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Post by MaullarMaullar on Jun 18, 2004 17:12:58 GMT -5
This bay is empty and seems to have been converted into a rather large office. There's a bulletin board up on the wall; it's empty except for one little spot...
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Post by MaullarMaullar on Jul 7, 2004 17:28:43 GMT -5
Whoa, deja vu. -=Machine 23=-Classification: super robot Gespenst S (Aerogator Ver.)Statistics: HP: 280, EN: 80, IS: 2, Move: G, Size: M, Class: BossWeapons Split Missiles (GSV)- 10 damage/PC Plasma Cutter (BM)- 35 damage Tackle- 50 damage, 2 EN/attack Blaster Cannon (S)- 150 damage, 10 EN/shotInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) HP/EN Regen 25% 4) Damage Received -25% 5) Gravity Wall (Barrier) 6) Chaff Canceller 7) Seishin CancellerEvolution Cost: 10 Evo Points (Gespenst S)
Hanger Resale Value: 500 PCs--- Acquired: Bought Gespenst for 60 PCs, bought Gespenst SR Frame for 100 PCs, fought 10 battles to evolve Battle Theme: Safety Dance (Men Without Hats)
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Post by MaullarMaullar on Jul 7, 2004 17:30:28 GMT -5
Whoa, deja vu. -=Machine 24=-Classification: super robot Gespenst S (Aerogator Ver.)Statistics: HP: 280, EN: 80, IS: 2, Move: G, Size: M, Class: BossWeapons Split Missiles (GSV)- 10 damage/PC Plasma Cutter (BM)- 35 damage Tackle- 50 damage, 2 EN/attack Blaster Cannon (S)- 150 damage, 10 EN/shotInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) HP/EN Regen 25% 4) Damage Received -25% 5) Gravity Wall (Barrier) 6) Chaff Canceller 7) Seishin CancellerEvolution Cost: 10 Evo Points (Gespenst S)
Hanger Resale Value: 500 PCs--- Acquired: Bought Gespenst for 60 PCs, bought Gespenst SR Frame for 100 PCs, fought 10 battles to evolve Battle Theme: Safety Dance (Men Without Hats)
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Post by MaullarMaullar on Jul 7, 2004 17:30:59 GMT -5
Whoa, deja vu. -=Machine 25=-Classification: super robot Gespenst S (Aerogator Ver.)Statistics: HP: 280, EN: 80, IS: 2, Move: G, Size: M, Class: BossWeapons Split Missiles (GSV)- 10 damage/PC Plasma Cutter (BM)- 35 damage Tackle- 50 damage, 2 EN/attack Blaster Cannon (S)- 150 damage, 10 EN/shotInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) HP/EN Regen 25% 4) Damage Received -25% 5) Gravity Wall (Barrier) 6) Chaff Canceller 7) Seishin CancellerEvolution Cost: 10 Evo Points (Gespenst S)
Hanger Resale Value: 500 PCs--- Acquired: Bought Gespenst for 60 PCs, bought Gespenst SR Frame for 100 PCs, fought 10 battles to evolve Battle Theme: Safety Dance (Men Without Hats)
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Post by MaullarMaullar on Jul 7, 2004 17:31:43 GMT -5
Not really deja vu! -=Machine 26=-Classification: super robot Bruce Springsteen's Customized Gespenst SStatistics: HP: 280, EN: 80, IS: 2, Move: G, Size: M, Class: The BossWeapons Split Missiles (GSV)- 10 damage/PC Plasma Cutter (BM)- 35 damage Tackle- 50 damage, 2 EN/attack Blaster Cannon (S)- 150 damage, 10 EN/shotInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) HP/EN Regen 25% 4) Damage Received -25% 5) Gravity Wall (Barrier) 6) Chaff Canceller 7) Seishin CancellerEvolution Cost: 10 Evo Points (Gespenst S)
