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Post by Imban on Nov 21, 2004 12:31:10 GMT -5
Great Gundam BraveRecord: 0 / 0 / 0 Stats: HP: 400, EN: 200, IS: 1, Move: F/G, Size: L, Class: BossWeapons: Heat Rod (MSX)- 20 damage/EN Giant Sword (M)- 25 damage x 2 Martial Arts (MV)- 30 damage/PC Gatling Gun (V)- 30 damage/2 PC Great Slash- 50 damage, 1 EN/attack Arm Fireball Cannon (SV)- 50 damage/2 EN, (Aff: Fire) Lightning Cannon (S)- 90 damage, 3 EN/shot, (Aff: Thunder) Lightning Kill (S)- DESTROY:L1, 15 EN/shot, (Aff: Thunder) Giant Arm Cannon (SX)- 100 damage/20 EN Solar Cannon (S)- 250 damage, 20 EN/shot Final Attack! Solar Cannon (S)- DESTROY:L3, Expend all but 1 EN. Requires at least 40 EN to use.Inherent Abilities 1) Usable by Lieutenants or higher 2) Shield: Giant Arm Cannon, Arm Fireball Cannon 3) Countercut 4) Giant Boosters: Dodge Cost -10 5) Damage Received -50% 6) Protect Wall (Barrier): Same effects as E-Field. 7) Yuusha no Chikara: Activates when HP is 1/3 or below. Recover HP and EN to 100% once. Changes Weapon Damage of Solar Cannon to DESTROY:L2, all Weapon Damage x2 and Target's Dodge Cost +10 for 3 turns (for all weapons). 8) Final Attack! Solar Cannon: Target's Dodge Cost +10. Reduce Great Gundam Brave's HP to 1 after use. Disable HP/EN reduction, change cost to 40 EN and Target's Dodge Cost +20 instead if Yuusha no Chikara is in effect.Purchasing Cost: Not applicable. To acquire this unit, you must own Kidou Musha Dai Hagane (Gou Hagane Form), V-Maru, Kouki Gundam, Raimei Gundam, Juuoh Gundam, Tenchi Gundam, Senriki Gundam, Bakuryuu Gundam and Tetra in your inventory. Great Gundam Brave will then be available to use as long as you possess the required units in your inventory. This is a Combined Unit.
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Post by Imban on Dec 1, 2004 23:31:48 GMT -5
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Post by Imban on Dec 3, 2004 13:19:37 GMT -5
Juujutsushi ShokewRecord: 0 / 0 / 0 Stats: HP: 130, EN: 60, IS: 2, Move: G, Size: SS, Class: BossWeapons: Mayakashii no Shakujou (M)- 10 damageInherent Abilities 1) Usable by Lieutenants or higher 2) Countercut 3) EN Regen 25% 4) Damage Received -30% (Armor) 5) Affinity: Darkness 6) Yami Hengen: When HP is 25% or below or 3 turns have passed, you may change to Yami Majin Rig Shokew and regenerate all HP/EN. PCs and items equipped will be carried over. Requires Mazaku in inventory to execute. 7) Summon: Choujuudou Musha Kurayami x 2 (stats in Hangar) 8) Yami no Yoroi: Prism ArmorPurchasing Cost: 2000 PCs--- Yami Majin Rig ShokewStats: HP: 650, EN: 180, IS: 2, Move: F/G, Size: SS~LL, Class: Final BossWeapons: Tentacle (MSX)- 20 damage/EN Mayakashii no Shakujou (M)- 50 damage Koku Genma Koudan- DESTROY:L2, 20 EN/attackInherent Abilities 1) Usable by Lieutenants or higher 2) Countercut 3) Makoku Teiou Gan: HP/EN Regen 25% 4) Damage Received -30% (Armor) 5) Affinity: Darkness 6) Yami no Kekkai: Pay 60 EN to activate. While this is in effect, all enemies Dodge Cost +10, disable all positive dodge modifiers on enemy units. EN/PC/ammo Cost for all enemies x 2 (if ammo is less than 2, then use all ammo available). Disable all evasion (not stealth) abilities in enemy units. Each turn EN -40. This ability is disabled when upkeep can't be paid, or you choose to do so. 7) Summon: Any unit in the Neo Darkness Army thread excepting Final Bosses. Those units' HP/EN are halved and has Affinity:Undead as well as their inherent Affinities. You may summon units with HP totals of 500 (after reduction) or less. Total HP of units summoned cannot exceed that amount (Summons' summon units count towards that total). Boss units can only be summoned once per battle. 8) Yami Majin Rig Shokew can change to any size from SS to LL for no cost. 9) Yami no Yoroi: Prism ArmorPurchasing Cost: Not applicable. Purchase Juujutsushi Shokew then perform Yami Hengen to acquire this unit.--- Choujuudou Musha KurayamiStats: HP: 80, EN: 30, IS: 2, Move: G, Size: M, Class: SummonWeapons: Pincer (M)- 40 damage Neo Kokusei Hou (S)- 80 damage, 10 EN/shotInherent Abilities 1) Dodge Cost is 20Purchasing Cost: Not applicable. This is a summon unit.
