|
Post by Daki on Apr 8, 2004 18:45:34 GMT -5
Greater ZakuStatistics: HP: 40 EN: 20 IS: 3 Size: MWeapons: 1) Vulcan- 3 damage x 2, 20 rounds 2) Beam Saber (BM)- 10 damage 3) Double Beam Rifle (B)- 12 damage x 2, 10 rounds 4) Beam Cannon (B)- 30 damage, 2 EN/shotInherent Abilities: 1) Usable by Corporals or higher. 2) Shield 3) Countercut 4) Dodge Cost -5 5) Damage Received -25%Purchase Cost: 220
|
|
|
Post by Daki on May 13, 2004 3:27:14 GMT -5
Cyoshe OmegaStatistics: HP: 200, EN: 100, IS: 1, Size: LWeapons: 1) Variable Speed Gatling Gun (SV)- 15 Damage/PC. Requires Getter Synchronizer to execute. 2) Quad Edge Boomerang (PS)- 20 damage x 4, 6 rounds. Requires Synchronizer Class to execute. 3) Shoulder Missiles (P)- 50 Damage, 8 rounds 4) Heavy Variable Photonic Cannon (SV)- 75 damage/5 EN. Requires Synchronizer Class to execute. 5) Widespread Catastrophy Splay (S)- DESTROY:L2, 20 EN/attack. Requires Synchronizer Class to execute.Inherent Abilities: 1) Usable by Lieutenants or higher. 2) Countercut 3) Photon Reactor: 20% hp/en regeneration 4) Damage Recieved -25% 5) Photon Field: Dodge 1 attack completely. Use shield usage formula. 6) Widespread Catastrophy Splay: Target's Dodge Cost +5
|
|
|
Post by Daki on Jun 23, 2004 2:46:36 GMT -5
Quin ManthaStatistics: HP: 180, EN: 80, IS: 1, Size: M, Class: Hi-TierWeapons: 1) Beam Saber (M)- 25 damage 2) Head Mega Particle Cannon (BSV)- 10 damage/EN 3) Arm Mega Particle Cannon (BS)- 35 damage, 2 EN/shot 4) Chest Mega Particle Cannon (BSX)- 20 damage/EN. Requires NT/EH to execute. 6) Funnel (BSX)- 16 damage/EN. Requires NT/EH to execute.Inherent Abilities: 1) Usable by Lieutenants or higher. 2) Countercut 3) Countershoot: Head Mega Particle Cannon, Arm Mega Particle Cannon, Scatter Mega Particle Cannon, Funnel 4) I-Field (Barrier) 5) Biosensor (System) 6) Separate (Quin Mantha Head) 7) Hi-Level Funnel (Funnel) 8) Damage Received -20%Quin Mantha HeadStatistics: HP: 15, EN: 15, IS: 1Weapons: 1) Head Mega Particle Cannon (BSV)- 10 damage/ENInherent Abilities: 1) Countershoot: Head Mega Particle Cannon 2) Dodge Cost is 5Purchasing Cost: 600 PCs
|
|
|
Post by Daki on Jun 23, 2004 2:58:53 GMT -5
Puru Two's Qubeley Mk-IIIStatistics: HP: 75, EN: 60, IS: 2, Size: M, Class: High-tierWeapons: 1) Beam Gun (B)- 14 damage x 2, 20 rounds 2) Beam Saber (M)- 14 damage x 3 3) Funnel (BSX)- 15 damage/EN. Requires NT/EH to execute.
MAP Attacks: 1) Funnel (D:4)- 90 damage, 8 EN/attack. Requires NT/EH to execute.Inherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Beam Gun, Funnel 4) Dodge Cost -5 5) Hi-Level Funnel (Funnel)Purchasing Cost: Evo, Qubeley
|
|
|
Post by Daki on Jul 25, 2004 22:29:47 GMT -5
|
|
|
Post by Daki on Aug 6, 2004 15:00:03 GMT -5
|
|
|
Post by Daki on Aug 6, 2004 15:00:22 GMT -5
SazabiStatistics: HP: 70, EN: 45, IS: 2, Move: G, Size: MWeapons: Missile (PG)- 8 damage, 8 rounds Beam Saber (BMX)- 10 damage/EN Beam Tomahawk (BM)- 15 damage x 2 Beam Shot Rifle (BS)- 20 damage, 15 rounds Mega Beam Cannon (BSV)- 30 damage/EN Funnel (BSX)- 15 damage/EN. Requires NT/EH to execute.
