|
Post by Rooster on Feb 9, 2005 21:37:06 GMT -5
|
|
|
Post by Rooster on Feb 9, 2005 21:37:57 GMT -5
Raider Full Spec
Statistics:HP: 50, EN: 30, IS: 2, Move: F/G, Size: M[/color] Weapons: 20mm Machinegun- 2 damage x 2, 20 rounds 52mm Machinegun (V)- 4 damage, 20 rounds. 76mm Machinegun- 6 damage, 20 rounds. Usable in Flight Mode only. Claws (M)- 14 damage x 2. Flight Mode only. Ahura Mazda (B)- 20 damage x 2, 2 EN/attack. Flight Mode only. King Cobra (PGX)- 40 damage, 2 rounds. Usable in Flight Mode only. Glider Crash (S)- 70 damage, 5 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Anti-Beam Shield: MS Mode Only 3) Countershoot: 20mm Machinegun, 52mm Machinegun , 76mm Machinegun, Ahura Mazda 4) Trans-Phase Armor (Armor) 5) Sub-Flight Glider: Dodge Cost -3 6) Flight Mode: Dodge Cost -7 instead and Move: F only. Enable all weapons. 7) Resupply 7) Raider Full Spec can't be used in space.Purchasing Cost: N/A. Requires 5 Evo Points with Raider Gundam. Raider Full Spec will then be available to use.
Hanger Resale Value: Prize
|
|
|
Post by Rooster on Feb 17, 2005 12:30:03 GMT -5
BASTARD Unit Beam Assault Sword - Terrain Adaptable Robot - Defender-type
Statistics: HP: 30, EN: 10, IS: 4, Move: F/G, Size: SWeapons: Punch (M)- 5 damage Hi-LiFE Sword (BMX)- 12 damage/EN Hi-LiFE Turret (BSV)- 5 damage/EN
Combo Attacks: LiFE Style Assault (SV)- 30 damage/ENInherent Abilities: 1) Usable by Corporals and above 2) Countercut 3) Countershoot: Hi-LIFE Turret 4) Resupply 5) LiFE Barrier (Barrier): As Chakra Shield[/i] 6) LiFE Shift: As Vital Jump[/i] 7) LiFE Style Assault: Target's Dodge Cost +5. Requires an allied unit with LiFE Style Assault to execute.[/color] Grunt Dressup Brain Powered Inherent for 45 points Resupply Module for 20 points Beam Sword for 20 points Scattering Beam Gun for 5 points +1 Item Slot for 10 points
|
|
|
Post by Rooster on Feb 20, 2005 18:31:24 GMT -5
Daitarn-3Statistics: HP: 250, EN: 70, IS: 1, Move: F/G, Size: LLWeapons: Daitarn Missile (PGSV)- 8 damage/PC Big Wave (M)- 10 damage x 2, 6 rounds Sun Laser- 30 damage, 1 EN/shot Bomb (P)- 20 damage, 6 rounds. Daifighter Mode Only. Rocket Cannon (P)- 30 damage, 10 rounds. Daifighter Mode Only. Daitarn Hammer (V)- 12 damage/PC Daitarn Cannon (S)- 20 damage x 2, 4 shots Daitarn Zanber (M)- 40 damage Daitarn Zanber Nidogiri (M)- 40 damage # 2, 1 EN/attack Daitarn Javelin- 70 damage, 2 EN/attack Sun Attack Midare Uchi (SR)- 50 damage/3 EN Sun Attack- 200 damage, 15 EN/attack Sun Attack Daitarn Crash- DESTROY:L2, 25 EN/attack
Combo Attacks: Combination Blade (M)- 60 damage x 2, 5 EN/attack Space Combination Attack- 300 damage, 20 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Shield: Normal Mode Only 3) Countercut: Daitarn Zanber 4) Daitank Mode: Dodge Cost +5, Damage Received -25% and Move: G only. Only Daitarn Missile and Daitarn Cannon are enabled. 5) Daifighter Mode: Dodge Cost -5 and Move: F only. Only Daitarn Missile, Sun Laser, and Rocket Cannon are enabled. 6) Separate (Mach Attacker) 7) Sun Attack or Sun Attack Daitarn Crash: Target's Dodge Cost +5. 8) Combination Blade: Target's Dodge Cost +5. Requires an allied Zambot 3 to execute. 9) Space Combination Attack: Target's Dodge Cost +10. Requires an allied Zambot 3 to execute.Purchasing Cost: 800 PCs 600 from Berlap Mach AttackerStatistics: HP: 20, EN: 10, IS: 1, Move: F, Size: SWeapons: Mach Vulcan- 4 damage, 20 rounds Mach Missile (PGSV)- 6 damage/PC Mach Pick- 12 damage, 6 roundsInherent Abilities: 1) Usable by anyone 2) Dodge Cost is 5Purchasing Costs: Not Applicable. To acquire this unit, Daitarn-3 must be destroyed or you choose to separate.
