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Post by MISTER TIBBS on Feb 15, 2005 13:16:57 GMT -5
Mod Comments and Approval go Here.
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Post by MISTER TIBBS on Feb 15, 2005 13:17:56 GMT -5
Main Class: Heavy Metal Faction: Divine Crusaders Groups: Funeral Rank: Lieutenant Completed Battles: 82 - SC: 75 - PA: 2 - - Event: 5 - To Rank Up: - SC: 0 - PA: 0 -
Heavy Metal
Starting Max SP: 93
Maximum SP Cap: 185
Skills & Abilities:
Max SP: 160 UPs: 6/776 (Current Total/Total Received) Seishins: 1) Greater Perserverance 2) Flash 3) 4) 5) 6)
- Dodge Cost is 13. Minimum Dodge Cost is 5.
- Countercut: 1 EN or 2 PCs
- Self Tempering: Damage Reduction based on rank: Lieutenant: Damage Received -25%
- Faultless Defense: Increased Shield usage and reduced Countercut cost. - Reduced Countercut: Countercut costs either 1 EN or 2 PCs to use - Increased Shield Usage: Increases amount of shields pilot can use, based on rank: Lieutenant: 10 extra Shields[/i]
- Heavy Metal Power: Lowers all damage received for one turn to a certain amount. Requires charging based on rank Lieutenant: Caps all damage receieved at 3 damage. Usable after 4 turns of charging.
Conversion Cost: 1450 PCs
Series of Origin: Heavy Metal L-Gaim
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Post by MISTER TIBBS on Feb 15, 2005 13:18:59 GMT -5
TensaiStarting Max SP: 105 Maximum SP Cap: 210 Skills & Abilities:Max SP: 210 UPs: 1150/3296 (Format is Current Total/Total Received) Seishins:1) Hot Blood2) Great Effort3) Flash 4) Direct Attack 5) Iron Wall 6) - Dodge Cost is 15. Minimum Dodge Cost is 5.- Countercut: 2 EN or 5 PCs- Immune against PARALYZE, DESTROY:L1 and DESTROY:L2 attacks. - Reduced Consumption of PC/EN abilities and weapons based on rank but does NOT affect Dodge Cost and CC Cost: Lieutenant: Consumption -50%- Increased Bonus of PC and UP awards if victorous at the end of a fight based on rank: Lieutenant: Bonus x 2.0Purchase Cost: 1680 PCs Series of Origin: Pretty much everywhere
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Post by MISTER TIBBS on Feb 15, 2005 13:19:46 GMT -5
Personal Trooper PilotStarting Max SP: 93 Maximum SP Cap: 185 Skills & Abilities:Max SP: 120 UPs: 120/570 (Format is Current Total/Total Received) Seishins:1) Flash2) Direct Attack3) 4) 5) 6) - Dodge Cost is 15. Minimum Dodge Cost is 5.- Countercut: 2 EN or 5 PCs - Countershoot: Refer to Countershoot in Counterstrike! Guide to Inherent Mech Abilities in the Rules section. - Overload: Gain additional Attack Phases during your turn. Allowed ability usage depends on rank Lieutenant: Usable 10 times in a fight- Attacker: Weapon Damage +25% Purchase Cost: 1380 PCs Series of Origin: Banpresto Original
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Post by MISTER TIBBS on Feb 15, 2005 13:20:28 GMT -5
Psychodriver
Starting Max SP: 88
Maximum SP Cap: 175
Skills & Abilities:
Max SP: 90 UPs: 36/156 (Format is Current Total/Total Received) Seishins: 1) Iron Wall 2) Flash 3) 4) 5) 6)
- Dodge Cost is 12. Minimum Dodge Cost is 5. - Countercut: 2 EN or 6 PCs
- Psychic Overload: Negate all damage dealt against you for 1 turn. Does NOT negate status attacks. Allowed ability usage depends on rank. Lieutenant: Usable 10 times per fight. Requires 1 turn to charge between uses.
- Only ones able to activate the Nendou Field.
