Only ones able to activate the Nendou Field.- Nendou Field: The protective powers of this barrier depend on your rank: Private: Nendou Field protects against 10 damage.[/i] Corporal: Nendou Field protects against 12 damage.[/i][/u] Sergeant: Nendou Field protects against 15 damage.[/i] Ensign: Nendou Field protects against 17 damage.[/i] Lieutenant: Nendou Field protects against 20 damage.[/i] Purchased for 1680 PC Aliases: Seishins: Flash = 10 SPUPs: + 10 [Annual Fire Bombers Royal Rumble] Number 3: Ninja SenshiStarting Max SP: 93 Maximum SP Cap: 185 Skills & Abilities:- Dodge Cost is 10.- Countercut: 1 EN or 4 PCs- Bunshin: Dodge 1 attack for free. Allowed ability usage per fight depends on rank. Private: Can be used 2 times per fight.Corporal: Can be used 4 times per fight.Sergeant: Can be used 6 times per fight.Ensign: Can be used 8 times per fight.Lieutenant: Can be used 10 times per fight.- Stealth: Negate any attack (including status attacks) dealt against you for a whole turn. Has to be charged/recharged to use, and can be only used on yourself (i.e., cannot be used for Support Defense). Private: Can be used once every 8 turns.Corporal: Can be used once every 7 turns.Sergeant: Can be used once every 6 turns.Ensign: Can be used once every 5 turns.Lieutenant: Can be used once every 4 turns.Purchased for 1740 PC Aliases: Samurai, Psychodriver Type-ßSeishins: Lock-On = 25 SPUPs: Number 4: CoordinatorStarting Max SP: 85 Maximum SP Cap: 170 Skills & Abilities- Dodge Cost is 14- Countercut: 1 EN or 3 PCs - Countershoot: Refer to Countershoot in Counterstrike! Guide to Inherent Mech Abilities in the Rules section. - Phase Shift Reinforcement: Strengthened Phase Shift Armor damage reduction based on rank. These effects are NOT cumulative with the standard Phase Shift Armor's damage reduction values. Private: Negate 11 damage with Phase Shift Armor Corporal: Negate 12 damage with Phase Shift ArmorSergeant: Negate 13 damage with Phase Shift Armor Ensign: Negate 14 damage with Phase Shift Armor Lieutenant: Negate 15 damage with Phase Shift Armor - SEED ModeActivates when:- your unit's HP drops to 20% or below or... - any ally's HP drops to 30% or below Effects of SEED:- Dodge Cost is 5 Private: Target's Dodge Cost +2, Weapon Damage +10% Corporal: Target's Dodge Cost +3, Weapon Damage +15%Sergeant: Target's Dodge Cost +4, Weapon Damage +20% Ensign: Target's Dodge Cost +5, Weapon Damage +25% Lieutenant: Target's Dodge Cost +7, Weapon Damage +30% Purchased for 1800 PCsAliases: Orochi Bloodline, MPDSeishins: UPs: Seishin Master List:DIRECT ATTACK> 20 SP For your first attack phase this turn, your target cannot use Bunshin, Barriers and any other special defensive ability under secondary defenses to evade the attack. Target also cannot be Support Defended by allies. If use in conjunction with (X) weapons, Only Support Defense will be disabled. The cancellation of Support Defense other secondary defenses only applies to your attacks. Alternate Name: Jyokugeki Classes that have: Newtype Concentrate> 15 SP For one full turn, dodge cost is -5 and target's dodge cost is +5. This only works during your first attack phase. Ignore this effect during PT Overload phases and any other effects that may give you additional attack phases. Alternate Name: Shuuchuu Classes that have: PT Pilot Flash> 10 SP After casting, the FIRST attack received is automatically dodged at no cost. Alternate Name: Hirameki Classes that have: Psychodriver Lock-On> 25 SP Adds 10 to target's Dodge Cost. Alternate Name: Hichuu Classes that have: Ninja Senshi
