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Post by Sigfried on Jan 21, 2005 20:08:37 GMT -5
Government (Moderator) Reviewals:
Note: AM designed by Seth Valentine.
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Post by Sigfried on Jan 21, 2005 20:09:58 GMT -5
[/color][/td][td] Versatile Warrior (Valkyrie Pilot)[/td][/tr] [tr][td] Pilot Rank:[/color][/td][td] Private[/td][/tr] [tr][td] Pilot Name:[/color][/td][td] Ryu Roots[/td][/tr] [tr][td] Dodge Cost:[/color][/td][td] 9 PCs Minimum Dodge Cost is 5 PCs[/td][/tr] [tr][td] Countercut Cost:[/color][/td][td] 3 EN or 7 PCs[/td][/tr] [tr][td] Current Max SP:[/color][/td][td] 75[/td][/tr] [tr][td] Max SP Cap:[/color][/td][td] 150[/td][/tr] [tr][td] Lightning Reflexes:[/color][/td][td] Dodge Cost is based on Rank.[/td][/tr] [tr][td] Guts:[/color][/td][td] While HP is below 25%, gain Dodge Cost -10 and Weapon Damage +25%.[/td][/tr] [tr][td] Advanced Maneuver:[/color][/td][td] Each turn, gain 1 charge during the Regeneration phase. One use a turn, must be declared in Seishin phase. Can charge to a maximum of 10.[/td][/tr] [tr][td] Evasive Maneuver:[/color][/td][td] Dodge all incoming attacks for one Defense Phase, while being unable to perform any other actions. Private - 9 AM charges.[/td][/tr] [tr][td] Evasive Maneuver:[/color][/td][td] Gain an extra Attack Phase. Private - 9 AM charges[/td][/tr] [tr][td] Variable Form Speciality:[/color][/td][td] Gain an extra Transformation Phase at the beginning of your turn for no extra cost.[/td][/tr] [tr][td] High-Mobility Veteran:[/color][/td][td] - Reduce the AM counter requirement for Evasive Maneuver by 1 for every -10 DC worth of modifiers you have from any source.
- Raise the AM counter requirement for Evasive Maneuver by 1 for every +10 DC worth of modifiers you have from any source.
- "Dodge Cost is X" abilities count as Dodge Cost modifiers equal to how much difference there is between the set Dodge Cost and your base Dodge Cost. (IE: Dodge Cost is 30 counts as Dodge Cost +25 at Lieutenant)
- Charge time cannot go below 3. This ability only applies during the Regeneration phase.
[/td][/tr][/table] Seishin: S.P.: 75/75
- 1. Sure Hit - 10 SP
For your first attack this turn, Target's Dodge Cost +10.
[/size]
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Post by Sigfried on Jan 21, 2005 20:11:57 GMT -5
Itemry: 10 Repair Kits 10 Propellent Tanks 10 Reloaders FA Gundam Hazel Parts OVA's Croquette x 2 (From Kaiterra) Cecily's Bun (From Kaiterra) Yurika's Stir Fry (From Kaiterra) Mother's Stew (From Kaiterra)
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Post by Sigfried on Jan 21, 2005 20:12:59 GMT -5
Shadow Philemon[/color][/td][td] 35[/td][/tr] [tr][td] EN:[/color][/td][td] 15[/td][/tr] [tr][td] IS:[/color][/td][td] 4[/td][/tr] [tr][td] Move:[/color][/td][td] G[/td][/tr] [tr][td] Size:[/color][/td][td] M[/td][/tr][/table] Weapons: Heavy Vulcans (PSV) |
[/color][/td][td] 1 damage/PC[/td][/tr] [tr][td] Assault Knife (BM)[/color][/td][td] 7 damage[/td][/tr] [tr][td] Tactical Pistol[/color][/td][td] 8 damage, 10 rounds [/td][/tr][/table] Inherent Abilities:1) | Usable by anyone | 2) | Countercut | 3) | Beam Coating (Barrier) |