- Nendou Field: The protective powers of this barrier depend on your rank: Lieutenant: Nendou Field protects against 20 damage.[/i]
Purchase Cost: 1680 PCs
Series of Origin: Chouki Taisen SRX (c/o Banpresto)
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Post by MISTER TIBBS on Feb 15, 2005 13:21:04 GMT -5
Gundam FighterStarting Max SP: 90 Maximum SP Cap: 180 Skills & Abilities:Max SP: 90 UPs: 0/0 (Format is Current Total/Total Received) Seishins:1) Direct Attack2)3) 4) 5) 6)- Dodge Cost is 10. Minimum Dodge Cost is 5.- Countercut: 1 EN or 3 PCs- Only ones able to pilot Mobile Fighters.- Super/Hyper Mode Activation Unit must have the Super/Hyper Mode ability to be able to activate. To activate at Turn 1, pay 30% of your total allocated PC Limit.To activate at Turn 2, pay 20% of your total allocated PC Limit.To activate at Turn 3, pay 10% of your total allocated PC Limit.You can choose to activate at Turn 4 or thereafter for no cost.Super/Hyper Mode is automatically activated when your HP drops below 50%.(Super Mode: Weapon Damage +25%, Damage Received -25%, Dodge Cost -3, all (M) attacks gain: Target's Countercut Cost *1.25(Hyper Mode: Weapon Damage +50%, Damage Received -50%, Dodge Cost -5, all (M) attacks gain: Target's Countercut Cost *1.5Martial Arts Mastery: Gains Countercut ability in any unit as long as it has at least one (M) attack. Damage dealt by weapons +25% Purchase Cost: 1800 PCs Series of Origin: Mobile Fighter G-Gundam
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Post by MISTER TIBBS on Feb 15, 2005 13:21:26 GMT -5
NewtypeStarting Max SP: 88 Maximum SP Cap: 175 Skills & AbilitiesMax SP: 88 UPs: 0/0 (Format is Current Total/Total Received) Seishins:1) Concentrate2)3) 4) 5) 6) - Minimum Dodge Cost is 5.- Newtype Ability Level: Decreases Dodge Cost and increases target's Dodge Cost. Lieutenant: Dodge Cost is 7, Target's Dodge Cost +5[/i] - Countercut: 2 EN or 4 PCs - Countershoot: Refer to Countershoot in Counterstrike! Guide to Inherent Mech Abilities in the Rules section. - Psyco Wave Control: Only ones able to execute weapons/abilities requiring the Newtype/Enhanced Human pilot classes (Funnels, etc).- Pressure: Disables the attack phase of a single target for one turn. Requires charging. Pressure is used ONLY during the attack phase. Lieutenant: Usable after 4 turnsPurchase Cost: 1680 PCs Series of Origin: Mobile Suit Gundam
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Post by MISTER TIBBS on Feb 15, 2005 13:23:42 GMT -5
Low Tier Items[/b] Repair Kit x10 [Refill all HP.] Propellent Tank x9 [Refill all EN.] Reloader x10 [Refill all ammo.] Grapple Sensor x1 [All type weapons: Damage +50%, Target's Dodge Cost +3 and Target's Countercut Cost x 1.50. Not stackable with other Grapple Sensors.] Large Generator x2 [Installed Unit's EN +20] A-Up Unit (C) x3 [Installed Unit's all weapon damage +10] A-Up Unit (S) x2 [Equipped unit gains: HP +25, EN +10] Barrier Field x1 [Negate a single MAP-Type attack for 2 EN.] Hi-Performance Targeter x1 [All weapons gain: Target's Dodge Cost +5.] Tesla Drive x1 [Equipped unit gains: Dodge Cost -5] Missile Jammer x1 [Equipped unit gains: Jammer] Hybrid Dual Sensor x1 [All weapons: Damage +50%, Target's Dodge Cost +3, and Target's Countercut Cost x 1.5 for non-(X)-Type weapons. Does not stack with other HDSs] Installable Shield x1 [Installable Shield can NOT be installed on Mothership units. Equipped unit gains shield usage based on rank if unit does not have an inherent shield of any kind. Installable Shield's usage is as follows: Lieutenant: 5 Shields]Upgrade Parts[/b] FA Dendoh Parts x1 [Converts