|
|
|
Post by Rooster on Feb 20, 2005 18:32:48 GMT -5
Aestivalis Land FrameStatistics: HP: 35, EN: 20, IS: 3, Move: G, Size: SWeapons: Wired Fist (M)- 6 damage x 2 Immediate Knife (M)- 14 damage Rapid Rifle- 20 damage, 10 rounds Pinpoint Attack- 25 damage, 2 EN/attackInherent Abilities: 1) Usable by anyone 2) Countercut 3) Countershoot: Rapid Rifle 4) IFS 5) Distortion Field (Barrier) 6) Frame Switch 7) Cross Crash 8) Gravity Wave Beam 9) Land Frame: Aestivalis Land Frame can't be used in space.Purchasing Cost: 150 PCsCustomize: Aestivalis Aerial Frame, Aestivalis 0G Frame, Aestivalis Artillery Frame, Aestivalis Lunar FrameEvolution: Aestivalis Gai FrameOmake: Gekiganger 3, X-Aestivalis Kai
|
|
|
Post by Rooster on Feb 20, 2005 18:34:00 GMT -5
Aestivalis Aerial FrameStatistics: HP: 35, EN: 20, IS: 3, Move: F/G, Size: SWeapons: Missile Pod (PGSV)- 2 damage/PC Immediate Knife (M)- 14 damage Rapid Rifle- 20 damage, 10 rounds Field Lancer (V)- 7 damage/EN Pinpoint Attack- 30 damage, 2 EN/attack Distortion Punch- 50 damage, 4 EN/attack
Combo Attacks: Double Gekigan Flare- 50 damage x 2, 6 EN/attack Buttercup Formation (V)- 20 damage/EN Double Attack Just Kiddin'!- 50 damage + 30 damage x 2, 10 EN/attackInherent Abilities: 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Rapid Rifle 4) IFS 5) Distortion Field (Barrier) 6) Frame Switch 7) Cross Crash 8) Gravity Wave Beam 9) Aerial Frame: Dodge Cost -5. Aestivalis Aerial Frame can't be used in space. 10) Double Gekigan Flare: Target's Dodge Cost +5. Requires an allied Aestivalis Aerial Frame or Aestivalis Gai Frame to execute. 11) Buttercup Formation: Requires two allied Aestivalis Aerial Frames to execute. 12) Double Attack Just Kiddin'!: Target's Dodge Cost +3. Requires two allied Aestivalis Aerial Frames to execute.Purchasing Costs: Not Applicable. To acquire this unit, purchase the Aestivalis Aerial Frame item. Aestivalis Aerial Frame will then be available to use.Evolution: Aestivalis Gai FrameOmake: Gekiganger 3, X-Aestivalis Kai
|
|
|
Post by Rooster on Feb 20, 2005 18:34:31 GMT -5
Aestivalis 0G FrameStatistics: HP: 40, EN: 20, IS: 3, Move: G, Size: SWeapons: Wired Fist (M)- 6 damage x 2 Immediate Knife (M)- 14 damage Rapid Rifle- 20 damage, 10 rounds Field Lancer (V)- 7 damage/EN Pinpoint Attack- 30 damage, 2 EN/attack Distortion Punch- 50 damage, 4 EN/attack
Combo Attacks: Double Gekigan Flare- 50 damage x 2, 6 EN/attack Buttercup Formation (V)- 20 damage/EN Double Attack Just Kiddin'!- 50 damage + 30 damage x 2, 10 EN/attackInherent Abilities: 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Rapid Rifle 4) IFS 5) Distortion Field (Barrier) 6) Frame Switch 7) Cross Crash 8) Gravity Wave Beam 9) Zero-G Frame: Aestivalis 0G Frame can only be used in space. 10) Double Gekigan Flare: Target's Dodge Cost +5. Requires an allied Aestivalis 0G Frame or Aestivalis Gai Frame to execute. 11) Buttercup Formation: Requires two allied Aestivalis 0G Frames to execute. 12) Double Attack Just Kiddin'!: Target's Dodge Cost +3. Requires two allied Aestivalis 0G Frames to execute.Purchasing Costs: Not Applicable. To acquire this unit, purchase the Aestivalis 0G Frame item. Aestivalis 0G Frame will then be available to use.Evolution: Aestivalis Gai FrameOmake: Gekiganger 3, X-Aestivalis Kai
|
|
|
Post by Rooster on Feb 20, 2005 18:34:55 GMT -5
|
|
|
Post by Rooster on Feb 26, 2005 11:48:31 GMT -5
Gundam Astray Red FrameStatistics: HP: 35, EN: 20, IS: 3, Move: G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds High Energy Ball (V)- 8 damage/EN Beam Saber (BM)- 10 damage x 2 Beam Rifle (B)- 12 damage, 8 rounds Gerbera Straight- 18 damage, 1 PC/attack Gerbera Straight- 18 damage x 2, 3 PCs/attack. Anti-Beam Shield Disabled Only.Inherent Abilities: 1) Usable by Sergeants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, Beam Rifle 5) 8 (Sidekick): Can only be used if you own 8 (the item). 6) Gerbera Straight: During deployment or any turn in battle, you may choose to disable Anti-Beam Shield permanently.Purchasing Cost: 250 PCsCustomize: Gundam Astray Red Frame (Flight Unit), Gundam Astray Red Frame Power LoaderEvolution: Gundam Astray Powered Red Frame