Customize: Gespenst SR Type, Gespenst RR TypeEvolution: Gespenst Hero Senki-Type
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Post by Sigfried on Jan 22, 2005 14:27:21 GMT -5
Thunder Butterfly (Battroid Mode)[/color][/td][td] 25[/td][/tr] [tr][td] EN:[/color][/td][td] 10[/td][/tr] [tr][td] IS:[/color][/td][td] 4[/td][/tr] [tr][td] Move:[/color][/td][td] G[/td][/tr] [tr][td] Size:[/color][/td][td] S[/td][/tr][/table] Weapons: Head Laser(B) |
[/color][/td][td] 7 damage, 10 rounds[/td][/tr] [tr][td] Gun Pod[/color][/td][td] 8 damage, 10 rounds[/td][/tr] [tr][td] Punch (M)[/color][/td][td] 9 damage[/td][/tr] [tr][td] Homing Missiles (PGSX)[/color][/td][td] 8 damage, 10 rounds [/td][/tr] [tr][td] All-Out Attack[/color][/td][td] DESTROY:L1, 1 round[/td][/tr][/table] MAP Attacks: Micro Missiles (PT:2) |
[/color][/td][td] 20 damage, 1 round[/td][/tr][/table] Inherent Abilities:1) | Usable by Corporals or higher | 2) | Countershoot: Head Laser, Gun Pod | 3) | VF-1S Valkyrie deploys in Fighter Mode. | 4) | Gerwalk Mode: Dodge cost -3 in Space, -5 in atmosphere, and Move: H instead. Disable All-Out Attack. | 5) | Fighter Mode: Dodge cost -5 in Space, -10 in atmosphere, and Move: F instead. Disable Punch and All-Out Attack. |
Customize: VF-1S Super Valkyrie, VF-1S Strike ValkyrieOmake: VF-1Xplus Valkyrie
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Post by Sigfried on Jan 22, 2005 14:27:46 GMT -5
Zodiac Lion[/color][/td][td] 35[/td][/tr] [tr][td] EN:[/color][/td][td] 15[/td][/tr] [tr][td] IS:[/color][/td][td] 4[/td][/tr] [tr][td] Move:[/color][/td][td] G[/td][/tr] [tr][td] Size:[/color][/td][td] M[/td][/tr][/table] Weapons: Hand Grenade (PSV) |
[/color][/td][td] 4 damage/PC[/td][/tr] [tr][td] Heat Hawk (M)[/color][/td][td] 7 damage[/td][/tr] [tr][td] Sturmfaust (P)[/color][/td][td] 20 damage, 4 rounds[/td][/tr] [tr][td] 120mm Machinegun (V)[/color][/td][td] 8 damage, 10 rounds[/td][/tr] [tr][td] 240mm Bazooka (P)[/color][/td][td] 25 damage, 6 rounds[/td][/tr][/table] Inherent Abilities:1) | Usable by Corporals or higher | 2) | Shield | 3) | Countercut | 4) | Countershoot: 120mm Machinegun | 5) | Dodge Cost -3 |
Replacement: Char's Customized Zaku II
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Post by Sigfried on Jan 23, 2005 14:58:34 GMT -5
Finite Abyss[/color][/td][td] 35[/td][/tr] [tr][td] EN:[/color][/td][td] 20[/td][/tr] [tr][td] IS:[/color][/td][td] 3[/td][/tr] [tr][td] Move:[/color][/td][td] G[/td][/tr] [tr][td] Size:[/color][/td][td] M[/td][/tr][/table] Weapons: Beam Saber (BM) |
[/color][/td][td] 10 damage[/td][/tr] [tr][td] Beam Rifle (B)[/color][/td][td] 12 damage x 2, 8 rounds[/td][/tr][/table] Inherent Abilities:1) | Usable by Corporals or higher | 2) | Shield Boosters | 3) | Countercut | 4) | Countershoot: Beam Rifle |
Infinite Abyss[/color][/td][td] 55[/td][/tr] [tr][td] EN:[/color][/td][td] 30[/td][/tr] [tr][td] IS:[/color][/td][td] 2[/td][/tr] [tr][td] Move:[/color][/td][td] G[/td][/tr] [tr][td] Size:[/color][/td][td] M[/td][/tr][/table] Weapons: Beam Saber (BM) |
