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Post by JaikuRirishii on Jul 20, 2004 2:39:09 GMT -5
Former Incarnation (For Posterity): C.A.K.E. Self-Made Independantly Operable Defense Unit: C4-K3-GUNR Solo Gundam AlphaStatistics HP: 70, EN: 15, IS: 4Weapons: 1) Standard Issue Head-Mounted Vulcans - 2 damage, 20 rounds 2) Tank Mode Rear Support Vulcans (SV)- 2 damage, 20 rounds 3) "Kneeler" Auto-Locking Beam Cap Guns (BSV) - 5 damage, 20 rounds 4) 200mm Heavy Torso Gun (SV) - 16 damage, 12 rounds 5) Optional Beam Weapon "I.C.I.N.G." (BS)- 50 damage, 2 EN/shot 6) Optional MS-Type Heavy Machine Gun (SV)- 10 damage, 30 Rounds 7) Full Unloading (S)- 100 damage, 1 roundInherent Abilities: 1) Usable by Ensign CAKE personel or higher 2) Back-Mounted Heavy Defensive Plating (Shield) 3) Sirgerian Modified Gundanium (10% Damage Reduction, Armor) 4) Gunner Tank Mode (DC -5, dispermit use of weapons #1 and #7. Weapon #2 can only be used in this mode.) 5) Subashi Multi-Targeting Offense Computer: As long as you target more than one enemy with any Weapon other than #1, Total Weapon Damage +25% and Target's Dodge Cost +3 6) Limited Carrying Capacity: When battle begins, choose Weapon #5 or #6, and disable the other. Neither is usable in MA mode. 7) Ammunition Limitations: When Weapon #7 is used, deplete all ammunition from all other Weapons.Purchased for 450 PCsC.A.K.E. Custom Independantly Operable Assault/Defense Unit: C4-K3-GUNR-S Solo Gundam BetaStatistics HP: 100, EN: 15, IS: 4, Size: L High-TierWeapons: 1) Gundainum Custom Heat Hawk (M) - 12 damage 2) High-Output Modified Vulcans (SV) - 4 damage, 30 rounds 3) Tank Mode Rear Support Vulcans (SV)- 2 damage, 30 rounds 4) Wide-Range Beam Mini-Turrets (BSV) - 15 damage, 18 rounds 5) 300mm Torso Gattling Gun (SV) - 16 damage, 18 rounds 6) Optional Beam Weapon "I.C.I.N.G." (BS)- 50 damage, 2 EN/shot 7) Optional MS-Type Heavy Machine Gun (SV)- 10 damage, 45 Rounds 8) Reserve Ammunition Full Assault (S)- DESTROY L:1, 3 roundsInherent Abilities: 1) Usable by Lieutenant CAKE personel or higher 2) Countercut: Weapon #1 3) Countershoot: Weapons #2, #3, #4, #5 2) Back-Mounted Heavy Defensive Plating (Shield) 3) Gundanium-Hellrock Hybrid Armor (65% Damage Reduction, Armor) 4) Assault Tank Mode (DC +5, 25% Additional Damage Reduction. Weapon #2 can only be used in this mode.) 5) Subashi Multi-Targeting Offense Computer: As long as you target more than one enemy with any Weapon other than #8, Total Weapon Damage +25% and Target's Dodge Cost +3 6) Limited Carrying Capacity: When battle begins, choose Weapon #6 or #7, and disable the other. 7) Hellrock Armor Chip: Armor Conversion and +50% 8) Ammo Capacity Chip x2: Weapon Ammunition +50% 9) Armor Plate Chip x2: +20 HPEquipment: (Extra Points purchased, as well as the Large size tag) Tequilla's Vulcan (5) Beam Assault Rifle (25) Mega Gattling Gun (25) Anti-air Vulcan (5) All-Out Attack (30) Beam Saber (5) Mobile Armor Mode (10) 2 IS (20) Hybrid Armor (20) Shield (5) Inherent: Meguri Ai Sora to Uchuu, Senkou Hate Ni Upgraded for 415 PCs
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Post by JaikuRirishii on Jul 21, 2004 4:45:53 GMT -5