Dendoh to Full Armor Dendoh.] Nadesico Y-Unit x1 [Converts Nadesico to Nadesico Y-Unit.] Power Loader x1 [Converts Gundam Astray Red Frame to Gundam Astray Red Frame (Power Loader)] Gundam Astray Red Flight Unit x1 [Converts Gundam Astray Red Frame to Gundam Astray Red Frame (Flight Unit)] Excellence S Frame x1 [Converts Excellence AF to Excellence Striker] Excellence C Frame x1 [Converts Excellence AF to Excellence Cosmo Driver] Excellence G Frame x1 [Converts Excellence AF to Excellence Gunner] Excellence F Frame x1 [Converts Excellence AF to Excellence Flyer] Excellence E Frame x1 [Converts Excellence AF to Excellence Eternal] Boxer Module x1 [Converts Hückebein Mk-III L to Hückebein Boxer] Drill Gao x1 [Allows GaiGar to change into Drill GaiGar as long as this item remains in your AM/Allows GaiGar to perform Final Fusion into GaoGaiGar as long as this, Stealth Gao, and Liner Gao remains in your AM] Stealth Gao x1 [Allows GaiGar to change into Stealth GaiGar as long as this item remains in your AM/Allows GaiGar to perform Final Fusion into GaoGaiGar as long as this, Drill Gao, and Liner Gao remains in your AM] Liner Gao x1 [Allows GaiGar to perform Final Fusion into GaoGaiGar as long as this, Drill Gao, and Stealth Gao remains in your AM] Stealth Gao II x1 [Allows GaiGar to Final Fusion into Star GaoGaiGar as long as this, Drill Gao, and Liner Gao remains in your AM] Tactical Arms Backpack x1 [Converts Gundam Astray Blue Frame Second to Gundam Astray Blue Frame Second L]Mid-Tier Items[/u] A-Up Unit (SC) x 2 [Installed Unit's: HP +25, EN +10, all weapon damage +10] G-Wall Generator x1 [Equipped Unit gains Gravity Wall.] Dual Tesla Drive x1 [Equipped unit gains: Dodge Cost -10] Chogokin New Z x1 [Equipped unit gains: Damage Received -40%] Large Magazine x1 [Equipped Unit gains 1.5x ammo carrying capacity for all weapons only.] T-Link Sensor x1 [All Psychodriver-only weapons: Weapon Damage +50%, Target's Dodge Cost +5 and Target's Countercut Cost x 1.5.] Gundarium Gamma x1 [Equipped Unit's HP +60] I-Field Generator x1 [Equipped Unit gains I-Field] Phase Shift Armor x1 [Equipped Unit gains: Phase Shift Armor (Armor)] Flash System x1 [Allows an NT or EH the ability to summon G-Bits. Unless specified, choose the type of G-Bits you want to summon for the remainder of the battle during deployment. The three types are: GX-Bit, GW-Bit and GT-Bit. The limitations on summoning are based on rank: Lieutenant: Summon 5 G-Bits.] PX System x1 [Pay 5 PCs for an additional attack phase (10 uses). If any (X)-Type attacks are to be used during the additional attack phase, pay 15 PCs instead. These costs cannot be reduced in any way. Requires activation to perform. Activation cost depends on how soon you want to pay. Turn 1: 30 PCs; Turn 2: 20 PCs; Turn 3; 10 PCs; Turn 4 and thereafter: Free.] V-MAX System x1 [Pay 10 PCs to activate. Weapon Damage +25%, Dodge Cost -5. Gain Beam Coating (Barrier) and Stealth (4) (Beam Coating (Barrier) will overwrite whatever current barrier the unit has equipped). Target's Dodge Cost +3 for non (X)-Type weapons. Each turn PC -2. This ability is disabled when upkeep can't be paid or you choose to disable it. During the turn this ability is disabled, forfeit your attack phase.]High Tier Items[/u] Psychic Generator x1 [Equipped Unit gains Nendou Field] Supplementary GS Ride x1 [During deployment, choose one of the following. This effect lasts until the end of battle: Equipped Unit gains Max EN +25 and Regenerate 15% EN/turn (This Regeneration stacks with whatever inherent EN regeneration the unit has. Capping at the limit of 25% regen.) / or / Equipped