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Post by Umbaglo on Feb 24, 2004 0:05:03 GMT -5
VF-11B Thunderbolt (Soldier Mode)Statistics: HP: 30, EN: 15, IS: 3, Size: SWeapons: Head Laser (B)- 6 damage, 10 rounds Gatling Gun Pod- 8 damage, 10 rounds Knife (M)- 10 damage Homing Missiles (PGSX)- 6 damage/2 PC Reaction Bombs (SX)- 60 damage, 2 rounds All-Out Attack- DESTROY:L1, 1 round
MAP Attacks: Micro Missiles (PT:2)- 25 damage, 1 roundInherent Abilities: 1) Usable by Sergeants or higher 2) Shield: Gerwalk Mode and Battroid Mode Only 3) Countercut: Knife 4) Countershoot: Head Laser, Gatling Gun Pod 5) VF-11B Thunderbolt deploys in Fighter Mode. 6) Gerwalk Mode: Dodge Cost -5. Disable All-Out Attack. 7) Fighter Mode: Dodge Cost -10. Disable Knife and All-Out Attack.Purchasing Cost: 240 PCsFull Armor ThunderboltStatistics: HP: 55, EN: 15, IS: 2, Size: SWeapons: Dual Beam Cannon (B)- 12 damage x 2, 1 EN/shot Six-Barrel Gatling Gun Pod (V)- 25 damage, 20 rounds Grenade Crusher (P)- 45 damage, 4 rounds Shoot All Ammo (S)- 100 damage, 1 round
MAP Attacks: High Maneuverability Micro Missiles (PT:2)- 35 damage, 1 round Nuclear Missile (T:5)- DESTROY:L1, 3 rounds, Rounds LockedInherent Abilities: 1) Usable by Ensigns or higher 2) Shield 3) Countershoot: Dual Beam Cannon, 6-Barrel Gatling Gun Pod 4) Damage Received -10% 5) Separate (VF-11B Thunderbolt): Separates to Battroid Mode. 6) Shoot All Ammo: If executed, all rounds of non-MAP attack ammo is 0. 7) Nuclear Missile: Target's Dodge Cost -5. Can only be reloaded by docking within a battleship for 2 turns.Purchasing Cost: Not applicable. To acquire this unit, install the Armored Valkyrie Parts on VF-11B Thunderbolt. Full Armored Thunderbolt will then be available to use.
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Post by Umbaglo on Feb 24, 2004 17:35:58 GMT -5
YF-19 Alpha One (Soldier Mode)Statistics: HP: 35, EN: 20, IS: 3Weapons: Pulse Laser (B)- 6 damage, 10 rounds Gatling Gun Pod- 8 damage, 10 rounds Punch (M)- 12 damage Pinpoint Barrier Punch- 30 damage, 1 EN/attack All-Out Attack- DESTROY:L1, 1 round
MAP Attacks: High Maneuverability Missiles (PT:2)- 30 damage, 1 roundInherent Abilities: 1) Usable by Ensigns or higher. 2) Shield: Gerwalk Mode and Battroid Mode Only 3) Countershoot: Anti-Air Laser Gun, Gatling Gun Pod 4) YF-19 Alpha One deploys in Fighter Mode. 5) Pinpoint Barrier (Barrier) 6) Stealth (4) 7) Gerwalk Mode: Dodge cost -5. Disable All-Out Attack. 8) Fighter Mode: Dodge cost -10. Disable Punch, Pinpoint Barrier Punch and All-Out Attack.Purchasing Cost: 280 PCs
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Post by Umbaglo on Feb 27, 2004 0:06:14 GMT -5
VF-19F Excalibur (Battroid Mode)
Statistics: HP: 40, EN: 20, IS: 3[/color] Weapons: 1) Head Laser (B)- 7 damage, 10 rounds 2) High Maneuverability Missiles (PGSX)- 7 damage/2 PC 3) Punch (M)- 13 damage 4) Gun Pod- 9 damage, 10 rounds 5) Pinpoint Barrier Punch- 30 damage, 1 EN/attack 6) Reaction Bombs (SX) - 60 damage, 2 rounds 7) All-Out Attack- DESTROY, 1 roundInherent Abilities: 1) Usable by Ensigns or higher. 2) Shield: Gerwalk Mode & Battroid Mode Only 3) VF-19F Excalibur deploys in Fighter Mode. 4) Pinpoint Barrier (Barrier) 5) Gerwalk Mode: Dodge cost -5. Disable All-Out Attack. 6) Fighter Mode: Dodge cost -10. Disable Punch, Pinpoint Barrier Punch and All-Out Attack.Evo Counter: 5 [Ochre Battle, Team Effort #6, Team Effort #8, Team Effort Series #7, Team Effort Series #9] Purchasing Cost: 280 PCs[/s] VF-19S Excalibur (Battroid Mode)