Terra Defensor (Torso Unit)Statistics: HP: 30, EN: 10, IS: 3, Size: SWeapons: Heavy Gust- 3 damage, 20 rounds Thrust Ramming (PV)- 4 damage/PC Tight-Wave Sound Beam (B)- 14 damage, 10 rounds Cyclone-Guided Sound Beam (B)- 16 damage, 2 EN/shot. Limb Gather Mode Only.Inherent Abilities: 1) Usable by anyone 2) Countershoot: All weapons except Thrust Ramming 3) EN Regen 10% 4) Dodge Cost -5 5) Limb Gather Mode: Dodge Cost -0 instead. Only Cyclone-Guided Sound Beam is enabled.Purchasing Cost: 250 PCsEvometer for special frames: [x][x][ ][ ][ ] Terra Defensor (Wind Limb Set)Statistics: HP: 70, EN: 50, IS: 2, Size: MWeapons: Forearm Wing Blades (M)- 12 damage Heavy Torso Gale (V)- 8 damage/PC Extending Forearm Combo (PGS)- 10 damage x 3, 8 rounds Pressure-Driven Air Shots (BV)- 10 damage/EN, 10 rounds Full Power Extending Fists (S)- 50 damage x 2, 10 EN/shotInherent Abilities: 1) Usable by Ensigns or higher 2) Countershoot: Pressure-Driven Air Shots 3) EN Regen 10% 4) Separate (Terra Defensor (Torso Unit)) 5) Heavy Torso Gale: Target's Dodge Cost +5.Purchasing Costs: Not Applicable. To acquire this unit, purchase the Excellence G Frame and install it onto Terra Defensor (Torso Unit).Terra Defensor (Volcanic Limb Set)Statistics: HP: 65, EN: 50, IS: 2, Size: MWeapons: Finger Lava Shots- 8 damage x 3, 3 EN/shot Rocky Punch (M)- 25 damage Lava Flow- 40 damage, 2 EN/attack Powered Boulder Punch- 70 damage, 5 EN/attack Great Lava Boulder Strike- 120 damage, 7 EN/attackInherent Abilities: 1) Usable by Sergeants or higher 2) Countershoot: Finger Lava Shots 3) EN Regen 10% 4) Damage Received -20% 5) Separate (Terra Defensor (Torso Unit))Purchasing Costs: Not Applicable. To acquire this unit, purchase the Excellence S Frame and install it onto Terra Defensor (Torso Unit).
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Post by JaikuRirishii on Aug 3, 2004 21:22:26 GMT -5
---Reserved for more Terra Defensor units---
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Post by JaikuRirishii on Aug 3, 2004 21:22:59 GMT -5
Yami no Yuusha Fleet Entry #2:Hikage-RaikoStatistics: HP: 45, EN: 20, IS: 2, Size: SWeapons: Ninjutsu Trap (P)- PARALYZE Black Kunai (PS)- 8 damage x 2 Large Shuriken (P)- 20 damage Great Kunai (S)- 30 damage, 1 EN/attack Bladed Storm (X)- 15 damage/ENInherent Abilities: 1) Yuusha; Usable by Ensigns or higher 2) Pitch-Black Aura (Barrier) (Mirror Coating) 3) Bunshin 4) Shadow Camouflage (5) (Stealth) 5) Koukon Gattai: Activates when HP drops to 25% or below. Change into Black Hikage-Raiko and regenerate all HP and EN. Reset all HP activated Skill, Shield Counts and any other Mecha Inherent depletable ability. Usable by Yuusha only.Purchasing Costs: 700 PCs[/color] Black Hikage-RaikoStatistics: HP: 70, EN: 40, IS: 2, Size: MWeapons: Ninjutsu Trap (P)- PARALYZE Shuriken Hail (V)- 8 damage/PC Twilight Slasher (M)- 20 damage x 2 Rising Moon Crusher (SV)- 15 damage/PC, 4 rounds Rising Moon Trinity Striker (S)- 150 damage, 10 EN/attack Midnight Storm of Steel and Blood (SX)- 20 damage/ENInherent Abilities: 1) Yuusha; Usable by Ensigns or higher 2) Countercut 3) Pitch-Black Aura (Barrier) (Mirror Coating) 4) Bunshin 5) Shadow Camouflage (5) (Stealth) 6) Clouded Starlight: Negates all enemy Barrier abilties for a 2 turns. 15 EN/use 7) Rapid Deployment 8) Rising Moon Crusher: Target's Dodge Cost +5 9) Rising Moon Trinity Striker: Target's Dodge Cost +10Purchasing Costs: Not Applicable. To acquire this unit, perform Koukon Gattai in battle using Hikage-Raiko.
