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Post by CowboyJohnny on Dec 19, 2003 8:51:26 GMT -5
Officially my AM is on the new board now - I'm no longer updating here.
MARKINGS: PASSED
DATE/TIME: Nov 25th, 2004, 07:41am
Checker: Rurounin Mao
Comments: All is Clear.
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Post by CowboyJohnny on Mar 4, 2004 3:12:11 GMT -5
Gundam Devastator (Gundam dressup, purchased for 450 PCs)
-needs redressup-
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Post by CowboyJohnny on Apr 14, 2004 4:09:36 GMT -5
Elemental Armor SeldeneStatistics: HP: 70, EN: 55, IS: 3 Size: MWeapons: Punch (M) - 10 damage Force Spear (BM) - 10 damage Ice Shard (P) - 5 damage, 10 rounds Force Lash - 10 damage x3 Energy Net (S) - 2 damage, PARALYZE, 10 rounds Energy Burst - 20 damage/EN Force Rush (X) - 15 damage/2 EN Shockwave (S) - DESTROY:L1, 10 EN Inherent Abilities: 1) Usable by anyone 2) Countercut: Force Spear 3) Countershoot: Energy Net, Energy Burst 4) Repair 5) Resupply 6) Element: Water 7) HP Regen 10%
+1 IS - 40 points Ice Shard: Projectile G - 3 water EP - 5 points Punch: Melee G - 4 water EP - 8 points -Bought EP +40% as a water boost Force Spear: Melee F - 3 water EP - 10 points Energy Net: Ammo G - 3 water EP - 15 points -Bought (S) as a misc. boost (water) -Gave PARALYZE as a water bonus boost Energy Burst: Energy F - 4 water EP - 20 points -After evolution, gets (V) as a water bonus boost Force Lash: Special F - 3 neutral EP - 38 points -Bought neutral extra-hit boost Force Rush: Special B - 8 water EP - 53 points -Bought EN cost -25% as a misc. boost (water) -Gave EP +40% as a water bonus boost Shockwave: Special A - 12 water EP - 60 points -Bought (S) as a misc. boost (water) -Gave EP +70% as a water bonus boost
249 points spent. 3 neutral EP, 37 water EP (doubles to 74). Base HP: 71.5 Base EN: 56.7.
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Post by CowboyJohnny on Nov 12, 2004 5:23:45 GMT -5
X-Aestivalis KaiStatistics: HP: 50, EN: 40, IS: 3, Move: F/G, Size: SWeapons: Gravity Blast (SV)- 35 damage/EN
MAP Attacks: Gravity Blast (I:5)- 150 damage, 10 EN/attackInherent Abilities: 1) Usable by Sergeants or higher 2) IFS 3) Distortion Field (Barrier) 4) Gravity Wave BeamPurchasing Costs: Not Applicable. To acquire this unit, participate in 5 SimChamber battles using any Aestivalis variant. X-Aestivalis Kai will then be available to use.
Hanger Resale Value: 300 PCs
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Post by CowboyJohnny on Nov 14, 2004 21:14:16 GMT -5
Super Strike GundamStatistics: HP: 70, EN: 40, IS: 1, Move: F/G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Armor Schneider (M)- 6 damage x 2 Midas Messer (BP)- 10 damage x 2 Beam Saber (BM)- 12 damage x 2 57mm Hi-Energy Beam Rifle (B)- 12 damage, 8 rounds Panzer Eisen (P)- 14 damage, PARALYZE, 1 EN/attack 120mm Anti-Ship Vulcan (V)- 12 damage, 10 rounds 350mm Gun Launcher (S)- 18 damage x 2, 4 rounds Bazooka (P)- 30 damage, 8 rounds Schwert Gewehr (B)- 40 damage, 2 EN/attack 'Agni' Impulse Cannon (BS)- 60 damage, 3 EN/shot
MAP Attacks: 'Agni' Impulse Cannon (BI:3)- 45 damage, 5 EN/shotInherent Abilities:1) Useable by Lieutenants or higher 2) Anti-Beam Shield: Panzer Eisen, Midas Messer 3) Countercut 4) Countershoot: Igelstellung, 57mm Hi-Energy Beam Rifle, 120mm Anti-Ship Vulcan, 'Agni' Impulse Cannon 5) Dodge Cost -5 6) Phase Shift Armor (Armor)[/color] Purchasing Cost: Not Applicable. To acquire this unit, the following conditions must be met: 1) Participate in a total of 7 SimChamber battles with any Strike Gundam variant; 2) Super Strike Gundam will then be available to use.