[/color][/td][td] 12 damage[/td][/tr] [tr][td] Beam Rifle (B)[/color][/td][td] 15 damage, 8 rounds[/td][/tr][/table] Inherent Abilities:1) | Usable by Corporals or higher | 2) | Shield Boosters | 3) | Countercut | 4) | Countershoot: Beam Rifle | 5) | Damage Received -10% | 6) | Separate (Gundam Hazel) |
Purchasing Cost: | Not Applicable. To acquire this unit, purchase the Hazel Full Armor Parts and install it on Gundam Hazel. |
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Post by Sigfried on Jan 23, 2005 20:37:31 GMT -5
Time Compressor[/color][/td][td] 400[/td][/tr] [tr][td] EN:[/color][/td][td] 90[/td][/tr] [tr][td] IS:[/color][/td][td] 2[/td][/tr] [tr][td] Move:[/color][/td][td] F/G[/td][/tr] [tr][td] Size:[/color][/td][td] L[/td][/tr] [tr][td] Class:[/color][/td][td] Boss[/td][/tr][/table] Weapons: Armor Breaker |
[/color][/td][td] Armor Break, 2 rounds[/td][/tr] [tr][td] Weapon Breaker[/color][/td][td] Attack Break, 2 rounds[/td][/tr] [tr][td] Drill Boost Knuckle (S))[/color][/td][td] 12 damage x 2, 8 rounds[/td][/tr] [tr][td] Ougi Zankantou: Inazuma Juuryoku Otoshi[/color][/td][td] 375 damage, 10 EN/attack[/td][/tr][/table] Inherent Abilities:1) | Usable by Lieutenants or higher | 2) | Countercut | 3) | Machine Cells: HP/EN Regen 25% | 4) | Damage Received -75% | 5) | Ougi Zankantou: Inazuma Juuryoku Otoshi: Target's Dodge Cost +5 | 6) | Output Boost x2 (+20 Energy) | 7) | Assault Boost Chip (+25% Attack) | 8) | Hellrock Armor (Inherent Damage Reduction +50%) |
Purchasing Cost: 1500 PCsNOTE: ALL VALUES AFTER CHIPS HAVE BEEN ROUNDED UP OR DOWN. ALL CHIPS RECEIVED FROM Finally, here are the new chips! THREAD CREATED ON 12/14/2004 at 18:14:17.
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Post by Sigfried on Jan 23, 2005 20:37:57 GMT -5
Omega Fragment[/color][/td][td] 66[/td][/tr] [tr][td] EN:[/color][/td][td] 20[/td][/tr] [tr][td] IS:[/color][/td][td] 3[/td][/tr] [tr][td] Move:[/color][/td][td] G[/td][/tr] [tr][td] Size:[/color][/td][td] S[/td][/tr][/table] Weapons: Semi-Fixed Laser Guns (B) |
[/color][/td][td] 8 damage, 10 rounds[/td][/tr] [tr][td] High Maneuverability Missiles (GSV)[/color][/td][td] 8 damage/PC[/td][/tr] [tr][td] Gatling Gun Pod[/color][/td][td] 13 damage, 10 rounds[/td][/tr] [tr][td] Punch (M)[/color][/td][td] 15 damage[/td][/tr] [tr][td] Pinpoint Barrier Punch[/color][/td][td] 38 damage, 1 EN/attack[/td][/tr] [tr][td] All-Out Attack[/color][/td][td] DESTROY:L1, 1 round[/td][/tr] [tr][td] Limiter Attack[/color][/td][td] 63 damage, 4 EN/attack. Limiter Off in Fighter Mode Only.[/td][/tr] [/table] MAP Attacks: Micro Missiles (PT:2) | 38 damage, 1 round |