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Post by JaikuRirishii on Aug 15, 2004 0:52:52 GMT -5
Gekiganger MugenStatistics: HP: 120, EN: 80, IS: 3, Move: F/G, Size: L, Class: Hi-TierWeapons: Mugen Cutter (P)- 25 damage Gekigan Punch (MSV)- 8 damage/PC Gekigan Laser- 30 damage, 1 EN/attack Mugen Blade (M)- 50 damage Gekigan Firestorm (V)- 25 damage/3 EN Gekigan Crash- 120 damage, 10 EN/attack. Requires Gekiganger Pilot Class to execute. Let's Gekiga In! Attack (Mugen) - 75 damage x 3, 20 EN/attack. Requires Gekiganger Pilot Class to execute. Passion Starfire- 250 damage, 25 EN/shot. Requires Gekiganger Pilot Class to execute. Infinity Collision- DESTROY L:2, 30 EN/attack. Requires Gekiganger Pilot Class to execute.
Combo Attacks: Supreme Gekigan Flare (S)- 100 damage x 2, 20 EN/attack. Barrier Pierce Passion Homerun- 400 damage, 25 EN/attack. Requires Gekiganger Pilot Class to execute. Final Gekigan Blade- DESTROY L:2, 30 EN/attack. Hotblooded Dual Gekigan Crash- DESTROY L:2, 30 EN/shot. Requires Gekiganger Pilot Class to execute. Final Dynamic Special (S)- DESTROY L:3, 30 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher. 2) Countercut 3) HP/EN Regen 10% 4) Gekiga Out 5) Change to Kaiyouganger 6) Change to Shoubuganger 7) Supreme Gekigan Flare: Requires an allied Shin Dragon to execute. 8) Final Gekigan Blade: Target's dodge cost +10. Requires an allied Shin Dragon to execute. 9) Hotblooded Dual Gekigan Crash: Target's Dodge Cost +10, Requires an allied Getter Dragon to execute. 10) Final Dynamic Special: Target's Dodge Cost +10. Requires 3 allied units with Final Dynamic Special to execute. Allied units cannot be the same as this unit, or any other unit used in this combo. Final Dynamic Special may also be used with 2 allied units, but damage is DESTROY:L2 and cost is 20 EN instead, or with 1 allied unit, but damage is DESTROY:L1 and cost is 10 EN instead. All allied units involved in this combo must be the proper pilot class to use their unit's Final Dynamic Special. (This unit is Shin Getter Robo for the sake of this attack) 11) Passion Homerun: Target's Dodge Cost +10. Requires an allied Gunbuster to execute. 12) Enhancement Module Chip: +1 to Item SlotsPurchasing Cost: 950 PCsSuper AM Wars Pilot Slots: 3 (Switch main pilot to second character when Change to Kaiyouganger is performed; Switch main pilot to third character when Change to Shoubuganger is performed.)KaiyougangerStatistics: HP: 120, EN: 80, IS: 3, Move: G, Size: L, Class: Hi-TierWeapons: Kaiyou Missile (P)- 30 damage, 10 rounds Supreme Typhoon- 45 damage, 2 EN/attack Mach Tornado (V)- 15 damage/EN Let's Gekiga In! Attack (Mugen)- 75 damage x 3, 20 EN/attack. Requires Gekiganger Pilot Class to execute.Inherent Abilities: 1) Usable by Lieutenants or higher. 2) HP/EN Regen 10% 3) Dodge Cost -5 4) Gekiga Out 4) Mugen Ganger Vision 5) Aquatic Camoflauge (Burrow) 7) Change to Gekiganger Mugen 8) Change to Shoubuganger 9) Enhancement Module Chip: +1 to Item SlotsPurchasing Costs: Not Applicable. Purchase Gekiganger Mugen and switch transformation to acquire this unit.Super AM Wars Pilot Slots: 3 (Switch main pilot to first character when Change to Getter-1 is performed; Switch main pilot to third character when Change to Shoubuganger is performed.)ShoubugangerStatistics: HP: 120, EN: 80, IS: 3, Move: W/G, Size: L, Class: Hi-TierWeapons: Gekigan Bomber (P)- 40 damage, 10 rounds Mighty Gekigan Punch (M)- 60 damage Thunder of War (S)- 80 damage, 6 rounds Shinigami Grapple (V)- 20 damage/EN. Requires Gekiganger Pilot Class to execute. Let's Gekiga In! Attack (Mugen)- 75 damage x 3, 20 EN/attack. Requires Gekiganger Pilot Class to execute. Inherent Abilities: 1) Usable by Lieutenants or higher. 