Statistics:HP: 45, EN: 25, IS: 3[/color] Weapons: Head Laser (B)- 7 damage, 10 rounds High Maneuverability Missiles (PGSX)- 8 damage/2 PC Gun Pod- 9 damage, 10 rounds Punch (M)- 13 damage Pinpoint Barrier Punch- 30 damage, 1 EN/attack Reaction Bombs (SX)- 60 damage, 2 rounds All-Out Attack- DESTROY:L1, 3 roundsInherent Abilities: 1) Usable by Ensigns or higher. 2) Countershoot: Head Laser, Gun Pod 3) Shield: Gerwalk Mode & Battroid Mode Only 4) VF-19S Excalibur deploys in Fighter Mode. 5) Pinpoint Barrier (Barrier) 6) Gerwalk Mode: Dodge cost -7. Disable All-Out Attack. 7) Fighter Mode: Dodge cost -13. Disable Punch, Pinpoint Barrier Punch and All-Out Attack.Purchasing Cost: Not applicable. To acquire this unit, participate in a total of 5 SimChamber battles with VF-19F Excalibur. VF-19S Excalibur will then replace the original VF-19F Excalibur.
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Post by Umbaglo on Feb 29, 2004 12:39:54 GMT -5
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Post by Umbaglo on Mar 1, 2004 0:42:15 GMT -5
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Post by Umbaglo on Mar 2, 2004 2:00:50 GMT -5
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Post by Umbaglo on Mar 2, 2004 2:01:09 GMT -5
Brain Powered
Statistics: HP: 40, EN: 30, IS: 3[/color] Weapons:1) Brain Blade (M)- 10 damage 2) Missile Launcher (PGSV)- 8 damage/PC, 4 rounds 3) Brain Bar [Shoot]- 15 damage, 1 EN/shot. Usable by Antibodies only. 4) Brain Bar [Slash] (V)- 20 damage/2 EN. Usable by Antibodies only.[/color] Inherent Abilities:1) Usable by Corporals or higher 2) Countercut 3) Slit Wafer4) Vital Jump5) Chakra Shield (Barrier)[/color] Purchasing Costs: 250 PCs[/s] Yuu Brain
Statistics: HP: 45, EN: 35, IS: 2[/color] Weapons:1) Brain Blade (M)- 12 damage 2) Microwave Emitter (SV)- 20 damage/PC, 1 round 3) Sword Extension [Shoot]- 20 damage, 1 EN/shot. Usable by Antibodies only. 4) Sword Extension [Slash] (V)- 25 damage/2 EN. Usable by Antibodies only. Combo Attacks:1) Chakra Extension (SV)- 50 damage/EN. Usable by Antibodies only.[/color] Inherent Abilities:1) Usable by Sergeants or higher 2) Countercut 3) Dodge Cost -3 4) Slit Wafer5) Vital Jump6) Chakra Shield (Barrier)7) Chakra Extension: Target's Dodge Cost +5. Requires an allied Hime Brain to execute.[/color] Evo Counter: 5 [Must... Survive... Longer!, Last Moment of Tears #3, Lets see if this has REALLY been proven, Quest for Uruz #5, Trivial Operation] Replacement Costs: 150 PCs
*Note: Replace Brain Powered with this unit after the costs are paid.[/s] Nelly BrainStatistics: HP: 55, EN: 40, IS: 2, Size: SWeapons: Brain Blade (M)- 16 damage Missile Launcher (PGSV)- 10 damage/PC, 4 rounds Brain Bar [Shoot]- 25 damage, 1 EN/shot. Usable by Antibodies only. Brain Bar [Slash] (X)- 25 damage/2 EN. Usable by Antibodies only.