Hanger Resale Value: 500 PCs--- Original Stats:--- Acquired: Bought Gespenst for 60 PCs, bought Gespenst SR Frame for 100 PCs, fought 10 battles to evolve Battle Theme: No Surrender (Bruce Springsteen)
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Post by MaullarMaullar on Jul 14, 2004 20:43:01 GMT -5
Here's a slick-looking, high-tech machine. Its docking bay is filled with additional equipment and other cool stuff. Wee.-=Machine 27=-Classification: Nergal Heavy Industries adaptable combat unit Aestivalis Land FrameStatistics: HP: 35, EN: 20, IS: 3, Move: G, Size: SWeapons: Wired Fist (M)- 6 damage x 2 Immediate Knife (M)- 14 damage Rapid Rifle- 20 damage, 10 rounds Pinpoint Attack- 25 damage, 2 EN/attackInherent Abilities: 1) Usable by anyone 2) Countercut 3) Countershoot: Rapid Rifle 4) IFS 5) Distortion Field (Barrier) 6) Frame Switch 7) Cross Crash 8) Gravity Wave Beam 9) Land Frame: Aestivalis Land Frame can't be used in space.Purchasing Cost: 150 PCs--- Aestivalis Aerial FrameStatistics: HP: 35, EN: 20, IS: 3, Move: F/G, Size: SWeapons: Missile Pod (PGSV)- 2 damage/PC Immediate Knife (M)- 14 damage Rapid Rifle- 20 damage, 10 rounds Field Lancer (V)- 7 damage/EN Pinpoint Attack- 30 damage, 2 EN/attack Distortion Punch- 50 damage, 4 EN/attack
Combo Attacks: Double Gekigan Flare- 50 damage x 2, 6 EN/attack Buttercup Formation (V)- 20 damage/EN Double Attack Just Kiddin'!- 50 damage + 30 damage x 2, 10 EN/attackInherent Abilities: 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Rapid Rifle 4) IFS 5) Distortion Field (Barrier) 6) Frame Switch 7) Cross Crash 8) Gravity Wave Beam 9) Aerial Frame: Dodge Cost -5. Aestivalis Aerial Frame can't be used in space. 10) Double Gekigan Flare: Target's Dodge Cost +5. Requires an allied Aestivalis Aerial Frame or Aestivalis Gai Frame to execute. 11) Buttercup Formation: Requires two allied Aestivalis Aerial Frames to execute. 12) Double Attack Just Kiddin'!: Target's Dodge Cost +3. Requires two allied Aestivalis Aerial Frames to execute.Purchasing Costs: Not Applicable. To acquire this unit, purchase the Aestivalis Aerial Frame item. Aestivalis Aerial Frame will then be available to use.--- Aestivalis 0G FrameStatistics: HP: 40, EN: 20, IS: 3, Move: G, Size: SWeapons: Wired Fist (M)- 6 damage x 2 Immediate Knife (M)- 14 damage Rapid Rifle- 20 damage, 10 rounds Field Lancer (V)- 7 damage/EN Pinpoint Attack- 30 damage, 2 EN/attack Distortion Punch- 50 damage, 4 EN/attack