2) HP/EN Regen 10% 3) Dodge Cost +5 4) Damage Received -25% 5) Gekiga Out 6) Change to Gekiganger Mugen 7) Change to Kaiyouganger 8) Enhancement Module Chip: +1 to Item SlotsSuper AM Wars Pilot Slots: 3 (Switch main pilot to first character when Change to Gekiganger Mugen is performed; Switch main pilot to second character when Change to Kaiyouganger is performed.)Thread of original stats: simchamber.proboards4.com/index.cgi?board=hangar&action=display&n=1&thread=2677NOTE: Gekiga-Out acts as Open Get; Getter Pilots get 10 bonus uses!
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Post by JaikuRirishii on Sept 12, 2004 21:36:00 GMT -5
Vayeate CAKE CustomStatistics: HP: 50, EN: 40, IS: 2, Size: MWeapons: Beam Cannon (BSV)- 7 damage/EN
MAP Attacks: Beam Cannon (BI:2)- 90 damage, 15 EN/shotInherent Abilities: 1) Usable by Sergeants or higher 2) EN Regen 25% 3) Countershoot: Beam CannonPurchasing Cost: 230 PCsEvometer: [x][ ][ ]
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Post by JaikuRirishii on Sept 12, 2004 21:37:42 GMT -5
ZwauthStatistics: HP: 60, EN: 50, IS: 2, Move: F/G, Size: SWeapons: Aura Vulcan (V)- 3 damage, 20 rounds Wire Claw (M)- 8 damage Aura Shot- 10 damage, 8 rounds Fray Bomb (PR)- 10 damage, 4 rounds Aura Cannon- 15 damage, 8 rounds Aura Sword (M)- 25 damage Aura Giri- 60 damage, 2 EN/attack. Requires Sei Senshi Pilot Class to execute. Hyper Aura Giri- 90 damage, 5 EN/attack. Requires Sei Senshi Pilot Class to execute.Inherent Abilities: 1) Usable by Ensigns or higher 2) Shield 3) Countercut 4) Countershoot: Aura Vulcan, Aura Shot, Aura Cannon 5) HP Regen 10% 6) Aura Barrier (Barrier) 7) Bunshin (3/5)Purchasing Cost: 420 PCsEvometer:[x][x][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
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Post by JaikuRirishii on Sept 30, 2004 10:59:30 GMT -5
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Post by JaikuRirishii on Oct 20, 2004 5:26:06 GMT -5
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Post by JaikuRirishii on Oct 20, 2004 5:28:53 GMT -5
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Post by JaikuRirishii on Nov 6, 2004 4:01:11 GMT -5
Yami no Yuusha Fleet Entries #3 & #4:GroundStatistics: HP: 50, EN: 30, IS: 2, Size: MWeapons: Rock Shoot- 10 damage, 10 rounds Gravity Pull (V)- 10 damage/EN Slab Slam- 50 damage, 3 EN/attackInherent Abilities: 1) Yuusha; Usable by Corporals or higher 2) Terra Transformation: Activates when HP drops to 25% or below. Change into Earth and regenerate all HP and EN. Reset all HP activated Skill, Shield Counts and any other Mecha Inherent depletable ability. Usable by Yuusha only.Purchasing Costs: 500 PCsTremorStatistics: HP: 50, EN: 30, IS: 2, Size: MWeapons: Thumping Blast (SV)- 8 damage/PC Magnitude Adjuster (V)- 10 damage/EN Jackhammer Sword (M)- 10 damage Great Shaking- 