Inherent Abilities:1) | Usable by Ensigns or higher | 2) | Shield: Gerwalk Mode and Battroid Mode Only | 3) | Countershoot: Semi-Fixed Laser Guns, Gatling Gun Pod | 4) | YF-21 Omega One deploys in Fighter Mode. | 5) | Pinpoint Barrier (Barrier) | 6) | Limiter Off: Dodge Cost -10, Target's Dodge Cost +5. Each turn HP -20% (of your max HP). Enable Limiter Attack. Activation Cost depends on how soon you want to pay. Turn 1: 15 PCs; Turn 2: 10 PCs; Turn 3; 5 PCs; Turn 4 and thereafter: Free. | 7) | Stealth (4) | 8) | Gerwalk Mode: Dodge Cost -5 and Move: H only. Disable All-Out Attack and Limiter Attack. | 9) | Fighter Mode: Dodge Cost -10 and Move: F only. Disable Punch, Pinpoint Barrier Punch and All-Out Attack. | 10) | Limiter Attack: Target's Dodge Cost +5 | 11) | Assault Boost Chip (Attack +25%) | 12) | Prism Armor (Armor): Damage received -30% and HP +30% | 13) | Armor Plate x2 (HP +20 after Prism Armor) | 14) | EN regen: 10% |
Purchasing Cost: 260 PCsNOTE: ALL VALUES AFTER CHIPS HAVE BEEN ROUNDED UP OR DOWN. ALL CHIPS RECEIVED FROM Finally, here are the new chips! THREAD CREATED ON 12/14/2004 at 18:14:17.
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Post by Sigfried on Jan 23, 2005 21:54:19 GMT -5
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Post by Sigfried on Jan 26, 2005 18:31:00 GMT -5
Bolt Spirit FirstStatistics: HP: 220 EN: 60, IS: 1, Move: F, Size: LLWeapons: Beam Cannon (B)- 30 damage, 1 EN/shot Wired Beam Claw (B)- 20 damage x 2, 2 EN/shot Giant Beam Saber (BS)- 40 damage x 2, 3 EN/attackInherent Abilities: 1) Usable by Ensigns or higher 2) Combine: Replace two Zoan units with one Zodiac, of which one of the pilots will be the main pilot. Calculate remaining HP and EN on both Zoan units and redistribute on Zodiac. Only 1 item between the two Zoans can be transferred to the Zodiac. Requires both pilots to be Lieutenant rank or higher to execute. Can only be performed in Super AM Wars battles.Purchasing Cost: 500 PCsBolt Spirit SecondStatistics: HP: 220 EN: 60, IS: 1, Move: F, Size: LLWeapons: Beam Cannon (B)- 30 damage, 1 EN/shot Wired Beam Claw (B)- 20 damage x 2, 2 EN/shot Giant Beam Saber (BS)- 40 damage x 2, 3 EN/attackInherent Abilities: 1) Usable by Ensigns or higher 2) Combine: Replace two Zoan units with one Zodiac, of which one of the pilots will be the main pilot. Calculate remaining HP and EN on both Zoan units and redistribute on Zodiac. Only 1 item between the two Zoans can be transferred to the Zodiac. Requires both pilots to be Lieutenant rank or higher to execute. Can only be performed in Super AM Wars battles.Purchasing Cost: 500 PCs
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Post by Sigfried on Jan 26, 2005 18:31:27 GMT -5
Lighting DaemonStatistics: HP: 440 EN: 120, IS: 1, Move: F, Size: LL Class: Hi-TierWeapons: Beam Cannon (B)- 30 damage, 1 EN/shot Wired Beam Claw (B)- 20 damage x 4, 4 EN/shot Giant Mega Particle Cannon (BS)- 90 damage, 5 EN/shot Giant Beam Saber (BS)- 40 damage x 4, 6 EN/attack
MAP Attacks: Giant Mega Particle Cannon (BI:4)- 70 damage, 10 EN/shotInherent Abilities: 1) Usable by Lieutenants or higher 2) Separate: Replace Zodiac with two Zoan units, the second of which will be piloted by your secondary pilot. Remaining HP and EN from Zodiac are split between the two units evenly. Can only be performed in Super AM Wars battles.Purchasing Costs: Not Applicable. To acquire this unit, you must have two Zoans in your inventory. Zodiac will then be available to use. This is a Combined Unit.Super AM Wars Pilot Slots: 2