Unit gains or Max EN x1.5 and Regenerate 5 EN/turn (This Regeneration stacks with whatever inherent EN regeneration the unit has. Capping at the limit of 25% regen.)]Chips[/u] Silmaril Chip [Acquired during Silmaril Chip giveaway in April. On Black Getter. Removed from Black Getter, and placed on Devil Gundam.] Silmaril Chip [On Dragomashin Mk. III, which was given to me by Kai Terra as a gift.] Ice Chip [Acquired during Ice Chip giveaway in April. On Black Getter. Removed from Black Getter, and a Ball. The Ball was then sold to WesleyGibson for 6000 PCs.] Ice Chip [Acquired by purchasing unit Frozen Shadow from Kira, who chipped it during the April giveaway. Removed from Frozen Shadow, and put on Extim, which was then given to Kai Terra.] Ice Chip [Acquired by winning a GP-03 during a giveaway contest held by Dingo. Received it's ice chip during the Ice Ball giveaway back in December from Domon. Click here to confirm. Removed from GP-03 and placed on Devil Gundam.] Nuclear Generator #1: Received in December Giveaway, and placed on Devil Gundam. Nuclear Generator #2: Received in December Giveaway, and placed on Rahxephon. Nuclear Generator #3: Received from Tristan, who placed it on Perfect Daizengar. Nuclear Generator #4: Received from Tristan, who placed it on Ryoouki. Nuclear Generator #5: Received from Kesuke, and placed on Frank w/ Excalibur Nuclear Generator #6: Received as GM reward for Astray promo. Placed on Schwarzergeist. Nuclear Generator #7: Purchased from Rayearth, and placed on Guarlion Kai Trombe. Prism Armor #1: Received in December Giveaway, and placed on Devil Gundam. Prism Armor #2: Received in December Giveaway, and placed on GaoGirlGar. Hellrock Armor #1: Received in December Giveaway, and placed on Aesir Thrudgelmir. Hellrock Armor #2: Received in December Giveaway, and placed on Shin Borot Kaiser. Hellrock Armor #3: Received from Rayearth, who had placed it on a Grungust Sanshiki. The Sanshiki was then replaced by Perfect Daizengar via customization. Hellrock Armor #4: Received from Kesuke, and placed on Frank w/ Excalibur. Hellrock Armor #5: Received as GM reward in Astray Promo. Placed on Perfect Deus Ex Machina (Boss Dressup). Enhancement Module Chip #1: Received in December Giveaway, and placed on Aesir Thrudgelmir. Enhancement Module Chip #2: Received in December Giveaway, and placed on Perfect Daizengar. Enhancement Module Chip #3: Received as GM reward in Astray Promo. Placed on Schwarzergeist. Assault Boost Chip #1: Received in December Giveaway, and placed on Aesir Thrudgelmir. Assault Boost Chip #2: Received in December Giveaway, and placed on Aesir Thrudgelmir. Assault Boost Chip #3: Received as GM reward for Astray Promo. Placed on Aesir Thrudgelmir. Assault Boost Chip #4: Received as GM reward for Astray Promo. Placed on Aesir Thrudgelmir. Ammo Capacity Augmentation #1: Received in December Giveaway, and placed on Guarlion Kai Trombe. Ammo Capacity Augmentation #2: Received in December Giveaway, and placed on Guarlion Kai Trombe. Ammo Capacity Augmentation #3: Received on a Weissritter from Ta-Kun's Febuary contest. Ammo Capacity Augmentation #4: Received on a Alteisen from Ta-Kun's Febuary contest. Ammo Capacity Augmentation #5: Received as GM reward for Astray Promo. Placed on Guarlion Kai Trombe. Armor Plate #1: Received in December Giveaway, and placed on Zedekiah Prototype. Armor Plate #2: Received in December Giveaway, and placed on Zedekiah Prototype. Output Boost #1: Received in December Giveaway, and placed on Zedekiah Prototype. Output Boost #2: Received in December Giveaway, and placed on Zedekiah Prototype.