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Post by Imban on Dec 3, 2004 13:22:50 GMT -5
MazakuRecord: 0 / 0 / 0 Stats: HP: 300, EN: 75, IS: 2, Move: G, Size: SS, Class: BossWeapons: Youtou Kokuba (M)- 25 damage x 2 Zaku Machinegun (SX)- 30 damage, 8 rounds Kokuba Youen Zan (V)- 20 damage/EN, (Aff: Fire)Inherent Abilities 1) Usable by Lieutenants or higher 2) Countercut 3) Damage Received -20% 4) Affinity: Darkness 5) Crimson Yami Shougun: Gain all of 4 summons' Division Captain ability bonuses regardless of terrain as long as each remains in battle as an ally. 6) Yami Gattai: When HP is 25% or below or 3 turns have passed, you may change to Hadou Musha Mazaku and regenerate all HP/EN. PCs and items equipped will be carried over. Requires Juujutsushi Shokew in inventory to execute. 7) Summon: Zirah x 1, Gerbera x 1, Balus x 1, Wal Walo x 1 (stats in Hangar) 8) Snipe: Zaku Machinegun (+10) 9) Kokuba Youen Zan: Target's Dodge Cost +5Purchasing Cost: 1500 PCs--- ZirahStats: HP: 270, EN: 50, IS: 2, Move: G, Size: SS, Class: Boss, SummonWeapons: Shoujinmaru (M)- 20 damage, (Aff: Fire) Kien Kyuu (SX)- 20 damage/2 EN, (Aff: Fire) Sekishin Kiei Zan (V)- 15 damage/EN, (Aff: Fire) Kaen no Jutsu- 30 damage, 1 EN/attack, (Aff: Fire) Kaenki no Jutsu (S)- 50 damage, 2 EN/attack, (Aff: Fire)
MAP Attacks: Kaen Shoujin no Jutsu (D:4)- 70 damage, 10 EN/attack, (Aff: Fire)Inherent Abilities 1) Dodge Cost is 5 2) Countercut 3) Affinity: Darkness 4) Captain of Fire Division: Same effects as Element: Fire but is not affected by the negative penalties and no bonus to offensive modifiers are gained. 5) Zirah can't be resummoned if destroyed.Purchasing Cost: Not applicable. This is a summon unit.--- BalusStats: HP: 210, EN: 65, IS: 2, Move: F/G, Size: SS, Class: Boss, SummonWeapons: Hakuumaru (M)- 15 damage x 2, (Aff: Wind) Benitaka no Mai (MX)- 20 damage/PC, (Aff: Wind) Fuujin no Jutsu- 30 damage, 1 EN/attack, (Aff: Wind) Fuujinki no Jutsu (S)- 55 damage, 1 EN/attack, (Aff: Wind) Fuujin Rettou no Jutsu (SX)- 20 damage/2 EN, (Aff: Wind)Inherent Abilities 1) Dodge Cost is 5 2) Countercut 3) Dodge Cost -5 4) Affinity: Darkness 5) Captain of Air Division: Same effects as Element: Wind but is not affected by the negative penalties and no bonus to offensive modifiers are gained. 