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Post by MaullarMaullar on Sept 24, 2004 6:26:11 GMT -5
It's just a metal armor... or so you'd think.-=Machine 37=-Classification: MAFFU (Metal Armor Fixed Flight Unit) craft unit-equipped metal armor Falguen MAFFUStatistics:HP: 50, EN: 30, IS: 2, Size: M[/color] Weapons: Dual Missile Pod (PGS)- 10 damage x 2, 12 rounds Close-Combat Laser Saber (BM)- 14 damage x 2 75mm Hand Railgun (V)- 15 damage, 18 rounds Triple Multi Discharger (PGS)- 40 damage x 3, 4 rounds
MAP Attacks: Plasma Grenade (PT:3)- PARALYZE, 15 damage, 4 rounds, Mobility Break
Combo Attacks: Twin Laser Sword (BMX)- 30 damage/PCInherent Abilities:1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: 75mm Hand Railgun 4) Dodge Cost -7 5) Twin Laser Sword: Target's Countercut Cost x 1.5. Requires an allied Dragonar-1 Custom to execute.[/color] Purchasing Cost: 280 PCs--- Acquired: Bought for 280 PCs Battle Theme: Yume Iro Chaser (Asami Ayugawa) --- Omake:Kimi no kaketa deddo hi-to no I love you!!
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Post by MaullarMaullar on Sept 24, 2004 13:46:12 GMT -5
It's a Gundam... that looks like a schoolgirl. This is getting too weird for you.-=Machine 38=-Classification: mobile fighter Nobel Plus A1
Statistics:HP: 50, EN: 15, IS: 4, Size: M, Class: Hi-Tier[/color] Weapons: Multi Vulcan Pod (SV)- 4 damage, 20 rounds Nobel Hula-Hoop (BM)- 20 damage x 3 Dual Beam Ribbon (BSV)- 12 damage x 2/EN Berserk Rush (SX)- 15 damage/EN. Requires Super Mode to execute.Inherent Abilities: 1) Usable by cute girls ranked Lieutenants or higher 2) Countershoot: Multi Vulcan Pod, Dual Beam Ribbon 3) Shield 4) Super Mode 5) Berserker System Kai (System): Same effects as Zero System 6) Self-Destruct 7) Countercut: Nobel Hula-Hoop X) Armor Plate
--- Point Usage: +2 IS - 20 pts Shield - 5 pts Super Mode - 10 pts Beam Sword - 35 pts Tequila's Vulcan - 5 pts Twin Beam Cylinder - 35 pts Gounetsu Machine Gun Punch - 40 pts
W Gundam inherent--- Acquired: Bought for 900 PCs (extra points) Battle Theme: Flying in the Sky (G Gundam OST) --- Omake:Acquired through Alenby Biasly's joining and given custom enhancements by Maullar. Aside from changes in equipment and structure, the most significant modification is the addition of a Mobile Bondage System, which actually restrains the pilot and receives feedback from her struggles and squirms. Another, less trumpeted, addition is the cockpit cameras... <<
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Post by MaullarMaullar on Sept 24, 2004 13:51:23 GMT -5
It's a big, scary looking black Gundam... with these gold spots all over its body. It looks kind of like it has some mech version of chicken pox.-=Machine 39=-Classification: prototype Newtype use transformable mobile armor Psyco Gundam Mk-IIStatistics: HP: 150, EN: 70, IS: 2, Size: L, Class: Hi-TierWeapons: Mega Scattering Beam Gun (BSX)- 20 damage/EN. Requires NT/EH to execute. Beam Cannon (BSV)- 18 damage/EN Wire-Guided Psycommu Beam Sword (BMS)- 20 damage x 2. Requires NT/EH to execute. Reflector Bits (BPSX)- 16 damage/2 PC. Requires NT/EH to execute. Twin Barrel Mega Beam Gun (B)- 30 damage x 2, 2 EN/shotInherent Abilities: 1) Usable by Lieutenant ranked NT/EH pilots only. 2) Shield: MA Mode, MS Mode Only 3) Countercut: Wire-Guided Psycommu Beam Sword 4) Countershoot: Mega Scattering Beam Gun, Reflector Bits, Twin Barrel Mega Beam Gun 5) Damage Received -20% 6) I-Field (Barrier) 7) Psyco Control System (System) 8) MA Mode: Dodge Cost is -5. Only Reflector Bits and Twin Barrel Mega Beam Gun are enabled. 9) Separate (Psyco Gundam Mk-II Head) 10) Reflector Bits: Cannot be countercut.Purchasing Cost: 800 PCs--- Acquired: Bought for 800 PCs Battle Theme: Misu no Hoshi Ai wo Komete (Hiroko Moriguchi) --- Omake:Acquired through Four Murasame's joining.