Combo Attacks: Chakra Extension (SV)- 60 damage/EN. Usable by Antibodies only.Inherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Brain Bar [Shoot] 4) Dodge Cost -5 5) Slit Wafer 6) Vital Jump 7) Chakra Shield (Barrier) 8) Chakra Extension: Target's Dodge Cost +5. Requires an allied Hime Brain piloted by an Antibody to execute.Purchasing Cost: Not applicable. To acquire this unit, participate in a total of 5 SimChamber battles with Yuu Brain. Nelly Brain will then replace the original Yuu Brain.
Hangar Resale Value: 250 PCs
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Post by Umbaglo on Mar 4, 2004 1:12:51 GMT -5
Brain Powered
Statistics: HP: 40, EN: 30, IS: 3[/color] Weapons:1) Brain Blade (M)- 10 damage 2) Missile Launcher (PGSV)- 8 damage/PC, 4 rounds 3) Brain Bar [Shoot]- 15 damage, 1 EN/shot. Usable by Antibodies only. 4) Brain Bar [Slash] (V)- 20 damage/2 EN. Usable by Antibodies only.[/color] Inherent Abilities:1) Usable by Corporals or higher 2) Countercut 3) Slit Wafer4) Vital Jump5) Chakra Shield (Barrier)[/color] Purchasing Costs: 250 PCs[/s] Hime Brain
Statistics:HP: 45, EN: 40, IS: 2, Size: S[/color] Weapons: Brain Blade (M)- 12 damage Brain Bar [Shoot]- 18 damage, 1 EN/shot. Usable by Antibodies only. Brain Bar [Slash] (V)- 25 damage/2 EN. Usable by Antibodies only. Combo Attacks: Chakra Extension [Yuu] (SV)- 50 damage/EN. Usable by Antibodies only. Chakra Extension [Nelly] (SV)- 60 damage/EN. Usable by Antibodies only.[/color] Inherent Abilities:1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Brain Bar [Shoot] 4) Dodge Cost -3 5) Slit Wafer6) Vital Jump7) Chakra Shield (Barrier)8) Chakra Extension [Yuu]: Target's Dodge Cost +5. Requires an allied Yuu Brain piloted by an Antibody to execute. 9) Chakra Extension [Nelly]: Target's Dodge Cost +5. Requires an allied Nelly Brain piloted by an Antibody to execute.[/color] Replacement Costs: 130 PCs
*Note: Replace Brain Powered with this unit after the costs are paid.
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Post by Umbaglo on Mar 4, 2004 1:13:11 GMT -5
Brain Child
Statistics:HP: 35, EN: 25, IS: 4, Size: S[/color] Weapons: Brain Blade (M)- 8 damage Missile Launcher (PGSV)- 8 damage/PC Brain Bar [Shoot]- 14 damage, 1 EN/shot. Usable by Antibodies only. Brain Bar [Slash] (V)- 20 damage/2 EN. Usable by Antibodies only. Combo Attacks: Chakra Extension (SV)- 40 damage/EN. Usable by Antibodies only.[/color] Inherent Abilities:1) Usable by anyone 2) Countercut 3) Countershoot: Brain Bar [Shoot] 4) Slit Wafer5) Vital Jump6) Chakra Shield (Barrier)7) Chakra Extension: Requires an allied Brain Child piloted by an Antibody to execute.[/color] Purchasing Costs: Not applicable. To acquire this unit, participate in a total of 5 SimChamber battles with any Brain Powered variant. Brain Child will then be available to use.