Combo Attacks: Double Gekigan Flare- 50 damage x 2, 6 EN/attack Buttercup Formation (V)- 20 damage/EN Double Attack Just Kiddin'!- 50 damage + 30 damage x 2, 10 EN/attackInherent Abilities: 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Rapid Rifle 4) IFS 5) Distortion Field (Barrier) 6) Frame Switch 7) Cross Crash 8) Gravity Wave Beam 9) Zero-G Frame: Aestivalis 0G Frame can only be used in space. 10) Double Gekigan Flare: Target's Dodge Cost +5. Requires an allied Aestivalis 0G Frame or Aestivalis Gai Frame to execute. 11) Buttercup Formation: Requires two allied Aestivalis 0G Frames to execute. 12) Double Attack Just Kiddin'!: Target's Dodge Cost +3. Requires two allied Aestivalis 0G Frames to execute.Purchasing Costs: Not Applicable. To acquire this unit, purchase the Aestivalis 0G Frame item. Aestivalis 0G Frame will then be available to use.--- Aestivalis Artillery FrameStatistics: HP: 50, EN: 30, IS: 3, Move: G, Size: SWeapons: Missiles (PGSV)- 8 damage/PC 120mm Cannon (APFSDS) (V)- 20 damage, 10 rounds 120mm Cannon (HE)- 40 damage, 6 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Countershoot: 120mm Cannon (APFSDS) 3) IFS 4) Distortion Field (Barrier) 5) Frame Switch 6) Cross Crash 7) Gravity Wave Beam 8) Artillery Frame: Dodge Cost +5, Damage Received -25%Purchasing Costs: Not Applicable. To acquire this unit, purchase the Aestivalis Artillery Frame item. Aestivalis Artillery Frame will then be available to use.--- Aestivalis Lunar FrameStatistics: HP: 45, EN: 20, IS: 3, Move: G, Size: SWeapons: Missile (PGSV)- 8 damage/PC Rail Gun (B)- 25 damage, 4 EN/shot Anti-Ship Missile (PGX)- 80 damage, 2 roundsInherent Abilities: 1) Usable by Sergeants or higher 2) Countershoot: Rail Gun 3) IFS 4) EN Regen 10% 5) Distortion Field (Barrier) 6) Frame Switch 7) Cross Crash 8) Lunar Frame: Dodge Cost +3. Aestivalis Lunar Frame can only be used in spacePurchasing Cost: Not Applicable. To acquire this unit, purchase the Aestivalis Lunar Frame item. Aestivalis Lunar Frame will then be available to use.--- Aestivalis Gai FrameStatistics: HP: 50, EN: 30, IS: 3, Move: F/G, Size: SWeapons: Gekigan Launcher (PGSV)- 3 damage/PC Gekigan Punch (M)- 7 damage x 2 Gekigan Cutter (M)- 15 damage Gekigan Beam- 22 damage, 10 rounds Gekigan Lancer (V)- 8 damage/EN Gekigan Sword- 35 damage, 2 EN/attack Gekigan Flare- 55 damage, 4 EN/attack Gai Super Upper- (V)- 20 damage/2 PC
Combo Attacks: Double Gekigan Flare- 75 damage x 2, 15 EN/attackInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Gekigan Beam 4) IFS 5) Gekigan Wing: Dodge Cost -3 6) Gekigan Barrier (Barrier): Same effects as Distortion Field 7) Gravity Wave Beam 8) Double Gekigan Flare: Target's Dodge Cost +7. Requires an allied Aestivalis Land Frame, Aestivalis Aerial Frame or Aestivalis 0G Frame to execute.Purchasing Costs: Not Applicable. To acquire this unit, the following conditions must be met: 1) Participate in a total of 3 SimChamber battles with any Aestivalis variant (not Custom types); 2) Purchase the Aestivalis Gai Frame item. Aestivalis Gai Frame will then be available to use.--- Battle Count (to X-Aesti Kai): 4/5 Battle Count (Gekiganger III requirement): 3/3 --- Obtained: Bought Aestivalis + Aerial, Artillery, Gai frames from BerlapSack for 300 PCs, bought 0G frame for 100 PCs, bought Lunar frame for 200 PCs Battle Theme: Go! Aestivalis (Nadesico OST) --- Omake:Ichi! Ni! San! Shi! Ni! Ni! San! Shi!