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Post by Londo Bellian on Jul 26, 2004 18:10:02 GMT -5
LONDO BELL OUTPOST WAREHOUSE Current Perishable Supplies in Stock: Repair Kits x 9 Propellent Tanks x 10 Reloaders x 10 OVA's Croquette x 2 Cecily's Bun Yurika's Stir Fry Mother's Stew
Current Installables: A-UP UnitsA-Up (C) x 1 Real-type armor parts> Gundarium Gamma x 1 Stiker Packs> Aile Pack x 1 Gundam Astray Red Flight Pack x 1 Aestivalis Frames> Aerial Frame x 1 Current Sidekicks: "8" x 1 Sidekick: Pronounced "hachi" in Japanese. 8 is an AI. Has its own Seishin set and SP pool. This pool starts at 30 SP. After battle, you may give any amount of earned UPs to your sidekick instead. These UPs can only be used to increase your sidekick's SP pool. 8's SP Pool caps at 100. Max SP: 30 (Maximum SP Cap: 100) Seishins (4/4): - Aid - Perseverance - Concentrate - Direct Attack Auto-Piloting (1): - Your Dodge Cost becomes (10+[your original dodge cost])/2. (rounded off to the nearest whole number of course) Auto-Piloting (2): - If final Dodge Cost above is higher than your original Dodge Cost, then disable the above ability and gain the following: Dodge Cost -X (where X is the difference between the result of Auto-Piloting (1) and your original Dodge Cost). Example: If your Dodge Cost is 5 and Auto-Piloting resulted in a Dodge Cost of 8, then take the difference (meaning subtract) of 5 from 8. Your result will be 3, and Auto-Piloting (2) will net you a Dodge Cost modifier of -3. This Dodge Cost modifier is stackable with any other ability. Current Chips
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Post by Londo Bellian on Jul 26, 2004 18:17:48 GMT -5
LONDO BELL OUTPOST DOCKS:Dock 1: Vessel acquisition (09/15/04). Okay, so I may not be able to use this (except on the PA) until I hit LT, but I simply couldn't wait. Vessel Name: EF-LBS We're HereVessel Class: Ra Cailum Vessel Type: Mobile Battleship Statistics: HP: 420, EN: 120, IS: 2, Size: LLWeapons: 180mm Machine Cannon (V)- 15 damage, 20 rounds Multi Missile Launcher (PGSV)- 20 damage/PC Sub Mega Particle Cannon (B)- 60 damage, 20 rounds Main Mega Particle Cannon (BS)- 100 damage, 20 rounds Tactical Nuclear Missile- DESTROY, 3 rounds
MAP Attacks: Hyper Mega Particle Cannon (BI:5)- 120 damage, 20 EN/attack Strategic Nuclear Missile (I:7)- DESTROY damage, 1 roundsInherent Abilities: 1) Usable by Lieutenants or higher 2) Mothership Class (30) 3) Heavy Construction 4) Minovsky Interference 5) Countershoot: 180mm Machine Cannon 6) Tactical Nuclear Missile or Strategic Nuclear Missile: Can only be reloaded in a Mothership.Super AM Wars Pilot Slots: 5Purchased for 850 PCsDock 2: (10/04/04) Vessel Name: EF-LBS Gabriel CelesteVessel Class: Archangel Vessel Type: Assault Carrier Statistics: HP: 350, EN: 150, IS: 1, Size: LLWeapons: Iggelstellungs- 10 damage, 20 rounds Helldart Missiles (PGSV)- 10 damage/PC Valients (SV)- 15 damage, 20 rounds Sledgehammer Missiles (PGSV)- 30 damage, 20 rounds Gottfrieds (BS)- 100 damage, 20 rounds Lohengrin (S)- 150 damage, 20 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Mothership Class (30) 3) Countershoot: 75mm CIWS 4) Laminated Armor (Armor) 5) Anti-Beam FlaresSuper AM Wars Pilot Slots: 5Purchased for 1450 PCs