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Post by MISTER TIBBS on Feb 15, 2005 13:24:25 GMT -5
Eden-01[/u][/color] Class: Sidekick Description: Eden-01 is the AI of Ymir. Has her own Seishin set and SP pool. This pool starts at 60 SP. After battle, you may give any amount of earned UPs to Eden-01 instead. These UPs can only be used to increase your sidekick's SP pool. Eden-01's SP Pool caps at 100. Seishins: [/li][li]Trust [/li][li]Aid [/li][li]Hope [/li][li]Love Sumomo (8)[/b][/u] Class: Installable, Sidekick. Description: Sumomo is a compact sized persocom with a cheerful attitude. Sumomo is an AI. Has her own Seishin set and SP pool. This pool starts at 30 SP. After battle, you may give any amount of earned UPs to your sidekick instead. These UPs can only be used to increase your sidekick's SP pool. Sumomo's SP Pool caps at 100. Seishins: [/li][li]Aid [/li][li]Perseverance [/li][li]Concentrate [/li][li]Direct Attack Auto-Piloting (1):- Your Dodge Cost becomes (10+[your original dodge cost])/2. (rounded off to the nearest whole number of course) Auto-Piloting (2):- If final Dodge Cost above is higher than your original Dodge Cost, then disable the above ability and gain the following: Dodge Cost -X (where X is the difference between the result of Auto-Piloting (1) and your original Dodge Cost). Example: If your Dodge Cost is 5 and Auto-Piloting resulted in a Dodge Cost of 8, then take the difference (meaning subtract) 5 from 8. Your result will be 3, and Auto-Piloting (2) will net you a Dodge Cost modifier of -3. This Dodge Cost modifier is stackable with any other ability. Tori[/b][/u] Class: Installable, Mid-Tier Sidekick. UPs: 0/1300 Description: Has its own SP pool. After battle, you may give any amount of earned UPs to your sidekick instead. These UPs can only be used to buy a new seishin spell. Tori may only memorize up to a maximum of four seishin spells. Existing seishins and new seishin bought with UPs CANNOT be overwritten.Maximum SP Cap: 100 Starting Seishins (2/4):[/li][li] Great Effort [/li][li] Training - - Friendship:- A player with Tori equipped may donate Perishable Items, HP, EN or any amount of PCs to one target ally. You may not donate more resources than you currently have in the battle. If a Perishable Item is donated, its effect is instantly used. This ability is performed during the Item Phase. Rob Makonomi (Sidekick)[/color] Function:Sidekick: Has his own SP pool. After battle, you may give any amount of earned UPs to your sidekick instead. These UPs can only be used to buy a new seishin spell. Rob Makonomi may only memorize up to a maximum of four seishin spells. Existing seishins and new seishin bought with UPs CANNOT be overwritten. Starting Max SP: 30, Maximum SP Cap: 100 Seishins (3/4):[/li][li] Resist [/li][li] Sure Hit [/li][li] Perserverance - Systems Management:1) -25% damage reduction 2) All Weapon Damage +10% 3) All [fist] Weapons +15% damage Shield Tempering:- Damage reduction during shield usage is -75% instead. - User may negate a single PARALYZE attack with 2 shields, or a DESTROY attack with 5 shields.
