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Post by Umbaglo on Feb 11, 2004 19:27:51 GMT -5
Walker GallierStatistics: HP: 50, EN: 25, IS: 3, Move: H, Size: SWeapons: 12.7mm Cannon- 8 damage x 2, 10 rounds 20mm Cannon- 20 damage, 20 rounds Punch (M)- 25 damage Blast Rifle- 30 damage, 10 rounds Bazooka (P)- 35 damage, 6 rounds ICBM Toss (S)- DESTROY:L2, 1 roundInherent Abilities: 1) Usable by Ensigns or higher 2) Countershoot: 12.7mm Cannon, 20mm Cannon, Blast Rifle 3) Dodge Cost +5 in spacePurchasing Cost: 300 PCsSuper AM Wars Pilot Slots: 2Walker Gallier (Full Equipment)Statistics: HP: 60, EN: 30, IS: 2, Move: H, Size: SWeapons: 12.7mm Cannon- 8 damage x 2, 10 rounds 20mm Cannon- 20 damage, 20 rounds Punch (M)- 25 damage Blast Rifle- 30 damage, 10 rounds Bazooka (P)- 35 damage, 6 rounds Hell Missile (PG)- 30 damage, 10 rounds Boomerang Idiom (PS)- 30 damage + (PS)- 30 damage + (P)- 20 damage, 4 roundsInherent Abilities: 1) Usable by Ensigns or higher 2) Countershoot: 12.7mm Cannon, 20mm Cannon, Blast Rifle 3) Dodge Cost +5 in space 4) Heavy Equipment: Dodge Cost +5 5) Additional Armor: Damage Received -25%Purchasing Cost: Not Applicable. To acquire this unit, purchase the Full Equipment Pack and install it on Walker Gallier.Super AM Wars Pilot Slots: 2
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Post by Umbaglo on Feb 11, 2004 19:28:15 GMT -5
Black CarryStatistics: HP: 60, EN: 25, IS: 3, Move: H, Size: SWeapons: 20mm Cannon- 25 damage, 20 rounds Punch (M)- 25 damage Kick (M)- 30 damage Blast Rifle- 40 damage, 10 rounds Black Carry Full Power (MX)- 12 damage/ENInherent Abilities: 1) Usable by Lieutenants or higher 2) Countershoot: 20mm Cannon, Blast Rifle 3) Dodge Cost -5 4) Damage Received -25%Purchasing Cost: 350 PC
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Post by Umbaglo on Feb 11, 2004 19:28:38 GMT -5
R-1Statistics: HP: 40, EN: 25, IS: 3, Move: G, Size: MWeapons: Head Vulcan- 2 damage, 20 rounds Cold Metal Knife (M)- 7 damage Missile (PGSR)- 4 damage/2 PCs. R-Wing Mode only. G. Revolver (R)- 6 damage/PC R Combination (MR)- 10 damage/2 PCs Boosted Rifle- 30 damage, 7 rounds T-Link Knuckle- 35 damage, 1 EN/attack. Requires Psychodriver class to execute. Tenjou Tenga Nendou Hasaiken- 60 damage, 5 EN/shot. Requires Psychodriver class to execute.
MAP Attacks: Boosted Rifle (I:5)- 35 damage, 1 round Nendou Shoot (D:3)- 40 damage, 3 rounds. Requires Psychodriver class to execute.