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Post by MaullarMaullar on Sept 28, 2004 2:43:34 GMT -5
This is one weird-looking Gundam. You decide to move away from it as quickly as possible.-=Machine 40=-Classification: mobile fighter Compensating King Gundam
Statistics:HP: 70, EN: 45, IS: 3, Size: M, Move: F/G[/color] Weapons: Beam Saber (BM)- 20 damage x 3 "My Mustache is not Effeminate!" Hissy Fit- PARALYZE, 3 EN King Whip (BMSX)- 30 damage/EN, Sustained Paralysis 1:20 King's Royal Backhand Deluxe Premium- 63 damage x 3, 5 EN/attack. During King Whip's Sustained Paralysis Only King Whip "Royal Punishment Decree" Special- 50 damage, 1 EN/attack. During King Whip's Sustained Paralysis OnlyInherent Abilities: 1) Usable by Lieutenants or higher 2) Shield 3) Countercut 4) Dodge Cost -5 5) Whip Master: Target's Dodge Cost +3 and Target's Countercut Cost x1.5 6) King Whip Special: If Compensating King Gundam is currently using Sustained Paralysis against an enemy, you may pay 3 EN once per turn to get an extra attack phase regardless of Sustained Paralysis. The attack used must be King's Royal Backhand Deluxe Premium or King Whip "Royal Punishment Decree" Special, however, and must be targeted at the target of your Sustained Paralysis. 7) "My Mustache is not Effeminate" Hissy Fit: Opponent must verbally agree that the Compensating King Gundam's Mustache is lush and handsome, or suffer a +10 to dodge cost modifier from this attack. 8) King Whip: When executing, your character (or you) must shout: "My whip is shining! My muscles are bulging, and my chest is hairy! Call me King!" or the attack will have no effect. Target in the effect of this attack's Sustained Paralysis effect may pay twice their EN Countercut Cost and call you "King" in a respectful manner to reduce damage by 25%. X) Enhancement Module Chip X) Assault Boost Chip X) Armor PlatePurchasing Costs: N/A. Acquire 5 Evo Points with Queen Gundam. Compensating King Gundam will then replace Queen Gundam.--- Acquired: Bought for 300 PCs, replaced for 1300 PCs Battle Theme: The Mrphle Song (Dizzy feat. Alenby Biasly) --- Omake:A Mobile Fighter personalized for Maullar's use. Uses dominating attacks to achieve total victory.
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Post by MaullarMaullar on Sept 30, 2004 17:09:27 GMT -5
SUKURANBURUU! DASSHU!-=Machine 41=-Classification: super robot Black GreatStatistics: HP: 180, EN: 70, IS: 3, Move: G, Size: MWeapons: Navel Missile (PV)- 6 damage/PC Great Typhoon (V)- 9 damage/EN Great Boomerang (PS)- 12 damage x 2 Scrander Cutter- 22 damage Mazinger Blade (M)- 30 damage Back Spin Kick (M)- 32 damage Knee Impulse Kick- 50 damage, 1 EN/attack Atomic Punch (P)- 60 damage Drill Pressure Punch (P)- 70 damage, 1 EN/attack Breast Burn (S)- 120 damage, 3 EN/shot Thunder Break (S)- 190 damage, 8 EN/shot
Combo Attacks: Double Lightning Buster (S)- 250 damage, 12 EN/shot. Requires Mazinger Pilot Class to execute.Inherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Dodge Cost -5 4) Black Chogokin Nu-Z (Armor): Damage Received -50% 5) Mazin Power 6) Double Lightning Buster: Target's Dodge Cost +5. Requires an allied Grendizer, Mass Produced Great, or Great Mazinger (any variant) to execute.Purchasing Cost: N/A. Requires 5 Evo Points with Mass Produced Great. Black Great will then replace the original Mass Produced Great.