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Post by Londo Bellian on Jul 26, 2004 18:22:25 GMT -5
This Londo Bell pilot's garage currently contains... First mecha acquisition (07/19/04) Jegan
Statistics: HP: 30, EN: 15, IS: 4, Size: M
Weapons: 1) Vulcan Pod- 2 damage, 20 rounds 2) Grenade (PSV)- 3 damage/PC 3) Beam Saber (M)- 8 damage 4) Beam Rifle (B)- 10 damage, 10 rounds 5) Missile (PG)- 10 damage x 2, 4 rounds
Inherent Abilities: 1) Usable by anyone 2) Shield: Missile 3) Countercut 4) Countershoot: Vulcan Pod, Beam Rifle
Evolution to: Stark Jegan 1/3 SC battles + The Londo Bellian and the Wise Man (?) + LeGrunt Point +Purchased for 70PCsAESTHETICS: + Shield Emblazoned with the Londo Bell insignia (big yellow 'L' with a bell) + 'LB' initials on left shoulder + '#88218' painted on right shoulder
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Post by Londo Bellian on Aug 3, 2004 5:58:00 GMT -5
Mecha acquisition. (07/24/04) Gundam Astray Red FrameStatistics: HP: 35, EN: 20, IS: 3, Size: MWeapons: 1) Igelstellung- 3 damage, 20 rounds 2) Beam Saber (M)- 10 damage x 2 3) Beam Rifle (B)- 12 damage, 8 rounds 4) 'Gerbera Straight' Katana- 18 damage, 1 PC/attack 5) 'Gerbera Straight' Katana- 18 damage x 2, 3 PCs/attack. Anti-Beam Shield Disabled Only.Inherent Abilities: 1) Usable by anyone 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, Beam Rifle 5) Gerbera Straight: During any turn in battle, you may choose to disable Anti-Beam Shield permanently.Evolution to: Gundam Astray Powered Red Frame 0/5 battles + + + + + Purchased for 160 PCsOption 1: Gundam Astray Red Frame (Flight Pack)Statistics: HP: 45, EN: 30, IS: 2, Size: MWeapons: 1) Igelstellung- 3 damage, 20 rounds 2) High Energy Ball (V)- 8 damage/EN 3) Beam Saber (M)- 10 damage x 2 4) Beam Rifle (B)- 12 damage, 8 rounds 5) Gerbera Straight- 18 damage, 1 PC/attack 6) Gerbera Straight- 18 damage x 2, 3 PCs/attack. Anti-Beam Shield Disabled Only.Inherent Abilities: 1) Usable by Sergeants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, Beam Rifle 5) Flight Pack: Dodge Cost -10 in atmospheric terrain. Dodge Cost -5 in space. 6) 8 (Sidekick): Can only be used if you own 8 (the item). 7) Gerbera Straight: During deployment or any turn in battle, you may choose to disable Anti-Beam Shield permanently.
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Post by Londo Bellian on Aug 7, 2004 8:19:38 GMT -5
Mecha Acquisition (08/03/04) FX-550 Sky GrasperStatistics: HP: {40}, EN: 10, IS: 3, Size: MWeapons: 1) Machinegun- 2 damage, 20 rounds 2) Large Machinegun- 6 damage x 2, 8 rounds 3) Missile Launcher (PG)- 8 damage, 10 rounds 4) Beam Cannon (B)- 16 damage, 6 roundsInherent Abilities: 1) Usable by anyone 2) Countershoot: Machinegun, Large Machinegun, Beam Cannon 3) Dodge Cost -5 4) FX-550 Sky Grasper can't be used in spaceChips:> Armor Plate (HP+10) Purchased for 110 PCsOption 1: Aile Sky GrasperStatistics: HP: {45}, EN: 20, IS: 2, Size: MWeapons: 1) Machinegun- 3 damage, 20 rounds 2) Large Machinegun- 8 damage x 2, 8 rounds 3) Missile Launcher (PG)- 10 damage, 10 rounds 4) Beam Cannon (B)- 18 damage, 6 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Countershoot: Machinegun, Large Machinegun, Beam Cannon 3) Dodge Cost -10 4) Equip to Aile Strike 5) Aile Sky Grasper can't be used in space.Chips:> Armor Plate (HP+10, carry over from base unit)
