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Post by JaikuRirishii on Feb 19, 2004 21:27:40 GMT -5
MARKINGS: PASSED
DATE/TIME: Nov 21st, 2004, 08:24am
Checker: Rurounin Mao
Comments: All Clear ------------------------------------------------------------------- Pilot name: Ririshii Jaiku
can be shortned by calling him Jake-(suffix of your choice.)
Main Class: Sei-Senshi Sub-Class 1: Getter Pilot Sub-Class 2: Newtype Sub-Class 3: Gundam Fighter Sub-Class 4: Yuusha
Rank: Private Corporal Sergeant Ensign Lieutenant
Rank-Up Requirements: (To Coropral) PA Fights: [x] SC Fights: [x] (To Sergeant) PA Fights: [x][x] SC Fights: [x][x][x] (To Ensign) SC Fights: [x][x][x][x] (To Lt.) SC Fights: [x][x][x][x]
Items: 10 Repair Kits - Full HP Recovery 7 Propellent Tanks - Full EN Recovery 10 Reloaders - Full Ammo Recovery
1 Aestivalis Aerial Frame - Aestivalis Frame 1 Aestivalis 0G Frame - Aestivalis Frame 1 Aestivalis Artillery Frame - Aestivalis Frame 1 Aestivalis Lunar Frame - Aestivalis Frame 1 Aestivalis Gai Frame - Special Aestivalis Frame 1 Excellence G Frame - Excellence Terra Defensor Parts 1 Excellence S Frame - Excellence Terra Defensor Parts 1 Nu Gundam Heavy Weapons Module - Add-On Parts for the Nu Gundam Gundam Eighteen Custom 1 Drill Gao - GaiGar DraGao Gattai Parts 1 Liner Gao - GaiGar DraGao Gattai Parts 1 Stealth Gao - GaiGar DraGao Gattai Parts (The above three were claimed due to the terms of my ownership of GaoGai/GouGar) 1 Fire Jet - Fighbird Gattai Parts 1 Fire Shuttle - Granbird Gattai Parts
1 Grapple Sensor - Increases Melee Strength And Mods 2 Large Energy Generator - Increases EN 2 A-Up Unit (SC) - Increases Attack, Stats. 1 Tem Ray Circuit - Minimizes PC Usage 2 Gravity Wall Generator - Protective Barrier * 1 S-Adapter - Lowers Dodge Cost, Makes Unit Fit For All Terrain 1 Chogokin Nu-Z Installable Armor, Decreases Damage Recieved 1 Link Combo Adds One Hit to Melee or Projectile Attacks! 1 Berserker System Makes a Rageful Fighter Out of You 1 Hybrid Sensor Makes Beam Attacks And Projectiles Better 1 Orihalconium Installable Armor, Gives More Hit Points 1 Dual Tesla Drive Lowers Dodge Cost By A Lot
Hi-Tier Items: 1 Brave Hero's Crest - Guts can overcome the odds! That's the power of a true Brave. This item can overcome the lack of a teammate in battle! Adds some stat bonuses, too!
Sidekick: 1 Blue Haro Geno - The blue doll that's a star soldier in disguise! His encouraging optimism helps his allies learn the most from their battles.
Units Listings: Zealous Mechanoid Boomer Custom (Mark 1.5) - Pilot: Jaiku Ririshii Aestivalis (All Frames) - Pilot: Jaiku Ririshii Sirbine - Pilot: Jaiku Ririshii (appears only when summoned, and only in dire times) B-Phantom Mark 1 - Intended Pilot: Jaiku Ririshii, Current Pilot: Marty Landbaum Doppel-Ganger 3 - Creator: Okurebase Jihibiki, Pilots: Jaiku Ririshii, Tetsuya Ryuuzaki, Okurebase Jihibiki Getter Robo Zen (has the forms of Getter Rekka, Getter Shitten, and Getter Kongou) - Pilots: Akane, Tsubaki, Kaede Six Majiin Kai (and its control unit, Super Six Machine) - Pilot: Viewtiful Joe Gekiganger Club Support Unit - Pilot: Okurebase Jihibiki Gundam Eighteen Custom - Pilot: Marty Landbaum GaoGouGar - Pilot: Drago Falchion Solo Gundam Beta - General Ownership Rights: C.A.K.E. Terra Defensor - Pilot: Sabiphan Hikage-Raiko - Affiliation: Yami no Yuusha Gekiganger Mugen - Assumed Pilots: Jaiku, Tetsuya, and Okurebase Vayeate CAKE Custom - General Ownership Rights: C.A.K.E. Zwuath - Pilot: Jaiku Ririshii Valci-Oni R - Data: Classified
Subcharacters: (See ARC account for subcharacter listing)
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Post by JaikuRirishii on Feb 19, 2004 21:32:59 GMT -5
Class Ability information: Main Class: Sei SenshiSeishin Data:Current Seishin list: *Hot Blood - 40 SP (First; Free) *Direct Attack - 20 SP (Purchased) Seishin Points Pool: 140 Skills & Abilities:- Dodge Cost is 5. Minimum Dodge Cost is 5.- Countercut: 2 EN or 4 PCs- Aura Energy: Increases power of Aura Giri and Hyper Aura Giri. Private: Weapon Damage +10%Corporal: Weapon Damage +20%Sergeant: Weapon Damage +30%Ensign: Weapon Damage +40%Lieutenant: Weapon Damage +50%- Only ones able to activate the Aura Barrier.- Aura Barrier: The protective properties of the barrier depend on your rank: Private: Aura Barrier negates 10 damage.Corporal: Aura Barrier negates 12 damage.Sergeant: Aura Barrier negates 15 damage.Ensign: Aura Barrier negates 17 damage.Lieutenant: Aura Barrier negates 20 damage.- Size Mastery: When in an S or SS sized unit, gain: Dodge Cost -5, Weapon Damage +25%, and may Countercut as if 1 Size larger. - Hyperize: Pay X amount of PCs to initiate Hyper State, determined by rank. Each turn, pay 5 PCs. Should this upkeep be unpayable, or user decides to stop, return to normal state and decrease HP to 1 and EN to 0. Usable only once per battle, and only in Aura Battlers. Change unit's size to L while Hyperize is active. Private: Pay 10 PCs to initiate Hyper State. HP +40, EN +10, Weapon Damage +10%, Damage Received -5%, Target's Dodge Cost +1. Corporal: Pay 10 PCs to initiate Hyper State. HP +60, EN +15, Weapon Damage +20%, Damage Received. -10%, Target's Dodge Cost +2. Sergeant: Pay 15 PCs to initiate Hyper State. HP + 80, EN +20, Weapon Damage +30%, Damage Received -15%, Target's Dodge Cost +3. Ensign: Pay 15 PCs to initiate Hyper State. HP +100, EN +25, Weapon Damage +40%, Damage Received -20%, Target's Dodge Cost +4. Lieutenant: Pay 20 PCs to initiate Hyper State. HP +120, EN +30, Weapon Damage +50%, Damage Received -25%, Target's Dodge Cost +5.---------------------------------------------------------------------- Sub-Class 1: Getter PilotSeishin Data:Current Seishin list: *Greater Perserverence - 40 SP (First; Free) Seishin Points Pool: 105 Skills & Abilities:- Dodge Cost is 26. Minimum Dodge Cost is 15.