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Post by WesleyGibson on Feb 6, 2005 11:14:03 GMT -5
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Post by WesleyGibson on Feb 6, 2005 11:21:16 GMT -5
VF-17T Nightmare Kai (Battroid Mode)
Statistics:HP: 35, EN: 15, IS: 3, Size: S[/color] Weapons: NoneInherent Abilities: 1) Usable by Corporals or higher 2) VF-17T Nightmare Kai deploys in Fighter Mode. 3) Pinpoint Barrier (Barrier) 4) Sound Energy System (System) 5) Gerwalk Mode: Dodge Cost -3 6) Fighter Mode: Dodge Cost -5 7) Repair 8) ResupplyPurchasing Cost: 260 PCsSuper AM Wars Pilot Slots: 2
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Post by WesleyGibson on Feb 7, 2005 11:22:51 GMT -5
BergelmirStatistics: HP: 150, EN: 80, IS: 2, Move: F/G, Size: M, Class: High-TierWeapons: Machinery Rifle (B)- 90 damage, 40 rounds Six Slave- 10 damage x 6 + 60 damage, 10 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Countershoot: Machinery RiflePurchasing Cost: 400 PCsEvolution: Bergelmir Thurisaz, Bergelmir Ansuz, Bergelmir UruzOmake: Prototype Bergelmir
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Post by WesleyGibson on Feb 7, 2005 11:23:07 GMT -5
BergelmirStatistics: HP: 150, EN: 80, IS: 2, Move: F/G, Size: M, Class: High-TierWeapons: Machinery Rifle (B)- 90 damage, 40 rounds Six Slave- 10 damage x 6 + 60 damage, 10 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Countershoot: Machinery RiflePurchasing Cost: 400 PCsEvolution: Bergelmir Thurisaz, Bergelmir Ansuz, Bergelmir UruzOmake: Prototype Bergelmir
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Post by WesleyGibson on Feb 13, 2005 21:02:00 GMT -5
Dreadnought Gundam (DRAGOON)Statistics: HP: 60, EN: 40, IS: 2, Move: G, Size: MWeapons: Picus- 3 damage, 20 rounds Shield Beam Saber (BM)- 12 damage x 2 Beam Rifle (B)- 15 damage, 10 rounds "Pristis" Beam Reamer (BMX)- 15 damage/EN DRAGOON (BSX)- 15 damage/ENInherent Abilities: 1) Usable by Ensigns or higher 2) Anti-Beam Shield: Shield Beam Saber 3) Countercut: Shield Beam Saber 4) Countershoot: Picus, Beam Rifle, DRAGOON 5) Phase Shift Armor (Armor) 6) N-Jammer CancellerReplacement Cost: Gained From Astray Event
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Post by WesleyGibson on Feb 13, 2005 21:04:55 GMT -5
Gundam Astray Gold Frame Amatsu MinaStatistics: HP: 80, EN: 50, IS: 2, Move: F/G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Maga no Ikutachi- 25% EN Drain, 2 EN/attack Maga no Shirahoko- 20 damage x 2, 2 EN/attack Tsumu no Hatachi- 25 damage, 1 EN/attack Totsuka no Tsurugi (BM)- 25 damage x 2, 1 EN/attack Trikeros Kai Beam Saber (BM)- 14 damage 50mm Hi-Energy Beam Rifle (B)- 16 damage, 8 rounds HKP Lancer Dart (SX)- 50 damage, 3 rounds Inherent Abilities: 1) Usable by Lieutenants or higher 2) Anti-Beam Shield: Phase Shift Armor, Trikeros Kai Beam Saber, 50mm High-Energy Beam Rifle, HKP Lancer Dart 3) Countercut 4) Countershoot: Igelstellung, 50mm Hi-Energy Beam Rifle 5) Dodge Cost -7 6) Phase Shift Armor (Armor) 7) Mirage Colloid (5) 8) HKP Lancer Dart: Target's Dodge Cost +5 9) Maga no Shirahoko: Ignores target's armor abilitiesPurchasing Cost: Gained From Astray Event
Hangar Resale Value: 400 PCs[/quote]
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Post by WesleyGibson on Feb 13, 2005 21:06:00 GMT -5
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Post by WesleyGibson on Feb 13, 2005 21:08:27 GMT -5
8
Function:
Sidekick: Pronounced "hachi" in Japanese. 8 is an AI. Has its own Seishin set and SP pool. This pool starts at 30 SP. After battle, you may give any amount of earned UPs to your sidekick instead. These UPs can only be used to increase your sidekick's SP pool. 8's SP Pool caps at 100. Seishins:
Starting Max SP: 30, Maximum SP Cap: 100
Starting Seishins (4/4): - Aid - Perseverance - Concentrate - Direct Attack
Auto-Piloting (1): - Your Dodge Cost becomes (10+[your original dodge cost])/2. (rounded off to the nearest whole number of course)
Auto-Piloting (2): - If final Dodge Cost above is higher than your original Dodge Cost, then disable the above ability and gain the following: Dodge Cost -X (where X is the difference between the result of Auto-Piloting (1) and your original Dodge Cost). Example: If your Dodge Cost is 5 and Auto-Piloting resulted in a Dodge Cost of 8, then take the difference (meaning subtract) of 5 from 8. Your result will be 3, and Auto-Piloting (2) will net you a Dodge Cost modifier of -3. This Dodge Cost modifier is stackable with any other ability.