Hanger Resale Value: 300 PCs
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Post by CowboyJohnny on Nov 15, 2004 12:11:00 GMT -5
Aestivalis CustomStatistics: HP: 50, EN: 30, IS: 2, Move: F/G, Size: SWeapons: Punch (M) - 15 damage Rapid Rifle- 25 damage, 15 rounds Large Rail Cannon- 40 damage, 10 rounds Distortion Attack- 50 damage, 3 EN/attack
Combo Attacks: Formation Attack (V)- 25 damage/EN Formation Attack- 60 damage + 40 damage x 2, 10 EN/attackInherent Abilities: 1) Usable by Sergeants or higher 2) Countershoot: Rapid Rifle 3) IFS 4) Dodge Cost -5 5) Distortion Field (Barrier) 6) Gravity Wave Beam 7) Formation Attack: Requires two allied Aestivalis Customs to execute.Purchasing Cost: 325 PCs
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Post by CowboyJohnny on Nov 15, 2004 12:11:39 GMT -5
AlstroemeriaStatistics: HP: 55, EN: 20, IS: 2, Move: F/G, Size: SWeapons: Claw (M)- 20 damage Double Claw (M)- 20 damage x 2, 2 EN/attack Boson Jump Claw- 45 damage, 3 EN/attack, usable by Martian Successor only Spin Claw (V)- 10 damage/ENInherent Abilities: 1) Usable by Ensigns or higher 2) IFS 3) EN Regen 10% 4) Dodge Cost -5 5) Distortion Field (Barrier) 6) Boson Jump Claw: Target's Dodge Cost +5Purchasing Cost: 400 PCs
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Post by CowboyJohnny on Nov 15, 2004 12:12:47 GMT -5
Yatenkou
Statistics:HP: 90, EN: 70, IS: 2, Move: F/G, Size: S, Class: Hi-Tier[/color] Weapons: Missile Launcher (PGSR)- 8 damage/2 PC Punch (M)- 15 damage Sekijou Throw (P)- 25 damage Sekijou (MX)- 40 damage/EN Distortion Punch- 50 damage, 3 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Dodge Cost -15 4) Distortion Field (Barrier) 5) Boson Jump System: Same effects as Bunshin (2/4) but requires you to own a Martian Successor Pilot Class to use. 6) Summon: Muzura x 6 (stats in hanger) 7) Target's Countercut Cost x 2 8) Nuclear Reactor (Real): EN Regen 10%Purchasing Cost: 1200 PCsMuzura
Statistics:HP: 40, EN: 20, IS: 2, Move: F/G, Size: S, Class: Summon[/color] Weapons: Multi-Missile Launcher (PGR)- 4 damage/2 PC Sekijou Throw (P)- 20 damage Sekijou (M)- 30 damageInherent Abilities: 1) Countercut 2) Dodge Cost is locked at 5 3) Distortion Field (Barrier) 4) Boson Jump System: Same effects as Bunshin (2/4) but requires you to own a Martian Successor Pilot Class to use. 5) Muzura can't be resummoned if destroyed.Purchasing Cost: Not applicable. This is a summon unit.
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Post by CowboyJohnny on Dec 6, 2004 16:56:26 GMT -5
VayeateStatistics: HP: 50, EN: 40, IS: 2, Size: MWeapons: Beam Cannon (BSV)- 7 damage/EN
MAP Attacks: Beam Cannon (BI:2)- 90 damage, 15 EN/shotInherent Abilities: 1) Usable by Sergeants or higher 2) EN Regen 25% 3) Countershoot: Beam CannonPurchasing Cost: 230 PCsEvo counter (battles): 1/3 -Mecha Wants a Sword Calamity 4
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Post by CowboyJohnny on Dec 8, 2004 3:22:48 GMT -5
Texas RoboStatistics: HP: 50, EN: 30, IS: 3, Move: F/G, Size: LWeapons: Texas Sword (M)- 8 damage Cowboy Riot (PS)- 10 damage, 4 rounds Cowboy Revolver- 12 damage x 2, 6 rounds Cowboy Rifle- 18 damage, 8 rounds Texas Beam- 25 damage, 1 EN/attack Texas Hammer (MS)- 50 damageInherent Abilities: 1) Usable by Corporals or higher 2) Shield 3) Countercut 4) Beam Coating (Barrier)Purchasing Cost: 350 PCsSuper AM Wars Pilot Slots: 2
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Post by CowboyJohnny on Dec 9, 2004 2:28:06 GMT -5
Gaia Gear Alpha (Man-Machine Mode)