Combo Attacks: R-Formation (V)- 45 damage/EN Formation R (V)- 45 damage/EN. Requires Psychodriver class to execute. Akashic Breaker (V)- 30 damage/EN. Requires Psychodriver class to execute. Tenjou Tenga Nendou Shindou Ken (V)- PARALYZE, 25 damage/EN. Requires Psychodriver class to execute.Inherent Abilities: 1) Usable by Sergeants or higher 2) Shield: Normal Mode Only, R-Wing Mode 3) Countercut: Cold Metal Knife 4) Countershoot: Head Vulcan, G. Revolver 5) Nendou Field (Barrier) 6) Uranus System (System) 7) R-Wing Mode: Dodge Cost -5 and Move: F instead. Only Missiles, G. Revolver, Boosted Rifle and Nendou Shoot are enabled. 8) Snipe: Boosted Rifle (Non-MAP) (+8) 9) R-Formation: Target's Dodge Cost +10. Requires an allied R-2, an R-3 piloted by a Psychodriver and an R-Gun to execute. 10) Formation R: Target's Dodge Cost +10. Requires an allied R-2 Powered and an allied R-3 Powered piloted by a Psychodriver to execute. 11) Akashic Breaker: Target's Dodge Cost +5. Requires an allied Cybaster to execute. 12) Tenjou Tenga Nendou Shindou Ken: Target's Dodge Cost +1 per every 2 EN spent. Requires an allied Zamzeed to execute.Purchasing Cost: 350 PCs
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Post by Umbaglo on Feb 11, 2004 19:28:58 GMT -5
R-2 PoweredStatistics: HP: 65, EN: 35, IS: 2, Move: F/G/H, Size: MWeapons: Head Vulcan- 2 damage, 20 rounds Beam Sword (BM)- 8 damage Magna Beam Rifle (B)- 25 damage, 10 rounds Wired Beam Chakram (BP)- 40 damage, 1 EN/shot Hi-Zol Launcher- 60 damage x 2, 6 EN/shot
MAP Attacks: Round Chakram (I:4)- 50 damage, 1 round
Combo Attacks: Formation R (V)- 45 damage/ENInherent Abilities: 1) Usable by Sergeants or higher. 2) Shield 3) Countercut 4) Countershoot: Head Vulcan, Magna Beam Rifle 5) AB Field (Barrier): Same effects as I-Field 6) Formation R: Target's Dodge Cost +10. Requires an allied R-1 and R-3 Powered both piloted by Psychodrivers to execute.Replacement Cost: 100 PCs
*Note: Replace R-2 with this unit after the cost is paid.[/size][/color]
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Post by Umbaglo on Feb 11, 2004 19:29:42 GMT -5
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Post by Umbaglo on Feb 11, 2004 19:30:47 GMT -5
R-4 PoweredEvolved PT DressupStatistics: HP: 50, EN: 65, IS: 4Weapons: Vulcan- 2 damage, 20 rounds Punch (M)- 6 damage Cold Metal Knife (M)- 7 damage T-Link Boomerang (PS)- 6 damage x 2. Requires Psychodriver class to execute. T-Link Knuckle- 35 damage, 1 EN/shot. Requires Psychodriver class to execute. Tenjou Tenga Muteki Ken- 80 damage, 5 EN/shot. Requires Psychodriver class to execute. Tenjou Tenga Nendou Basaiken- 150 damage, 10 EN/attack. Requires Psychodriver class to execute.
MAP Attacks: Nendou Shoot (D:3)- 40 damage, 3 rounds. Requires Psychodriver class to execute.Inherent Abilities: 1) Usable by Psychodrivers of Lieutenant or higher 2) Countercut 3) Countershoot: Vulcan 4) Nendou Field S (Barrier)Purchasing Cost: Not Applicable. To acquire this unit, participate in a total of 5 SimChamber battles with R-4. R-4 Powered will then replace the original R-4.
