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Post by Daki on Sept 24, 2003 3:04:16 GMT -5
MARKINGS: PASSED
DATE/TIME: Nov 24th, 2004, 08:27am
Checker: Rurounin Mao
Comments: All is Clear. -----------------------------------------------------------------------
Moderator Comments go above
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Post by Daki on Sept 25, 2003 15:59:27 GMT -5
[glow=blue,2,300] Aureron Facility [/glow] | Owner: Dakron Aureron |
[/color] [/td][td] Callsign: Daki [/color][/right][/td][/tr][tr][td] Class: Tensai[/color][/td][td] Rank: Lieutenant [/color][/right][/td][/tr] [tr][td] SP: 210[/color] [/td][td] Dodge Cost: 15 [/color][/right][/td][/tr][tr][td] Faction: Big Fire[/color] [/td][td] Current/Total UP's: 215/2985 [/color][/right][/td][/tr][tr][td] Abilities:- Temporal Lock Field
- Immune to status attacks
- Psionic Energy Converter
- PC/EN Consuption -50%
- Logistics Computer
- PC/UP Bonus +100%
- Countercut at 2 en/5 pc's
[/color][/td][td] Seishins:[/li][li]Direct Attack[/li][li]Lucky[/li][li]Flash[/li][li]Snipe Attack[/li][li]Resupply[/li][/ul][/i][/color][/td][/tr][tr][td] Employee: Luchs Faust, Jullian Moore, Lebia Maverick[/color] [/td][td] Callsign: Luchs, Pluto, Visionaire [/color][/right][/td][/tr][tr][td] Class: Synchronizer (Getter Pilot)[/color][/td][td] Rank: Lieutenant [/color][/right][/td][/tr] [tr][td] SP: 105[/color] [/td][td] Dodge Cost: 26 [/color][/right][/td][/tr][tr][td] Faction: Big Fire[/color] [/td][td] Current/Total UP's: 261/261 [/color][/right][/td][/tr][tr][td] Abilities:- Multitasked Formation
- 10 extra seperations
- Direct Control: Same as Magen Kiai.
[/i][/li][li]-Limiter Off DC: Same as Getter Dairoku[/i][/li][li]Countercut at 2 en/7 pc's[/li][/ul][/color][/td][td] Seishins:- Great Perceverance
- Resist
- Iron Wall
- Flash
- Awaken
- Resupply
[/s][/i][/color][/td][/tr]][tr][td] Employee: Soujiro Seta, Puru Two[/color][/td][td] Callsign: Tenken, Puru Two [/color][/right][/td][/tr][tr][td] Class: Enhanced Human[/color][/td][td] Rank: Lieutenant [/color][/right][/td][/tr] [tr][td] SP: 88[/color] [/td][td] Dodge Cost: 9 [/color][/right][/td][/tr][tr][td] Faction: Big Fire[/color] [/td][td] Current/Total UP's: 136/136 [/color][/right][/td][/tr][tr][td] Abilities:- Countershoot
- Nul (P) attacks with non (M) cost weapons
- Psycho Wave Control
- Use NT/EH weapons, enemy dc +3
- Tension Gauge
- Effect varies depending on level in battle
- Countercut at 2 en/7 pc's
[/color][/td][td] Seishins:- Hot Blood
- Concentrate
- Resupply
- Vanishing Body
- Awaken
- Love
[/s][/i][/color][/td][/tr] [tr][td] Items:- 5 Repair Kits
- 3 Propellent Tanks
- 9 Reloaders
- Dummy Unit
- Tem Ray Circut
- PX System
- A-Up (S)
- Cho New Z
- Grapple Sensor
- 2 Large Generators
- A-Up (SC)
- G-Wall Generator
- 2 Mega Generators
- Tori (100 SP, No Seishin)
- Quasi-Psychommu
- Alpha Wave Enhancer
- Tori (100 SP, Miracle, Flash, 100/1200 UP)
[/color][/td][td] Hi-Tier Items:- Crest of the Wolf
- Getter Pilot Subclass
- Enhanced Human Subclass
- Solar Pannel
- Hyper Jammer
- Psycho Haro (30 SP, 36 up's)
- Ice Chip - Gift
- Simaril Chip - Gift
- Brave Hero Crest
- 4 Assault Chips (2 gift, 2 astray)
- 4 Ammo chips (2 gift, 2 bought)
- 3 Hellrock Chips (2 gift, 1 astray)
- 2 Nuclear Chips (gift)
- 2 Enhancement Chips (gift)
- 2 Armour Chips (gift)
- 2 EN Chips (gift)