- Countercut: 2 EN or 7 PCs - Potential: Gain bonuses when HP is low. Bonus varies depending on level of remaining HP. -50% HP and below: Damage Received -20%; Weapon Damage +75% -40% HP and below: Damage Received -30%; Weapon Damage +150% instead -30% HP and below: Damage Received -40%; Weapon Damage +225% instead -20% HP and below: Damage Received -50%; Weapon Damage +300% instead Open Get Specialty: Gain additional Open Get usages in Getter mechs according to your rank. Private: Gain 2 additional Open Gets. Corporal: Gain 4 additional Open Gets. Sergeant: Gain 6 additional Open Gets. Ensign: Gain 8 additional Open Gets. Lieutenant: Gain 10 additional Open Gets Makenai Ki:- Gain a Kiai Counter for every attack that hits and successfully deals damage to you, but fails to kill you, for this match. For every Kiai counter gained, players receives a Damage Received -4%, Damage dealt +4% bonus. The maximum number of counters is 13. - Pay 8% of max PC's to add a Kiai Counter. This can only be done during the Seishin Phase. ---------------------------------------------------------------------- Sub-Class 2: NewtypeSeishin Data:Current Seishin list: *Snipe Attack - 30 SP (First; Free) Seishin Points Pool: 90 Skills & Abilities- Minimum Dodge Cost is 5.- Newtype Ability Level: Decreases Dodge Cost and increases target's Dodge Cost. Private: Dodge Cost is 9, Target's Dodge Cost +1 Corporal: Dodge Cost is 9, Target's Dodge Cost +2 Sergeant: Dodge Cost is 8, Target's Dodge Cost +3 Ensign: Dodge Cost is 8, Target's Dodge Cost +4 Lieutenant: Dodge Cost is 7, Target's Dodge Cost +5[/i] - Countercut: 2 EN or 4 PCs - Countershoot: Refer to Countershoot in Counterstrike! Guide to Inherent Mech Abilities in the Rules section. - Psyco Wave Control: Only ones able to execute weapons/abilities requiring the Newtype/Enhanced Human pilot classes (Funnels, etc).- Pressure: Disables the attack phase of a single target for one turn. Requires charging. Pressure is used ONLY during the attack phase. Private: Usable after 8 turns Corporal: Usable after 7 turns Sergeant: Usable after 6 turns Ensign: Usable after 5 turns Lieutenant: Usable after 4 turns---------------------------------------------------------------------- Sub-Class 3: Gundam FighterSeishin Data:Current Seishin list: *Provoke - 35 SP (First; Free) Seishin Points Pool: 90 Skills & Abilities:- Dodge Cost is 10. Minimum Dodge Cost is 5.- Countercut: 1 EN or 3 PCs- Only ones able to pilot Mobile Fighters.- Super/Hyper Mode Activation Unit must have the Super/Hyper Mode ability to be able to activate. To activate at Turn 1, pay 30% of your total allocated PC Limit.To activate at Turn 2, pay 20% of your total allocated PC Limit.To activate at Turn 3, pay 10% of your total allocated PC Limit.You can choose to activate at Turn 4 or thereafter for no cost.Super/Hyper Mode is automatically activated when your HP drops below 50%.(Super Mode: Weapon Damage +25%, Damage Received -25%, Dodge Cost -3, all (M) attacks gain: Target's Countercut Cost x1.25(Hyper Mode: Weapon Damage +50%, Damage Received -50%, Dodge Cost -5, all (M) attacks gain: Target's Countercut Cost x1.5Martial Arts Mastery: Gains Countercut ability in any unit as long as it has at least one (M) attack. -Type Weapon Damage +25% ---------------------------------------------------------------------- Sub-Class 4: Yuusha PilotSeishin Data:Current Seishin list: *Iron Wall - 30 SP (First; Free) Seishin Points Pool: 95 Skills & Abilities:- Minimum Dodge Cost is 13.- Countercut: 2 EN or 5 PCs - Yuusha no Tamashii: Increase Pilot's general stats depending on Rank Private: Dodge Cost is 22; Weapon Damage +10%.[/i] Corporal: Dodge Cost is 21; Weapon Damage +15%, Damage Received -15%.[/i] Sergeant: Dodge Cost is 20; Weapon Damage +20%, Damage Received -20%.[/i] Ensign: Dodge Cost is 19; Weapon Damage +25%, Damage Received -25%.[/i] Lieutenant: Dodge Cost is 18; Weapon Damage +30%, Damage Received -30%.[/i] - Yuusha no Chikara: Activates when your unit's HP is 25% or below: [/li][li] If an opponent you are attacking has a damage-reduction ability, ignore it. The effects include ALL shields, armor, and barriers. This ability DOES NOT ignore seishin effects and pilot ability effects. [/li][li] All your (M) attacks gain "Target's Countercut Cost x1.5 for this attack."- Yuusha no Iryoku: Able to use Combination Attacks without the required partner unit present but the partner units required to perform the combo must be in your AM. Combo Attack Resource Cost x1.5. Can only be used in a Yuusha unit. ---------------------------------------------------------------------- Blue Haro Geno's Information: Link to stats: simchamber.proboards4.com/index.cgi?board=daba&action=display&n=1&thread=2576Current SP: 60
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Post by JaikuRirishii on Feb 22, 2004 4:04:52 GMT -5
~ In Professor Ririshii's Dimensional Sci-Lab ~
19-year old, clean-cut Jaiku Ririshii is in the large waiting room a great research base which his grandfather runs. Despite the many times he's been here, the place still amazes him. Perhaps it's because 7 years ago, this was the sort of place he only saw on television. He lived in a dimension where basically nothing interesting happened, but on television there were shows of heroic giant robot pilots selflessly defending their worlds from ugly alien threats. He was a fan. His family didn't pay close attention to his obsession, for it never manifested itself as unhealthy as far as they could see. His parents both worked at fairly boring jobs in the city's buisness district. One day, while he was at home, the impossible happened. Just outside of town, a giant insectoid (of origin still unknown to date) appeared and headed to town, where it generally ran amok. Buildings fell before it, buisnesses were destroyed. The army responded quickly to take out this threat, but they were more of a nuisance to it than much else. Eventually it left, suddenly as it came, feeling some objective it had in mind had been completed. While the army's response was indeed fast, it was not fast enough to prevent the deaths of a good few hundred citizens. Among these casualties were Jaiku's parents. Such a disaster effected Jaiku hard, but in a slightly bizzare way. He was convinced that if Super Robots existed in his world, the alien threat would have been stopped before it got to town, and his parents would not have been killed. (Also, he has a strong dislike of insects in general. While he's not afraid of such things, he still would rather not be around anything that looks insectoid) Of course, the world was effected as well. Each nation had different views of who should hold the most military power, for the sake of