Item Statistics: Type: Installable Class: Sidekick; Mid-Tier
Cost: 750 PCs
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Post by WesleyGibson on Feb 13, 2005 21:10:47 GMT -5
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Post by WesleyGibson on Feb 13, 2005 21:12:01 GMT -5
Blitz Gundam
Statistics:HP: 45, EN: 30, IS: 2, Move: G, Size: M[/color] Weapons: Beam Saber (BM)- 12 damage 50mm Hi-Energy Beam Rifle (B)- 14 damage, 8 rounds Gleipnir (P)- 15 damage, PARALYZE, 1 EN/attack HKP Lancer Dart (SX)- 40 damage, 3 rounds [/color] Inherent Abilities:1) Usable by Sergeants or higher 2) Anti-Beam Shield: Beam Saber, 50mm Hi-Energy Beam Rifle, HKP Lancer Dart 3) Countercut: Beam Saber 4) Countershoot: 50mm Hi-Energy Beam Rifle 5) Phase Shift Armor (Armor)6) Mirage Colloid (4)7) HKP Lancer Dart: Target's Dodge Cost +5.[/color] Purchasing Cost: Gained From Astray Event[/color] Evolution: Duel Gundam Tyrant, Astray Gold Frame Amatsu
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Post by WesleyGibson on Feb 19, 2005 17:02:08 GMT -5
Lightning Saix
Statistics:HP: 50, EN: 40, IS: 3, Move: G, Size: M[/color] Weapons: Vulcan Gun (SV)- 2 damage, 20 rounds Pulse Laser Gun (BSV)- 10 damage # 2, 15 rounds Killer Fang (M)- 25 damage Beam Cannon (BS)- 30 damage # 2, 2 EN/shot
Combo Attacks Hi-Speed Formation- 60 damage x 3, 10 EN/attack Delta Formation- DESTROY:L2, 15 EN/attackInherent Abilities: 1) Zoids; Usable by Sergeants or higher 2) Countershoot: Vulcan Gun, Pulse Laser Gun, Beam Cannon 3) Dodge Cost -7 4) Bunshin (2/4) 5) Optical Camouflage (4): Same effect as Stealth 6) During deployment, choose either Pulse Laser Gun or Beam Cannon, then disable the other. 7) Hi-Speed Formation: Target's Dodge Cost +5. Attack must be dodged naturally. Requires two allied Lightning Saix to execute. 8) Delta Formation: Target's Dodge Cost +5. Requires an allied Blade Liger (any variant) and Dibison to execute.Purchasing Cost: 280 PCs
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Post by WesleyGibson on Mar 6, 2005 14:18:55 GMT -5
Gift from an honored friend: Arcus Minor DCEStats: HP: 300, EN: 250, IS: 1, Move: F/G, Size: L, Class: BossWeapons: Heat Rod Reverse (MSX)- 20 damage/EN Rod Breaker (MV)- 75 damage/3 PC, Ability Disable Rocket Shower (GSR)- 30 damage/3 PC Main Cannon: Hydrogen Blast (SV)- 50 damage/2 EN, (Aff: Ice) Rapid Position Barrage (SX)- 100 damage/20 EN Main Cannon: Sweeping Laser (S)- 250 damage, 20 EN/shot, (Aff: Ice) Main Cannon: Zero Catalyst Ray (S)- DESTROY:L3, Expend all but 1 EN. Requires at least 40 EN to use. (Aff: Ice)Inherent Abilities 1) Usable by Lieutenants or higher 2) Shield Boosters: Rocket Shower 3) Omni Directional Boosters: Dodge Cost -5 4) DCE Construction: Damage Received -50% 5) Inertial Canceller (Barrier) 6) Affinity: Ice 7) Limiter Removal: Activates when HP is 1/3 or below. Recover HP and EN to 100% once. All Weapon Damage x2 and Target's Dodge Cost +10 for 3 turns (for all weapons). 8) Zero Catalyst Ray: Target's Dodge Cost +10. Reduce Arcus Minor's HP to 1 after use. Disable HP/EN reduction, change cost to 40 EN if Limiter Removal is in effect. This attack can only be used once per turn.Purchasing Cost: N/A. This is a unique unit.--- Cost to be Added: 3700 PCs======================================= Arcus Minor DCEStats: HP: 300, EN: 250, IS: 1, Move: F/G, Size: L, Class: BossWeapons: Heat Rod Reverse (MSX)- 40 damage/EN Rod Breaker (MV)- 150 damage/3 PC, Ability Disable Rocket Shower (GSR)- 60 damage/3 PC Main Cannon: Hydrogen Blast (SV)- 100 damage/2 EN, (Aff: Ice) Rapid Position Barrage (SX)- 200 damage/20 EN Main Cannon: Sweeping Laser (S)- 400 damage, 20 EN/shot, (Aff: Ice) Main Cannon: Zero Catalyst Ray (S)- DESTROY:L3, Expend all but 1 EN. Requires at least 40 EN to use. (Aff: Ice)Inherent Abilities 1) Usable by Lieutenants or higher 2) Shield Boosters: Rocket Shower 3) Omni Directional Boosters: Dodge Cost -5 4) DCE Construction: Damage Received -75% 5) Inertial Canceller (Barrier) 6) Affinity: Ice 7) Cold Fusion Reactor: 10% EN Regen 8) Limiter Removal: Activates when HP is 1/3 or below. Recover HP and EN to 100% once. All Weapon Damage x2 and Target's Dodge Cost +10 for 3 turns (for all weapons). 9) Zero Catalyst Ray: Target's Dodge Cost +10. Reduce Arcus Minor's HP to 1 after use. Disable HP/EN reduction, change cost to 40 EN if Limiter Removal is in effect. This attack can only be used once per turn.Chips: - Hellrock Armour Chip - Nuclear Reactor Chip - 4 Assault Booster Chips
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