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Post by MaullarMaullar on Jul 25, 2004 2:38:58 GMT -5
It's a powerful-looking Gundam, with a big X mounted on its back. Cool, huh?-=Machine 28=-Classification: satellite system loading mobile suit Gundam Double-XStatistics: HP: 60, EN: 40, IS: 2, Move: F/G, Size: MWeapons: Vulcan- 2 damage # 2, 20 rounds Chest Launcher- 8 damage # 2, 8 rounds Twin Beam Sword (BM)- 12 damage x 2 Beam Javelin (BM)- 18 damage Hyper Beam Sword (BM)- 20 damage DX Buster Rifle (B)- 24 damage, 10 rounds Rocket Launcher Gun (P)- 25 damage, 2 rounds G Hammer (MS)- 30 damage Twin Satellite Cannon (B)- DESTROY:L2
MAP Attacks: Twin Satellite Cannon (BI:12)- 999 damage, 1 round
Combo Attacks: Double Satellite Cannon (BS)- DESTROY:L2 Double G-Bit Attack- 20 EN/use. Requires NT/EH to activate.Inherent Abilities: 1) Usable by Lieutenants or higher 2) Shield 3) Countercut 4) Countershoot: Vulcan, Chest Launcher, DX Buster Rifle 4) Flash System (System): Summon GX-Bits (stats in Hangar). Requires NT/EH to activate. 5) Twin Satellite Cannon: Target's Dodge Cost +3. Can be used only on night and/or space terrain. 4 turns to charge and recharge recharge. 6) Double Satellite Cannon: Target's Dodge Cost +10. Can be used only on night and/or space terrain. Twin Satellite Cannon and Double Satellite Cannon will be reusable after 7 turns. Requires an allied Gundam X to execute. 7) Double G-Bit Attack: For this turn only, you may control an allied Gundam X or X Divider's GX-Bits as if they are your own for attack. Requires an allied Gundam X or X Divider to execute.Purchasing Cost: 450 PCs--- G-Falcon DX
Statistics:HP: 70, EN: 50, IS: 2, Move: F/G, Size: M[/color] Weapons: Vulcan- 2 damage # 2, 20 rounds Chest Launcher- 8 damage x 2, 8 rounds Infrared Homing Missiles (PGSR)- 4 damage/2 PCs Large Beam Sword (BM)- 20 damage Scatter Beam Gun (BSV)- 6 damage, 1 EN/shot DX Buster Rifle (B)- 24 damage, 10 rounds Twin Satellite Beam (BS)- 40 damage x 2, 8 EN/shot Twin Satellite Cannon (B)- DESTROY:L2
MAP Attacks: Twin Satellite Cannon (BI:12)- 999 damage, 1 roundInherent Abilities: 1) Usable by Lieutenants or higher 2) Shield 3) Countercut 4) Countershoot: Vulcan, Chest Launcher, Scatter Beam Gun, DX Buster Rifle 5) Dodge Cost -5 6) Flash System (System): Summon GX-Bits (stats in Hangar). Requires NT/EH to activate. 7) MA Mode: Dodge Cost -10 and Move: F instead. Disable Chest Launcher, Large Beam Sword, DX Buster Rifle and Twin Satellite Cannon. Enable Twin Satellite Beam. 8) Separate (Gundam DX) 9) Twin Satellite Cannon: Target's Dodge Cost +3. Can only be used at night and/or on space terrain. 6 turns to recharge.Purchasing Cost: Not Applicable. To acquire this unit, Gundam DX and G-Falcon must be in your inventory. G-Falcon DX will then be available to use. This is a Combined Unit.Super AM Wars Pilot Slots: 2--- Acquired: Bought Gundam Double-X from ^Keiichi_Morisato for 338 PCs, bought G-Falcon from ^Keiichi_Morisato for 150 PCs Battle Theme: Resolution (Romantic Mode) --- Omake:This Gundam was bought in a back-alley deal with A MYSTERIOUS MAN. Its considerable firepower, combined with its Flash System, make it a potent unit.
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Post by MaullarMaullar on Jul 25, 2004 2:45:58 GMT -5
It's just a normal fighter plane... OR IS IT?-=Machine 29=-Classification: fighter G-FalconStatistics: HP: 30, EN: 15, IS: 4, Move: F, Size: MWeapons: Vulcan (V)- 2 damage, 20 rounds Infrared Homing Missiles (PGSR)- 4 damage/2 PCs Scatter Beam Gun (BSV)- 6 damage, 1 EN/shotInherent Abilities: 1) Usable by anyone 2) Countershoot: Vulcan, Scatter Beam Gun 3) Dodge Cost -5Purchasing Costs: 200 PCs--- Acquired: Bought from ^Keiichi_Morisato for 150 PCs Battle Theme: Resolution (Romantic Mode) --- Omake:Also bought from the MYSTERIOUS MAN. Package deal, y'know.
