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Post by CowboyJohnny on Dec 19, 2004 16:45:20 GMT -5
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Post by CowboyJohnny on Dec 20, 2004 11:49:43 GMT -5
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Post by CowboyJohnny on Dec 20, 2004 11:50:19 GMT -5
Vandread Meia
Statistics:HP: 75, EN: 45, IS: 2, Move: F, Size: M[/color] Weapons: Pyxis Claw (M)- 10 damage x 2 Final Break (V)- 25 damage/ENInherent Abilities: 1) Usable by Ensigns or higher 2) Dodge Cost -10 3) Pyxis Pragma: EN Regen 10% 4) Rapid Deployment 5) Final Break: Target's Dodge Cost +5Purchasing Cost: Not applicable. To acquire this unit, perform Vandread Meia Gattai.Super AM Wars Pilot Slots: 2
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Post by CowboyJohnny on Dec 20, 2004 11:51:17 GMT -5
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Post by CowboyJohnny on Dec 20, 2004 11:52:07 GMT -5
AlteisenStatistics: HP: 65, EN: 20, IS: 3, Move: G, Size: MWeapons: Split Missile (PGSV)- 3 damage/PC Heat Horn (M)- 12 damage Triple Machine Cannon (S)- 6 damage # 3, 13 rounds Revolving Stake- 10 damage + 20 damage, 8 rounds Square Claymore (SV)- 15 damage/PC, 6 rounds Kirifuda (V)- 50 damage/3 PCs, 1 round
Combo Attacks: Rampage Ghost (V)- 40 damage/EN, Barrier PierceInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Triple Machine Cannon 4) Hellrock Armor (Armor): Damage Received -65% 5) Beam Coating (Barrier) 6) Revolving Stake: If the first hit is dodged or negated, the second hit automatically misses. If the first hit connects and deals damage, then the second hit automatically hits. Second hit ignores barrier and armor effects. 7) Square Claymore: Target's Dodge Cost +5 8) Rampage Ghost: Target's Dodge Cost +10. Negates Barrier abilities. Requires an allied Weißritter or Weißritter Kai to execute. 9) Ammo Capacity AugmentationPurchasing Costs: 450 PCs
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Post by CowboyJohnny on Dec 21, 2004 6:03:27 GMT -5
Dragonar-3Statistics:HP: 30, EN: 15, IS: 3, Move: G, Size: M[/color] Weapons: 50mm Hand Railgun- 10 damage, 10 rounds
Combo Attacks: D-Formation (SV)- 10 damage/PCInherent Abilities:1) Usable by Corporals or higher 2) Countershoot: 50mm Hand Railgun 3) Jammer4) Repair5) EWAC6) D-Formation: Requires an allied Dragonar-1 and Dragonar-2 to execute.[/color] Purchasing Cost: 160 PCsEvo counter (battles): 2/3 -Group Hug Ep. 1 -Group Hug Ep. 2
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Post by CowboyJohnny on Dec 21, 2004 6:03:57 GMT -5
Neo Getter-1Statistics: HP: 90, EN: 50, IS: 2, Move: G, Size: LWeapons: Gatling Gun- 20 damage, 10 rounds Shoulder Missile (P)- 15 damage x 2, 8 rounds Chain Knuckle (M)- 40 damage Plasma Thunder- 100 damage, 10 EN/attackInherent Abilities: 1) Usable by Ensigns or higher 2) Open Get 3) Change to Neo Getter-2 4) Change to Neo Getter-3Purchasing Cost: 480 PCsSuper AM Wars Pilot Slots: 3 (Switch main pilot to second character when Change to Neo Getter-2 is performed; Switch main pilot to third character when Neo Change to Getter-3 is performed.)Neo Getter-2Statistics: HP: 90, EN: 50, IS: 2, Move: F/G, Size: LWeapons: Drill Arm (V)- 8 damage/EN Drill Arm Gun (B)- 20 damage, 10 rounds Plasma Sword (M)- 15 damage x 3Inherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Dodge Cost -5 4) Open Get 5) Neo Getter Vision 6) Change to Neo Getter-1 7) Change to Neo Getter-3Purchasing Costs: Not Applicable. Purchase Neo Getter-1 and switch transformation to acquire this unit.Neo Getter-3Statistics: HP: 90, EN: 50, IS: 2, Move: G, Size: LWeapons: Punch (M)- 45 damage Getta Tornado (V)- 10 damage/EN Plasma Break- 90 damage, 8 EN/attackInherent Abilities: 1) Usable by Ensigns or higher 2) Dodge Cost +5 3) Damage Received -25% 4) Open Get 5) Change to Neo Getter-1 6) Change to Neo Getter-2Purchasing Costs: Not Applicable. Purchase Neo Getter-1 and switch transformation to acquire this unit.Evo counter (battles): 3 -The Backyard... OF DOOM -Indefinite Integration -Red Paeksis "#3"
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Post by CowboyJohnny on Dec 31, 2004 8:13:43 GMT -5
High Mobility Strike GundamStatistics: HP: 55, EN: 30, IS: 2, Move: G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Micro Missiles (PGSV)- 3 damage/PC Armor Schneider (M)- 6 damage x 2 Large Blade Rifle - Blade (B)- 30 damage, 1 EN/attack Large Blade Rifle - Rifle (B)- 50 damage, 2 EN/shotInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Igelstellung, Large Blade Rifle 4) Dodge Cost -7 5) Phase Shift Armor (Armor)Purchasing Costs: N/A. Requires 2 Evo Points with Aile Strike Gundam, 2 Evo Points with Sword Strike Gundam and 2 Evo Points with Launcher Strike Gundam. High Mobility Strike Gundam will then be available to use.