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Post by Umbaglo on Feb 11, 2004 19:31:14 GMT -5
R-Gun PoweredStatistics: HP: 50, EN: 30, IS: 3, Move: F/G, Size: MWeapons: Head Vulcan- 2 damage, 20 rounds Beam Katar Sword (BM)- 10 damage x 2 T-Link Boomerang (PS)- 6 damage x 2. Requires Psychodriver class to execute. Twin Magna Rifle- 15 damage x 2, 12 rounds Hi-Twin Launcher- 45 damage x 2, 4 EN/shot HTB Cannon (S)- DESTROY:L2, 15 EN/shot
Combo Attacks: Tenjou Tenga Ichigeki Hissatsu Hou (S)- DESTROY:L2, 15 EN/shotInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Head Vulcan, Twin Magna Rifle 4) Nendou Field (Barrier) 5) Tenjou Tenga Ichigeki Hissatsu Hou: Requires an allied SRX to execute.Purchasing Costs: 100 PCs
*Note: Replace R-Gun with this unit after the cost is paid.[/size][/color]
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Post by Umbaglo on Feb 11, 2004 19:31:30 GMT -5
SRXStatistics: HP: 200, EN: 80, IS: 2, Move: F/G, Size: L, Class: Hi-TierWeapons: Goun Genocider (B)- 35 damage x 2, 1 EN/shot Zine Knuckle (M)- 40 damage Blade Kick- 70 damage, 1 EN/attack Hi-Finger Launcher (BS)- 20 damage # 5 + (BS)- 20 damage # 5, 10 rounds Dominion Ball- DESTROY:L2, 5 rounds. Requires Psychodriver class to execute. Tenjou Tenga Muteki Ken- 120 damage, 5 EN/attack. Requires Psychodriver class to execute. Tenjou Tenga Nendou Bakusaiken- 200 damage, 10 EN/attack. Requires Psychodriver class to execute.
Map Attacks: Telekinesis Missile (PT:5)- 70 damage, 1 round. Requires Psychodriver class to execute.
Combo Attacks: Tenjou Tenga Ichigeki Hissatsu Hou (S)- DESTROY:L2, 15 EN/shotInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Damage Received -20% 4) Nendou Field (Barrier) 5) Uranus System (System) 6) Telekinesis Missile: Target's Dodge Cost +3 7) Tenjou Tenga Ichigeki Hissatsu Hou: Requires an allied R-Gun Powered to execute.Purchasing Costs: Not Applicable. To acquire this unit, you must have R-1, R-2 Powered and R-3 Powered in your inventory. SRX will then be available to use. This is a Combined Unit.Super AM Wars Pilot Slots: 3SRX (HTB)Statistics: HP: 250, EN: 90, IS: 2, Move: F/G, Size: L, Class: Hi-TierWeapons: Goun Genocider (B)- 35 damage x 2, 1 EN/shot Zine Knuckle (M)- 40 damage Blade Kick- 70 damage, 1 EN/attack Hi-Finger Launcher (BS)- 20 damage # 5 + (BS)- 20 damage # 5, 10 rounds Dominion Ball- DESTROY:L2, 5 rounds. Requires Psychodriver class to execute. Tenjou Tenga Muteki Ken- 120 damage, 5 EN/attack. Requires Psychodriver class to execute. Tenjou Tenga Nendou Bakusaiken- 200 damage, 10 EN/attack. Requires Psychodriver class to execute. Tenjou Tenga Ichigeki Hissatsu Hou (S)- DESTROY:L2, 20 EN/shot
Map Attacks: Telekinesis Missile (PT:5)- 70 damage, 1 round. Requires Psychodriver class to execute. HTB Cannon (I:6)- DESTROY:L2, 1 roundInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Damage Received -20% 4) Nendou Field (Barrier) 5) Uranus System (System) 6) Telekinesis Missile: Target's Dodge Cost +3Purchasing Costs: Not Applicable. To acquire this unit, you must have R-1, R-2 Powered, R-3 Powered and R-Gun Powered in your inventory. SRX (HTB) will then be available to use. This is a Combined Unit.Super AM Wars Pilot Slots: 4
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Post by Umbaglo on Feb 11, 2004 19:31:46 GMT -5