6) Balus can't be resummoned if destroyed.Purchasing Cost: Not applicable. This is a summon unit.--- GerberaStats: HP: 150, EN: 80, IS: 2, Move: F/G, Size: SS, Class: Boss, SummonWeapons: Jyatessen (M)- 10 damage, (Aff: Ice) Yami Shuriken (PSX)- 10 damage/PC Hyouga Shuriken (SX)- 15 damage/2 EN, (Aff: Ice) Hyouga no Jutsu- 20 damage, 1 EN/attack, Mobility Break, (Aff: Ice) Hyougaki no Jutsu- 40 damage, 2 EN/attack, Mobility Break, (Aff: Ice) Hyouga Ranbu no Jutsu (S)- 30 damage x 2, 3 EN/attack, Mobility Break, (Aff: Ice) Reigan Hyouketsu no Jutsu (SV)- SP Damage, 10 damage/EN, Mobility Break, (Aff: Ice)Inherent Abilities 1) Dodge Cost is 5 2) Countercut 3) Dodge Cost -3 4) Affinity: Darkness 5) Captain of Ice Division: Same effects as Element: Water but is not affected by the negative penalties and no bonus to offensive modifiers are gained. 6) Gerbera can't be resummoned if destroyed.Purchasing Cost: Not applicable. This is a summon unit.--- Wal WaloStats: HP: 350, EN: 30, IS: 2, Move: G, Size: SS, Class: Boss, SummonWeapons: Kyou Masou (M)- 30 damage x 2 Jigoku Zume (MS)- 50 damage x 2, 1 EN/attack, Sustained Paralysis 2:25 Nouten Uchi- PARALYZE, 50 damage, 3 EN/attack Suipeizuki- 60 damage, 1 EN/attack Tatsumaki Gekiryuu Hou (S)- 90 damage, 5 EN/shotInherent Abilities 1) Dodge Cost is 10 2) Damage Received -30% 3) Affinity: Darkness 4) Captain of Demon Division: Same effects as Element: Earth but is not affected by the negative penalties and no bonus to offensive modifiers are gained. 5) Wal Walo can't be resummoned if destroyed.Purchasing Cost: Not applicable. This is a summon unit.--- Hadou Musha MazakuStats: HP: 600, EN: 150, IS: 2, Move: G, Size: L, Class: BossWeapons: Gatling Pod (SV)- 20 damage/PC Gekisaikaku (M)- 40 damage Youtou Kokuba (M)- 50 damage x 2, 1 EN/attack Yougeki Ken (SX)- 50 damage/2 EN Twin Neo Kokusei Hou (S)- 80 damage x 2, 15 EN/shot Kokuba Gokuen Zan- DESTROY:L2, 20 EN/attackInherent Abilities 1) Usable by Lieutenants or higher 2) Shield 3) Countercut 4) Damage Received -40% 5) Affinity: Darkness 6) Kokuba Gokuen Zan: Target's Dodge Cost +5Purchasing Cost: Not applicable. Purchase Mazaku then perform Kyodai Hengen to acquire this unit.