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Post by Londo Bellian on Aug 18, 2004 20:18:27 GMT -5
Yes, I bought another one. For a UC-based character I sure love CE tech. Strike GundamStatistics: HP: 40, EN: 20, IS: 3, Size: MWeapons: 1) Igelstellung- 3 damage, 20 rounds 2) Armor Schneider (M)- 6 damage x 2 3) 57mm Hi-Energy Beam Rifle (B)- 12 damage, 8 rounds 4) Bazooka (P)- 30 damage, 8 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, 57mm Hi-Energy Beam Rifle 5) Phase Shift Armor (Armor)Acquire Strike Rouge 0/5 SC fights + + + + + Evolution to: Super Strike Gundam 0/7 SC fights (First 5 listed above) + + Purchasing for 240 PCsOption 1: Aile Strike GundamStatistics: HP: 45, EN: 25, IS: 2, Size: MWeapons: 1) Igelstellung- 3 damage, 20 rounds 2) Armor Schneider (M)- 6 damage x 2 3) Beam Saber (M)- 12 damage x 2 4) 57mm Hi-Energy Beam Rifle (B)- 12 damage, 8 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, 57mm Hi-Energy Beam Rifle 5) Dodge Cost -5 6) Phase Shift Armor (Armor)
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Post by Londo Bellian on Aug 23, 2004 1:05:06 GMT -5
A gift from a fellow Fire Bomber, Signal. Sankyuu! VF-1J Valkyrie (Battroid Mode)Statistics: HP: 25, EN: 10, IS: 4Weapons: 1) Head Laser (B)- 5 damage, 10 rounds 2) Gun Pod- 7 damage, 10 rounds 3) Punch (M)- 8 damage 4) Homing Missiles (PGSX)- 6 damage/2 PC 5) All-Out Attack- DESTROY, 1 round
MAP Attacks: 1) Micro Missiles (I:2)- 17 damage, 1 roundInherent Abilities: 1) Usable by Corporals or higher. 2) VF-1J Valkyrie deploys in Fighter Mode3) Gerwalk Mode: Dodge cost -3 in Space, -5 inside an atmosphere. Disable All-Out Attack. 4) Fighter Mode: Dodge cost -5 in Space, -10 inside an atmosphere. Disable Punch and All-Out Attack.
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Post by Londo Bellian on Aug 23, 2004 1:07:29 GMT -5
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Post by Londo Bellian on Sept 5, 2004 21:35:26 GMT -5
Another one. It's my sister's birthday! Leo Space Type
Statistics:HP: 30, EN: 20, IS: 4, Size: M[/color] Weapons:1) Beam Saber (M)- 6 damage 2) 105mm Rifle- 6 damage, 15 rounds 3) Beam Rifle (B)- 6 damage, 8 rounds 4) Bazooka (P)- 25 damage, 4 rounds[/color] Inherent Abilities:1) Usable by anyone 2) Shield 3) Countercut 4) Countershoot: 105mm Rifle, Beam Rifle 5) Leo Space Type can be used only in space[/color] Evolution to: Leo-S 0/3 SC fights + + + Purchased for 80 PCs
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Post by Londo Bellian on Sept 6, 2004 20:46:22 GMT -5
Mecha acqusition (09/07/04) Stipend splurge! ;D Gundam Astray Blue FrameStatistics: HP: 35, EN: 20, IS: 3, Size: MWeapons: 1) Igelstellung- 3 damage, 20 rounds 2) Missile Launcher (PGSV)- 4 damage/PC 3) Beam Saber (M)- 10 damage 4) Beam Rifle (B)- 12 damage, 8 rounds 5) Missile Pod (PG)- 20 damage x 2, 4 rounds 6) Bazooka (P)- 30 damage, 16 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, Beam RifleEvolution to: Gundam Astray Blue Frame Second G 0/3 SC fights + + + Purchased for 180 PCs
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