- 2 Prism Chips (gift)
- -1 hellrock sold to imban
[/color][/td][/tr] [/table] Win/Loss/Draw:[/color] - Wins: 13 (12 SC, 1 PA)
- Draws: 0
- Losses: 34 (2 PA, 32 SC)
[/i] Additional Information: - 100 up's spent for flash (tensai) - 600 up's spent for lucky (tensai) - 600 up's spent for resupply (tensai) - 100 up's spent for 10 SP (tensai) - 1000 up's spent for miracle (Tori) - 100 up's spent for flash (Tori) - 650 up's spent for 65 SP (tensai) - 300 up's spent for 30 SP (tensai) - 200 up's spent for direct attack (tensai)
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Post by Daki on Dec 13, 2003 20:45:56 GMT -5
Teroah (Super Robot Skeleton)[/b] Statistics: HP: 150 EN: 100 IS: 3Weapons:1) Thrust (M)- 8 Damage 2) Slash (M)- 10 Damage 5) Dual Plasma Lancer (PS)- 60 damage x 2 6) Cross Plasma Blast - 200 damage, 15 EN/attack. +5 to Target's Dodge Cost[/color] Inherent Ability: 1) Useable by Anyone 2) Shield 3) Repair Module (HP) 4) Refuel Module (EN & Ammo) 5) CountercutSet Ability: Daitarn 3 (Gain 80 HP and 50 EN, Sun Attack) 000 points Daitarn Fan (Gains both Shield and Countercut) 020 points Drill Boost Knuckle (PS)- 60 damage x 2 035 points Repair Module (Replenish 25% of Ally's HP) 020 points Refuel Module (Replenish 25% of Ally's EN OR all weapon ammo) 025 points IS: 50 points per 2 IS 050 Points __________________________________________________________________________ Total: 150 pointsPurchase Cost: 400#nosmileys#nosmileys#nosmileys#nosmileys#nosmileys
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Post by Daki on Dec 13, 2003 22:22:21 GMT -5
Ritelov Gaos (Grunt Dress-Up)Statistics: HP: 30, EN: 20, IS: 4, Move F/G, Size: SSWeapons: 1) Slash (M)- 5 damage 2) Phantom Slash (BMX)- 12 damage/en[/color] Inherent Abilities 1) Usable by Corporals or Higher 2) Countercut 3) Dodge Cost -10 4) Full Thrust System: Dodge Cost -15 instead, cannot be performed in space 5) Shield 6) Distortion FieldMegazone Pack 030 points Distortion Field 025 points Beam Sword 020 points Shield 005 points IS: 10 points per 1 IS 010 Points EN: 10 points per 10 EN 010 Points __________________________________________________________________________ Total: 100 pointsPurchase Cost: 200
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Post by Daki on Dec 13, 2003 22:22:58 GMT -5
Zentraedi Fighter PodStatistics: HP: 10 EN: 10, IS: 4 Size: SWeapons: 3-Barrel Beam Gun (B)- 4 damage, 30 rounds Missile Launcher (PG)- 15 damage, 10 rounds[/color] Inherent Abilities: 1) Usable by anyone 2) Countershoot: 3-Barrel Beam Gun 3) Dodge Cost is 5Purchase Cost: 30
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Post by Daki on Dec 13, 2003 22:29:54 GMT -5
Gunbuster DCE (Daki Custom Experiment) (Super Robot Skeleton)[/b]
Statistics: HP: 70 EN: 50 IS: 3
Weapons: 1) Buster Jab (M)- 8 Damage 2) Buster Backhand (M)- 10 Damage 3) Buster Blade (M)- 16 Damage 4) Buster Collider (V)- 15 damage, 20 rounds 5) Buster Prism Collider (PSX)- 20 damage/EN 6) Buster Tripple Collider- 60 damage X 3, 15 EN/shot[/color]
Inherent Abilities: 1) Usable by anyone 2) Shield 3) Countercut 4) Buster Rage: When HP is 50%, damage dealt is doubled. When HP is at 30%, damage dealt is tripled. When HP is at 25%, damage dealt is quadrupled