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Post by Sigfried on Jan 30, 2005 15:47:23 GMT -5
7Z ZephyrStatistics: HP: 30, EN: 10, IS: 3, Move: G, Size: M Weapons: Vulcan- 2 damage, 20 rounds Beam Gun (B)- 6 damage, 8 rounds Beam Saber (BM)- 8 damage Beam Rifle (B)- 10 damage, 10 rounds Long Beam Rifle (B)- 30 damage, 12 rounds Inherent Abilities: 1) Usable by anyone 2) Shield 3) Countercut 4) Countershoot: Vulcan, Beam Rifle, Long Beam Rifle 5) Vernier Thrusters: Dodge Cost -5 6) Core Block System (FF-XII-Fb Core Fighter II)Replacement Cost: 75 PCs
*Replace GP-01 with this unit after the cost is paid.[/size][/color] Omake: GP-00B Blossom(Received from Danny Ereox on 1-30-05) Zephyr CoreStatistics: HP: 10, EN: 8, IS: 3, Move: F, Size: SWeapons: Vulcan- 2 damage, 20 rounds Beam Gun (B)- 4 damage, 8 roundsInherent Abilities: 1) Dodge Cost is 5 2) Countershoot: Vulcan, Beam GunPurchasing Costs: Not Applicable. To acquire this unit, GP-01Fb must be destroyed or you choose to separate.
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Post by Sigfried on Feb 19, 2005 22:55:00 GMT -5
Grandiose Thundergod Saix
Statistics:HP: 50, EN: 40, IS: 3, Move: G, Size: M[/color] Weapons: Vulcan Gun (SV)- 2 damage, 20 rounds Pulse Laser Gun (BSV)- 10 damage # 2, 15 rounds Killer Fang (M)- 25 damage Beam Cannon (BS)- 30 damage # 2, 2 EN/shot
Combo Attacks Hi-Speed Formation- 60 damage x 3, 10 EN/attack Delta Formation- DESTROY:L2, 15 EN/attackInherent Abilities: 1) Zoids; Usable by Sergeants or higher 2) Countershoot: Vulcan Gun, Pulse Laser Gun, Beam Cannon 3) Dodge Cost -7 4) Bunshin (2/4) 5) Optical Camouflage (4): Same effect as Stealth 6) During deployment, choose either Pulse Laser Gun or Beam Cannon, then disable the other. 7) Hi-Speed Formation: Target's Dodge Cost +5. Attack must be dodged naturally. Requires two allied Lightning Saix to execute. 8) Delta Formation: Target's Dodge Cost +5. Requires an allied Blade Liger (any variant) and Dibison to execute.Purchasing Cost: 280 PCs
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Post by Sigfried on Feb 20, 2005 15:10:29 GMT -5
Gundam Astray Red FrameStatistics: HP: 35, EN: 20, IS: 3, Move: G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds High Energy Ball (V)- 8 damage/EN Beam Saber (BM)- 10 damage x 2 Beam Rifle (B)- 12 damage, 8 rounds Gerbera Straight- 18 damage, 1 PC/attack Gerbera Straight- 18 damage x 2, 3 PCs/attack. Anti-Beam Shield Disabled Only.Inherent Abilities: 1) Usable by Sergeants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, Beam Rifle 5) 8 (Sidekick): Can only be used if you own 8 (the item). 6) Gerbera Straight: During deployment or any turn in battle, you may choose to disable Anti-Beam Shield permanently.Purchasing Cost: 250 PCsCustomize: Gundam Astray Red Frame (Flight Unit), Gundam Astray Red Frame Power LoaderEvolution: Gundam Astray Powered Red Frame
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