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Post by MISTER TIBBS on Feb 15, 2005 13:26:00 GMT -5
Evolution Units Frank Evolution Tally: EVOLVED! Bergelmir-Uruz Evolution Tally: EVOLVED! Todd Evolution Tally: 5/5 Tallgeese III Evolution Tally: ACQUIRED! (Received as gift from Tristan) Gundam Sandrock Kai Evolution Tally: EVOLVED! Gundam Sandrock Custom Evolution Tally: 3/3 Gundam Deathscythe Hell Evolution Tally: EVOLVED! Deathscythe Hell Custom Evolution Tally: 3/3 Blitz Ansturme Evolution Tally: EVOLVED! Dendoh's Akatsuki no Daitaitou attack Evolution Tally: EVOLVED! Dendoh's Pheonix Aile form Evolution Tally: EVOLVED! Frozen Shadow Evolution Tally: 4/5 Core's Evolution Tally: EVOLVED! Rein Weisbritter Evolution Tally: EVOLVED! Alteisen Reise Evolution Tally: EVOLVED! Cerberus Ignite Evolution Tally: EVOLVED! Shinsei Rahxephon Evolution Tally: 7/7 Hi Nu Gundam Evolution Tally: EVOLVED! Nightingale Evolution Tally: EVOLVED! (5/5) BB-Valcione Evolution Tally: 5/5 GaoFar Evolution Tally: 5/5 Ragnez's Neo Granzon Evolution Tally: EVOLVED! Valcion Kai Evolution Tally: EVOLVED! God Gundam Evolution Tally: EVOLVED! (Purchased before it was made an evo) Master Gundam Evolution Tally: EVOLVED! (Purchased before it was made an evo) Rapiecage Evolution Tally: ACQUIRED! (Purchased before it was made an evo.)
Omake Units Prototype Bergelmir Acquirement Tally: 2/5 (Two previously acquired) Gundam Epyon: ACQUIRED! Unnou's Customized GINN Acquirement Tally: ACQUIRED! Hobby Hizack Acquirement Tally: 20/20 Valcion Kai (Original Generation): 5/5 (TWO previously acquired)
Miscellaneous Information Tower: Gift from Kai Terra Getter Zan: Sold to Zengar for 350 PCs Gekigengar III: 1 sold to Kai Terra for 500 PCs, 1 traded to Regris for a Giant Magazine. X-Aestivalis Kai: Sold to Kai Terra for 360 PCs. Giant Magazine: Acquired in a trade with Regris, Sold to Kai Terra for 900 PCs. Prototype Bergelmir: Given to Kai as belated b-day gift~ VF-1J Valkyrie: Given to Signal. Tallgeese II: Acquired from Sigfried. Alpha Wave Enhancer: Sold to DABA Iced GP-03 Stamen and Dendribium Orchis: Won from Dingo in a giveaway contest. Aestivalis: Land, Aerial, Artillery, and Gai Frames: Sold to MaullarMaullar for 300 PCs Frozen Shadow: Purchased from Kira. Orange Haro: Sold to Psychopatrick. Trace Suit: Sold to Ebanis for 500 PCs. Great Mazinger (GB): Sold to Umbaglo for 450 PCs V-Up (U): Sold back to DABA. Shin Getter: Sold to Minibahamut. Bergelmir-Uruz: Sold to MaullarMaullar Wing Gundam Zero: Sold to Quattro Getter G: Sold to Kai Terra LaGOWE: Received from Kai Terra as Gift. Nadesico: Received from Kai Terra as Gift. Y-Unit Module: Received from Kai Terra as Gift. Extim: Received from Kai Terra, Given back to Kai Terra Black Getter: Sold to Kai Terra Astranagun Kai: Sold to Daki. Bergelmir-Ansuz: Purchased from Gouf Wing Zero Custom: Purchased from Kai Terra Angelouge: Purchased from ^Keiichi Gundam Double X: Purchased from Kai Terra Ball: Sold to Wesley for 6000 PCs Berserker System: Sold to Ta-Kun for 400 PCs Harrison's Customized Gundam F91: Sold to Maullar for 400 PCs Divindad: Sold to Maullar for 3000 PCs Zeorymer Bundle: Sold to Maullar for 3500 PCs