Aestivalis Land FrameStatistics: HP: 35, EN: 20, IS: 3Weapons: Wired Fist (M)- 6 damage x 2 Immediate Knife (M)- 14 damage Rapid Rifle- 20 damage, 10 rounds Pinpoint Attack- 25 damage, 2 EN/attackInherent Abilities: 1) Usable by anyone 2) Countercut 3) Countershoot: Rapid Rifle 4) IFS 5) Distortion Field (Barrier) 6) Frame Switch (Aerial/0G/Artillery/Lunar) 7) Gravity Wave Beam 8) Land Frame: Aestivalis Land Frame can't be used in space.Evo Counter: 5 [Wolves of A Bao Return, Aerogespenst SR: Match 1 out of 10, BUM Take 2 A, Mass Production Madness 1!, Team Effort Series #25] Purchasing Cost: 150 PCsAestivalis 0G FrameStatistics: HP: 40, EN: 20, IS: 3Weapons: Wired Fist (M)- 6 damage x 2 Immediate Knife (M)- 14 damage Rapid Rifle- 20 damage, 10 rounds Field Lancer (V)- 7 damage/EN Pinpoint Attack- 30 damage, 2 EN/attack Distortion Punch- 50 damage, 4 EN/attack
Combo Attacks: Double Gekigan Flare- 50 damage x 2, 6 EN/shot Buttercup Formation (V)- 20 damage/EN Double Attack Just Kiddin'!- 50 damage + 30 damage x 2, 10 EN/attackInherent Abilities: 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Rapid Rifle 4) IFS 5) Distortion Field (Barrier) 6) Frame Switch (Land/Aerial/Artillery/Lunar) 7) Gravity Wave Beam 8) Zero-G Frame: Aestivalis 0G Frame can only be used in space. 9) Double Gekigan Flare: Target's Dodge Cost +5. Requires an allied Aestivalis 0G Frame or Aestivalis Gai Frame to execute. 10) Buttercup Formation: Requires two allied Aestivalis 0G Frames to execute. 11) Double Attack Just Kiddin'!: Target's Dodge Cost +3. Requires two allied Aestivalis 0G Frames to execute.Purchasing Costs: Not Applicable. To acquire this unit, purchase the Aestivalis 0G Frame and install it onto the Aestivalis.Aestivalis Aerial FrameStatistics: HP: 35, EN: 20, IS: 3Weapons: Missile Pod (PGSV)- 2 damage/PC Immediate Knife (M)- 14 damage Rapid Rifle- 20 damage, 10 rounds Field Lancer (V)- 7 damage/EN Pinpoint Attack- 30 damage, 2 EN/attack Distortion Punch- 50 damage, 4 EN/attack
Combo Attacks: Double Gekigan Flare- 50 damage x 2, 6 EN/shot Buttecup Formation (V)- 20 damage/EN Double Attack Just Kiddin'!- 50 damage + 30 damage x 2, 10 EN/attackInherent Abilities: 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Rapid Rifle 4) IFS 5) Distortion Field (Barrier) 6) Frame Switch (Land/0G/Artillery/Lunar) 7) Gravity Wave Beam 8) Aerial Frame: Dodge Cost -5. Aestivalis Aerial Frame can't be used in space. 9) Double Gekigan Flare: Target's Dodge Cost +5. Requires an allied Aestivalis Aerial Frame or Aestivalis Gai Frame to execute. 10) Buttercup Formation: Requires two allied Aestivalis Aerial Frames to execute. 11) Double Attack Just Kiddin'!: Target's Dodge Cost +3. Requires two allied Aestivalis Aerial Frames to execute.Purchasing Costs: Not Applicable. To acquire this unit, purchase the Aestivalis Aerial Frame and install it onto the Aestivalis.Aestivalis Lunar FrameStatistics: HP: 45, EN: 20, IS: 3Weapons: Missile (PGSV)- 8 damage/PC Rail Gun (B)- 25 damage, 4 EN/shot Anti-Ship Missile (PGX)- 80 damage, 2 roundsInherent Abilities: 1) Usable by Sergeants or higher 2) Countershoot: Rail Gun 3) IFS 4) EN Regen 10% 5) Distortion Field (Barrier) 6) Frame Switch (Land/Aerial/0G/Artillery) 7) Lunar Frame: Dodge Cost +3. Aestivalis Lunar Frame can only be used in spacePurchasing Cost: Not Applicable. To acquire this unit, purchase the Aestivalis Lunar Frame and install it onto Aestivalis Land Frame. Aestivalis Artillery FrameStatistics: HP: 50, EN: 30, IS: 3Weapons: Missiles (PGSV)- 8 damage/PC 120mm Cannon (APFSDS) (V)- 20 damage, 10 rounds 120mm Cannon (HE)- 40 damage, 6 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Countershoot: 120mm Cannon (APFSDS) 3) IFS 4) Distortion Field (Barrier) 5) Frame Switch (Land/Aerial/0G/Lunar) 6) Gravity Wave Beam 7) Artillery Frame: Dodge Cost +5, Damage Received -25%Purchasing Costs: Not Applicable. To acquire this unit, purchase the Aestivalis Artillery Frame and install it onto Aestivalis Land Frame.Aestivalis Gai FrameStatistics: HP: 50, EN: 30, IS: 3Weapons: Gekigan Launcher (PGSV)- 3 damage/PC Gekigan Punch (M)- 7 damage x 2 Gekigan Cutter (M)- 15 damage Gekigan Beam- 22 damage, 10 rounds Gekigan Lancer (V)- 8 damage/EN Gekigan Sword- 35 damage, 2 EN/attack Gekigan Flare- 55 damage, 4 EN/attack Gai Super Upper- (V)- 20 damage/2 PC
Combo Attacks: Double Gekigan Flare- 75 damage x 2, 15 EN/attackInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Gekigan Beam 4) IFS 5) Gekigan Wing: Dodge Cost -3 6) Gekigan Barrier (Barrier): Same effects as Distortion Field 7) Gravity Wave Beam 8) Double Gekigan Flare: Target's Dodge Cost +7. Requires an allied Aestivalis Land Frame, Aestivalis Aerial Frame or Aestivalis 0G Frame to execute.Purchasing Costs: Not Applicable. To acquire this unit, the following conditions must be met: 1) Participate in a total of 3 SimChamber battles with any Aestivalis variant (not Custom types); 2) Purchase the Aestivalis Gai Frame item. Aestivalis Gai Frame will then be available to use.
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Post by Umbaglo on Feb 11, 2004 19:32:00 GMT -5
High Mobility Black SalenaStatistics: HP: 60, EN: 30, IS: 2, Size: S, Class: Hi-TierWeapons: Distortion Attack (X)- 50 damage/3 ENInherent Abilities: 1) Usable by Lieutenants or higher 2) IFS 3) EN Regen 10% 4) Dodge Cost -5 5) Distortion Field (Barrier) 6) Separate (Black Salena)Purchasing Cost: 900 PCs Black SalenaStatistics: HP: 65, EN: 25, IS: 2, Size: S, Class: Hi-TierWeapons: Hand Railgun- 20 damage x 2, 20 rounds Distortion Attack (V)- 20 damage/EN Distortion Attack S- 60 damage x 3, 1 roundInherent Abilities: 1) Usable by Lieutenants or higher 2) Countershoot: Hand Railgun 3) IFS 4) EN Regen 10% 5) Distortion Field (Barrier) 6) Separate (Aestivalis Custom (Black Salena)) 7) Distortion Attack S: Target's Dodge Cost +10. Separate to Aestivalis Custom (Black Salena) if used.Purchasing Costs: Not Applicable. To acquire this unit, High Mobility Black Salena must be destroyed or the pilot chose to separate.Aestivalis Custom A-TypeStatistics: HP: 50, EN: 25, IS: 2, Size: SWeapons: Hand Railgun- 20 damage x 2, 20 rounds Distortion Attack- 50 damage, 3 EN/attackInherent Abilities: 1) Usable by Ensigns or higher 2) Countershoot: Hand Railgun 3) IFS 4) Distortion Field (Barrier) 5) Gravity Wave BeamPurchasing Costs: Free with HM Black Salena
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Post by Umbaglo on Feb 11, 2004 19:32:19 GMT -5
X-Aestivalis KaiStatistics: HP: 50, EN: 40, IS: 3, Move: F/G, Size: SWeapons: Gravity Blast (SV)- 35 damage/EN
MAP Attacks: Gravity Blast (I:5)- 150 damage, 10 EN/attackInherent Abilities: 1) Usable by Sergeants or higher 2) IFS 3) Distortion Field (Barrier) 4) Gravity Wave BeamPurchasing Costs: Not Applicable. To acquire this unit, participate in 5 SimChamber battles using any Aestivalis variant. X-Aestivalis Kai will then be available to use.
