Post by MelissaCalhoun on Mar 12, 2005 23:33:48 GMT -5
Pilot Name: Melissa Calhoun
Age:14
Pilot class: Sei Senshi
Rank: Private: PA Match 0/1 SC Match 0/1
Starting Max SP: 83
Maximum SP Cap:165
Seishins:
- Great Perseverance (40 SP)
Effect:
User recovers all HP.
Pilot Class Skills and Abilities:
- Dodge Cost is 5. Minimum Dodge Cost is 5.
- Countercut: 2 EN or 4 PCs
- Aura Energy: Increases power of Aura Giri and Hyper Aura Giri.
Private: Weapon Damage +10%
Corporal: Weapon Damage +20%
Sergeant: Weapon Damage +30%
Ensign: Weapon Damage +40%
Lieutenant: Weapon Damage +50%
- Only ones able to activate the Aura Barrier.
- Aura Barrier: The protective properties of the barrier depend on your rank:
Private: Aura Barrier negates 10 damage.
Corporal: Aura Barrier negates 12 damage.
Sergeant: Aura Barrier negates 15 damage.
Ensign: Aura Barrier negates 17 damage.
Lieutenant: Aura Barrier negates 20 damage.
- Size Mastery: When in an S or SS sized unit, gain: Dodge Cost -5, Weapon Damage +25%, and may Countercut as if 1 Size larger.
- Hyperize: Pay X amount of PCs to initiate Hyper State, determined by rank. Each turn, pay 5 PCs. Should this upkeep be unpayable, or user decides to stop, return to normal state and decrease HP to 1 and EN to 0. Usable only once per battle, and only in Aura Battlers. Change unit's size to L while Hyperize is active.
Private: Pay 10 PCs to initiate Hyper State. HP +40, EN +10, Weapon Damage +10%, Damage Received -5%, Target's Dodge Cost +1.
Corporal: Pay 10 PCs to initiate Hyper State. HP +60, EN +15, Weapon Damage +20%, Damage Received. -10%, Target's Dodge Cost +2.
Sergeant: Pay 15 PCs to initiate Hyper State. HP + 80, EN +20, Weapon Damage +30%, Damage Received -15%, Target's Dodge Cost +3.
Ensign: Pay 15 PCs to initiate Hyper State. HP +100, EN +25, Weapon Damage +40%, Damage Received -20%, Target's Dodge Cost +4.
Lieutenant: Pay 20 PCs to initiate Hyper State. HP +120, EN +30, Weapon Damage +50%, Damage Received -25%, Target's Dodge Cost +5.
Sei Senshi UP Stocked: 0
UP Used: 0
UP Total: 0
Record:
Win: 0
Draw: 0
Loss: 0
Age:14
Pilot class: Sei Senshi
Rank: Private: PA Match 0/1 SC Match 0/1
Starting Max SP: 83
Maximum SP Cap:165
Seishins:
- Great Perseverance (40 SP)
Effect:
User recovers all HP.
Pilot Class Skills and Abilities:
- Dodge Cost is 5. Minimum Dodge Cost is 5.
- Countercut: 2 EN or 4 PCs
- Aura Energy: Increases power of Aura Giri and Hyper Aura Giri.
Private: Weapon Damage +10%
Corporal: Weapon Damage +20%
Sergeant: Weapon Damage +30%
Ensign: Weapon Damage +40%
Lieutenant: Weapon Damage +50%
- Only ones able to activate the Aura Barrier.
- Aura Barrier: The protective properties of the barrier depend on your rank:
Private: Aura Barrier negates 10 damage.
Corporal: Aura Barrier negates 12 damage.
Sergeant: Aura Barrier negates 15 damage.
Ensign: Aura Barrier negates 17 damage.
Lieutenant: Aura Barrier negates 20 damage.
- Size Mastery: When in an S or SS sized unit, gain: Dodge Cost -5, Weapon Damage +25%, and may Countercut as if 1 Size larger.
- Hyperize: Pay X amount of PCs to initiate Hyper State, determined by rank. Each turn, pay 5 PCs. Should this upkeep be unpayable, or user decides to stop, return to normal state and decrease HP to 1 and EN to 0. Usable only once per battle, and only in Aura Battlers. Change unit's size to L while Hyperize is active.
Private: Pay 10 PCs to initiate Hyper State. HP +40, EN +10, Weapon Damage +10%, Damage Received -5%, Target's Dodge Cost +1.
Corporal: Pay 10 PCs to initiate Hyper State. HP +60, EN +15, Weapon Damage +20%, Damage Received. -10%, Target's Dodge Cost +2.
Sergeant: Pay 15 PCs to initiate Hyper State. HP + 80, EN +20, Weapon Damage +30%, Damage Received -15%, Target's Dodge Cost +3.
Ensign: Pay 15 PCs to initiate Hyper State. HP +100, EN +25, Weapon Damage +40%, Damage Received -20%, Target's Dodge Cost +4.
Lieutenant: Pay 20 PCs to initiate Hyper State. HP +120, EN +30, Weapon Damage +50%, Damage Received -25%, Target's Dodge Cost +5.
Sei Senshi UP Stocked: 0
UP Used: 0
UP Total: 0
Record:
Win: 0
Draw: 0
Loss: 0