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Post by MaullarMaullar on Jul 28, 2004 17:19:39 GMT -5
Here's something you didn't expect to see in a small private hangar. A full-sized mothership! A Nergal ship no less...-=Machine 30=-Classification: battleship "Flying Toaster"Statistics: HP: 310, EN: 100, IS: 2, Size: LLWeapons: Missile (PGSV)- 12 damage/PC Gravity Blast (SV)- 25 damage/EN
MAP Attacks: Gravity Blast (I:6)- 150 damage, 15 EN/shotInherent Abilities: 1) Usable by Lieutenants or higher 2) Mothership Class (30) 3) Transposition Engine: EN Regen 10% only in Space terrain. 4) IFS 5) Distortion Field (Barrier)Purchasing Cost: 1000 PCsSuper AM Wars Pilot Slots: 5--- "Flying Toaster" KaiStatistics: HP: 360, EN: 140, IS: 1, Size: LLWeapons: Missile (PGSV)- 15 damage/PC Gravity Blast (SV)- 25 damage/EN
MAP Attacks: Gravity Blast (I:6)- 160 damage, 20 EN/shot Transposition Cannon (I:4)- DESTROY:L2, 60 EN/shotInherent Abilities: 1) Usable by Lieutenants or higher 2) Mothership Class (30) 3) Heavy Construction 4) Transposition Engine: EN Regen 10% only in Space terrain. 5) IFS 6) Distortion Field (Barrier)Purchasing Cost: Not Applicable. To acquire this unit, purchase the Y-Unit and install it onto Shakuyaku.Super AM Wars Pilot Slots: 5--- Acquired: Bought from Kai Terra for 700 PCs, bought Y-Unit for 1000 PCs Battle Theme: You Get To Burning (Nadesico OST) --- Omake:Bought from Honest Jim's Used Ships. Obtained at MSRP after Dizzy stepped into price negotiations.
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Post by MaullarMaullar on Aug 3, 2004 2:09:08 GMT -5
At first glance, this docking bay appears to be empty. Upon closer inspection, you discover a golden lighter just lying around... or is it?-=Machine 31=-Classification: lighter Gold LightanStatistics:HP: 200, EN: 100, IS: 2, Move:F/G Size: LL, Class: Hi-Tier[/color] Weapons: Auric Missile (PGSV)- 25 damage/PC Punch (M)- 50 damage Golden Gun- 100 damage x 2, 20 EN/shot Gold Crash- (S) 500 damage + (S) 500 damage, 15 Gold Gauges/attack. Requires Gold Gauge at 90. MAP Attacks: Auric Missiles (PI:4)- 150 damage, 3 rounds Gold Tornado Extension (I:6)- 300 damage, 40 EN/shot Gold Crash (I:4)- DESTROY:L2, 15 Gold Gauges/attack. Requires Gold Gauge at 90. Gold Finger Crash (I:Infinite)- DESTROY:L3, 30 Gold Gauges/attack. Requires Gold Gauge at 110.[/color] Inherent Abilities:1) Usable by Lieutenants or higher 2) Gold Gauge (System): Same effects as Id Gauge3) Golden Barrier (Barrier): Negates 20 damage from any source. Requires Gold Gauge Level 75 or higher to use. 4) Golden Force: If Gold Gauge is Level 110 or higher, EN Regen 100%. 5) Rainbow Road Anomaly: If Gold Gauge is level 120 or higher, 1 in every 2 attacks must target an ally (if an ally is present). If Gold Finger Crash is used, it targets all allies and enemies regardless of post order. 6) Gold Crash: Target's Dodge Cost +5. Negates all damage negation/reduction effects in targets. 7) Gold Finger Crash: Target's Dodge Cost +10. Negates all Dodge Cost modifiers and seishin effects in targets. Attack must be dodged naturally. 