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Post by MISTER TIBBS on Feb 15, 2005 13:26:37 GMT -5
YmirType: Machine Cell Infested Battleship Designation: Fell Flower Manufacturer: Asgard Inc. Operator: Tsuen Foriyea Height: 6,437m Length: 32,186m Width: 8,127m Weight: Unknown
Rank Requirement: Lieutenant Designated Captain: Tsuen Foriyea Second in Command: Erokou Weilin Ship's AI: Eden-01 Tactical Officier: Nanase-00 Engineering Officier: Zu Matsuriko Battle Theme: SRW Alpha Gaiden OST - Earth Cradle Resale Value: 1300 PCs
Additional Notes: Coming soon.Statistics: HP: 1350, EN: 200, IS: 1, Move: F, Size: XL, Class: BossWeapons: Machinery Cannons (BR)- 80 damage, 40 rounds Hidden Ymir Arm (SX)- 50 damage/5 EN Ruby-Type Laser Cannon (S)- 300 damage, 20 EN/shot Scarlet Eye of Vengeance (S)- DESTROY:L2, 30 EN/shot
MAP Attack: Scarlet Eye of Vengeance (I:10)- 999 damage, 50 EN/shotInherent Abilities: 1) Mothership Class (30) 2) Heavy Construction 3) Super Huge Class 4) Countershoot: Machinery Cannon 5) Machine Cells: HP/EN Regen 25% 6) Gravity Territory (Barrier) 7) Eden-01 (Sidekick)Super AM Wars Pilot Slots: 5
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Post by MISTER TIBBS on Feb 15, 2005 13:27:20 GMT -5
D3 - Dragomashin Mk. III (Nadesico) Type: Advanced Assault Carrier Designation: D3 Manufacturer: Foriyea Co. Operator: Foriyea Co. Height: 120m Length: 300m Weight: 84,000 tons
Rank Requirement: Lieutenant Designated Captain: Intena Foriyea Second in Command: Merle Foriyea Chief Tactical Officer: Node Operator: Mei Valerune Battle Theme: Nadesico - Nadesico Hasshinsu! Resale Value: 0 PCs, Gift from Kai Terra.
Additional Notes: This draconic ship is the de facto HQ of Foriyea Co., after their dissolution by the Earth Federation. It is outfitted with several state-of-the-art systems, such as a Transposition Drive and the highly experimental Graviton Engine. There is much speculation that EOT-related components are core to its design, but this is a falsehood. In truth, every piece of the ship is the handiwork of Intena Foriyea's superior intelligence, and Merle Foriyea's expert craftsmanship. (Note: IFS ability not listed for D3.)Statistics: HP: 450 (300), EN: 120 (80), IS: 3 (2), Move: F, Size: LLWeapons: Antimatter Charges (PGSV)- 10 damage/PC Laser Array (B)- 15 damage x 2, 2 EN/shot Giga Graviton (SV)- 20 damage/EN
MAP Attacks: Giga Graviton (I:6)- 125 damage, 15 EN/shotInherent Abilities: 1) Graviton Shroud (Distortion Field) (Barrier) 2) Graviton Engine (EN Regen (10%) in space environments only) 3) Mothership Class (30) 4) Node (Omoikane)5) Silmaril Chip Enhancement: +50% HP, +50% EN, +1 IS. Cannot be removed.
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Post by MISTER TIBBS on Feb 15, 2005 13:28:47 GMT -5
D4 - Dragomashin Mk. IV (Nadesico Y-Unit) Type: Upgraded Advanced Assault Carrier Designation: D4 Manufacturer: Foriyea Co. Operator: Foriyea Co. Height: 120m Length: 360m Weight: 101,000 tons
Rank Requirement: Lieutenant Designated Captain: Intena Foriyea Second in Command: Merle Foriyea Chief Tactical Officer: Node Operator: Mei Valerune Battle Theme: Nadesico - Nadesico Hasshinsu! Resale Value: 0 PCs, Gift from Kai Terra.