50 damage, 3 EN/attackInherent Abilities: 1) Yuusha; Usable by Corporals or higher 2) Countercut 3) Dodge Cost -3 4) Rumbling Reformation: Activates when HP drops to 25% or below. Change into Quake and regenerate all HP and EN. Reset all HP activated Skill, Shield Counts and any other Mecha Inherent depletable ability. Usable by Yuusha only.Purchasing Costs: 400 PCsEarthStatistics: HP: 100, EN: 60, IS: 2, Size: LWeapons: Rocket Smasher (P)- 20 damage Gaia Cannon (M)- 25 damage Boulder Gun (S)- 15 damage x 2, 6 rounds Earthen Force (V)- 12 damage/EN Gaia Cannon: Twin Burst- 25 damage x 2, 2 EN/attack Gaia Cannon: Big Shot- 60 damage, 3 EN/attack Cage Buster- PARALYZE, 70 Damage, 7 EN/attack Rock Saber- 80 Damage, 5 EN/attack Gravity Pressure (SV)- 10 damage/EN Gaia Cannon: Terra Lamentation- 150 damage, 10 EN/attack Land Hold- PARALYZE, 5 EN/attack Earthen Fury- 250 damage, 15 EN/attack
Combo Attacks: Union Force- 300 Damage, 20 EN/attackInherent Abilities: 1) Yuusha; Usable by Ensigns or higher 2) Countercut 3) Great Seismic Gattai: Activates when HP drops to 25% or below. Change into Earthquaker and regenerate all HP and EN. Reset all HP activated Skill, Shield Counts and any other Mecha Inherent depletable ability. Requires Quake in your AM. Usable by Yuusha only. 4) Rapid Deployment 5) Gaia Cannon: Terra Lamentation: Target's Dodge Cost +3 6) Rock Saber: Target's Dodge Cost +5 7) Earthen Fury: If opponent was paralyzed by Land Hold during the previous turn, change this attack to DESTROY:L2 instead. 8) Union Force: Target's Dodge Cost +5. Requires an allied Quake to execute.Purchasing Costs: Not applicable. To acquire this unit, perform Terra Transformation in Ground.QuakeStatistics: HP: 100, EN: 60, IS: 2, Size: LWeapons: Super Magnitude (SV)- 15 damage/EN Tremor Gun (S)- 25 damage x 2, 10 rounds Solid Force (P)- 30 damage Force Laser- 50 damage, 2 EN/attack Quake Breaker (V)- PARALYZE, 40 damage/3 EN
Combo Attacks: Union Force- 300 Damage, 20 EN/attackInherent Abilities: 1) Yuusha; Usable by Sergeants or higher 2) Dodge Cost -7 3) Great Seismic Gattai: Activates when HP drops to 25% or below. Change into Earthquaker and regenerate all HP and EN. Reset all HP activated Skill, Shield Counts and any other Mecha Inherent depletable ability. Requires Earth in your AM. Usable by Yuusha only. 4) Rapid Deployment 5) Quake Breaker: Target's Dodge Cost +5 6) Union Force: Target's Dodge Cost +5. Requires an allied Earth to execute.Purchasing Costs: Not applicable. To acquire this unit, perform Rumbling Reformation in Tremor.EarthquakerStatistics: HP: 150, EN: 90, IS: 2, Size: LWeapons: Cracking Laser- 30 damage, 1 EN/attack Earthen Naginata (M)- 30 damage x 2 Great Boulder Gun (S)- 35 damage x 2, 6 rounds Rumbling Naginata- 50 damage, 2 EN/attack Shattering Force (SV)- 15 damage/EN Earthen Naginata: Full Output- 200 damage, 10 EN/attack Ultimate Crash- DESTROY:L2, 20 EN/attack
MAP Attacks: Fire Arrow (I:6)- 150 damage, 10 EN/attackInherent Abilities: 1) Yuusha; Usable by Lieutenants or higher 2) Countercut 3) Dodge Cost -5 4) Damage Received -25% 5) Rapid Deployment 6) Earthen Naginata: Full Output or Ultimate Crash: Target's Dodge Cost +5Purchasing Costs: Not applicable. To acquire this unit, perform Great Seismic Gattai in Earth (or Quake).