defense against such threats. A world on the brink of war. Just before war erupted, a strange jet entered this world's atmosphere, a humanoid on board made attempts to appeal to the world's nations. They wouldn't listen, feeling the guy was full of heroic bullshit. Jaiku was touched by what he heard of the man speaking, and journeyed long to find the pilot. Upon hearing the boy's last name alone, the pilot offered to take Jaiku away from this doomed world, to meet the man he worked for. Jaiku's grandfather. The boy accepted, greatful to escape the forthcoming needless violence of war. Jaiku's parents had run away from their home dimension, wanting to raise a family away from the magic and mystery of the life of a dimensional traveler. With the exception of this world, there was no place where the couple could escape being associated with the husband's father, the great scientist Professor Ririshii. The professor welcomed his long-lost grandson with open arms, and accepted fully the boy's desire to become a robot pilot, sensing the hero's spirit deep inside him. However, some difficulties occured... most super robots run off of irregular fuel supplies, usually of unknown origin. Getter Rays, GS-Ride, and other such things. For no known reason, Jaiku has terrible luck around things powered by mystical sources. By terrible lucky, I mean worst-case-scenario situations occur. Mystical mecha-animals of any sort (like from Gear Fighter Dendoh) become frantic when he is close enough. Getter Reactors will begin melt-down if he's as close as a pilot seat. While it isn't bad enough to give him any sort of advantage in combat, he's in no position to ever pilot anything of such a nature. So, simply enough, he can't be a super robot pilot. He has, however, put his heart into using what robots he can. his agility is excellent in any robot, and he knows controls of certain types of units so well, he can do them with his eyes shut. So, he makes due, still persuing his dream of being a great mecha-driving hero. (Side note: his aura powers are currently unknown to him, his aura having grown from the dissapointment in his heart from his luck. It isn't likely he'll ever know all about his powers any time soon, as he would preffer to have nothing to do with aura battlers, as most of them look fairly insect-like)
An old man, not wrinkly, but bald and grey-haired, in a lab suit enters.
Professor: ah, it is good to see you again, Jyke.
Jaiku: Grandpa, if you're going to call me a nickname, call me Jake. it sounds better...
Professor: Whatever you say, Jyke.
Jake sighs, but hugs his grandfather anyways. It's been awhile since they've seen eachother, as he's taken to adventuring.
Professor: Have your travels been treating you well? I hope you haven't been getting too hungry, I could give you some more supplies.
Jaiku: I'm fine... and you don't have to worry about food, I can buy my own Ramen... You said Uncle Boomer had something for me?
Professor: Yes, yes, he's waiting in the Demo Room.
Professor VonBoomer, or "Uncle Boomer" as Jake calls him, is Jake's grandfather's research partners. He understands Jake the best and can relate to him well. He also is one who Jake confides in. Jake hasn't told his grandfather that he is satisfied with just being a robot pilot, and that the way he yells attack names are more of theatrics than anything else. If not for Boomer, Jake's combat agility wouldn't have increased so sharply, and he'd likely only be seen using slow, Chogokin-Z forged robots.
VonBoomer is younger than Professor Ririshii, and has a thing for the color orange. His lab coat is light orange, and his hair is dyed light orange. Though looking kooky from a distance, he's a sensible guy. When Jake and Gramps reach the Demo room, he's standing proudly in front of a slick, bright blue, customized Zaku with orange highlights (mainly the cords)
Jake: *impressed, sheerly by how heroically Boomer has dressed up a Zaku. The cannon strapped to its back isn't terribly bad either.*
Gramps (formerly refferenced as "Professor"): Ah, so you like it?
Jake: It's a pretty good looking for such a nautrally unimpressive robot...
Boomer: Hey! Don't talk about this in such ways! It's yours, after all!
Jake: Mine?
Gramps: Yes. VonBoomer and I have decided that since you've been freely adventuring for so long, you should get to do it in your own robot. That's why he's worked hard to make you this great robot.
Jake: What is it, exactly?
Boomer: This... is known as Zealous Mechanoid Boomer Custom!
Jake speaks in awe as one does when a legendary robot has been revealed to them
Jake: Zealous Mechanoid... Boomer Custom?
Gramps: built to rely on a power that can't falter, your great enthusiasm!
Boomer: That's right! Its Spirited Cosmic Blast is indeed mighty! and watch as it does its Ramming Strike attack! Marty! do the attack!
Marty, Boomer's preffered test-driver, has the Zaku perform a tackle. As it makes a short charge, energy appears to form around the shoulder like a small "Distortion attack", then returns to rest
Jake: Truly a great machine. So it gets power from my willingness to fight?
Boomer: Uh-huh.
Gramps: Well, I'll leave VonBoomer to give you the briefing on how to use it... don't break it, now, grandson....
Professor Ririshii leaves. After they're sure he's out of earshot, the two cut the acting.
Jake: "my great enthuiasm"? You really need to come up with better fake power sources...
Boomer: Hey, your grandpa thinks you still like mystic robots. It was the only way that I could give you a customized Zaku without him knowing you don't care about that stuff...
Jake: You like Zakus too much...
Boomer: It's a good Zaku! it's pretty light, and has a good cannon on it.
Jake: I see you made some space in it for special-effect generators... Can i turn that off?
Boomer: Oh yeah. there's a spesific button for the shoulder ram effect.
Jake: wait, how did you make it light? doesn't gramps think i like the heavy types?
Boomer: He doesn't bother checking the armor. I made some space in it for food. The legs even have refridgerators.
Jake: I will cherish this, Uncle Boomer...
Boomer: No problem, Jake, really. This was the best I could pull up without him noticing it. A Boomer Custom Mark 2 is slowly on the way.
Jake: Okay. thanks again.