|
|
|
Post by Rooster on Feb 26, 2005 11:48:55 GMT -5
Gundam Astray Red Frame (Flight Unit)Statistics: HP: 45, EN: 30, IS: 2, Move: F/G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds High Energy Ball (V)- 8 damage/EN BuCUE Head (BMX)- 10 damage/2 EN Beam Saber (BM)- 10 damage x 2 Beam Rifle (B)- 12 damage, 8 rounds Gerbera Straight- 18 damage, 1 PC/attack Gerbera Straight- 18 damage x 2, 3 PCs/attack. Anti-Beam Shield and BuCUE Head Disabled Only.Inherent Abilities: 1) Usable by Sergeants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, Beam Rifle 5) Flight Pack: Dodge Cost -7 in atmospheric terrain. Dodge Cost -5 in space. 6) 8 (Sidekick): Can only be used if you own 8 (the item). 7) BuCUE Head: Can only be used if you also own a BuCUE Tactical Recon Type 8) Gerbera Straight: During deployment or any turn in battle, you may choose to disable Anti-Beam Shield and BuCUE Head permanently.Purchasing Cost: Not applicable. Install Astray Flight Unit on Gundam Astray Red Frame. Gundam Astray Red Frame (Flight Unit) will then be available to use.
|
|
|
Post by Rooster on Mar 1, 2005 0:53:41 GMT -5
Wing Gundam ZeroStatistics: HP: 60, EN: 30, IS: 2, Move: G, Size: MWeapons: Wing Vulcan- 6 damage, 20 rounds. Neo Bird Mode Only Machine Cannon (V)- 8 damage, 10 rounds Beam Saber (BM)- 16 damage Twin Buster Rifle (B)- 65 damage, 3 EN/shot
MAP Attacks: Twin Buster Rifle Full Output (BI:8)- 120 damage, 3 rounds Rolling Twin Buster Rifle (BI:5)- 180 damage, 1 roundInherent Abilities: 1) Usable by Ensigns or higher 2) Shield: Neo Bird Mode, MS Mode Only 3) Countercut: Beam Saber 4) Countershoot: Wing Vulcan, Machine Cannon, Twin Buster Rifle 5) Zero System (System) 6) Self-Destruct 7) Neo Bird Mode: Dodge Cost -5 and Move: F only. Only Wing Vulcan, Twin Buster Rifle and Twin Buster Rifle Full Output are enabled.Purchasing Costs: Not Applicable. To acquire this unit, Wing Gundam must be used in 5 SimChamber battles. Wing Gundam Zero will then replace Wing Gundam.
Purchased from Danny. Hanger Resale Value: 175 PCsEvolution: Wing Gundam Zero CustomOmake: Wing Gundam (Early Type)
|
|
|
Post by Rooster on Mar 1, 2005 22:13:01 GMT -5
GalguardStatistics: HP: 40, EN: 30, IS: 3, Move: F/G, Size: MWeapons: Giga Sort Cannon (SV)- 10 damage, 20 rounds Brush Blade (M)- 12 damage Linear Railgun- 25 damage, 10 rounds Hyper Railgun- 40 damage, 4 rounds Black Lightning (S)- 45 damage, PARALYZE, 3 EN/shot Raimeiken- 90 damage, PARALYZE, 5 EN/attackInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Giga Sort Cannon, Linear Railgun 4) Element: Fire 5) Lesser Spirit Dependancy Link 6) Snipe: Hyper Railgun (+8) 7) Raimeiken: Target's Dodge Cost +5Purchasing Cost: 280 PCs from Imban
|
|
|
Post by Rooster on Mar 6, 2005 4:41:30 GMT -5
Gundam F91 Statistics: HP: 45, EN: 30, IS: 2, Move: F/G, Size: M Weapons: Vulcan- 3 damage, 20 rounds Mega Machine Cannon- 10 damage, 8 rounds Beam Saber (BM)- 12 damage Beam Rifle (B)- 15 damage, 8 rounds Beam Launcher (B)- 30 damage, 1 EN/shot VSBR (BSV)- 10 damage x 2/EN MEPE Attack (SX)- 18 damage/EN. Requires NT/EH to execute.
Combo Attacks: Double VSBR (BSV)- 50 damage x 4/8 EN Inherent Abilities: 1) Usable by Ensigns or higher 2) Beam Shield 3) Countercut 4) Countershoot: Vulcan, Mega Machine Cannon, Beam Rifle, Beam Launcher, VSBR 5) Biocomputer (System) 6) Bunshin (2/4) 7) Double VSBR: Requires an allied unit with Double VSBR to execute.Purchasing Cost: Free from Daki
|
|