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Post by JaikuRirishii on Nov 7, 2004 17:44:29 GMT -5
Yami No Yuusha "Tool Kit" MechaPlatno FargStatistics: HP: 100, EN: 50, IS: 2, Size: MWeapons: Kick- 30 damage Farg Blaster- 50 damage, 10 roundsInherent Abilities: 1) Yuusha; Usable by Sergeants or higher 2) Damage Received -40% 3) System Change: Dodge Cost -5. Only Farg Blaster is enabled.Purchasing Costs: 400 PCs[/color]
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Post by JaikuRirishii on Nov 7, 2004 17:45:18 GMT -5
Combattler-VStatistics: HP: 150, EN: 60, IS: 2, Move: F/G, Size: LWeapons: Battle Return (PS)- 10 damage x 2, 8 rounds Rock Fighter (PSV)- 4 damage/PC Magnet Claw (P)- 12 damage x 2 Battle Galega (P)- 25 damage Choudenji Crane (P)- 30 damage Atomic Burner (V)- 10 damage/EN Spring Crusher (M)- 35 damage Twin Lancer (M)- 20 damage x 2 V Laser- 55 damage, 3 EN/shot Choudenji Yoyo- 15 damage x 2, 2 EN/attack Battle Chainsaw (S)- 30 damage x 2, 1 round Choudenji Spark- 70 damage, 5 EN/shot Choudenji Tatsumaki- PARALYZE, 5 EN/shot Big Blast (P)- 80 damage, 1 round Big Blast Divider (PSX)- 15 damage/PC, 1 round Grandasher (S)- 150 damage, 20 EN/attack Choudenji Spin- 250 damage, 20 EN/attack
Combo Attacks: Choudenji Smash (S)- 50 damage x 2, 5 EN/attack Choudenji Spin V no Jigiri- DESTROY:L2, 15 EN/attackInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Choudenji Smash: Requires an allied Voltes V to execute. 4) Choudenji Spin V no Jigiri: Target's Dodge Cost +5. Requires an allied Voltes V to execute. 5) Choudenji Spin: Change attack to DESTROY:L2 attribute if target was hit by Choudenji Tatsumaki during the previous turn.Purchasing Cost: 670 PCsSuper AM Wars Pilot Slots: 5
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Post by JaikuRirishii on Nov 20, 2004 13:17:40 GMT -5
Big OStatistics: HP: 100, EN: 55, IS: 2, Move: G, Size: LWeapons: Moby Dick Anchor (P)- 25 damage, PARALYZE, 4 rounds Cannon Party- 15 damage, 8 rounds O Thunder (SV)- 15 damage/EN Arc Line- 15 damage # 2, 1 EN/shot Punch (M)- 40 damage Chrome Buster (S)- 75 damage, 6 EN/shot Plasma Ball (S)- 85 damage, 4 EN/shot Sudden Impact- 170 damage, 10 EN/attack MAP Attacks: Missile Party (PI:3)- 60 damage, 2 rounds Final Stage (I:10)- DESTROY:L2, 1 round. Rounds LockedInherent Abilities: 1) Usable by Ensigns or higher 2) Shield 3) Damage Received -70% 4) Beam Coating (Barrier) 5) Plasma Ball Field: Negate ANY SINGLE attack for 3 EN. 5 turns to recharge. 6) Plasma Ball: Can only be used if Plasma Ball Field was used during the Defense Phase 7) Hellrock Armor Chip: Converts armor and adds 50%.Purchasing Cost: 600 PCsSuper AM Wars Pilot Slots: 2
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Post by JaikuRirishii on Dec 9, 2004 1:14:05 GMT -5
The Miracle Awesome Brave Of The Sun![/i][/b][/size] Fighbird
Statistics:HP: 60, EN: 30, IS: 2, Move: G, Size: M[/color] Weapons: Dyna Buster- 10 damage, 10 rounds Flare Missile (PGS)- 25 damage x 2, 6 rounds Fire Rod (M)- 15 damageInherent Abilities: 1) Yuusha; Usable by Corporals or higher 2) Bussou Gattai: Activates when HP drops to 25% or below. Change into Bussou Fighbird and regenerate all HP and EN. Reset all HP activated Skill, Shield Counts and any other Mecha Inherent depletable ability. Requires Fire Jet in your AM account. Usable by Yuusha only.Purchasing Cost: 600 PCsGranbird