MAP Attacks: Spread Mega Beam Cannon (BI:3)- 60 damage, 15 EN/attack Funnel (BD:4)- 90 damage, 1 round. Requires NT/EH to execute.Inherent Abilities: 1) Usable by Lieutenants or higher 2) Shield: Missile 3) Countercut 3) Countershoot: Beam Shot Rifle, Mega Beam Cannon, Funnel 4) Psycoframe (System) 5) Damage Received -10% 6) Hi-Level Funnel (Funnel)Bouts till Nightengale (1/5) Nightingale
Statistics:HP: 150, EN: 65, IS: 2, Move: G, Size: M, Class: High-tier[/color] Weapons: Beam Tomahawk (BM)- 25 damage x 2 Mega Beam Rifle (BSV)- 40 damage, 25 rounds Hidden Arms (BMX)- 15 damage/EN. Requires NT/EH to execute. Funnel (BSX)- 22 damage/EN. Requires NT/EH to execute.[/color] Inherent Abilities:1) Usable by Lieutenants or higher 2) Shield 3) Countercut 4) Countershoot: Mega Beam Rifle, Funnel 5) Damage Received -50%6) Psycoframe (System)7) Hi-Level Funnel (Funnel)[/color] Purchasing Costs: Not Applicable. To acquire this unit, Sazabi must be used in 5 SimChamber battles. Nightingale will then replace the Sazabi.
Hanger Resale Value: 300 PCs
|
|
|
Post by Daki on Sept 24, 2004 23:10:33 GMT -5
Mercurius DCE (Gundam Skeleton)[/b] Statistics: HP: 40 EN: 40 IS: 4 Size: MWeapons: 1) Head Vulcans- 2 damage, 20 rounds 2) Double Shield Combo (MX)- 40 damage/EN 3) Defensor Net- PARALYZE, 2 EN/attack 4) Hyper Slash (M)- 50 damage, 2 EN/attack[/color] Inherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Head Vulcans 4) Shield 5) Planet Defensors 6) Dividing Slash: Targets CC cost x3Set Ability: Gundam Double-Fake (2x (P)(M) atk, Blast Knuckle) 000 points Giant Beam Sword (Adds Countercut 020 points Shield 005 points Planet Defensors 025 points Defensor Net 005 points EN: 25 points per 25 EN 025 points IS: 20 points per 2 IS 020 points __________________________________________________________________________ Total: 100 pointsPurchase Cost: 550
|
|
|
Post by Daki on Oct 3, 2004 16:32:44 GMT -5
Omni Platina[/b] Statistics: HP: 75, EN: 50, IS: 2, Size: MWeapons:Weapons: Crash Frizbar (MV)- 9 damage/PC Platina Smasher (SX)- 12 damage/EN Combo Attacks: Omni Disruption (S)- DESTROY:L3, 30 EN/attack[/color] Inherent Abilities: 1) Useable by the Omni's recognised master 2) Omni Disruption: Target's Dodge Cost +20. Requires Brave Hero's CrestPurchase Cost: 270 PC's (Shuffle Joker)
|
|
|
Post by Daki on Oct 18, 2004 22:37:35 GMT -5
|
|
|
Post by Daki on Oct 25, 2004 16:03:58 GMT -5
