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Post by Imban on Jun 26, 2004 15:00:57 GMT -5
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Post by Imban on Jun 29, 2004 22:06:10 GMT -5
Failed AngelRecord: 0 / 0 / 0 Statistics: HP: 90, EN: 55, IS: 3, Size: MWeapons: Presence- 2 damage, 20 rounds Wrist Stinger (Right) (P)- 5 damage, 10 rounds Wrist Stinger (Left) (P)- 5 damage, 10 rounds Infinite Tears- 2 damage x 2, 30 rounds Feather Missiles (PGSV)- 5 damage/PC Melee (M)- 10 damage Flaming Spear (M)- 15 damage x 2 Sword of Air (BM)- 10 damage Closed Gates (B)- 50 damage x 3, 6 rounds On Broken Wings (SX)- 30 damage, 10 rounds Final Purification (S)- 200 damage x 2, 3 roundsInherent Abilities: 1) Usable by anyone 2) Countercut : Sword of Air 3) Countershoot : Presence, Infinite Tears, Closed Gates 4) Element: Fire 5) HP Regen 10% 6) +3 Target Dodge CostFire Ammo Type C + Any Boost 2 (+ Free High Level Fire Boost 1) - 38 points Fire Ammo Type B + Fire Boost 1 (+ Free Fire Boost 1) - 45 points Fire Melee Type G + Fire Boost 1 + Fire Boost 2 - 12 points Fire Melee Type F - 10 points Fire Ammo Type S + Any Boost 2 (+ Free High Level Fire Boost 2) - 45 points Fire Ammo Type G + Any Boost 2 + (Free Fire Boost 2) - 15 points Fire Projectile Type G - 5 points Fire Projectile Type G - 5 points Fire Melee Type G - 5 points Fire Projectile Type C - 20 points Fire Ammo Type G - 10 points IS - 40 points 250 points 45 Fire points (+78.75 (80) HP, +51.75 (50) EN) Level --
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Post by Imban on Jul 17, 2004 14:27:37 GMT -5
OMNI-III GundamStatistics: HP: 40, EN: 60, IS: 4, Size: M, Class: Hi-TierWeapons: 60mm Vulcans- 2 damage, 20 rounds Razing Cutter (P)- PARALYZE Omnirifle [Sword] (BMX)- 20 damage/EN Omnirifle [Gun] (BSV)- 12 damage x 2/ENInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut: Omnirifle [Sword] 3) Countershoot: 60mm Vulcans, Omnirifle [Gun] 4) Planet Defensor Shield 5) OMNIsolid Armor (Armor): Damage Received -75% 6) Repair 7) Waverider Mode: Dodge Cost -5. Disable Planet Defensor Shield and all attacks except Razing Cutter. 8) OMNI Status: Hellrock Armor ChipPurchasing Costs: 450 PCs (old Gundam Dressup) + 400 PCs upgrade2 IS- 20 points Repair- 20 points Giant Beam Sword- 25 points Twin Beam Cylinder- 35 points Magnet Anchor- 5 points 45 EN- 45 points 150 points Battlefield of Pacifist Hissatsu
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Post by Imban on Oct 23, 2004 23:09:39 GMT -5
Super HuckebeinRecord: 2 / 0 / 0 Statistics: HP: 90, EN: 50, IS: 3, Move: F/G, Size: MWeapons: 60mm Vulcan- 3 damage # 2, 20 rounds Plasma Sword (BM)- 20 damage Photon Rifle- 25 damage, 12 rounds Rip Slasher (P)- 60 damage, PARALYZE, 8 rounds Black Hole Cannon Kai- DESTROY:L2, 8 EN/shot
MAP Attacks: Micro Missiles (PT:3)- 40 damage, 4 roundsInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: 60mm Vulcan, Photon Rifle 4) Orihalconium/Metatron Alloy Armor (Armor): Damage Received -30% 5) EN Regen 10% 6) Gravity Territory (Barrier) 7) Bunshin (3/5) 8) Super Huckebein Frame: Nuclear Reactor (Real) 9) Orihalconium/Metatron Alloy: Prism Armor 10) Frame Expansion: Module Enhancement ChipPurchasing Cost: Free from BUUAM
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Post by Imban on Oct 31, 2004 0:34:48 GMT -5
Soloista ShipRecord: 1 / 0 / 0 Statistics:HP: 600, EN: 100, IS: 1, Move: F, Size: LL[/color] Weapons: Machineguns (SV)- 20 damage, 20 rounds Missile (PGSV)- 25 damage/PC Glen Cannon- 100 damage x 2, 20 EN/shot MAP Attacks: All-Directional Missiles (PI:4)- 150 damage, 3 rounds[/color] Inherent Abilities:1) Usable by Lieutenants or higher 2) Mothership Class (30)3) Id Gauge (System)4) Id Barrier (Barrier): Negates 20 damage from any source. Requires Id Gauge Level 75 or higher to use. 5) Id Force: If Id Gauge is Level 110 or higher, EN Regen 100%. 6) Death Drive (5): Same effects as Vector Trap.[/color] Purchasing Cost: 1200 PCsSuper AM Wars Pilot Slots: 5
