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Post by MoneyFreezer on Apr 22, 2004 8:30:32 GMT -5
Comments go here:
MARKINGS: PASSED
DATE/TIME: Nov 27th, 2004, 07:39am
Checker: Rurounin Mao
Comments: All is clear. A little too compressed but ok none the less. Oh and add the Size tags to your units
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Post by MoneyFreezer on Jun 8, 2004 1:05:01 GMT -5
Pilot Name: Gilt Glacial Gender: Male Age:21 Current Rank: Corporal (shared with Nin) PA Fights for Sgt: 0 remaining SC Fights for Sgt: 1 remaining Gundam FighterStarting Max SP: 90 Maximum SP Cap: 180 Skills & Abilities:- Dodge Cost is 10. Minimum Dodge Cost is 5.- Countercut: 1 EN or 3 PCs- Only ones able to pilot Mobile Fighters.- Super/Hyper Mode Activation Unit must have the Super/Hyper Mode ability to be able to activate. To activate at Turn 1, pay 30% of your total allocated PC Limit.To activate at Turn 2, pay 20% of your total allocated PC Limit.To activate at Turn 3, pay 10% of your total allocated PC Limit.You can choose to activate at Turn 4 or thereafter for no cost.Super/Hyper Mode is automatically activated when your HP drops below 50%.(Super Mode: Weapon Damage +25%, Damage Received -25%, Dodge Cost -3, all (M) attacks gain: Target's Countercut Cost x1.25(Hyper Mode: Weapon Damage +50%, Damage Received -50%, Dodge Cost -5, all (M) attacks gain: Target's Countercut Cost x1.5Martial Arts Mastery: Gains Countercut ability in any unit as long as it has at least one (M) attack. -Type Weapon Damage +25% Conversion Cost: 1500 PCs Series of Origin: Mobile Fighter G-GundamCurrent SP: 90 Seishin - Hirameki (15 SP) ?? ?? ?? ?? ?? UP Count: 30 (Frozen Up Training Session), SC 10 (War of Emperium), PA RANK UP!!!Rank Up counter reset. 10 (Come Get Some?), PA 10 (Death Valley Rally Pt.1) PA 24 (The Welcome Mat) SC SUB-CHARACTER 1:Nin JavanishNinja SenshiStarting Max SP: 93 Maximum SP Cap: 185 Current SP: 93 Seishins: Concentrate - 15 SP Skills & Abilities:- Dodge Cost is 10. Minimum Dodge Cost is 5.- Countercut: 1 EN or 4 PCs- Bunshin: Dodge 1 attack for free. Allowed ability usage per fight depends on rank. Private: Can be used 2 times per fight.Corporal: Can be used 4 times per fight.Sergeant: Can be used 6 times per fight.Ensign: Can be used 8 times per fight.Lieutenant: Can be used 10 times per fight.- Stealth: Negate any attack (including status attacks) dealt against you for a whole turn. Has to be charged/recharged to use, and can be only used on yourself (i.e., cannot be used for Support Defense). Private: Can be used once every 8 turns.Corporal: Can be used once every 7 turns.Sergeant: Can be used once every 6 turns.Ensign: Can be used once every 5 turns.Lieutenant: Can be used once every 4 turns.Conversion Cost: 1450 PCs Series of Origin: Ninja Senshi TobikageUP Count 10 (Death Valley Rally Pt. 1) PA 20 (Target Practice) PA 10 (Raisinh A - Soulgain?) PA 30 (The Revenge Match) SC
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Post by MoneyFreezer on Oct 26, 2004 21:13:22 GMT -5
Mech Bay(3) SoulgainStatistics: HP: 120, EN: 60, IS: 2, Move: F/G, Size: LWeapons: Armor Breaker- Armor Break, 2 rounds Weapon Breaker- Attack Break, 2 rounds Seiryuuin- 30 damage, 1 EN/attack Byakko Kou (MR)- 20 damage/2 PCs Genbu Goudan (P)- 40 damage x 2 Mai Suzaku- 50 damage x 3, 10 EN/attack Kirin (V)- 50 damage/2 ENInherent Abilities: 1) Usable by Ensigns or higher 2) HP/EN Regen 10% 3) Damage Received -25% 4) Chaff Canceller 5) Breaker Canceller 6) Code ATA: Same effects as Self-Destruct 7) Kirin: Target's Dodge Cost +5Purchasing Cost: 550 PCs FuunsaikiStatistics: HP: 35, EN: 35, IS: 3, Size: MWeapons: Kick (M)- 15 damage Unicorn Head (V)- 15 damage/EN Fuun Rekka (S)- 70 damage, 5 EN/attack. Requires Super Mode to execute.Inherent Abilities: 1) Mobile Horse (same effects as MF); Usable by Horses only Corporals or higher 2) Dodge Cost -5 3) Super Mode 4) Fuun Rekka: Target's Dodge Cost +5Purchasing Cost: 250 PCsKowloon GundamStatistics: HP: 80, EN: 35, IS: 2, Size: MWeapons: Machine Cannon- 15 damage, 12 rounds Kowloon Cloth (BM)- 35 damage Kowloon Finger- 70 damage, 5 EN/attack
MAP Attacks: Choukyuu Haou Deneidan (I:5)- DESTROY:L1, 15 EN/attackInherent Abilities: 1) Mobile Fighter; Usable by Ensigns or higher 2) Countercut 3) Countershoot: Machine CannonPurchasing Cost: 350 PCsEvolution: Master GundamHigh Mobility LeoStatistics: HP: 35, EN: 20, IS: 4, Size: M Weapons: Beam Saber (BM)- 8 damage 105mm Rifle (V)- 8 damage, 15 rounds Inherent Abilities: 1) Usable by anyone 2) Shield 3) Countercut 4) Dodge Cost -5 6) High Mobility Leo can't be used in space.
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Post by MoneyFreezer on Oct 27, 2004 20:26:48 GMT -5
Conformal Parts
10 Repair Kits 10 Propellent Tanks 10 Reloaders 1 A-Up (C) Unit 2 A-Up (SC) Unit 1 Link Combo 1 Mobile Trace System 1 Grapple Sensor
INHERITED FROM MIRAGE 1 Hybrid Dual Sensor 1 Gundarium Beta 10 Reloader 10 Prop Tank 10 Repair Kit
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Post by MoneyFreezer on Feb 16, 2005 4:11:08 GMT -5
Brain Powered
Statistics:HP: 40, EN: 30, IS: 3, Move: F/G, Size: S[/color] Weapons: Brain Blade (M)- 10 damage Missile Launcher (PGSR)- 8 damage/2 PCs Brain Bar [Shoot]- 15 damage, 1 EN/shot Brain Bar [Slash]- 5 damage + 15 damage x 2, 3 EN/attack[/color] Inherent Abilities:1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Brain Bar [Shoot] 4) Vital Jump5) Chakra Shield (Barrier)[/color] Purchasing Costs: 250 PCsReplacement: Yuu Brain, Hime Brain, Nanga Brain, Lasse BrainOmake: Brain ChildCombat Data -- The Revenge Match (SC, Loss)
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