Hangar Resale Value: 300 PCs--- Acquired: Fought 5 battles with Wesley's Great Mazinger (GB), fought 5 battles to evolve MP Great Battle Theme: Great Mazinger (Mizuki Ichiro) --- Omake:Ore wa GUREETO! GUREETO MAZINGA!
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Post by MaullarMaullar on Oct 3, 2004 3:41:37 GMT -5
Okay, this is getting way too weird for you.-=Machine 42=-Classification: cute super robot GrendizzyStatistics: HP: 150, EN: 75, IS: 2, Size: MWeapons: Hanashi Aite (Beam) (BV)- 10 damage/EN. Full Flight Mode only. Hanashi Aite A (P)- 18 damage x 2, 6 rounds. Full Flight Mode only. Hanashi Aite B (P)- 20 damage x 2, 8 rounds. Full Flight Mode only. Ice Kunai (V)- 19 damage, 20 rounds Bubble (PS)- 19 damage x 2, 1 EN/attack Daisharin Rocket Punch (PS)- 44 damage x 2, 2 EN/attack Arctic Impaler- 100 damage, 4 EN/attack Imperial Ray- 150 damage, 5 EN/shot Ice Harken (MX)- 31 damage/EN Arctic Harken- 100 damage + 31 damage x 2, 5 EN/attack Gamma Ray (V)- 38 damage/EN. Full Flight Mode Only
Combo Attacks: Double Mazinger Punch (PS)- 50 damage x 2, 2 EN/attack Double Lightning Buster (S)- 188 damage, 12 EN/shot Triple Mazinger Punch (PS)- 50 damage x 3, 3 EN/attack Mazinger Tornado (S)- 250 damage, 15 EN/attack F Dynamic Special (S)- DESTROY, 30 EN/attackInherent Abilities: 1) Usable by Ensigns or higher cute blue-haired girls. 2) Countercut: Normal Mode Only 3) Space Gear Alloy (Armor): Damage Received -60%. 4) Full Flight Mode: Dodge Cost -5. Disable Arctic Impaler, Ice Harken, Arctic Harken then enable Gamma Ray. 5) Imperial Ray is usable every 3 turns when used by a non-Grendizer Pilot. 6) Imperial Ray: Add (SV)-attribute and PARALYZE status when used by a Grendizer Pilot. 7) Ice Harken: Remove (M)-attribute when used by a Grendizer Pilot. 8) Double Mazinger Punch: Must have an allied Mazinger Z or Great Mazinger/Great Mazinger (GB) to execute. 9) Triple Mazinger Punch: Must have an allied Mazinger Z and Great Mazinger/Great Mazinger (GB) to execute. 10) Double Lightning Buster: Target's Dodge Cost +5. Must have an allied Great Mazinger/Great Mazinger (GB) to execute. 11) Mazinger Tornado: Target's Dodge Cost +5. Must have an allied Great Mazinger and Mazinger/Great Mazinger (GB) to execute. 12) F Dynamic Special: Target's Dodge Cost +10. Must have an allied Mazinger Z, Great Mazinger/Great Mazinger (GB) and Shin Getter 1 to execute. X) Ice Chip X) Nuclear Reactor (Real): EN Regen 10%Purchasing Cost: 700 PCs--- Grendizzy (WS)Statistics: HP: 194, EN: 106, IS: 2, Size: MWeapons: Ice Kunai (V)- 19 damage, 20 rounds Bubble (PG)- 19 damage, 6 rounds Wing Laser- 25 damage, 1 EN/attack Hanashi Aite (PS)- 19 damage x 2, 1 EN/attack Spin Scythe- 25 damage x 2, 2 rounds Daisharin Rocket Punch (PS)- 44 damage x 2, 2 EN/attack Arctic Impaler- 100 damage, 4 EN/attack Imperial Ray- 150 damage, 5 EN/shot Gatling Combo (MX)- 31 damage/EN Gamma Ray (V)- 50 damage/ENInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Dodge Cost -5 4) Space Gear Alloy (Armor): Damage Received -60%. 5) Imperial Ray is usable every 3 turns when used by a non-Grendizer Pilot. 6) Imperial Ray: Add (SV)-attribute and PARALYZE status when used by a Grendizer Pilot. 