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Post by Imban on Nov 15, 2004 23:37:06 GMT -5
Gundam BraveRecord: 0 / 0 / 0 Stats: HP: 45, EN: 30, IS: 3, Move: G, Size: SSWeapons: Beam Sabre (BM)- 16 damage Mega Beam Rifle (B)- 16 damage, 10 rounds. Super Equipment Pack only. Mega Beam Buster (BS)- 30 damage, 1 EN/shot. Super Equipment Pack only. G-Stone Knuckle- 50 damage, 2 EN/attack Beam Wings (S)- 70 damage, 5 EN/attack All-out Assault (SV)- 12 damage/ENInherent Abilities 1) Usable by Ensigns or higher 2) Shield: Super Equipment Pack only 3) Countercut 4) EN Regen 10% 5) Super Equipment Pack: Pay 10% of your PC limit to activate. Dodge Cost -10, Damage Received -20%, and Move: F. Unit's Affinity is Multi. Enable Mega Beam Rifle and Mega Beam Buster. HP -1 every other turn. Can be deactivated at any turn. 6) G-Stone: Nuclear Reactor (Real)Purchasing Cost: Given by Ta-kun.Gundam Brave MkII {-} {-} {-} {-} {-} {-} {-}[/color]
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Post by Imban on Nov 15, 2004 23:38:36 GMT -5
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Post by Imban on Nov 15, 2004 23:39:07 GMT -5
Gundam Thunder BraveRecord: 0 / 0 / 0 Stats: HP: 40, EN: 50, IS: 2, Move: G, Size: SSWeapons: Grenade Pod (PSV)- 8 damage/PC Thunder Sabre (M)- 18 damage, (Aff: Thunder) Thunderclap- PARALYZE, 50 damage, 2 EN/attack, (Aff: Thunder) Lightning Cannon (S)- 60 damage, 3 EN/shot, (Aff: Thunder) Lightning Kill (S)- 150 damage, 10 EN/shot, (Aff: Thunder)Inherent Abilities 1) Usable by Ensigns or higher 2) Countercut 3) Yuusha no Chikara: Activates when HP is 1/3 or below. Recover HP and EN to 100% once. Weapon Damage of Lightning Cannon and Lightning Kill x2 and Target's Dodge Cost +10 for a single turn. 4) Snipe: Lightning Cannon (+12), Lightning Kill (+14)Purchasing Cost: 550 PCs
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Post by Imban on Nov 15, 2004 23:40:10 GMT -5
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Post by Imban on Nov 15, 2004 23:41:10 GMT -5
Gundam Brave Sabre MkIIRecord: 0 / 0 / 0 Stats: HP: 45, EN: 45, IS: 2, Move: G, Size: SSWeapons: Arm Blade (M)- 8 damage Gerbera Straight (M)- 25 damage, (Aff: Wind) Beam Cannon (B)- 15 damage x 2, 10 rounds. G Fortress Mode Only. Gatling Gun (V)- 20 damage, 10 rounds, (Aff: Wind) Heavy Machinegun- 25 damage, 8 rounds Earth Rend (S)- 30 damage, 1 EN/attack, (Aff: Earth) Earth Split (S)- 50 damage, 2 EN/attack, (Aff: Earth) Gerbera Straight Whirlwind Attack (SV)- 10 damage/EN Gerbera Straight All-Out Attack (MSX)- 25 damage/EN
MAP Attacks: Earth Shatter (D:4)- 70 damage, 10 EN/attack, (Aff: Earth)Inherent Abilities 1) Usable by Ensigns or higher 2) Countercut: Arm Blade 3) G Fortress Mode: Dodge Cost -5 and Move: F only. Only Gatling Gun, Heavy Machinegun and Beam Cannon are enabled. 4) Cure: Restores 25% HP of yourself or one target ally. Can't be reloaded except with a Super Repair Kit. 3 uses. Can't perform in G-Fortress Mode. 5) Yuusha no Chikara: Activates when HP is 1/3 or below. Recover HP and EN to 100% once. Weapon Damage of Gerbera Straight, Gerbera Straight Whirlwind Attack, and Gerbera Straight All-Out Attack x2 and Target's Countercut Cost x2 for a single turn. 6) Earth Shatter: Pay 3 extra EN to change terrain to Scorched Earth regardless the attack hits or not for 3 turns. Terrain does not change if performed in Space.Purchasing Cost: 550 PCs
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Post by Imban on Nov 15, 2004 23:41:31 GMT -5
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Post by Imban on Nov 15, 2004 23:42:36 GMT -5
Gundam Brave SamuraiRecord: 0 / 0 / 0 Stats: HP: 50, EN: 50, IS: 2, Move: G, Size: SSWeapons: Martial Arts (V)- 10 damage/PC Sabre Throw (P)- 15 damage Water Wakizashi (M)- 20 damage, (Aff: Water) Fire Katana (M)- 25 damage, (Aff: Fire) Iaijutsu Attack- 40 damage, 1 EN/attack All-Out Assault (X)- 30 damage/EN, 1 round, (Aff: Wind)Inherent Abilities 1) Usable by Ensigns or higher 2) Countercut 3) Nitou-ryu 4) Cure: Restores 25% HP of yourself or one target ally. Can't be reloaded except with a Super Repair Kit. 3 uses. 5) Yuusha no Chikara: Activates when HP is 1/3 or below. Recover HP and EN to 100% once. Replenish all uses of Cure and All-Out Assault once. If All-Out Assault's rounds are full, then you may use it this turn as if no ammo is required.Purchasing Cost: 600 PCs