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Post by JaikuRirishii on Feb 22, 2004 4:06:49 GMT -5
Zealous Mechanoid Boomer Custom (Mark 1.5) (Grunt Dressup taking the shape of a Zaku; a slightly tweaked version of Zealous Mechanoid Boomer Custom Mark 1) Statistics: HP: 20, EN: 30, IS: 3, Move F/G, Size: SSWeapons: Ramming Strike (M)- 5 damage Slash of Zeal (BMX) - 15 damage/EN Spirited Cosmic Blast - 50 damage, 10 roundsInherent Abilities:1) Usable by anyone 2) Countercut 3) Dodge Cost - 10 4) Atmospheric Hybrid Engine: Dodge Cost -15 instead, and Move:H, cannot be performed in space Points Breakdown: 150 PCs paid for extra 30 points 25 Points for Megazone Inherent 25 Points for Beam Sword (Slashes of Zeal) 30 Points for 680mm Cannon (Spirited Cosmic Blast) 20 points for 20 extra EN
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Post by JaikuRirishii on Mar 3, 2004 1:53:24 GMT -5
Aestivalis Land FrameStatistics: HP: 35, EN: 20, IS: 3, Move: G, Size: SWeapons: Wired Fist (M)- 6 damage x 2 Immediate Knife (M)- 14 damage Rapid Rifle- 20 damage, 10 rounds Pinpoint Attack- 25 damage, 2 EN/attackInherent Abilities: 1) Usable by anyone 2) Countercut 3) Countershoot: Rapid Rifle 4) IFS 5) Distortion Field (Barrier) 6) Frame Switch 7) Cross Crash 8) Gravity Wave Beam 9) Land Frame: Aestivalis Land Frame can't be used in space.Purchasing Cost: 150 PCsAestivalis Aerial FrameStatistics: HP: 35, EN: 20, IS: 3, Move: F/G, Size: SWeapons: Missile Pod (PGSV)- 2 damage/PC Immediate Knife (M)- 14 damage Rapid Rifle- 20 damage, 10 rounds Field Lancer (V)- 7 damage/EN Pinpoint Attack- 30 damage, 2 EN/attack Distortion Punch- 50 damage, 4 EN/attack
Combo Attacks: Double Gekigan Flare- 50 damage x 2, 6 EN/attack Buttercup Formation (V)- 20 damage/EN Double Attack Just Kiddin'!- 50 damage + 30 damage x 2, 10 EN/attackInherent Abilities: 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Rapid Rifle 4) IFS 5) Distortion Field (Barrier) 6) Frame Switch 7) Cross Crash 8) Gravity Wave Beam 9) Aerial Frame: Dodge Cost -5. Aestivalis Aerial Frame can't be used in space. 10) Double Gekigan Flare: Target's Dodge Cost +5. Requires an allied Aestivalis Aerial Frame or Aestivalis Gai Frame to execute. 11) Buttercup Formation: Requires two allied Aestivalis Aerial Frames to execute. 12) Double Attack Just Kiddin'!: Target's Dodge Cost +3. Requires two allied Aestivalis Aerial Frames to execute.Purchasing Costs: Not Applicable. To acquire this unit, purchase the Aestivalis Aerial Frame item. Aestivalis Aerial Frame will then be available to use.Aestivalis 0G FrameStatistics: HP: 40, EN: 20, IS: 3, Move: G, Size: SWeapons: Wired Fist (M)- 6 damage x 2 Immediate Knife (M)- 14 damage Rapid Rifle- 20 damage, 10 rounds Field Lancer (V)- 7 damage/EN Pinpoint Attack- 30 damage, 2 EN/attack Distortion Punch- 50 damage, 4 EN/attack
Combo Attacks: Double Gekigan Flare- 50 damage x 2, 6 EN/attack Buttercup Formation (V)- 20 damage/EN Double Attack Just Kiddin'!- 50 damage + 30 damage x 2, 10 EN/attackInherent Abilities: 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Rapid Rifle 4) IFS 5) Distortion Field (Barrier) 6) Frame Switch 7) Cross Crash 8) Gravity Wave Beam 9) Zero-G Frame: Aestivalis 0G Frame can only be used in space. 10) Double Gekigan Flare: Target's Dodge Cost +5. Requires an allied Aestivalis 0G Frame or Aestivalis Gai Frame to execute. 11) Buttercup Formation: Requires two allied Aestivalis 0G Frames to execute. 12) Double Attack Just Kiddin'!: Target's Dodge Cost +3. Requires two allied Aestivalis 0G Frames to execute.Purchasing Costs: Not Applicable. To acquire this unit, purchase the Aestivalis 0G Frame item. Aestivalis 0G Frame will then be available to use.Aestivalis Artillery FrameStatistics: HP: 50, EN: 30, IS: 3, Move: G, Size: SWeapons: Missiles (PGSV)- 8 damage/PC 120mm Cannon (APFSDS) (R)- 20 damage, 10 rounds 120mm Cannon (HE)- 40 damage, 6 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Countershoot: 120mm Cannon (APFSDS) 3) IFS 4) Distortion Field (Barrier) 5) Frame Switch 6) Cross Crash 7) Gravity Wave Beam 8) Artillery Frame: Dodge Cost +5, Damage Received -25%Purchasing Costs: Not Applicable. To acquire this unit, purchase the Aestivalis Artillery Frame item. Aestivalis Artillery Frame will then be available to use.Aestivalis Lunar FrameStatistics: HP: 45, EN: 20, IS: 3, Move: G, Size: SWeapons: Missile (PGSV)- 8 damage/PC Rail Gun (B)- 25 damage, 4 EN/shot Anti-Ship Missile (PGX)- 80 damage, 2 roundsInherent Abilities: 1) Usable by Sergeants or higher 2) Countershoot: Rail Gun 3) IFS 4) EN Regen 10% 5) Distortion Field (Barrier) 6) Frame Switch 7) Cross Crash 8) Lunar Frame: Dodge Cost +3. Aestivalis Lunar Frame can only be used in spacePurchasing Cost: Not Applicable. To acquire this unit, purchase the Aestivalis Lunar Frame item. Aestivalis Lunar Frame will then be available to use.All normal Aesti frames battle record (for the sake of X-kai, gai frame, and Gekiganger): 3 Battles. Gai frame is availible, 1 Gekiganger claimed.