or
250 PCs if you already own a Brain Child.
Hangar Resale Value: 125 PCs
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Post by Umbaglo on Mar 4, 2004 1:13:33 GMT -5
Grand Cher
Statistics: HP: 30, EN: 20, IS: 4, Size: S[/color] Weapons: Blade Hilt- 4 damage, 1 PC/shot Missile Launcher (PGSV)- 5 damage/PC Sword Extension [Shoot]- 10 damage, 1 EN/shot. Usable by Antibodies only. Sword Extension [Slash] (V)- 15 damage/2 EN. Usable by Antibodies only.[/color] Inherent Abilities:1) Usable by anyone 2) Countercut 3) Countershoot: Blade Hilt, Sword Extension [Shoot] 4) Slit Wafer5) Vital Jump6) Chakra Shield (Barrier)[/color] Purchasing Costs: 200 PCs[/s] Jonathan Grand Cher
Statistics:HP: 50, EN: 30, IS: 2, Size: S[/color] Weapons: Blade Hilt- 8 damage, 1 PC/shot Missile Launcher (PGSV)- 10 damage/PC Sword Extension [Shoot]- 25 damage, 1 EN/shot. Usable by Antibodies only. Sword Extension [Slash] (V)- 25 damage/2 EN. Usable by Antibodies only. Artificial Attack (V)- 15 damage/PC[/color] Inherent Abilities:1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Blade Hilt, Sword Extension [Shoot] 4) Dodge Cost -3 5) Slit Wafer6) Vital Jump7) Chakra Shield (Barrier)8) Artificial Attack: Target gains Damage Received +25% for this attack only. You may choose to deal PARALYZE status if 5 PCs or more were spent.[/color] Evo Count: 2 [Counsel of the Soratami (Training)] Replacement Costs: 200 PCs
*Note: Replace Gran Cher with this unit after the costs are paid.
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Post by Umbaglo on Mar 21, 2004 11:21:17 GMT -5
Grand Cher
Statistics: HP: 30, EN: 20, IS: 4, Size: S[/color] Weapons: Blade Hilt- 4 damage, 1 PC/shot Missile Launcher (PGSV)- 5 damage/PC Sword Extension [Shoot]- 10 damage, 1 EN/shot. Usable by Antibodies only. Sword Extension [Slash] (V)- 15 damage/2 EN. Usable by Antibodies only.[/color] Inherent Abilities:1) Usable by anyone 2) Countercut 3) Countershoot: Blade Hilt, Sword Extension [Shoot] 4) Slit Wafer5) Vital Jump6) Chakra Shield (Barrier)[/color] Purchasing Costs: 200 PCs[/s] Quincy Grand Cher
Statistics:HP: 45, EN: 35, IS: 2, Size: S[/color] Weapons: Blade Hilt- 7 damage, 1 PC/shot Missile Launcher (PGSV)- 8 damage/PC Fin (MS)- PARALYZE, 1 EN/attack Fin (MSX)- 10 damage/EN, Sustained Paralysis 2:5. Usable by Antibodies only. Sword Extension [Shoot]- 23 damage, 1 EN/shot. Usable by Antibodies only. Sword Extension [Slash] (V)- 23 damage/2 EN. Usable by Antibodies only.[/color] Inherent Abilities:1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Blade Hilt, Sword Extension [Shoot] 4) Dodge Cost -5 5) Slit Wafer6) Vital Jump7) Chakra Shield (Barrier)[/color] Evo Counter: 2 [Hot Foot (Training)] Replacement Costs: 200 PCs
*Note: Replace Gran Cher with this unit after the costs are paid.