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Post by Imban on Dec 14, 2004 22:28:59 GMT -5
Rainbow KenryuRecord: 0 / 0 / 1 Statistics: HP: 65, EN: 20, IS: 3, Move: G, Size: MWeapons: Rainbow Kenrou (M)- 20 damage Tenkuushinken Rainbow Shinkuu Tatsumaki (V)- 19 damage/EN Tenkuushinken Rainbow Nazuma Nidangiri- 25 damage x 2, 3 EN/attack Tenkuushinken Rainbow Bakuretsu Kuuten (S)- 63 damage, 4 EN/attack
Combo Attacks: Tenkuushinken Ougi - Rainbow Kasane Kamaitachi (X)- 31 damage/2 ENInherent Abilities: 1) Usable by Lieutenants or higher 2) Rainbow Shield: Same as Shield 3) Countercut 4) Rainbow Pile Formation 5) Rainbow Interface: Dodge Cost -5 6) EN Regen 10% 7) Rainbow Armor (Armor): Damage Received -30% 8) Tenkuushinken Ougi - Rainbow Kasane Kamaitachi: Target's Dodge Cost +1 per every 3 EN spent. Requires an allied Blue Jet to execute. 9) Infinite Energy: Gains EN Regen 10% (Nuclear Reactor (Real)) 10) Efficient: +1 IS (Enhancement Module) 11) [/color] Rainbow Armor: Gains [/color] Rainbow Armor and HP +30%. (Prism Armor Chip) 12) Offensive Upgrade: Damage x1.25 (Assault Boost)Purchasing Cost: 650 PCs--- Rainbow BaikanfuStatistics: HP: 180, EN: 60, IS: 3, Move: G, Size: LWeapons: Rainbow Punch (MV)- 38 damage/PC Rainbow Smash- 25 damage x 2, 3 EN/attack Rainbow Kick (M)- 38 damage Rainbow Claw- PARALYZE, 50 damage, 3 EN/attack Rainbow Swing- PARALYZE, 113 damage, 5 EN/attack God Hand Rainbow Smash (R)- 38 damage/EN + (V) 63 damage/3 EN Unmei Ryoudanken - Twin Rainbow Blade (MX)- 38 damage/EN
Combo Attacks: Tenkuushinken Ougi - Rainbow Kasane Kamaitachi (X)- 38 damage/2 EN Rainbow Cyclone Ganbanwari (V)- PARALYZE, 50 damage/ENInherent Abilities: 1) Usable by Lieutenants or higher 2) Rainbow Shield: Same as Shield 3) Countercut 4) God Hand Rainbow Final (Barrier): Same as God Hand Final 5) Rainbow Interface: Dodge Cost -5 6) EN Regen 10% 7) Rainbow Armor (Armor): Damage Received -30% 8) Unmei Ryoudanken - Twin Rainbow Blade: Target's Countercut Cost x 1.25. Requires 5 Evo Points to use. 9) Tenkuushinken Ougi - Rainbow Kasane Kamaitachi: Target's Dodge Cost +1 per every 3 EN spent. Requires an allied Blue Jet to execute. 10) Rainbow Cyclone Ganbanwari: Target's Dodge Cost +5. Requires an allied Rod Drill to execute. 11) Infinite Energy: Gains EN Regen 10% (Nuclear Reactor (Real)) 12) Efficient: +1 IS (Enhancement Module) 13) [/color] Rainbow Armor: Gains [/color] Rainbow Armor and HP +30%. (Prism Armor Chip) 12) Offensive Upgrade: Damage x1.25 (Assault Boost)Purchasing Costs: N/A. Perform Rainbow Pile Formation in battle using Rainbow Kenryu.--- Unmei Ryoudanken - Twin Rainbow Blade {+} {+} {-} {-} {-}[/color]
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Post by Imban on Dec 29, 2004 23:04:30 GMT -5
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Post by Imban on Jan 7, 2005 23:09:24 GMT -5
Tallgeese IIStatistics: HP: 55, EN: 30, IS: 3, Move: F/G, Size: MWeapons: Beam Saber (BMX)- 12 damage/EN Dober Gun (S)- 55 damage, 10 roundsInherent Abilities: 1) Usable by Sergeants or higher 2) Shield 3) Countercut 4) Dodge Cost -7Purchasing Costs: Given by Sack.
Hanger Resale Value: 125 PCs
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Post by Imban on Jan 19, 2005 18:37:14 GMT -5
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Post by Imban on Jan 30, 2005 20:11:14 GMT -5
FAS-X7 Firestorm
Statistics:HP: 450, EN: 220, IS: 1, Move: F/G, Size: L, Class: Boss[/color] Weapons: Guided Fireball (PGSR)- 20 damage, 20 rounds "Igni" Napalm Shot (B)- 100 damage, 10 rounds "Salamander" Flame Array (S)- 180 damage, 6 rounds Blaze Cutter (M)- 50 damage "Inferno" Launcher Cannon (BS)- 160 damage, 8 EN/shot "Ifrit" Hellfire Cannon - 200 damage, PARALYZE, 15 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Shield 3) Countercut 4) Countershoot: "Igni" Napalm Shot 4) HP Regen 25% 5) Damage Received -25% 6) "Ifrit" Hellfire Cannon: Target's Dodge Cost +5Purchasing Costs: Loaned by Regris.