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Post by JaikuRirishii on Mar 18, 2004 3:36:23 GMT -5
Finished Battles:
PA:
The Legendary 4-tailed lobster. (3/15/2004 - 3/18/2004) Participants: Myself, Lyonesse, ShinG Loss. 0 PCs, 20 UPs. (Main Class)
Dance of Flames (4/??/2004 - 4/9/2004) Participants: Myself, Regris Victory. 0 PCs, 7.5 UPs (Tilus rounded to 8, but i like having a half a PC) (Main Class)
Bad Heroes Love Good Heroes (4/15/2004 - 3/2/2004) Participants: Myself, JnK, Lynn Mao Victory. 0 PCs, 15 UPs (Main Class)
Fake Ganger vs Pink Getter (4/19/2004 - 5/7/2004) Participants: Myself, Imban Gave up due to sheer boredom. 0 PCs, 10 UPs. (Main Class)
Ichi, Ni, San, Shi (9/21/2004 - 11/5/2004) Participants: Myself, Seth Valentine Won. 0 PCs, 15 UPs. (Main Class)
Belldandy Kidnapping Operation: "Go Get Her" (11/21/2004 - 12/29/2004) Participants: Too Many To Be Named Canceled. 187 PCs, 15 UPs. (SubClass 3)
SC: Not With Passion, But with Zeal! (3/20/2004 - 3/22/2004) Participants: Myself, CowboyJohnny Loss. -75 PCs, 30 UPs. (Main Class)
Vysa-Go! J-Aesti's first fight! (4/1/2004 - 4/4/2004) Participants: Myself, Imban Victory. +140 PCs, 24 UPs. (Main Class)
Pink Cape and Pink Dress (4/25/2004 - 4/28/2004) Participants: Myself, Ebanis Loss. +40 PCs (TemRayCircuit+KFAA), 30 UPs (Main Class)
The Big Switcheroo II (4/27/2004 - 5/5/2004) Participants: Myself and Cowboy Johnny vs Imban and Kaiterra Victory. +190 PCs, 24 UPs (Main Class)
No Loss, All Gain 5 (5/11/2004 - 5/12/2004) (actually all occured in less than 6 hours.) Participants: Myself, WesleyGibson Victory. +340 PCs (KFAA + TRC), + 36 UPs (SubClass 1)
All Other Units Are Tied Up (5/16/2004 - 5/21/2004) Participants: Myself, WesleyGibson Loss. -10 PCs (TRC), + 20 UPs (Main Class)
And The Lord Said, "Let there be scrap" (5/30/2004 - 5/31/2004) Participants: Myself, WesleyGibson Loss. +30 UPs (Main Class)
Seaspray (5/12/2004 - 5/31/2004) Participants: Myself and Furu vs Lyonesse and MaullarMaullar Loss. +30 UPs (Main Class)
Even More Exciting Evo (6/2/2004 - 6/2/2004 (depending on your clocks)) Participants: Myself and Wesley Gibson Most Horrible Loss Ever. -10 PCs, +20 UPs (Main Class)
Sirger VR Test Run (6/12/2004 - 6/30/2004) Participants: Myself and Regris Kallen Loss. -95 PCs, +20 UPs (Main Class)
Ailes Grise I (6/16/2004 - 7/17/2004) Participants: Myself and Keiichi Morisato Victory. +290 PCs (Tem Ray), +36 UPs (Main Class)
No Loss, All Gain 1 (7/16/2004 - 7/19/2004) Particpants: Myself and Wesley Victory. +225 PCs, 36 UPs (Main Class)
No Loss, All Gain 2 (7/23/2004 - 7/25/2004) Participants: Myself and Wesley Loss. -98 PCs, 60 UPs (Blue Haro)
More "Dynamic" Than A Movie (8/3/2004 - 8/4/2004) Participants: Myself and Wesley Victory. +520 PCs (thanks to blue haro), 36 UPs (Blue Haro)
The Sleek, The Pretty, The Deadly (8/18/2004 - 9/2/2004) Participants: Myself and Aslan Unfair Victory. +800 PCs (thanks to Wesley's Yellow Haro), 36 UPs (SubClass 1), 12 UPs (Wesley's Yellow Haro)
A fight with much LEVity (9/13/2004 - 9/15/2004) Participants: Myself and Umbaglo Loss. -99 PCs, 30 UPs (SubClass1), 60 UPs (Blue Haro, with GE)
GET ME ESCAPE (9/15/2004 - 9/15/2004) Participants: Myself and Kaiterra Loss. -165 PCs, 20 UPs (Main Class), 20 UPs (SubClass1)
Stardust Fallout 4 (9/16/2004 - 9/17/2004) Participants: Myself and Wesley Victory. +200 PCs, 24 UPs (SubClass1)
Stardust Fallout 5 (10/15/2004 - 10/17/2004) Participants: Myself and Wesley Loss. + 2 PCs, 36 UPs (SubClass2), 4 UPs (Blue Haro), 20 UPs (SubClass3)
Operation Primrose (10/3/2004 - 10/4/2004) Pariticipants: MaullarMaullar, Regris Kallen, My Blue Haro Maullar Won. 40 UPs (Blue Haro)
Beam vs. Beam (10/18/2004 - 10/18/2004) Participants: Myself and MaullarMaullar Loss. -50 PCs, + 40 UPs (SubClass2)
Getter Some Evo Points (11/9/2004 - 11/10/2004) Participants: Myself and MaullarMaullar Loss. -163 PCs, +20 UPs (SubClass1), +20 UPs (SubClass4)
Team Effort Side Series #1: RFTM Participants: Myself, Quattro, and Mechalo vs Umbaglo Loss. +3 PCs, +20 UPs (Main Class), +40 UPs (SubClass2) (Blue Haro was used)
Events: Event 2c-Mafty (2/24/2004 - 3/31/2004) Participants: Myself, Imban, Daki, Psychopatrick, Ketara/Kaiterra, all VS Mafty. VICTOLY. +1300 PCs, 120 UPs. (Main Class)
Survival 8 - Garrod (3/28/2004 - 5/31/2004) Participants: Myself, Mazinkaiser, Wesley (TimeCrisis was there for a bit but never attacked) all vs GarrodDX's Bioroid Doom Legion V-V-V! Victory! +1530 PCs, 306 UPs (Main Class)
The Haro Fights (June and 2/3rds of July) Particpants: A lot of people Victory and a Loss. +2000 PCs, Blue Haro, 100 UPs (Blue Haro)
BF vs CAKE (9/2/2004 - 9/14/2004) Participants: Me and some CAKE guys vs some Big Fire guys Victory. +1000 PCs (thanks to Wesley's Yellow Haro's Lucky), 40 UPs (to SubClass 1), 10 UPs (to Wesley's Yellow Haro)
CAKE Zondar event (10/25/2004 - 12/1/2004) Participants: Myself, BerlapSack(OdinYmir), Maullar, MageRooster, Altair Victory. +1000 PCs, +100 UPs each for Main Class, SubClass 1, and SubClass 3
UP Usage: 20 UPs: +2 SP (Main Class) 200 UPs: +20 SP (Main Class) 200 UPs: Seshin; Direct Attack (Main Class) 200 UPs: +20 SP (Main Class) 100 UPs: +10 SP (Blue Haro) 150 UPs: +15 SP (Main Class) 200 UPs: +20 SP (Blue Haro) 20 UPs: +2 SP (Sub-Class 2)
Total UPs: Main Class: 163.5 Sub-Class 1: 306 Sub-Class 2: 96 Sub-Class 3: 135 Sub-Class 4: 20 Blue Haro: 0
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Post by JaikuRirishii on Mar 30, 2004 4:45:33 GMT -5
Garma's Customized DoppStatistics: HP: 10, EN: 10, IS: 4, Move: F, Size: SWeapons: Vulcan- 2 damage, 20 rounds Missile Launcher (PG)- 4 damage, 6 roundsInherent Abilities: 1) Usable by Sergeants or higher 2) Countershoot: Vulcan 3) Dodge Cost -5 4) Summon Dopp: Dopp (Summon) x 5 (stats in Hanger.) 5) Garma's Customized Dopp can't be used in space.Purchasing Cost: Not Applicable. To acquire this unit, the following conditions must be met: 1) Participate in a total of 1 SimChamber battle with Dopp without conceding; (This cannot be bought through evo points) Thanks Again, Wesley. 2) Pay 190 PCs; 3) Garma's Customized Dopp will then replace the original Dopp.Dopp (Summon)Statistics: HP: 5, EN: 5, IS: 0, Move: F, Size: S, Class: SummonWeapons: Vulcan- 1 damage, 20 rounds Missile Launcher (PG)- 2 damage, 6 roundsInherent Abilities: 1) Dodge Cost is 10 2) Countershoot: Vulcan 3) Dopp (Summon) can't be summoned in space.Purchasing Cost: Not applicable. This is a summon unit.