8) Gold Finger Final: When Gold Lightan's HP is 0, or destroyed/removed from the match with a weapon or ability that dealt fatal damage while Gold Gauge is level 120 or higher, or if this ability is activated from Gold Gauge, Gold Finger Crash automatically fires. All Targets' Dodge Cost +50. Negates all Dodge Cost modifiers and seishin effects. Attack must be dodged naturally. This attack targets all allies and enemies regardless of post order. If this ability is triggered in a 1v1 battle, you are considered defeated instead. This ability is disabled during events. Purchasing Cost: 1200 PCsSuper AM Wars Pilot Slots: 3--- IdeonStatistics:HP: 200, EN: 100, IS: 2, Move: F/G, Size: LL, Class: Hi-Tier [/color] Weapons: Missile (PGSV)- 25 damage/PC Melee (M)- 50 damage Glen Cannon- 100 damage x 2, 20 EN/shot Ideon Sword (S)- 500 damage + (S) 500 damage, 15 Id Gauges/attack. Requires Id Gauge at 90. MAP Attacks: All-Directional Missiles (PI:4)- 150 damage, 3 rounds Mini Black Hole (I:6)- 300 damage, 40 EN/shot Ideon Sword (I:4)- DESTROY:L2. 15 Id Gauges/attack. Requires Id Gauge at 90. Ideon Gun (I:Infinite)- DESTROY:L3, 30 Id Gauges/attack. Requires Id Gauge at 110.[/color] Inherent Abilities:1) Usable by Lieutenants or higher 2) Id Gauge (System)3) Id Barrier (Barrier): Negates 20 damage from any source. Requires Id Gauge Level 75 or higher to use. 4) Id Force: If Id Gauge is Level 110 or higher, EN Regen 100%. 5) Will of the Id: If Id Gauge is level 120 or higher, 1 in every 2 attacks must target an ally (if an ally is present). If Ideon Gun is fired, it targets all allies and enemies regardless of post order. 6) Ideon Sword: Target's Dodge Cost +5. Negates all damage negation/reduction effects in targets. 7) Ideon Gun: Target's Dodge Cost +10. Negates all Dodge Cost modifiers and seishin effects in targets. Attack must be dodged naturally. 8) Ideon Gun Final: When Ideon's HP is 0, or destroyed/removed from the match with a weapon or ability that dealt fatal damage while Id Gauge is level 120 or higher, or if this ability is activated from Id Gauge, Ideon Gun automatically fires. All Targets' Dodge Cost +50. Negates all Dodge Cost modifiers and seishin effects. Attack must be dodged naturally. This attack targets all allies and enemies regardless of post order. If this ability is triggered in a 1v1 battle, you are considered defeated instead. This ability is disabled during events. Purchasing Cost: 1200 PCsSuper AM Wars Pilot Slots: 3[/quote] --- Acquired: Bought from Signal for 650 PCs Battle Theme: Ougon Senshi Gold Lightan (Gold Lightan OST) --- Omake:The gold variant is a golden color cigarette lighter, may change the body to become the mechanical man. He is hero's good friend, whenever although must cope with bastard's time, then can change the body to become the giant gold soldier, socializes with the enemy, basically it is invincible. If discovered the oneself body falls the dangerous situation, then can ask other soldiers to help, eliminates the devil with joint forces!
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Post by MaullarMaullar on Aug 10, 2004 17:52:02 GMT -5
Odd... there're three weird-looking planes all sharing one docking bay. Oh well, it doesn't mean anything... right? RIGHT?-=Machine 32=-Classification: transformable immortal super robot Getter DragonStatistics: HP: 80, EN: 40, IS: 2, Move: F/G, Size: LWeapons: Getter Razor (M)- 14 damage Double Tomahawk Boomerang (PS)- 8 damage x 4 Double Tomahawk (M)- 20 damage x 2 Getter Laser Cannon- 40 damage, 8 rounds Getter Beam- 60 damage, 4 EN/shot Shine Spark- 100 damage, 10 EN/shot. Requires Getter Pilot Class to execute. Getter Change Attack- 60 damage x 3, 15 EN/attack. Requires Getter Pilot Class to execute.