Statistics:HP: 40, EN: 25, IS: 2, Move:G, Size: M[/color] Weapons: Gran Attack- 12 damage, 12 rounds Feather Slash (PSV)- 5 damage/PCs, 6 rounds Gran Burn- 40 damage, 3 EN/shotInherent Abilities: 1) Yuusha; Usable by Corporals or higher 2) Dodge Cost -3 3) Jet Gattai: Activates when HP drops to 25% or below. Change into Jet Granbird and regenerate all HP and EN. Reset all HP activated Skill, Shield Counts and any other Mecha Inherent depletable ability. Requires Fire Shuttle in your AM account. Usable by Yuusha only.Purchasing Cost: 600 PCsBussou Fighbird
Statistics:HP: 100, EN: 60, IS: 2, Move: G, Size: M[/color] Weapons: Dyna Buster- 10 damage, 10 rounds Flare Missile (PGS)- 25 damage x 2, 6 rounds Fire Rod (M)- 15 damage Sun Slicer (P)- 25 damage Flame Cannon (S)- 20 damage x 2, 2 EN/shot Flame Sword- 30 damage, 1 EN/attack Full Blast (S)- 150 damage, 8 EN/shot Flame Sword CU (V)- 25 damage/EN
Combo Attacks: Gathering Slash- 140 damage, PARALYZE, 10 EN/attackInherent Abilities: 1) Yuusha; Usable by Ensigns or higher 2) Countercut 3) Saikyou Gattai: Activates when HP drops to 25% or below. Change into Great Fighbird and regenerate all HP and EN. Reset all HP activated Skill, Shield Counts and any other Mecha Inherent depletable ability. Requires Fire Shuttle in your AM. Usable by Yuusha only. 4) Rapid Deployment 5) Gathering Slash: Target's Dodge Cost +5. Requires an allied Thunder Baron to execute.Purchasing Cost: Not Applicable. To acquire this unit, perform Bussou Gattai in FighbirdJet Granbird
Statistics:HP: 90, EN: 50, IS: 2, Move: F/G Size: M[/color] Weapons: Shine Dart (S)- PARALYZE, 2 rounds Gran Attack- 12 damage, 12 rounds Feather Slash (PSV)- 5 damage/PCs, 6 rounds Gran Slicer (P)- 15 damage Laser Rod (M)- 25 damage Gran Burn- 40 damage, 3 EN/shot Gran Rocketer (PSV)- 20 damage/PC Gran Cannon- 150 damage, 10 EN/shotInherent Abilities: 1) Yuusha; Usable by Ensigns or higher 2) Dodge Cost -3 3) Saikyou Gattai: Activates when HP drops to 25% or below. Change into Great Fighbird and regenerate all HP and EN. Reset all HP activated Skill, Shield Counts and any other Mecha Inherent depletable ability. Requires Fire Jet in your AM account. Usable by Yuusha only. 4) Rapid DeploymentPurchasing Cost: Not Applicable. To acquire this unit, perform Jet Gattai in Granbird.Great Fighbird
Statistics:HP: 140, EN: 100, IS: 2, Move: F/G, Size: L[/color] Weapons: Great Clapper- 10 damage, 4 rounds Slicer Kick (M)- 15 damage Great Axe (MS)- 30 damage Burn Slicer (P)- 35 damage Great Cannon (S)- 45 damage x 2, 5 EN/shot Great Flame Sword- 40 damage, 1 EN/attack Great Bomber (S)- 50 damage, 3 EN/attack Great Flame Sword CU (V)- 30 damage/EN
Combo Attacks: Gatherway Blaster (S)- DESTROY:L2, 20 EN/attackInherent Abilities: 1) Yuusha; Usable by Lieutenants or higher 2) Shield 3) Countercut 4) Dodge Cost -3 5) Damage Received -20% 6) Rapid Deployment 7) Great Flame Sword CU: Target's Dodge Cost +5. Change damage to DESTROY:L2 attribute if more than 15 EN is paid. 8) Gatherway Blaster: Target's Dodge Cost +5. Requires an allied Thunder Baron and Super Guardion to execute.Purchasing Cost: Not Applicable. To acquire this unit, perform Saikyou Gattai in Bussou Fighbird.
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