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Post by JaikuRirishii on Apr 1, 2004 23:38:16 GMT -5
Gekiganger IIIStatistics: HP: 90, EN: 60, IS: 2, Move: F/G, Size: LWeapons: Gekigan Beam (B)- 20 damage, 1 EN/shot Gekigan Cutter (PS)- 20 damage x 2 Gekigan Punch (P)- 35 damage Gekigan Kick (M)- 40 damage Gekigan Sword- 50 damage, 3 EN/attack Gekigan Flare- 90 damage, 6 EN/shot Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) Gekigan Out: Dodge 1 attack completely. Use shield usage formula. 4) Change to Umiganger 5) Change to RikugangerPurchasing Costs: Not Applicable. To acquire Gekiganger-III, participate in a total of 3 SimChamber battles with any Aestivalis variant and a total of 1 SimChamber battle with any Getter-Robo variant. Gekiganger-III will then be available to use.
Hanger Resale Value: 350 PCsUmigangerStatistics: HP: 90, EN: 60, IS: 2, Move: W/G, Size: LWeapons: Gekigan Net (M)- 20 damage Gekigan Tornado (S)- 30 damage, 1 EN/attack Gekigan Shock (P)- PARALYZEAbilities: 1) Usable by Sergeants or higher 2) Dodge Cost -5 3) Gekigan Vision: Dodge 1 attack completely; 10 uses. 4) Gekigan Out: Dodge 1 attack completely. Use shield usage formula. 5) Change to Gekiganger-III 6) Change to RikugangerPurchasing Costs: Not Applicable. Purchase Gekiganger-III and switch transformation to acquire this unit.RikugangerStatistics: HP: 90, EN: 60, IS: 2, Move: G, Size: LWeapons: Punch (M)- 40 damage Gekigan Missile (PGS)- 40 damage x 2, 6 rounds Musashi no Death Throw (V)- 13 damage/ENAbilities: 1) Usable by Sergeants or higher 2) Dodge Cost +5 3) Gekiganium Goukin: Damage received -25%. 4) Gekigan Out: Dodge 1 attack completely. Use shield usage formula. 5) Change to Gekiganger-III 6) Change to UmigangerPurchasing Costs: Not Applicable. Purchase Gekiganger-III and switch transformation to acquire this unit.Super AM Wars Pilot Slots: 3 (Switch main pilot to first character when Change to Gekiganger-III is performed; Switch main pilot to second character when Change to Umiganger is performed.)
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Post by JaikuRirishii on Apr 4, 2004 1:35:34 GMT -5
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Post by JaikuRirishii on Apr 8, 2004 0:33:16 GMT -5
Doppel-ganger 3Statistics: HP: 80, EN: 40, IS: 3, Move: F/G, Size: LWeapons: Doppel-gan Punch (M)- 14 damage Great Doppel Torso Cannon (PS)- 8 damage x 4 Twin Doppel-gan Swords (M)- 20 damage x 2 Jovian Laser Turret- 40 damage, 8 rounds Doppel-gan Fire- 60 damage, 4 EN/shot Doppel-gan Crasher- 100 damage, 10 EN/shot. Requires Getter Gekiganger Pilot Class to execute. Let's Doppelga-In Attack - 60 damage x3, 15 EN/attack. Requires Getter Gekiganger Pilot Class to execute.
Combo Attacks: Double Getter Tomahawk (MS)- 20 damage x 2, 4 EN/attack Double Getter Beam (S)- 50 damage x 2, 8 EN/shot Triple Getter Beam (S)- 50 damage x 3, 12 EN/shot Hot-Blooded Dual Gekigan Crash- DESTROY L:2, 30 EN/shot. Requires Getter Pilot Class to execute. (NameChanges Pending if at all)Inherent Abilities: 1) Usable by Ensigns or higher. 2) Countercut 3) Doppel-ga Out: Dodge 1 attack completely. Use shield usage formula. Getter Pilots get extras. 4) Change to Turbo-ganger 5) Change to Guts-ganger 6) Double Getter Tomahawk: Requires an allied Getter Queen or Getter-1 to execute. 7) Double Getter Beam: Requires an allied Getter Queen or Getter-1 to execute. 8) Triple Getter Beam: Requires an allied Getter Queen and Getter-1 to execute. 9) Hot-Blooded Dual Gekigan Crash: Target's Dodge Cost +10, Requires an allied Shin Getter-1 to execute. 10) Enhancement Module Chip: +1 Item SlotPurchasing Cost: 450 PCs (paid) Super AM Wars Pilot Slots: 3 (Switch main pilot to second character when Change to Turbo-ganger is performed; Switch main pilot to third character when Change to Guts-ganger is performed.)Evo Counter: [x][x][x][x][ ][ ][ ][ ] Turbo-gangerStatistics: HP: 80, EN: 40, IS: 2, Move: G, Size: LWeapons: Turbo Ramming (V)- 10 damage/EN Arm Torpedo (P)- 20 damage, 8 rounds Turbo Driller Blade- 40 damage Let's Doppelga-In Attack - 60 damage x3, 15 EN/attack. Requires Getter Gekiganger Pilot Class to execute.Inherent Abilities: 1) Usable by Ensigns or higher. 2) Dodge Cost -5 3) Doppel-ga Out: Dodge 1 attack completely; use shield formula. Getter Gekiganger Pilots get extras. 4) Ganger-Vision: Dodge 1 attack completely; 10 uses. 5) Burrow: You can't attack or support defend but you can't be attacked. This ability can't be used in one-on-one battles and can't be performed in space. Each turn, PC -2. This effect is disabled when upkeep can't be paid or when you unburrow. 6) Change to Doppel-ganger 3 7) Change to Guts-ganger 8) Enhancement Module Chip: +1 Item SlotPurchasing Costs: Not Applicable. Purchase Getter Dragon Doppel-ganger 3 and switch transformation to acquire this unit.Super AM Wars Pilot Slots: 3 (Switch main pilot to first character when Change to Doppel-ganger 3 is performed; Switch main pilot to third character when Change to Guts-ganger is performed.)Guts-gangerStatistics: HP: 80, EN: 40, IS: 2, Move: W/G, Size: LWeapons: Arm Blader (M)- 30 damage Guts Rocket Kick (PG)- 40 damage, 6 rounds Doppel-gan Hurricane (S)-PARALYZE, 60 damage, 3 EN/shot Gangaa-fu Special Technique (V)- 10 damage/EN. Requires Getter Gekiganger Pilot Class to execute. Doppel-gan Web (P)- PARALYZE Let's Doppelga-In Attack - 60 damage x3, 15 EN/attack. Requires Getter Gekiganger Pilot Class to execute.Inherent Abilities: 1) Usable by Ensigns or higher. 2) Dodge Cost +5 3) Damage received -25% 4) Doppel-ga Out: Dodge 1 attack completely; use shield formula. Getter Gekiganger Pilots get extras. 5) Change to Doppel-ganger 3 6) Change to Turbo-ganger 7) Enhancement Module Chip: +1 Item SlotPurchasing Costs: Not Applicable. Purchase Getter Dragon Doppel-ganger 3 and switch transformation to acquire this unit.Super AM Wars Pilot Slots: 3 (Switch main pilot to first character when Change to Doppel-ganger 3 is performed; Switch main pilot to second character when Change to Turbo-ganger is performed.)