7) Gatling Combo: Remove (M)-attribute when used by a Grendizer Pilot. 8) Final Kick: May cause PARALYZE when 2 or more EN is used. Usable by Grendizer Pilots only. X) Ice ChipPurchasing Cost: Not applicable. To acquire this unit, purchase Grendizzy and Double Spacer. Grendizzy (WS) will then be available to use.Super AM Wars Pilot Slots: 2[/color] --- Original Stats:GrendizerStatistics: HP: 120, EN: 60, IS: 2, Size: MWeapons: Melt Shower (BV)- 8 damage/EN. Spacer mode only. Spin Saucer (P)- 14 damage x 2, 6 rounds. Spacer mode only. Spin Drill (P)- 16 damage x 2, 8 rounds. Spacer mode only. Hand Beam (V)- 15 damage, 20 rounds Shoulder Boomerang (PS)- 15 damage x 2, 1 EN/attack Screw Crusher Punch (PS)- 35 damage x 2, 2 EN/attack Hanjuryoku Storm- 80 damage, 4 EN/attack Space Thunder- 120 damage, 5 EN/shot Double Harken (MX)- 25 damage/EN Double Harken Storm- 80 damage + 25 damage x 2, 5 EN/attack Spacer Tornado (V)- 30 damage/EN. Spacer Mode Only
Combo Attacks: Double Mazinger Punch (PS)- 40 damage x 2, 2 EN/attack Double Lightning Buster (S)- 150 damage, 12 EN/shot Triple Mazinger Punch (PS)- 40 damage x 3, 3 EN/attack Mazinger Tornado (S)- 200 damage, 15 EN/attack F Dynamic Special (S)- DESTROY:L3, 30 EN/attackInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut: Normal Mode Only 3) Space Gren Alloy (Armor): Damage Received -60%. 4) Spacer Mode: Dodge Cost -5. Disable Hanjuryoku Storm, Double Harken, Double Harken Storm. 5) Space Thunder is usable every 3 turns when used by a non-Grendizer Pilot. 6) Space Thunder: Add (SV)-attribute and PARALYZE status when used by a Grendizer Pilot. 7) Double Harken: Remove (M)-attribute when used by a Grendizer Pilot. 8) Double Mazinger Punch: Requires an allied Mazinger Z or Great Mazinger/(GB) to execute. 9) Triple Mazinger Punch: Requires an allied Mazinger Z and Great Mazinger/(GB) to execute. 10) Double Lightning Buster: Target's Dodge Cost +5. Requires an allied Great Mazinger/(GB) to execute. 11) Mazinger Tornado: Target's Dodge Cost +5. Requires an allied Great Mazinger and Mazinger/(GB) to execute. 12) F Dynamic Special: Target's Dodge Cost +10. Requires an allied Mazinger Z, Great Mazinger/(GB) and Shin Getter 1 to execute.Purchasing Cost: 700 PCs --- Acquired: Bought for 700 PCs Battle Theme: Awe of She (GGX OST) --- Omake:Restored from parts bought off VegaBay. Often used as a test target for calibrating Bondager-Z's special restraint equipment.
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Post by MaullarMaullar on Oct 3, 2004 19:24:38 GMT -5
It's a really dumb looking machine.-=Machine 43=-Classification: overman Black Mail
Statistics:HP: 50, EN: 30, IS: 2, Size: S[/color] Weapons: 2-barrel Machine Gun (SV)- 6 damage x 2, 10 rounds Hand Sword (M)- 10 damage x 2 Gyakumeika Kougeki (SX)- 17 damage/2 ENInherent Abilities: 1) Usable by Ensigns or higher 2) Dodge Cost -5 3) Stealth (5)Purchasing Cost: 250 PCs--- Acquired: Bought for 250 PCs Battle Theme: King Gainer Over! (Yoshiki Fukuyama) --- Omake:The excess man stationed newly in the YASSABA party lacking in the rushes rod. It has the exaggerated skill "to disappear", and it can 視認, and it not only becomes, but is not perceived from various sensors, but "it can disappear" also from a sensor.