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Post by Umbaglo on Mar 31, 2004 7:08:28 GMT -5
Aumaan[/color] Jehuty OF[/b] Pilot: Aidemoi Silvuplais Statistics:HP: 45, EN: 30, IS: 3[/color] Weapons: 1) Comet (V)- 5 damage/EN 2) Shot- 8 damage, 1 EN/shot 3) Blade (M)- 10 damage 4) Grab (M)- PARALYZE, 1 EN/attack, Sustained Paralysis 1:10 5) Homing Laser (SX)- 5 damage/EN 6) Phalanx (SV)- 5 damage/EN 7) Burst Shot (V)- 8 damage/EN 8) Gauntlet- 10 damage, 1 EN/attack 9) Burst Blade- 20 damage, 4 EN/attack 10) Halberd (SV)- 12 damage/2 EN 11) Geyser (S)- PARALYZE, 5 EN/attack 12) Homing Missile (PGSX)- 10 damage/ENInherent Abilities: 1) Orbital Frame; Usable by anyone 2) Countercut 3) EN Regen 5% 4) Energy Shield (Barrier) 5) ADA (Sidekick) 6) Self-Destruct 7) Floating Mines: Same effects as Space Mines but can be used in any terrain. 8) Burst Shot or Burst Blade: Ignores barrier abilities in target. 9) Gauntlet: Cannot be blocked or negated by barriers. 10) Comet: Target's Dodge Cost +5Evo Counter: 5 [Test the PTs!, Flight to Suburbia, The Personal Trooper vs. The Orbital Frame, Team Effort Series #2, The human plus test, vol 3] Purchasing Cost: 450 PCsAumaan[/color] Jehuty Ver.2 OF Statistics:[/b] HP: 53, EN: 38, IS: 3[/color] Weapons: 1) Comet (V)- 5 damage/EN 2) Shot- 10 damage x 3, 3 EN/attack 3) Blade (M)- 12 damage x 3, 1 EN/attack 4) Grab (M)- PARALYZE, 1 EN/attack, Sustained Paralysis 1:10 5) Homing Laser (SX)- 10 damage/EN 6) Phalanx (SV)- 10 damage/EN 7) Burst Shot (V)- 14 damage/EN 8) Halberd (SV)- 12 damage/2 EN 9) Gauntlet- 15 damage, 1 EN/attack 10) Burst Blade- 30 damage, 4 EN/attack 11) Geyser (S)- PARALYZE, 5 EN/attack 12) Homing Missile (PGSX)- 15 damage/EN 13) Vector Cannon- DESTROY, 15 EN/attackInherent Abilities: 1) Orbital Frame; Usable by anyone 2) Countercut 3) EN Regen 5% 4) Energy Shield (Barrier) 5) ADA (Sidekick) 6) Zero Shift: Same effects as Bunshin 7) Transform (Damaged Jehuty): Negate this ability if hit by a KICK attack. 8) Self-Destruct: 2 rounds. Negate Transform if this ability is used. 9) Floating Mines: Same effects as Space Mines but can be used in any terrain. 10) Burst Shot or Burst Blade: Ignores barrier abilities in target. 11) Gauntlet: Cannot be blocked or negated by barriers. 12) Comet: Target's Dodge Cost +5Evo Counter: 3 [OFs Ahoy, Ninja vs. OF, Battle between Gods] Purchasing Cost: Not Applicable. To acquire this unit, participate in a total of 5 SimChamber battles with Jehuty OF. Jehuty Ver.2 OF will then replace the original Jehuty OF.[/s] Aumaan[/color] Naked Jehuty OF Statistics:[/b] HP: 60, EN: 45, IS: 2, Class: Hi-Tier[/color] Weapons: Comet (V)- 5 damage/EN Shot- 14 damage, 1 EN/shot Blade (M)- 16 damage Grab- PARALYZE, 1 EN/attack, Sustained Paralysis 1:10 Gauntlet- 15 damage, 1 EN/attack Phalanx (SV)- 5 damage/EN Homing Laser (SX)- 10 damage/EN Burst Shot (V)- 18 damage/EN Halberd (SV)- 20 damage/2 EN Burst Blade- 40 damage, 2 EN Geyser (S)- PARALYZE, 5 EN/attack Homing Missile (PGSX)- 15 damage/EN Vector Cannon- DESTROY:L2, 15 EN/attackInherent Abilities: 1) Orbital Frame; Usable by anyone 2) Countercut 3) Countershoot: Shot, Homing Laser 4) EN Regen 10% 5) Energy Shield (Barrier) 6) ADA (Sidekick) 7) Zero Shift: Same effects as Bunshin 8) Floating Mines: 2 rounds. Same effects as Space Mines but can be used in any terrain. 9) Gauntlet: Can't be blocked or negated by barriers. 10) Comet: Target's Dodge Cost +5Purchasing Cost: Not Applicable. To acquire this unit, participate in a total of 3 SimChamber battles with Jehuty Ver.2 OF. Naked Jehuty OF will then replace the original Jehuty Ver.2 OF.