Additional Notes: This draconic ship is the de facto HQ of Foriyea Co., after their dissolution by the Earth Federation. It is outfitted with several state-of-the-art systems, such as a Transposition Drive and the highly experimental Graviton Engine. There is much speculation that EOT-related components are core to its design, but this is a falsehood. In truth, every piece of the ship is the handiwork of Intena Foriyea's superior intelligence, and Merle Foriyea's expert craftsmanship.Statistics: HP: 525 (350), EN: 180 (120), IS: 2 (1), Move: F, Size: LLWeapons: Antimatter Charges (PGSV)- 15 damage/PC Laser Array (B)- 20 damage x 2, 2 EN/shot Giga Graviton (SV)- 25 damage/EN
MAP Attacks: Giga Graviton (I:6)- 160 damage, 20 EN/shot Graviton Collapse (I:4)- DESTROY:L2, 60 EN/shotInherent Abilities: 1) Graviton Shroud (Distortion Field) (Barrier) 2) Graviton Engine (EN Regen (10%)) 3) Mothership Class (30) 4) Heavy Construction 5) Neural Link System (IFS) 6) Node (Omoikane)7) Silmaril Chip Enhancement: +50% HP, +50% EN, +1 IS. Cannot be removed.
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Post by MISTER TIBBS on Feb 15, 2005 13:29:25 GMT -5
TowerType: Super Robot Carrier Designation: None Manufacturer: Unknown Operator: Divine Crusaders Height: 98m Length: 200m Width: 48m Weight: 19,140 tons.
Rank Requirement: Lieutenant Designated Captain: Hiro Hayata Second in Command: Tsuki Hayata Chief Tactical Officer: Nastasha Zabigov Chief of Engineering: Kagura Yamabuki Operator, Head of Communications: Aki Nien Battle Theme: Shin Getter Armageddon - Ima Ga Sonotokida Resale Value: 0 PCs
Additional Notes: CAKE's lead mothership for it's mobile forces, the stern and intense Hiro Hayata pilots Tower.Statistics:HP: 400, EN: 120, IS: 2, Move: H, Size: LL[/color] Weapons: Anti-Air Machine Guns (V)- 10 damage, 20 rounds Missiles (PGSV)- 30 damage, 20 rounds Getter Ray Arm- 100 damage, PARALYZE, 5 EN/attack Getter Ray Generator Overheat- DESTROY:L3, 1 round.Inherent Abilities: 1) Mothership Class (30) 2) Heavy Construction 3) Countershoot: Anti-Air Machine Guns 4) Tower can't be used in space. 5) Getter Ray Arm Paralysis: Paralyze 1 target and yourself. Pay 5 PC/post and reduce target's EN by 10%. Regain as much EN as was removed. 6) Getter Ray Generator Overheat: Target's Dodge Cost +15. Negates all dodge cost modifiers and attack must be dodged naturally.Super AM Wars Pilot Slots: 5
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Post by MISTER TIBBS on Feb 15, 2005 13:32:40 GMT -5
KuroganeType: Flagship Designation: None Manufacturer: Divine Crusaders Operator: Divine Crusaders Height: -.-m Length: -.-m Width: -.-m Weight: -.- tons.
Rank Requirement: Lieutenant Designated Captain: Tetsuya Onodera Second in Command: Eita Nadaka Battle Theme: Shin Getter Armageddon - Ima Ga Sonotokida Resale Value: 1000 PCs
Additional Notes: The flagship of the Divine Crusaders.Statistics: HP: 400, EN: 150, IS: 1, Move: F/W, Size: LLWeapons: Anti-Air Machine Cannon (SV)- 20 damage, 30 rounds Homing Missiles (PGSR)- 35 damage, 20 rounds Head Torpedo (PR)- 60 damage, 12 rounds Dual Sub Cannon (S)- 100 damage, 10 rounds Dual Force Cannon (S)- 200 damage, 20 EN/shot Super Giant Excalibur Drill (SV)- 20 damage/2 ENInherent Abilities: 1) Countershoot: Anti-Air Machine Cannon 2) Mothership Class (30) 3) Heavy Construction 4) Spiral E-Field (Barrier) 5) Burrow 6) Head Torpedo: Target's Dodge Cost +5 while underwater.
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