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Post by MaullarMaullar on Oct 18, 2004 17:03:50 GMT -5
Not just a single spacer!-=Machine 44=-Classification: spacer Double SpacerStatistics: HP: 35, EN: 25, IS: 3, Size: MWeapons: Double Missile (PG)- 15 damage, 6 rounds Cyclone Beam- 20 damage, 1 EN/attack Double Cutter- 20 damage x 2, 2 roundsInherent Abilities: 1) Usable by anyone 2) Dodge Cost -5Purchasing Cost: 200 PCs--- Acquired: Bought for 200 PCs Battle Theme: Tobe! Grendizer (UFO Robo Grendizer OST) --- Omake:A weird UFO thingy that attaches to Grendizzy. Huh?
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Post by MaullarMaullar on Oct 31, 2004 19:13:08 GMT -5
A weird looking... machine... thing.-=Machine 45=-Classification: emblem frame GA-002 Kung Fu Fighter
Statistics:HP: 40, EN: 40, IS: 2, Size: M[/color] Weapons: Gatling Gun (V)- 6 damage, 20 rounds Medium Missile Launcher (PGSV)- 6 damage/PC Electromagnetic Wire Anchor (M)- 16 damage x 2 Warhead Launcher (GSX)- 45 damage, 4 rounds Anchor Claw- PARALYZE x 2, 60 damage x 2, 15 EN/attack. Angel Wing Mode Only.Inherent Abilities: 1) Usable by Ensigns or higher 2) Countershoot: Gatling Gun 3) Dodge Cost -7 4) Chrono String Engine: EN Regen 5% 5) HALO System (System) 6) Angel Wing ModePurchasing Cost: 400 PCs--- Battle Count (Angel Slap Omake): 1/5 --- Acquired: Bought for 400 PCs Battle Theme: Kung Fu Fighting (Carl Douglas) --- Omake:Everybody was kung fu fighting. Those cats were fast as lightning. In fact it was a little bit frightening. But they fought with expert timing.
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Post by MaullarMaullar on Nov 3, 2004 0:30:47 GMT -5
It's a big, scary... purple Gundam.-=Machine 46=-Classification: mobile suit Gundam EpyonStatistics:HP: 70, EN: 60, IS: 2, Size: M, Class: Hi-Tier[/color] Weapons: Beam Sword (BM)- 38 damage Hyper Beam Sword (BV)- 38 damage/EN Heat Rod - MS (MSX)- 25 damage/EN, Sustained Paralysis 1:20 Heat Rod - MA (V)- 50 damage/EN. MA Mode OnlyInherent Abilities:1) Usable by Lieutenants or higher 2) Shield: Bird Mode, Heat Rod - MS, Heat Rod - MA, MS Mode Only 3) Countercut: Beam Sword, Hyper Beam Sword 4) Dodge Cost -5 5) Hellrock Armor (Armor): Damage Received -65%6) Zero System (System)7) Bird Mode: Dodge Cost -10 instead. Only Heat Rod - MA is enabled. X) Assault Boost ChipX) Nuclear Reactor (Real): EN Regen 10%[/color] Purchasing Cost:Not applicable. The following conditions must be met before you can purchase the Gundam Epyon: 1) Must have acquired a Wing Gundam and upgraded to Wing Gundam Zero. 2) Must have acquired a Tallgeese and upgraded to Tallgeese II. 3) Pay 500 PCs. Gundam Epyon will then be available to use. [/li][li]Strictly one Epyon per evolved Tallgeese and Wing.[/b][/color] --- Acquired: Fought 5 battles each with Wing Gundam and Tallgeese, paid 500 PCs Battle Theme: White Reflection (Two-Mix) --- Omake:Bought at a garage sale and customized for Maullar's personal use with a whiplike 'heat rod' for capturing opponents. Preferably Valcione-line opponents.