Hangar Resale Value: 250 PCs
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Post by CowboyJohnny on Jan 22, 2005 3:17:06 GMT -5
Mark Elf
Statistics:HP: 45, EN: 30, IS: 3, Move: G, Size: L[/color] Weapons: Punch (M)- 5 damage Rhine Blade (M)- 7 damage Razing Cutter (P)- PARALYZE Garm-44 (V)- 8 damage, 20 rounds Laser Rifle (B)- 10 damage, 1 EN/shot Ruga Lance [Sword] (M)- 20 damage Ruga Lance [Gun] (M)- 20 damage, 2 EN/attack + 15 damage Rail Gun (B)- 35 damage, 3 EN/shot[/color] Inherent Abilities:1) Usable by Sergeants or higher 2) Countercut: Ruga Lance 3) Countershoot: Garm-44, Laser Rifle 4) Siegfried System (Sidekick)5) Ruga Lance [Gun]: If the (M) is dodged, countercut, or otherwise negated, the second attack is automatically negated. If the (M) hits and deals damage, then the second attack automatically hits. Second hit ignores armor effects.[/color] Purchasing Costs: 350 PCs
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Post by CowboyJohnny on Jan 22, 2005 3:17:32 GMT -5
Lindwurm
Statistics:HP: 60, EN: 25, IS: 2, Move: F, Size: L[/color] Weapons: Grapple Pod (M)- PARALYZE Missile Pod (PGSR)- 7 damage/2 PCs Laser Cannon (B)- 60 damage, 5 EN/shot[/color] Inherent Abilities:1) Usable by Sergeants or higher 2) Dodge Cost -5[/color] Purchasing Costs: 150 PCs
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Post by CowboyJohnny on Jan 22, 2005 3:18:37 GMT -5
Mark Elf (Lindwurm)
Statistics:HP: 60, EN: 40, IS: 2, Move: F/G, Size: L[/color] Weapons: Razing Cutter (P)- PARALYZE Grapple Pod (M)- PARALYZE Missile Pod (PGSR)- 7 damage/2 PCs Garm-44 (V)- 8 damage, 20 rounds Laser Rifle (B)- 10 damage, 1 EN/shot Laser Sword (BM)- 15 damage Ruga Lance [Sword] (M)- 20 damage Ruga Lance [Gun] (M)- 20 damage, 2 EN/attack + 15 damage Rail Gun (B)- 35 damage, 3 EN/shot Laser Cannon (B)- 60 damage, 5 EN/shot[/color] Inherent Abilities:1) Usable by Ensigns or higher 2) Countercut: Ruga Lance, Laser Sword 3) Countershoot: Garm-44, Laser Rifle 4) Dodge Cost -5 5) Siegfried System (Sidekick)6) Ruga Lance [Gun]: If the (M) is dodged, countercut, or otherwise negated, the second attack is automatically negated. If the (M) hits and deals damage, then the second attack automatically hits. Second hit ignores armor effects. 7) Separate (Mark Elf)[/color] Purchasing Cost: Not Applicable. To acquire this unit, Mark Elf and Lindwurm must be in your inventory. Mark Elf (Lindwurm) will then be available to use. This is a Combined Unit.Super AM Wars Pilot Slots: 2
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Post by CowboyJohnny on Jan 24, 2005 18:51:05 GMT -5
TFOStatistics: HP: 25, EN: 10, IS: 4, Move: F, Size: SSWeapons: Missile (PG)- 10 damage, 20 roundsInherent Abilities: 1) Usable by anyone 2) Dodge Cost is 5 3) Repair 4) ResupplyPurchasing Cost: 180 PCs
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Post by CowboyJohnny on Jan 30, 2005 19:02:23 GMT -5
Gundam DeathscytheStatistics: HP: 35, EN: 25, IS: 3, Move: G, Size: MWeapons: Vulcan- 2 damage, 20 rounds Machine Cannon- 6 damage, 10 rounds Buster Shield (BP)- 10 damage Beam Scythe (BM)- 25 damage Beam Scythe Combo (B)- 35 damage, 2 EN/attackInherent Abilities: 1) Usable by Corporals or higher 2) Shield: Buster Shield 3) Countercut 4) Countershoot: Vulcan, Machine Cannon 5) Hyper Jammer 6) Self-DestructPurchasing Cost: 200 PCs
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Post by CowboyJohnny on Jan 30, 2005 22:54:08 GMT -5
CerberusStatistics: HP: 45, EN: 25, IS: 3, Move: F/G, Size: MWeapons: Machinegun Pod (S)- 6 damage x 4, 10 rounds Coating Sword (M)- 16 damage x 2, 1 EN/attack Radical Railgun- 25 damage x 2, 8 rounds Terminus Cannon (S)- 120 damage, 10 EN/shotInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Machinegun Pod 4) Direct Feeling ControlPurchasing Costs: 450 PCsSuper AM Wars Pilot Slots: 2
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Post by CowboyJohnny on Feb 1, 2005 8:26:16 GMT -5
Medius LocusStatistics: HP: 60, EN: 30, IS: 3, Move: F/G, Size: MWeapons: Coating Sword (M)- 16 damage x 2 Divided Rifle (SX)- 10 damage/2 PC Sting Acceleration (V)- PARALYZE, 50 damage/5 ENInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Divided Rifle 4) Dodge Cost -5 5) Hellrock Armor (Armor): Damage Received -75% 6) AI1 Manual Override (Sidekick) 7) Nuclear Reactor (Real): EN Regen 10%Purchasing Costs: 550 PCsSuper AM Wars Pilot Slots: 2
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