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Post by JaikuRirishii on Apr 18, 2004 11:34:04 GMT -5
New unit/units purchased for 450 PCs: Getter-Rekka
Statistics:HP: 70, EN: 60, IS: 2, Move: F/G, Size: L[/color] Weapons: En Ka Tou (M)- 13 damage Hana Ranbu (M)- 20 damage x 2 Nitou Hana Ranbu- 40 damage, 2 EN/attack Awase Kaza Guruma (P)- 35 damage, 5 rounds Zan Ma Kou (S)- 80 damage, 5 EN/shot. Requires Getter Pilot Class to execute.Inherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Getter-Zen 4) Open Get 5) Change to Getter-Shitten 6) Change to Getter-KongouPurchasing Cost: 450 PCsSuper AM Wars Pilot Slots: 3 (Switch main pilot to second character when Change to Getter-Shitten is performed; Switch main pilot to third character when Change to Getter-Kongou is performed.)Getter-Shitten
Statistics:HP: 70, EN: 60, IS: 2, Move: G, Size: L[/color] Weapons: Sengoku Bai (V)- 10 damage/EN Shippuu Bai (S)- 50 damage, 3 EN/shot Ja Sen Kou- 25 damage Getter Kage Bunshin (SV)- 40 damage/2 EN. Requires Getter Pilot Class to execute.Inherent Abilities: 1) Usable by Ensigns or higher 2) Dodge Cost -5 3) Getter-Zen 4) Burrow 5) Open Get 6) Getter Bunshin: Dodge 1 attack completely. Use shield usage formula. 7) Change to Getter-Rekka 8) Change to Getter-KongouPurchasing Cost: Not Applicable. Purchase Getter-Rekka and switch transformation to acquire this unit.Super AM Wars Pilot Slots: 3 (Switch main pilot to first character when Change to Getter-Rekka is performed; Switch main pilot to third character when Change to Getter-Kongou is performed.)Getta-Kongou
Statistics:HP: 70, EN: 60, IS: 2, Move: W/G, Size: L[/color] Weapons: Totsugeki (M)- 30 damage Ha Gan Shou (M)- 50 damage, 1 EN/attack Ooba Shuriken (P)- 35 damage x 2, 6 rounds Shura Bakurai- 60 damage, 3 EN/attack, 5 rounds. Requires Getter Pilot Class to execute.Inherent Abilities: 1) Usable by Ensigns or higher 2) Getter-Zen 3) Dodge Cost +5 4) Damage Received -25% 5) Teleport: Trade places with an ally for the next defense Phase. Use summon formula. Requires Getter pilot Class to execute. 6) Open Get 7) Change to Getter-Rekka 8) Change to Getter-ShittenPurchasing Cost: Not Applicable. Purchase Getter-Rekka and switch transformation to acquire this unit.Super AM Wars Pilot Slots: 3 (Switch main pilot to first character when Change to Getter-Rekka is performed; Switch main pilot to second character when Change to Getter-Shitten is performed.)Picture of Getter Rekka:
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Post by JaikuRirishii on Apr 25, 2004 13:34:47 GMT -5
Six Majiin KaiStatistics: HP: 250, EN: 70, IS: 1, Move: F/G, Size: LLWeapons: Six-Missile (PSV)- 8 damage/PC Voomerang (M)- 10 damage x 2, 6 rounds Viewtiful Cyclone- 30 damage, 1 EN/shot Super Six-Shot (P)- 20 damage, 6 rounds. Super Six Machine Mode Only. Slowed Super Six-Shot (P)- 30 damage, 10 rounds. Super Six Machine Mode Only. Shocking Pink (V)- 12 damage/PC Strike-A-Pose (S)- 20 damage x 2, 4 shots Red-Hot Kick (M)- 40 damage Spiral Red-Hot Kick (M)- 40 damage x 2, 2 EN/attack Viewtiful-Powered Punch- 70 damage, 2 EN/attack Viewtiful Forever (SV)- 15 damage/EN Landing Slam- 200 damage, 15 EN/attack Ultimate Landing Slam- DESTROY L:2, 25 EN/attack
Combo Attacks: Double Red-Hot Kick (M)- 60 damage x 2, 5 EN/attack Double Landing Slam- 300 damage, 20 EN/attackInherent Abilities: 1) Usable by Lieutenants 2) Shield: Normal Mode Only 3) Countercut: Red-Hot Kick 4) Muteki Viewtiful Head Mode: Dodge Cost +5; Damage received -25% and Move: G Only. Only Six-Missile and Strike-A-Pose are enabled. 5) Super Six Machine Mode: Dodge Cost -5 and Move: F Only Only Six-Missile, Viewtiful Cyclone, and Slowed Super Six-Shot are enabled. 6) Separate (Six Machine) 7) Landing Slam or Ultimate Landing Slam: Target's Dodge Cost +5. 8) Double Red-Hot Kick: Target's Dodge Cost +5. Requires an allied Zambot 3 to execute. 9) Double Landing Slam: Target's Dodge Cost +10. Requires an allied Zambot 3 to execute.Purchasing Cost: 800 PCsSix MachineStatistics: HP: 20, EN: 10, IS: 1, Move: F, Size: SWeapons: 1) Mach Six-Shot- 4 damage, 20 rounds 2) V-Bombs (PGSV)- 6 damage/PC 3) Slowed Six-Shot- 12 damage, 6 roundsInherent Abilities: 1) Usable by Anyone 2) Dodge Cost is 5Purchasing Costs: Not Applicable. To acquire this unit, Six Majiin Kai must be destroyed or you choose to separate.