Hanger Resale Value: 300 PCs
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Post by Umbaglo on Feb 11, 2004 19:32:36 GMT -5
VF-1J Valkyrie (Battroid Mode)Statistics: HP: 25, EN: 10, IS: 4, Size: SWeapons: Head Laser (B)- 5 damage, 10 rounds Gun Pod- 7 damage, 10 rounds Punch (M)- 8 damage Homing Missiles (PGSX)- 6 damage/2 PC All-Out Attack- DESTROY:L1, 1 round
MAP Attacks: Micro Missiles (PT:2)- 17 damage, 1 roundInherent Abilities: 1) Usable by Corporals or higher 2) Countershoot: Head Laser, Gun Pod 3) VF-1J Valkyrie deploys in Fighter Mode 4) Gerwalk Mode: Dodge cost -3 in Space, -5 in atmosphere. Disable All-Out Attack. 5) Fighter Mode: Dodge cost -5 in Space, -10 in atmosphere. Disable Punch and All-Out Attack.Purchasing Cost: 150 PCsVF-1J Super Valkyrie (Battroid Mode)Statistics: HP: 30, EN: 10, IS: 3, Size: SWeapons: Head Laser (B)- 5 damage, 10 rounds Gun Pod- 7 damage, 10 rounds Punch (M)- 8 damage Homing Missiles (PGSX)- 7 damage/2 PC Reaction Bombs (SX)- 50 damage, 4 rounds All-Out Attack- DESTROY:L1, 1 round
MAP Attacks: Micro Missiles (PT:2)- 23 damage, 1 roundInherent Abilities: 1) Usable by Sergeants or higher 2) Countershoot: Head Laser, Gun Pod 3) VF-1J Super Valkyrie deploys in Fighter Mode. 4) Gerwalk Mode: Dodge cost -5 in Space, -3 in Atmosphere. Disable All-Out Attack. 5) Fighter Mode: Dodge cost -10 in Space, -5 in Atmosphere. Disable Punch and All-Out Attack.Purchasing Costs: Not Applicable. To acquire this unit, purchase the VF-1 FASTpack and install it onto VF-1J. Uninstall VF-1 FASTpack to revert back to VF-1J.VF-1J Armored Valkyrie
Statistic:HP: 45, EN: 15, IS: 3, Size: S[/color] Weapons: Hand Grenade (PSV)- 4 damage/PCs Head Laser (B)- 6 damage, 10 rounds Punch (M)- 8 damage Gun Pod- 9 damage, 10 rounds Grenade Crusher (P)- 35 damage, 6 rounds High-Speed Armor Piercing Crusher (P)- 40 damage, 3 rounds All-Out Attack- DESTROY:L1, 1 round
MAP Attacks: Micro Missiles (PT:2)- 30 damage, 1 roundInherent Abilities: 1) Usable by Sergeants or higher 2) Countershoot: Head Laser, Gun Pod 3) Damage Received -10% 4) High-Speed Armor Piercing Crusher: Target's Dodge Cost +3. Negate target's armor effects. 5) Separate (VF-1J Valkyrie): Separates to Battroid Mode.Purchasing Cost: Not applicable. To acquire this unit, install the Armored Valkyrie Parts on VF-1J Valkyrie. VF-1J Armored Valkyrie will then be available to use.