Omega DragoonStatistics: HP: 700, EN: 400, IS: 1, Size: LL, Class: Final BossWeapons: Syphon Ray- EN Drain 25%, 10 PCs/shot Photon Splay (SX)- 50 damage/4 EN Omega Wave (SV)- 80 damage/6 EN, PARALYZEInherent Abilities: 1) Usable by Lieutenants or higher 2) Heavy Construction 3) HP/EN Regen 25% 4) Dodge Cost +5 5) Waikyoku Field (Barrier) 6) Syphon Ray: Target's Dodge Cost +5======================================= Omega DragoonStatistics: HP: 910, EN: 400, IS: 2, Size: LL, Class: Final BossWeapons: Syphon Ray- EN Drain 25%, 10 PCs/shot Photon Splay (SX)- 50 damage/4 EN Omega Wave (SV)- 80 damage/6 EN, PARALYZEInherent Abilities: 1) Usable by Lieutenants or higher 2) Heavy Construction 3) HP/EN Regen 25% 4) Dodge Cost +5 5) Waikyoku Field (Barrier) 6) Syphon Ray: Target's Dodge Cost +57) ACE Armour: 30% damage reduction Purchasing Costs: 4000 PCs (Septuagint)Chips: - Prism Armour - Enhancement Module
|
|
|
Post by Daki on Oct 27, 2004 1:58:18 GMT -5
Excellence AFStatistics: HP: 30, EN: 10, IS: 3, Size: SWeapons: Solid Vulcan- 3 damage, 20 rounds Grenade Attacker (PV)- 4 damage/PC Beam Shot (B)- 14 damage, 10 rounds Solid Beam (B)- 16 damage, 2 EN/shot. AH Mode Only.Inherent Abilities: 1) Usable by anyone 2) Countershoot: Solid Vulcan, Beam Shot, Solid Beam 3) EN Regen 10% 4) Dodge Cost -5 5) AH Mode: Dodge Cost -0 instead. Only Solid Beam is enabled.Purchasing Cost: 250 PCsEvo Count: 4/5 Excellence StrikerStatistics: HP: 65, EN: 50, IS: 2, Size: MWeapons: Plasma Beam- 8 damage x 3, 3 EN/shot Smashing Kick (M)- 25 damage Chest Smasher- 40 damage, 2 EN/attack Crasher Arm- 70 damage, 5 EN/attack Gigaton Crasher Arm- 110 damage, 7 EN/attackInherent Abilities: 1) Usable by Sergeants or higher 2) Countershoot: Plasma Beam 3) EN Regen 10% 4) Damage Received -25% 5) Separate (Excellence AF)Purchasing Costs: Not Applicable. To acquire this unit, purchase the Excellence S Frame and install it onto Excellence AF.Excellence FlyerStatistics: HP: 50, EN: 40, IS: 2, Size: MWeapons: Machine Cannon- 8 damage, 20 rounds Distraction Rifle- 25 damage, 10 rounds Plasma Sword (M)- 8 damage x 3 D-Rifle MAX Mode (S)- 80 damage, 8 EN/shotInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Machine Cannon, Distraction Rifle 4) EN Regen 10% 5) Flight Frame: Dodge Cost -5 6) Separate (Excellence AF)Purchasing Costs: Not Applicable. To acquire this unit, purchase the Excellence F Frame and install it onto Excellence AF.Excellence LightningStatistics: HP: 100, EN: 70, IS: 2, Size: MWeapons: Black Sun- 40 damage, 1 EN/shot Crasher Spark (SV)- 20 damage/EN Dimension Slasher (M)- 60 damage Reactor Smasher (SX)- 14 damage/EN Reactor Crash- DESTROY:L2, 15 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) EN Regen 10% 4) Dodge Cost -5 5) Damage Received -25% 6) Separate (Excellence AF)Purchasing Costs: Not Applicable. To acquire this unit, the following conditions must be met: 1) Participate in a total of 5 SimChamber battles with any other Excellence Frames; 2) Purchase the Excellence L Frame and install it onto Excellence AF.