Combo Attacks: Double Getter Tomahawk (MS)- 20 damage x 2, 4 EN/attack Double Getter Beam (S)- 50 damage x 2, 8 EN/shot Triple Getter Beam (S)- 75 damage x 3, 12 EN/shot Stoner Sun Shine Spark- DESTROY:L2, 30 EN/shot. Requires Getter Pilot Class to execute. Final Dynamic Special (S)- DESTROY:L3, 30 EN/attack. Requires Getter Pilot Class to execute.Inherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Open Get 4) Change to Getter Liger 5) Change to Getter Poseidon 6) Double Getter Tomahawk: Requires an allied Getter-Q or Getter-1 to execute. 7) Double Getter Beam: Requires an allied Getter-Q or Getter-1 to execute. 8) Triple Getter Beam: Requires an allied Getter-Q and Getter-1 to execute. 9) Stoner Sun Shine Spark: Target's Dodge Cost +10, Requires an allied Shin Getter-1 to execute. 10) Final Dynamic Special: Target's Dodge Cost +10. Requires 3 allied units with Final Dynamic Special to execute. Allied units cannot be the same as this unit, or any other unit used in this combo. Final Dynamic Special may also be used with 2 allied units, but damage is DESTROY:L2 and cost is 20 EN instead, or with 1 allied unit, but damage is DESTROY:L1 and cost is 10 EN instead. All allied units involved in this combo must be the proper pilot class to use their unit's Final Dynamic Special.Purchasing Cost: 450 PCsSuper AM Wars Pilot Slots: 3 (Switch main pilot to second character when Change to Getter Liger is performed; Switch main pilot to third character when Change to Getter Poseidon is performed.)--- Getter LigerStatistics: HP: 80, EN: 40, IS: 2, Size: LWeapons: Drill Arm (V)- 10 damage/EN Liger Missile (P)- 20 damage, 8 rounds Chain Attack- 40 damage Getter Change Attack- 60 damage x 3, 15 EN/attack. Requires Getter Pilot Class to execute.Inherent Abilities: 1) Usable by Ensigns or higher 2) Dodge Cost -5 3) Open Get 4) Mach Special: Dodge a single attack; 10 uses 5) Burrow 6) Change to Getter Dragon 7) Change to Getter PoseidonPurchasing Costs: Not Applicable. Purchase Getter Dragon and switch transformation to acquire this unit.Super AM Wars Pilot Slots: 3 (Switch main pilot to first character when Change to Getter Dragon is performed; Switch main pilot to third character when Change to Getter Poseidon is performed.)--- Getter PoseidonStatistics: HP: 80, EN: 40, IS: 2, Size: LWeapons: Punch (M)- 30 damage Strong Missile (PG)- 40 damage, 6 rounds Getter Cyclone (S)- PARALYZE, 60 damage, 3 EN/shot Daisetsusan Oroshi (V)- 10 damage/EN. Requires Getter Pilot Class to execute. Finger Net (P)- PARALYZE Getter Change Attack- 60 damage x 3, 15 EN/attack. Requires Getter Pilot Class to execute.Inherent Abilities: 1) Usable by Ensigns or higher 2) Dodge Cost +5 3) Damage received -25% 4) Open Get 5) Change to Getter Dragon 6) Change to Getter LigerPurchasing Costs: Not Applicable. Purchase Getter Dragon and switch transformation to acquire this unit.Super AM Wars Pilot Slots: 3 (Switch main pilot to first character when Change to Getter Dragon is performed; Switch main pilot to second character when Change to Getter Liger is performed.)--- Battle Count (Gekiganger III req): 1/1 Evolution Points: 2/8 --- Acquired: Bought from Isamu Dyson for 225 PCs Battle Theme: Getter Robo! (JAM Project) --- Omake:Bought at a flea market from Dr. Hell's stall. Also bought a secondhand disco ball and numerous bootleg hentai DVDs.