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Post by Umbaglo on Feb 11, 2004 19:32:48 GMT -5
VF-1S Valkyrie (Battroid Mode) Statistics: HP: 25, EN: 10, IS: 4, Size: SWeapons: Head Laser (B)- 7 damage, 10 rounds Gun Pod- 8 damage, 10 rounds Punch (M)- 9 damage Homing Missiles (PGSX)- 6 damage/2 PC All-Out Attack- DESTROY:L1, 1 round
MAP Attacks: Micro Missiles (PT:2)- 20 damage, 1 roundInherent Abilities: 1) Usable by Sergeants or higher 2) Countershoot: Head Laser, Gun Pod 3) VF-1S Valkyrie deploys in Fighter Mode. 4) Gerwalk Mode: Dodge cost -3 in Space, -5 in atmosphere. Disable All-Out Attack. 5) Fighter Mode: Dodge cost -5 in Space, -10 in atmosphere. Disable Punch and All-Out Attack.Purchasing Cost: 160 PCsVF-1S Super Valkyrie (Battroid Mode)Statistics: HP: 30, EN: 10, IS: 3, Size: SWeapons: Head Laser (B)- 7 damage, 10 rounds Gun Pod- 8 damage, 10 rounds Punch (M)- 9 damage Homing Missiles (PGSX)- 7 damage/2 PC Reaction Bombs (SX)- 50 damage, 4 rounds All-Out Attack- DESTROY:L1, 1 round
MAP Attacks: Micro Missiles (PT:2)- 25 damage, 1 roundInherent Abilities: 1) Usable by Ensigns or higher 2) Countershoot: Head Laser, Gun Pod 3) VF-1S Super Valkyrie deploys in Fighter Mode. 4) Gerwalk Mode: Dodge cost -5 in Space, -3 in Atmosphere. Disable All-Out Attack. 5) Fighter Mode: Dodge cost -10 in Space, -5 in Atmosphere. Disable Punch and All-Out Attack.Purchasing Costs: Not Applicable. To acquire this unit, purchase the VF-1 FASTpack and install it onto VF-1S. Uninstall VF-1 FASTpack to revert back to VF-1S.VF-1S Strike Valkyrie (Battroid Mode)Statistics: HP: 35, EN: 15, IS: 3, Size: SWeapons: Head Laser (B)- 7 damage, 10 rounds Gun Pod- 8 damage, 10 rounds Punch (M)- 9 damage Double-Action Beam Cannon (B)- 15 damage x 2, 1 EN/shot Homing Missiles (PGSX)- 8 damage/2 PC Reaction Bombs (SX)- 50 damage, 4 rounds All-Out Attack- DESTROY:L1, 1 round
MAP Attacks: Micro Missiles (PT:2)- 27 damage, 1 roundInherent Abilities: 1) Usable by Ensigns or higher 2) Countershoot: Head Laser, Gun Pod 3) VF-1S Strike Valkyrie deploys in Fighter Mode 4) Gerwalk Mode: Dodge cost -5 in Space, -3 in Atmosphere. Disable All-Out Attack. 5) Fighter Mode: Dodge cost -10 in Space, -5 in Atmosphere. Disable Punch and All-Out Attack.Purchasing Costs: Not Applicable. To acquire this unit, purchase the VF-1S Beam Cannon FASTpack and install it onto VF-1S. Uninstall VF-1S Beam Cannon FASTpack to revert back to VF-1S.
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Post by Umbaglo on Feb 11, 2004 19:33:34 GMT -5
VF-1Xplus Valkyrie (Battroid Mode)
Statistics:HP: 35, EN: 15, IS: 4[/color] Weapons: Head Laser (B)- 7 damage, 10 rounds Gun Pod- 8 damage, 10 rounds Punch (M)- 9 damage Homing Missiles (PGSX)- 6 damage/2 PC All-Out Attack- DESTROY:L1, 1 round
MAP Attacks: Micro Missiles (PT:2)- 25 damage, 1 roundInherent Abilities: 1) Usable by Sergeants or higher. 2) Countershoot: Head Laser, Gun Pod 3) VF-1Xplus Valkyrie deploys in Fighter Mode. 4) Gerwalk Mode: Dodge cost -5 in Space, -3 in an atmosphere. Disable All-Out Attack. 5) Fighter Mode: Dodge cost -10 in Space, -5 in an atmosphere. Disable Punch and All-Out Attack.Purchasing Cost: Not applicable. To acquire this unit, participate in a total of 3 SimChamber battles with any Valkyrie Unit.VF-1Xplus Valkyrie (Battroid Mode) will then be available to use.
