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Post by Double Wing0 on Feb 25, 2005 18:05:37 GMT -5
Class Of Pilot:
Mazinger Pilot
Starting Max SP: 115
Maximum SP Cap: 230
Skills & Abilities:
- Dodge Cost is 27. Minimum Dodge Cost is 17. - Countercut: 3 EN or 8 PCs
Potential: Gain bonuses when HP is low. Bonus varies depending on level of remaining HP. -50% HP and below: Damage Received -45%; Weapon Damage +25% -40% HP and below: Damage Received -55%; Weapon Damage +50% instead -30% HP and below: Damage Received -65%; Weapon Damage +75% instead -20% HP and below: Damage Received -75%; Weapon Damage +100% instead
Mazin Power: - Only usable in units with the inherent ability Mazin Power. - After four turns, Damage Received -30%, Weapon Damage +30%. - When active, blocking negates PARALYZE attacks at the cost of 10% of max EN, DESTROY L1 attacks for 25% of max HP, DESTROY L2 attacks for 40% of max HP. Ignore ability if cost cannot be paid.
Kiai: - Gain a Kiai Counter for every attack that hits and successfully deals damage to you, but fails to kill you, for this match. For every Kiai counter gained, players receives a Damage Received -2%, Damage dealt +2% bonus. The maximum number of counters is 25. - Pay 4% of max PC's to add a Kiai Counter. This can only be done during the Seishin Phase.
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Post by Double Wing0 on Feb 25, 2005 18:07:35 GMT -5
Items:
10 Repair Kits 10 Propellent Tanks 10 Reloaders
Parts:
Gespenst SR (Super Robot) Frame Function: Converts Gespenst to Gespenst SR. Item Statistics: Type: Installable Class: Customize Module
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Post by Double Wing0 on Feb 27, 2005 10:25:55 GMT -5
Feburary Units Gespenst
Statistics: HP: 35, EN: 15, IS: 4, Move: G, Size: M
Weapons :-/Split Missiles (PGSV)- 1 damage/PC :-[Plasma Cutter (BM)- 7 damage :-/M90 Machine Gun- 8 damage, 20 rounds
Inherent Abilities: 1) Usable by anyone 2) Countercut 3) Beam Coating (Barrier) Purchased from Hangar.
After installing SR Frame Gespenst S
Statistics: HP: 40, EN: 20, IS: 3, Move: G, Size: M
Weapons
:-/Split Missiles (PGSV)- 1 damage/PC
:-[Plasma Cutter (BM)- 7 damage :-/Blaster Cannon- 15 damage, 6 rounds :-[Smash Beam- 35 damage, 2 EN/shot
Inherent Abilities: 1) Usable by anyone 2) Countercut 3) AB Field (Barrier) 4) Damage Received -10%
Choir Boost (Got by Random Feburary Giveaway)
Statistics: HP: 30, EN: 15, IS: 4, Move: F/G, Size: M
Weapons :-[Beam Slicer (BM)- 5 damage :-/Electric Charge Particle Rifle (B)- 7 damage, 1 EN/shot
Inherent Abilities: 1) Usable by anyone 2) Countercut 3) Countershoot: Electric Charge Particle Rifle 4) Dodge Cost -3 5) Brainwave Synchro Control (System)
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Post by Double Wing0 on Mar 7, 2005 10:37:27 GMT -5
March Great Mazinger
Statistics: HP: 130, EN: 50, IS: 2, Move: F/G, Size: M
Weapons:
:-/Navel Missile (PV)- 4 damage/PC :-[Great Typhoon (V)- 6 damage/EN :'(Great Boomerang (PS)- 8 damage x 2 :'(Scrander Cutter- 15 damage :-[Mazinger Blade (M)- 20 damage :-[Back Spin Kick (M)- 25 damage :'(Knee Impulse Kick- 35 damage, 1 EN/attack :'(Atomic Punch (P)- 40 damage :'(Drill Pressure Punch (P)- 55 damage, 1 EN/attack :'(Breast Burn (S)- 80 damage, 4 EN/shot :'(Thunder Break (S)- 130 damage, 10 EN/shot. Requires Mazinger Pilot Class to execute. :'(Great Booster- 160 damage, 1 round. Requires Mazinger Pilot Class to execute.
Combo Attacks: :'(Double Burning Fire (S)- 150 damage, 10 EN/shot :'(Double Mazinger Blade (MS)- 30 damage x 2, 1 EN/attack :'(Double Mazinger Punch (PS)- 40 damage x 2, 2 EN/attack :'(Double Lightning Buster (S)- 250 damage, 12 EN/shot. Requires Mazinger Pilot Class to execute. :'(Triple Mazinger Punch (PS)- 40 damage x 3, 3 EN/attack :'(Mazinger Tornado (S)- 200 damage, 15 EN/attack. Requires Mazinger Pilot Class to execute. :'(Final Dynamic Special (S)- DESTROY:L3, 30 EN/attack. Requires Mazinger Pilot Class to execute.
Inherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Chogokin Nu-Z (Armor) 4) Mazin Power 5) Double Burning Fire: Must have an allied Mazinger Z or Mazinkaiser (Scrander On) to execute. 6) Double Mazinger Blade: Requires an allied Mazinger Z to execute. 7) Double Mazinger Punch: Requires an allied Mazinger Z, Mazinkaiser (Scrander on) or Grendizer to execute. 8) Triple Mazinger Punch: Requires an allied Mazinger Z and Grendizer to execute. 9) Double Lightning Buster: Target's Dodge Cost +5. Requires an allied Grendizer, MAss Produced Great, or Black Great to execute. 10) Mazinger Tornado: Target's Dodge Cost +5. Requires an allied Mazinger Z and Grendizer to execute. 11) Final Dynamic Special: Target's Dodge Cost +10. Requires 3 allied units with Final Dynamic Special to execute. Allied units cannot be the same as this unit, or any other unit used in this combo. Final Dynamic Special may also be used with 2 allied units, but damage is DESTROY:L2 and cost is 20 EN instead, or with 1 allied unit, but damage is DESTROY:L1 and cost is 10 EN instead. All allied units involved in this combo must be the proper pilot class to use their unit's Final Dynamic Special.
Purchased at Hanger.
Still have units
Gespenst
Statistics: HP: 35, EN: 15, IS: 4, Move: G, Size: M
Weapons :-/Split Missiles (PGSV)- 1 damage/PC :-[Plasma Cutter (BM)- 7 damage :-/M90 Machine Gun- 8 damage, 20 rounds
Inherent Abilities: 1) Usable by anyone 2) Countercut 3) Beam Coating (Barrier) Purchased from Hangar.
After installing SR Frame Gespenst S
Statistics: HP: 40, EN: 20, IS: 3, Move: G, Size: M
Weapons
:-/Split Missiles (PGSV)- 1 damage/PC :-[Plasma Cutter (BM)- 7 damage :-/Blaster Cannon- 15 damage, 6 rounds :-[Smash Beam- 35 damage, 2 EN/shot
Inherent Abilities: 1) Usable by anyone 2) Countercut 3) AB Field (Barrier) 4) Damage Received -10%
Choir Boost (Got by Random Feburary Giveaway)
Statistics: HP: 30, EN: 15, IS: 4, Move: F/G, Size: M
Weapons :-[Beam Slicer (BM)- 5 damage :-/Electric Charge Particle Rifle (B)- 7 damage, 1 EN/shot
Inherent Abilities: 1) Usable by anyone 2) Countercut 3) Countershoot: Electric Charge Particle Rifle 4) Dodge Cost -3 5) Brainwave Synchro Control (System)
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