|
|
|
Post by Daki on Nov 24, 2004 3:08:18 GMT -5
Arcus Minor DCEStats: HP: 300, EN: 250, IS: 1, Move: F/G, Size: L, Class: BossWeapons: Heat Rod Reverse (MSX)- 20 damage/EN Rod Breaker (MV)- 75 damage/3 PC, Ability Disable Rocket Shower (GSR)- 30 damage/3 PC Main Cannon: Hydrogen Blast (SV)- 50 damage/2 EN, (Aff: Ice) Rapid Position Barrage (SX)- 100 damage/20 EN Main Cannon: Sweeping Laser (S)- 250 damage, 20 EN/shot, (Aff: Ice) Main Cannon: Zero Catalyst Ray (S)- DESTROY:L3, Expend all but 1 EN. Requires at least 40 EN to use. (Aff: Ice)Inherent Abilities 1) Usable by Lieutenants or higher 2) Shield Boosters: Rocket Shower 3) Omni Directional Boosters: Dodge Cost -5 4) DCE Construction: Damage Received -50% 5) Inertial Canceller (Barrier) 6) Affinity: Ice 7) Limiter Removal: Activates when HP is 1/3 or below. Recover HP and EN to 100% once. All Weapon Damage x2 and Target's Dodge Cost +10 for 3 turns (for all weapons). 8) Zero Catalyst Ray: Target's Dodge Cost +10. Reduce Arcus Minor's HP to 1 after use. Disable HP/EN reduction, change cost to 40 EN if Limiter Removal is in effect. This attack can only be used once per turn.Purchasing Cost: N/A. This is a unique unit.--- Cost to be Added: 3700 PCs======================================= Arcus Minor DCEStats: HP: 300, EN: 250, IS: 1, Move: F/G, Size: L, Class: BossWeapons: Heat Rod Reverse (MSX)- 40 damage/EN Rod Breaker (MV)- 150 damage/3 PC, Ability Disable Rocket Shower (GSR)- 60 damage/3 PC Main Cannon: Hydrogen Blast (SV)- 100 damage/2 EN, (Aff: Ice) Rapid Position Barrage (SX)- 200 damage/20 EN Main Cannon: Sweeping Laser (S)- 400 damage, 20 EN/shot, (Aff: Ice) Main Cannon: Zero Catalyst Ray (S)- DESTROY:L3, Expend all but 1 EN. Requires at least 40 EN to use. (Aff: Ice)Inherent Abilities 1) Usable by Lieutenants or higher 2) Shield Boosters: Rocket Shower 3) Omni Directional Boosters: Dodge Cost -5 4) DCE Construction: Damage Received -75% 5) Inertial Canceller (Barrier) 6) Affinity: Ice 7) Cold Fusion Reactor: 10% EN Regen 8) Limiter Removal: Activates when HP is 1/3 or below. Recover HP and EN to 100% once. All Weapon Damage x2 and Target's Dodge Cost +10 for 3 turns (for all weapons). 9) Zero Catalyst Ray: Target's Dodge Cost +10. Reduce Arcus Minor's HP to 1 after use. Disable HP/EN reduction, change cost to 40 EN if Limiter Removal is in effect. This attack can only be used once per turn.Chips: - Hellrock Armour Chip - Nuclear Reactor Chip - 4 Assault Booster Chips
|
|
|
Post by Daki on Jan 8, 2005 15:03:00 GMT -5
Rick DiasStatistics: HP: 40, EN: 15, IS: 4, Move: G, Size: MWeapons: Vulcan Phalanx- 2 damage, 20 rounds Beam Saber (BM)- 12 damage Beam Pistol (B)- 10 damage, 12 rounds Clay Bazooka (P)- 25 damage, 6 roundsInherent Abilities: 1) Usable by anyone 2) Countercut 3) Countershoot: Vulcan Phalanx, Beam PistolPurchasing Cost: Given by Kai Terra
|
|
|
Post by Daki on Jan 31, 2005 22:43:44 GMT -5
Gerbera Tetra KaiStatistics: HP: 60, EN: 30, IS: 2, Move: G, Size: MWeapons: 110mm Machinecannon- 6 damage, 10 rounds Beam Saber (BM)- 10 damage Mega Beam Machinegun (BV)- 20 damage, 12 roundsInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: 110mm Machinecannon, Mega Beam Machinegun 4) Shield 5) Sturm Boosters: Dodge Cost -10Purchasing Cost: Free from Regris, then 100 pc replacement fee
|
|