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Post by JaikuRirishii on May 6, 2004 19:02:44 GMT -5
Gekiganger Club Support UnitStatistics: HP: 30, EN: 20, IS: 4, Move: F, Size: SWeapons: Gekigan Turret- 10 damage, 20 rounds Gekigan Ray- 30 damage, 2 EN/shotInherent Abilities: 1) Usable by anyone. 2) Dodge Cost -5 3) ResupplyPurchasing Cost: 200 PCsSuper AM Wars Pilot Slots: 4
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Post by JaikuRirishii on May 24, 2004 23:52:11 GMT -5
Back at the Ririshii Sci-Lab, a unit lurks, waiting for completion. Not a soul at the sci-lab knows of it, or its hangar, except for one man. This mobile suit is one that Marty Landbaum has slaved over for a good few years now. It was made bit by bit, the pieces imported to this hangar during after-hours. Despite the patchwork nature this would imply, it is precise and orderly. Which is not to say it's to the blueprints; it's in all ways above and beyond. With purple eyes gazing to the doorway, it waits for completion.
Currently complete in body, it is obvious that the RX-93 was used as a basis. The body even looks similar until you get close and notice minor stylistic changes. The only thing one can notice from a distance are the red 18 on its right shoulder, and its distinctive purple eyes. Though its body appears complete, it still lacks some internal systems that are vital for its completion.
The weapons, off to the side, are totally different from that of the Nu Gundam. However, they are styled to look like they fit, both in shape and in colors. It may be a copy, but is still in quite a few ways Mr. Landbaum's own creation. Once completed, it will surely be a great unit.Gundam Eighteen CustomStatistics: HP: 85, EN: 50, IS: 2, Move: G, Size: MWeapons: 1) Vulcan- 2 damage x 2, 20 rounds 2) Detonation Packs (PG)- 10 damage, 8 rounds 3) Improvisational Strikes (MR)- 13 damage/PC 4) Laser Sword (BM)- 16 damage x 2 5) Triple Laser Rifle (BS)- 11 damage x 3, 12 rounds 6) Free Radical Launcher (B)- 25 damage, 6 rounds 7) Rail Cannon (P)- 50 damage, 6 rounds 8) XVIII-type ARMTs (All Range Mobile Turrets) (BSX)- 20 damage/EN. Requires NT/EH to execute.
MAP Attacks: 1) XVIII-type ARMT Assault (D:4)- 125 damage, 1 round. Requires NT/EH to execute.Inherent Abilities: 1) Usable by Lieutenants or higher. 2) Shield: Detonation Packs, Free Radical Launcher 3) Countercut 4) Countershoot: Vulcan, Triple Laser Rifle, Free Radical Launcher, XVIII-type ARMTs 5) Foreign Alloy Armor (Armor): Damage Recieved -30% 6) Sphere-Dynamo Generators: EN Regen 10% 7) 18-ARMT I-Field (Barrier): Nu-Gundam I-Field 8) Newtype Combat Optimization Equipment (System): Psychoframe 9) Hi-Level Funnel (XVIII-type ARMTs) 10) Above and Beyond the Blueprints (Ice Chip): Greater Armor(+25 HP), Enhanced Energy Efficiency (+25% EN), Redesigned Armaments (+25% damage dealt) 11) Prism Armor Chip: 30% Damage Reduction added, and +30% HP 12) Nuclear Reactor Chip: Unit gains EN Regen 10%Purchasing Cost: 420 PCs (I bought this before the change. Wheee!) Due to the Prism Armor Chip, the Heavy Weapons Module version of this unit has been disabled. Evometer: [x][x][x][x][ ]
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Post by JaikuRirishii on Jun 5, 2004 22:40:09 GMT -5
Yami no Yuusha Fleet Entry #1:DraGaoStatistics: HP: 60, EN: 30, IS: 3, Move: G, Size: MWeapons: Dragon Nail (M)- 25 damage x 2 Gou Driller (V)- 13 damage/EN. Earth Dragon Mode Only.Inherent Abilities: 1) Yuusha; Usable by Corporals or higher 2) DraGao The Winged Mode: Dodge Cost -5, Damage Received +10%. Requires Stealth Gao in your AM. 3) Earth Dragon Mode: Only Drill Gao is enabled. Requires Drill Gao in your AM. 4) Burrow: Earth Dragon Mode Only. 5) Dragon Merging: Activates when HP drops to 25% or below. Change into GaoGouGar or Burst GaoGouGar and regenerate all HP and EN. Reset all HP activated Skill, Shield Counts and any other Mecha Inherent depletable ability. Requires Drill Gao, Stealth Gao and Liner Gao (You can only change to Burst GaoGouGar if you have a Stealth Gao II along with Drill Gao and Liner Gao in your AM). Usable by Yuusha only. 6) Silmaril Chip: (+50% HP/EN, +1 IS) 7) Assault Boost Chip: +25% Attack PowerPurchasing Costs: 600 PCs[/color] GaoGouGarStatistics: HP: 225, EN: 113, IS: 3, Move: F/G, Size: MWeapons: Electro Grab- PARALYZE, 25 damage, 2 EN/attack, Sustained Paralysis 1:10 Grinding Kneecap (MV)- 15 damage/PC Turbo Knuckle- 63 damage, 3 EN/attack Hades and Olympus- 188 damage, 10 EN/attack Supreme Impact- DESTROY:L1, 1 round
Combo Attacks: Platnion Mallet- DESTROY:L3, 20 EN/attackInherent Abilities: 1) Yuusha; Usable by Ensigns or higher 2) Safety Aura (Barrier) (Same Effects as Protect Shade) 3) Seizmic Splitter (Same Effects as Dividing Driver) 4) Rapid Deployment 5) Supreme Impact: Target Dodge Cost +10. Rounds are LOCKED at 1 and can't be reloaded in any way. 6) Platnion Mallet: Target's Dodge Cost +5. Requires an allied Platno Farg to execute this attack 7) Silmaril Chip: (+50% HP/EN, +1 IS) 8) Assault Boost Chip: +25% Attack PowerPurchasing Costs:Not applicable. To acquire this unit, perform Dragon Merging in battle using DraGao.[/color] Burst GaoGouGarStatistics: HP: 270, EN: 135, IS: 3, Move: F/G Size: MWeapons: Electro Grab- PARALYZE, 31 damage, 2 EN/attack, Sustained Paralysis 1:15 Grinding Kneecap (MV)- 19 damage/PC Burst Knuckle- 88 damage, 3 EN/attack Whirlwind Splitter (SV)- 13 damage/EN Hades and Olympus- 188 damage, 10 EN/attack Supreme Impact- DESTROY:L1, 1 round
Combo Attacks: Platnion Mallet- DESTROY:L3, 20 EN/attackInherent Abilities: 1) Yuusha; Usable by Lieutenants or higher 2) Dodge Cost -5 3) Defender Aura (Barrier) (Same Effects as Protect Wall) 4) Seizmic Splitter 5) Rapid Deployment 6) Supreme Impact: Target Dodge Cost +10. Rounds are LOCKED at 1 and can't be reloaded in any way. 7) Platnion Mallet: Target's Dodge Cost +5. Requires an allied Platno Farg to execute this attack 8) Silmaril Chip: (+50% HP/EN, +1 IS) 9) Assault Boost Chip: +25% Attack PowerPurchasing Costs: Not applicable. To acquire this unit, perform Dragon Merging in battle using DraGao.
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