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Post by MaullarMaullar on Nov 8, 2004 1:22:34 GMT -5
It's deja vu all over again! Except not really!-=Machine 47=-Classification: worthless piece of crap Gespenst RStatistics: HP: 35, EN: 20, IS: 4, Move: F/G, Size: MWeapons Weapon Breaker- Attack Break, 2 rounds Split Missile (PGSV)- 1 damage/PC Neo Plasma Cutter (BM)- 8 damage Rip Slasher (P)- 15 damage, 8 rounds Rectangle Launcher- 20 damage, 6 rounds Neutron Beam (B)- 25 damage, 10 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Neutron Beam 4) Enhanced Thrusters: Dodge Cost -3 5) Beam Coating (Barrier)Purchasing Costs: 175 PCs--- Evolution Points (Gespenst Hero Senki Type): 2/5 --- Acquired: Bought for 75 PCs, installed Gespenst SR Frame, replaced with Gespenst R Battle Theme: Beat It (Michael Jackson)
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Post by MaullarMaullar on Nov 8, 2004 1:23:25 GMT -5
It's deja vu all over again! Kinda!-=Machine 48=-Classification: worthless piece of crap Gespenst RStatistics: HP: 35, EN: 20, IS: 4, Move: F/G, Size: MWeapons Weapon Breaker- Attack Break, 2 rounds Split Missile (PGSV)- 1 damage/PC Neo Plasma Cutter (BM)- 8 damage Rip Slasher (P)- 15 damage, 8 rounds Rectangle Launcher- 20 damage, 6 rounds Neutron Beam (B)- 25 damage, 10 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Neutron Beam 4) Enhanced Thrusters: Dodge Cost -3 5) Beam Coating (Barrier)Purchasing Costs: 175 PCs--- Evolution Points (Gespenst Hero Senki Type): 2/5 --- Acquired: Bought for 75 PCs, installed Gespenst SR Frame, replaced with Gespenst R Battle Theme: Beat It (Michael Jackson)
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Post by MaullarMaullar on Nov 8, 2004 1:23:54 GMT -5
It's deja vu all over again!-=Machine 49=-Classification: worthless piece of crap Gespenst RStatistics: HP: 35, EN: 20, IS: 4, Move: F/G, Size: MWeapons Weapon Breaker- Attack Break, 2 rounds Split Missile (PGSV)- 1 damage/PC Neo Plasma Cutter (BM)- 8 damage Rip Slasher (P)- 15 damage, 8 rounds Rectangle Launcher- 20 damage, 6 rounds Neutron Beam (B)- 25 damage, 10 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Neutron Beam 4) Enhanced Thrusters: Dodge Cost -3 5) Beam Coating (Barrier)Purchasing Costs: 175 PCs--- Evolution Points (Gespenst Hero Senki Type): 2/5 --- Acquired: Bought for 75 PCs, installed Gespenst SR Frame, replaced with Gespenst R Battle Theme: Beat It (Michael Jackson)
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Post by MaullarMaullar on Nov 8, 2004 1:24:19 GMT -5
It's deja vu all over again!-=Machine 50=-Classification: worthless piece of crap Gespenst RStatistics: HP: 35, EN: 20, IS: 4, Move: F/G, Size: MWeapons Weapon Breaker- Attack Break, 2 rounds Split Missile (PGSV)- 1 damage/PC Neo Plasma Cutter (BM)- 8 damage Rip Slasher (P)- 15 damage, 8 rounds Rectangle Launcher- 20 damage, 6 rounds Neutron Beam (B)- 25 damage, 10 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Neutron Beam 4) Enhanced Thrusters: Dodge Cost -3 5) Beam Coating (Barrier)Purchasing Costs: 175 PCs--- Evolution Points (Gespenst Hero Senki Type): 2/5 --- Acquired: Bought for 75 PCs, installed Gespenst SR Frame, replaced with Gespenst R Battle Theme: Beat It (Michael Jackson)
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Post by MaullarMaullar on Nov 12, 2004 3:47:24 GMT -5
This unit was sold too, so instead here's a photo of Dizzy dressing.
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