Statistics:HP: 65, EN: 40, IS: 2, Size: M, Move: F/G, Class: Hi-Tier[/color] Weapons: 20mm Gatling Gun- 2 damage x 2, 20 rounds. Flight Mode Only. Quad Rocket Launcher (PSV)- 3 damage x 2/PC. Flight Mode Only. Grenade Launcher (PV)- 6 damage/PC Cluster Bomb (SV)- 10 damage/PC, 4 rounds. Flight Mode Only. Small Beam Gun (B)- 12 damage, 20 rounds Beam Saber (BM)- 14 damage Beam Rifle (B)- 16 damage, 10 rounds Hyper Beam Rifle (BSV)- 16 damage/EN Rapid Launcher (HE) (SV)- 20 damage/3 PC Rapid Launcher (AP) (SV)- 30 damage, 10 rounds Hyper Bazooka (P)- 50 damage, 6 rounds Anti-Ship Missile (PGX)- 50 damage, 4 rounds. Flight Mode Only. Hyper Mega Launcher (BS)- 90 damage, 5 EN/shot Funnel (BSX)- 14 damage/EN. Requires NT/EH to execute.Inherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut: Beam Saber 3) Countershoot: 20mm Gatling Gun, Small Beam Gun, Beam Rifle, Hyper Beam Rifle, Funnel 4) Minovsky Craft: Dodge Cost -5 5) Flight Mode: Dodge Cost -10 instead and Move: F only. Disable Beam Saber, Beam Rifle, Hyper Bazooka and Funnel. 6) Minovsky Barrier (Barrier): Same effects as X3 I-Field 7) Psycoframe (System) 8) High Level Funnel (Funnel) 9) ECM/ECCM Pod: Gain the effects of Jammer or negate the effects of target enemy's Jammer for 3 turns. 1 round 10) Chaff Dispenser: Negate all (G) type weapons in a single attack. 2 rounds. 11) Rapid Launcher (AP): Add Armor Break attribute if only one enemy is targeted.Purchasing Costs: Won in Frost's Gaia Gear promo
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Post by CowboyJohnny on Dec 18, 2004 9:09:35 GMT -5
Buster Gundam
Statistics:HP: 60, EN: 35, IS: 2, Move: G, Size: M[/color] Weapons: 220mm Six Pack Missile Pod (PGSV)- 4 damage/PC 94mm Hi-Energy Concentrated Rifle (B)- 25 damage, 1 EN/shot 350mm Gun Launcher (S)- 40 damage, 15 rounds Super High Impulse Long Range Sniper Rifle (B)- 60 damage, 3 EN/shot Sub-Light Velocity Projectile Gun Launcher (SV)- 20 damage/EN. Consumes one 350mm Gun Launcher round when used. MAP Attacks: Super High Impulse Long Range Sniper Rifle (BI:3)- 50 damage, 5 EN/shot[/color] Inherent Abilities:1) Usable by Sergeants or higher 2) Countershoot: 94mm Hi-Energy Concentrated Rifle, 350mm Gun Launcher, Sub-Light Velocity Projectile Gun Launcher 3) Phase Shift Armor4) Super High Impulse Long Range Sniper Rifle: Target's Dodge Cost +7. 5) Sub-Light Velocity Projectile Gun Launcher: Negate target's armor effects.[/color] Purchasing Cost: 450 PCs[/color]
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Post by CowboyJohnny on Dec 19, 2004 16:40:01 GMT -5
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Post by CowboyJohnny on Dec 19, 2004 16:41:40 GMT -5
Dita SP Dread
Statistics:HP: 40, EN: 20, IS: 3, Move: F, Size: M[/color] Weapons: Pulse Laser (BS)- 3 damage x 2, 20 rounds Homing Missiles (PGSX)- 8 damage/2 PC Beam Cannon (BS)- 25 damage, 8 roundsInherent Abilities: 1) Usable by Sergeants or higher 2) Countershoot: Pulse Laser, Beam Cannon 3) Dodge Cost -5 4) Force Field (Barrier) Same effects as Gravity Wall 5) Vandread Dita GattaiEvo points: 1/3 -Red Paeksis "#3" Purchasing Cost: 350 PCs
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Post by CowboyJohnny on Dec 19, 2004 16:42:55 GMT -5
Meia SP Dread
Statistics:HP: 40, EN: 20, IS: 3, Move: F, Size: M[/color] Weapons: Pulse Laser (BS)- 3 damage x 2, 20 rounds Homing Missiles (PGSX)- 8 damage/2 PC Beam Gun (B)- 10 damage, 8 rounds Assault Ram- 35 damage, 2 EN/attackInherent Abilities: 1) Usable by Sergeants or higher 2) Countershoot: Pulse Laser, Beam Gun 3) Dodge Cost -7 4) Force Field (Barrier) Same effects as Gravity Wall 5) Vandread Meia GattaiEvo points: 1/3 -Red Paeksis "#3" Purchasing Cost: 350 PCs
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