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Post by Imban on Nov 15, 2004 23:43:06 GMT -5
Shadow BraveRecord: 0 / 0 / 0 Stats: HP: 55, EN: 55, IS: 2, Move: G, Size: SSWeapons: Darkness Swords (M)- 15 damage x 2. Zondar Positive only. Ninja-to (M)- 20 damage Beam Rifle (B)- 35 damage, 8 rounds Ice Sabre- 20 damage, Mobility Break, 1 EN/attack, (Aff: Ice) Ice Sabre Crash- 40 damage, Mobility Break, 2 EN/attack, (Aff: Ice) Ice Swords (S)- 30 damage x 2, Mobility Break, 3 EN/attack, (Aff: Ice) Ice Zankantou (S)- 150 damage, 7 EN/attack, (Aff: Ice). Zondar Positive only. Final Attack! Shine and Shadow (S)- DESTROY:L2, 1 round. Zondar Positive only.Inherent Abilities 1) Usable by Ensigns or higher 2) Countercut 3) Zondar Positive: Cannot change back to normal. Enable Darkness Swords, Ice Zankantou, and Final Attack! Shine and Shadow. Weapon Damage +50% and Dodge Cost is locked. Can be activated only if HP is 50% or below or at least 3 turns have passed. 4) Yuusha no Chikara: Activates when HP is 1/3 or below. Recover HP and EN to 100% once. Weapon Damage of Ice Zankantou x2, Final Attack! Shine and Shadow is changed to a DESTROY:L3 and Target's Dodge Cost +10 for a single turn (for both weapons).Purchasing Cost: 650 PCsGundam Shadow Brave {-} {-} {-}[/color]
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Post by Imban on Nov 15, 2004 23:43:43 GMT -5
GM Cannon BraveRecord: 0 / 0 / 0 Stats: HP: 30, EN: 15, IS: 4, Move: G, Size: SSWeapons: Beam Sabre (BM)- 8 damage Shoulder Beam Cannons (BS)- 30 damage x 2, 2 EN/shotInherent Abilities 1) Usable by anyone 2) Countercut 3) MA Mode: Dodge Cost -5 and Move: F only. Disable Shoulder Beam Cannons. Can be enabled/disabled without cost. Requires Guncannon Brave in inventory to use.Purchasing Cost: 150 PCsGundam Hyper Brave {-} {-} {-}[/color]
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Post by Imban on Nov 15, 2004 23:44:25 GMT -5
Guncannon BraveRecord: 1 / 0 / 0 Stats: HP: 150, EN: 60, IS: 2, Move: G, Size: M, Class: Hi-TierWeapons: Melee (M)- 15 damage Beam Cannon (BS)- 240 damage, 20 EN/shotInherent Abilities 1) Usable by Lieutenants or higher 2) Damage Received -40% 3) Gundam Change: Can be performed at any turn. Calculate HP/EN in % then change to Gundam Brave Cannon. HP/EN/PCs and items equipped will be carried over. Requires GM Cannon Brave in inventory to perform. 4) Yuusha no Chikara: Activates when HP is 1/3 or below. Recover HP and EN to 100% once. All weapon damage x2 and Target's Dodge Cost +10 for a single turn.Purchasing Cost: 650 PCsGundam Brave CannonRecord: 1 / 0 / 0 Stats: HP: 300, EN: 120, IS: 2, Move: G, Size: L, Class: Hi-TierWeapons: Giant Sword (M)- 25 damage x 2 Great Slash- 50 damage, 1 EN/attack Giant Arm Cannon (SV)- 100 damage/10 EN Solar Cannon (S)- 250 damage, 20 EN/shot Final Attack! Solar Cannon (S)- DESTROY:L3, Expend all but 1 EN. Requires at least 40 EN to use.Inherent Abilities 1) Usable by Lieutenants or higher 2) Shield: Giant Arm Cannon 3) Countercut 4) Damage Received -20% 5) Guncannon Change: Can be performed at any turn. Calculate HP/EN in % then change to Guncannon Brave. HP/EN/PCs and items equipped will be carried over. 6) Yuusha no Chikara: Activates when HP is 1/3 or below. Recover HP and EN to 100% once. Changes Weapon Damage of Solar Cannon to DESTROY:L2 and Target's Dodge Cost +10 for a single turn. 7) Final Attack! Solar Cannon: Target's Dodge Cost +10. Reduce Gundam Brave Cannon's HP to 1 after use. Disable HP/EN reduction, change cost to 40 EN and Target's Dodge Cost +20 instead if Yuusha no Chikara is in effect.Purchasing Cost: Not applicable. Purchase Guncannon Brave then activate Gundam Change to use.
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