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Post by Imban on Feb 8, 2005 12:10:20 GMT -5
Blue Destiny Unit-3Statistics: HP: 45, EN: 20, IS: 3, Move: G, Size: MWeapons: 60mm Vulcan- 3 damage, 20 rounds Beam Saber (BM)- 9 damage Beam Rifle (B)- 10 damage, 8 rounds 100mm Machine Gun- 15 damage, 10 rounds Chest Vulcan- 23 damage, 10 rounds Chest Missile (PG)- 31 damage x 2, 6 rounds EXAM Attack (SX)- 20 damage/2 EN. Can only be used when EXAM System is activated.Inherent Abilities: 1) Usable by Sergeants or higher 2) Shield 3) Countercut 4) Countershoot: 60mm Vulcan, Beam Rifle, 100mm Machinegun, Chest Vulcan 5) Magnet Coating: Dodge Cost -3 6) EXAM System (System) 7) Improved Offense: Assault Boost x1Purchasing Cost: Given by Ta-kun
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Post by Imban on Feb 8, 2005 12:16:08 GMT -5
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Post by Imban on Mar 1, 2005 16:38:51 GMT -5
Super HyperionStatistics: HP: 55, EN: 45, IS: 2, Move: G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Romteknica (BM)- 11 damage x 2 Zastava Stigmate (BV)- 10 damage, 20 rounds Forfanterie (BS)- 50 damage x 2, 5 EN/shotInherent Abilities: 1) Usable by Sergeants or higher 2) Armure Lumiere: Same effects as Beam Shield 3) Countercut 4) Countershoot: Igelstellung, Zastava Stigmate 5) EN Regen 10% 6) Armure Lumiere Full Power (Barrier) 7) N-Jammer Canceller: Nuclear Reactor (Real)Purchasing Cost: 450 PCs
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Post by Imban on Mar 1, 2005 16:40:03 GMT -5
Dreadnought AdvanceStatistics: HP: 60, EN: 40, IS: 3, Move: G, Size: MWeapons: Picus- 3 damage, 20 rounds Shield Beam Saber (BM)- 12 damage x 2 Beam Rifle (B)- 15 damage, 10 rounds "Pristis" Beam Reamer (BMX)- 15 damage/EN DRAGOON (BSX)- 15 damage/ENInherent Abilities: 1) Usable by Ensigns or higher 2) Anti-Beam Shield: Shield Beam Saber 3) Countercut: Shield Beam Saber 4) Countershoot: Picus, Beam Rifle, DRAGOON 5) Dual Phase Armor (Armor): Phase Shift Armor + Damage Received -25% 6) N-Jammer Canceller 7) Dual Phase Armor: Hellrock Armor 8) DRAGOON Miniaturization: Module Enhancement ChipPurchasing Cost: Purchased Dreadnought Gundam for 425 PCs, replaced it with Dreadnought Gundam (DRAGOON) for 200 more.
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Post by Imban on Mar 1, 2005 18:20:24 GMT -5
Knight of the RoseStatistics: HP: 65, EN: 35, IS: 2, Move: H/G, Size: SWeapons: Multi-Launchers (PGSR)- 10 damage/PC, PARALYZE Seeking Sword: Sword (M)- 20 damage Seeking Sword: Whip (MSX)- 10 damage/EN, Sustained Paralysis 1:15 Crystallin Reaction Rifle- 30 damage, PARALYZE, 2 EN/shot Crystallin Reaction Rifle (V)- 10 damage/EN Wisps- PARALYZE + DESTROY:L1, 12 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Crystallin Reaction Rifle 4) HP Regen 10% 5) Heavy Armor (Armor): Damage Received -25%, Dodge Cost +5Purchasing Cost: Purchased Walker Gallia for 300 PCs, customized into Knight of the Rose for 1250 PCs + Unique Coupon.
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