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Post by MaullarMaullar on Aug 17, 2004 0:23:05 GMT -5
This unit has been sold to Signal, so instead here's a picture of Dizzy moonlighting as a waitress:
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Post by MaullarMaullar on Sept 5, 2004 15:18:17 GMT -5
Hey, you've seen these things on TV... they're supposedly the military's state-of-the-art machines. What's one doing here?-=Machine 34=-Classification: high-performance fighter TodStatistics: HP: 50, EN: 35, IS: 2, Move: H/G, Size: MWeapons: Punch (M)- 7 damage Kick (M)- 9 damage Tod Rifle (V)- 15 damage, 20 rounds Tod Rifle S Mode- 35 damage, 1 EN/shot Tod Rifle EC Mode- 55 damage, 2 EN/shot Gravity Attack (S)- 70 damage, 2 EN/attack. Tod Limiter Off Only.Inherent Abilities: 1) Usable by Ensigns or higher 2) Countershoot: Tod Rifle 3) Gravity Wall (Barrier): Tod Limiter Off Only. 4) Flight Mode: Dodge Cost -7 and Move: F only. Only Tod Rifle and Gravity Attack are enabled. 5) Tod Limiter Off: Dodge Cost -10, Target's Dodge Cost +5. Each turn HP -5% (of your max HP). Enable Gravity Wall and Gravity Attack. Activation Cost depends on how soon you want to pay. Turn 1: 15 PCs; Turn 2: 10 PCs; Turn 3; 5 PCs; Turn 4 and thereafter: Free. 6) Tod Rifle S Mode: Uses 1 Tod Rifle round. Negates armor effects. 7) Tod Rifle EC Mode: Uses 2 Tod Rifle rounds. Negates armor effects.Purchasing Cost: Not applicable. To acquire this unit, participate in a total of 5 SimChamber battles with Sarg. Tod will then replace the original Sarg.
Hanger Resale Value: 180 PCsSuper AM Wars Pilot Slots: 2--- Evolution Points: 5/5 --- Acquired: Bought for 300 PCs, fought 5 battles and stuff Battle Theme: Silent Wind (Sugai Eri) --- Omake:The TOD is an upgraded version of the SARG fighter craft featuring improved engines, weapons and armor. This unit belongs to Funeral ace Zuphie Rhode.
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Post by MaullarMaullar on Sept 12, 2004 21:30:38 GMT -5
It's a big, bulky Gundam... with a nuclear warhead equipped! OMG, WMD!!!! -=Machine 35=-Classification: prototype general purpose tactical mobile suit GP-02A PhysalisStatistics: HP: 100, EN: 30, IS: 2, Size: MWeapons: Vulcan- 2 damage, 20 rounds Hyper Beam Saber (BM)- 30 damage Beam Bazooka (BS)- 70 damage, 3 EN/shot
MAP Attacks: 1) Atomic Bazooka (T:8)- DESTROY:L2, 1 round. Rounds LockedInherent Abilities: 1) Usable by Lieutenants or higher 2) Heavy Shield: Atomic Bazooka 3) Countercut 4) Countershoot: Vulcan, Beam Bazooka 5) Summon: Dra-C x 2 (stats in hanger) 6) Atomic Bazooka: Dodge Cost +5. Rounds can only be reloaded by docking within a mothership. 7) During deployment, choose either Beam Bazooka or Atomic Bazooka, then disable the other.Purchasing Cost: 450 PCs--- Evolution Points: 9/10 --- Acquired: Bought for 450 PCs Battle Theme: Men of Destiny (MIO) --- Omake:Found in the Classified section of the Universal Century Tribune. Exchanged for one of Dizzy's fruit tortes and $50.
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Post by MaullarMaullar on Sept 12, 2004 23:52:19 GMT -5
This unit has been sold to BerlapSack, so instead here's a photo of Dizzy from our date at a nice pudding shop.
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