Hanger Resale Value: 120 PCsVF-1Xplus Strike Valkyrie (Battroid Mode)
Statistics:HP: 40, EN: 20, IS: 3[/color] Weapons: Head Laser (B)- 7 damage, 10 rounds Gun Pod- 8 damage, 10 rounds Punch (M)- 9 damage Double-Action Beam Cannon (B)- 15 damage x 2, 1 EN/shot Homing Missiles (PGSX)- 7 damage/2 PC Reaction Bombs (SX)- 50 damage, 4 rounds All-Out Attack- DESTROY:L1, 1 round
MAP Attacks: Micro Missiles (PT:2)- 25 damage, 2 roundInherent Abilities: 1) Usable by Ensigns or higher. 2) Countershoot: Head Laser, Gun Pod, Double-Action Beam Cannon 3) VF-1Xplus Strike Valkyrie deploys in Fighter Mode. 4) Gerwalk Mode: Dodge cost -5. Disable All-Out Attack. 5) Fighter Mode: Dodge cost -10. Disable Punch and All-Out Attack.Purchasing Cost: Not Applicable. To acquire this unit, purchase the VF-1S Beam Cannon FASTpack and install it onto VF-1Xplus. Uninstall VF-1S Beam Cannon FASTpack to revert back to VF-1Xplus.
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Post by Umbaglo on Feb 16, 2004 8:16:09 GMT -5
VF-1Xplus Valkyrie (Battroid Mode)
Statistics:HP: 35, EN: 15, IS: 4[/color] Weapons: Head Laser (B)- 7 damage, 10 rounds Gun Pod- 8 damage, 10 rounds Punch (M)- 9 damage Homing Missiles (PGSX)- 6 damage/2 PC All-Out Attack- DESTROY:L1, 1 round
MAP Attacks: Micro Missiles (PT:2)- 25 damage, 1 roundInherent Abilities: 1) Usable by Sergeants or higher. 2) Countershoot: Head Laser, Gun Pod 3) VF-1Xplus Valkyrie deploys in Fighter Mode. 4) Gerwalk Mode: Dodge cost -5 in Space, -3 in an atmosphere. Disable All-Out Attack. 5) Fighter Mode: Dodge cost -10 in Space, -5 in an atmosphere. Disable Punch and All-Out Attack.Purchasing Cost: Not applicable. To acquire this unit, participate in a total of 3 SimChamber battles with any Valkyrie Unit.VF-1Xplus Valkyrie (Battroid Mode) will then be available to use.
Hanger Resale Value: 120 PCsVF-1Xplus Strike Valkyrie (Battroid Mode)
Statistics:HP: 40, EN: 20, IS: 3[/color] Weapons: Head Laser (B)- 7 damage, 10 rounds Gun Pod- 8 damage, 10 rounds Punch (M)- 9 damage Double-Action Beam Cannon (B)- 15 damage x 2, 1 EN/shot Homing Missiles (PGSX)- 7 damage/2 PC Reaction Bombs (SX)- 50 damage, 4 rounds All-Out Attack- DESTROY:L1, 1 round
MAP Attacks: Micro Missiles (PT:2)- 25 damage, 2 roundInherent Abilities: 1) Usable by Ensigns or higher. 2) Countershoot: Head Laser, Gun Pod, Double-Action Beam Cannon 3) VF-1Xplus Strike Valkyrie deploys in Fighter Mode. 4) Gerwalk Mode: Dodge cost -5. Disable All-Out Attack. 5) Fighter Mode: Dodge cost -10. Disable Punch and All-Out Attack.Purchasing Cost: Not Applicable. To acquire this unit, purchase the VF-1S Beam Cannon FASTpack and install it onto VF-1Xplus. Uninstall VF-1S Beam Cannon FASTpack to revert back to VF-1Xplus.
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