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Post by Umbaglo on Apr 1, 2004 0:46:41 GMT -5
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Post by Umbaglo on Apr 2, 2004 1:05:07 GMT -5
Dolores OFPilot: James Links Statistics: HP: 30, EN: 20, IS: 2Weapons: Blade (M)- 10 damage Grab (M)- PARALYZE, 1 EN/attack, Sustained Paralysis 1:10 Shot- 12 damage, 1 EN/shot Dual Launcher (S)- 10 damage x 2, 10 rounds Microwave Cannon (V)- 5 damage/EN Homing Laser (SX)- 3 damage/ENInherent Abilities: 1) Orbital Frame; Usable by anyone 2) Countercut 3) Countershoot: Shot, Dual Launcher 4) EN Regen 5% 5) Energy Shield (Barrier) 6) Dolores (Sidekick) 7) Anti-Stealth Sonar 8) Vector Trap (3) 9) Isis System: If Dolores' HP is 10 or below, transform to Isis and regenerate all HP and EN. You may pay 10 PCs during each turn when Dolores' HP is 10 or below to disable this ability.Evo Counter: 3 [Team Effort Series #4, Team Effort #6, Team Effort #8] Purchasing Cost: 400 PCsIsis OFStatistics: HP: 35, EN: 30, IS: 2Weapons: Blade (M)- 10 damage Grab (M)- PARALYZE, 1 EN/attack, Sustained Paralysis 1:10 Shot- 12 damage, 1 EN/shot Dual Launcher (S)- 10 damage x 2, 10 rounds Microwave Cannon (V)- 5 damage/EN Homing Laser (SX)- 3 damage/ENInherent Abilities: 1) Orbital Frame; Usable by anyone 2) Countercut 3) Countershoot: Shot, Dual Launcher 4) EN Regen 5% 5) Dodge Cost -5 6) Energy Shield (Barrier) 7) Anti-Stealth Sonar 8) Vector Trap 9) Summon: Raptor OF (AI) x 2 (stats in Hanger)Purchasing Cost: Not Applicable. To acquire this unit, Dolores must transform into Isis in battle. Isis will then be available to use.Raptor OF (AI)Statistics: HP: 20, EN: 25, IS: 4, Size: MWeapons: Energy Sword (BM)- 10 damage Energy Cannon- 10 damage, 10 roundsInherent Abilities: 1) Dodge Cost is 5 2) Countercut 3) Countershoot: Energy Cannon 4) EN Regen 5% 5) Energy Shield (Barrier)Purchasing Cost: Not Applicable. This is an AI unit.
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Post by Umbaglo on Apr 12, 2004 14:39:57 GMT -5
Hathor OF (Incomplete)
Statistics: HP: 40, EN: 30, IS: 2, Size: M
Weapons: Blade (M)- 12 damage x 2 Homing Laser (SX)- 5 damage/EN
Inherent Abilities: 1) Orbital Frame; Usable by anyone 2) Countercut 3) Countershoot: Homing Laser 4) EN Regen 5% 5) Energy Shield (Barrier) 6) Vector Trap
Evo Counter: 3 [Team Effort Series #29, Team Effort Series #31, Team Effort Series #30] Purchasing Cost: 500 PCsHathor OF (Complete)Statistics: HP: 55, EN: 40, IS: 1, Move: F/G, Size: M, Class: Hi-TierWeapons: Blade (M)- 15 damage x 2 Burst Shot (V)- 10 damage/EN Halberd (SV)- 15 damage/2 EN Homing Laser (BSX)- 7 damage/ENInherent Abilities: 1) Orbital Frame; Usable by anyone 2) Countercut 3) Countershoot: Homing Laser 4) EN Regen 5% 5) Energy Shield (Barrier) 6) Bunshin (2/4) 7) Summon: Raptor OF (AI) x 2 (stats in Hanger)Purchasing Cost: N/A. To acquire this unit, Hathor OF (Incomplete) requires 3 Evo Points. Hathor OF (Complete) will then replace the original Hathor OF (Incomplete).
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