Set Ability: Dancougar (Bestial Fury, Dankuuhou Formation) 000 points Distraction Boomerang (PSX)- 20 damage/EN 055 points Kenrou (M)- 16 damage (Adds Countercut) 010 points Hand Beam (V)- 15 damage, 20 rounds 020 points Shield 015 points IS: 50 points per 2 IS 050 Points __________________________________________________________________________ Total: 150 points
Purchase Cost: 400
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Post by Daki on Dec 14, 2003 6:29:25 GMT -5
Gundam BurnlapiusStatistics: HP: 70, EN: 35, IS: 2, Size: MWeapons: 1) Rapid Shot- 8 damage x 2, 15 rounds 2) Beam Sword (M)- 18 damage 3) Python Claw- 40 damage x 2, 2 en. Close Combat Mode only. 4) PX Overdrive (SX)- 29 damage/2 EN. Cannot be coupled with the effects of PX System.Inherent Abilities: 1) Usable by Ensigns or higher 2) Shield 3) Countercut: Beam Sword 4) Countershoot: Rapid Shot 5) PX System (System) 6) Close Combat Mode: Dodge Cost -3, Damage Received -15%. Disable Beam Sword and Rapid Shot. 7) PX Overdrive: Cost is 3 EN/attack instead when used in conjunction with PX System. Target's Dodge Cost +1 per 3 EN/spent.Purchasing Cost: 360 PCs
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Post by Daki on Dec 21, 2003 22:05:24 GMT -5
Arcus RulStatistics: HP: 650, EN: 120, IS: 1, Size: LLWeapons: 1) Battleship Class Machine Cannon (SV)- 20 damage, 30 rounds 2) Disruption Cannon (SV)- 25 damage/EN 3) Sapphire Particle Barage (SX)- 30 damage/2 EN 4) All Weapons Fire! (SX)- 150 damage, 10 roundsInherent Abilities: Inherent Abilities: 1) Usable by Lieutenants or higher 2) Mothership Class (30) 3) Heavy Construction 4) Inertial Canceller (Barrier) 5) Countershoot: Anti-Air Pulse Laser Cannon======================================== Arcus RulStatistics: HP: 650, EN: 120, IS: 1, Size: LLWeapons: 1) Battleship Class Machine Cannon (SV)- 20 damage, 60 rounds 2) Disruption Cannon (SV)- 25 damage/EN 3) Sapphire Particle Barage (SX)- 30 damage/2 EN 4) All Weapons Fire! (SX)- 150 damage, 20 roundsInherent Abilities: Inherent Abilities: 1) Usable by Lieutenants or higher 2) Mothership Class (30) 3) Heavy Construction 4) Inertial Canceller (Barrier) 5) Countershoot: Anti-Air Pulse Laser CannonPurchasing Cost: 1600 PCs (Exelion)Chips: - 4 Ammo Chips - Prism Armour - Enhancement ModuleAM Wars Pilot Slots:5
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Post by Daki on Jan 13, 2004 19:54:56 GMT -5
Crimson Halo (Gundam Skeleton)[/b] Statistics: HP: 40 EN: 90 IS: 3 Size: M Class: Hi-TierWeapons: 1) Head Vulcans- 2 damage, 20 rounds 2) Halo Smasher (V) 20 damage/EN 3) Halo Dancer (MX)- 20 damage/EN[/color] Inherent Abilities: 1) Usable by Lieutenants or higher 2) Countershoot: Head Vulcans 3) Countercut: Halo Dancer, Halo Smasher 4) Halo Shield (Same effects as Beam Shield) 5) Reactive Photon Halo Barrier (Barrier): Negate all non DESTROY & KICK attacks against you for a single turn for 15 EN======================================== Crimson Halo FA(Gundam Skeleton)[/b] Statistics: HP: 70 EN: 158 IS: 4 Size: M Class: Hi-TierWeapons: 1) Head Vulcans- 3 damage, 20 rounds 2) Halo Smasher (V) 25 damage/EN 3) Halo Dancer (MX)- 25 damage/EN[/color] Inherent Abilities: 1) Usable by Lieutenants or higher 2) Countershoot: Head Vulcans 3) Countercut: Halo Dancer, Halo Smasher 4) Halo Shield (Same effects as Beam Shield) 5) Reactive Photon Halo Barrier (Barrier): Negate all non DESTROY & KICK attacks against you for a single turn for 15 EN 6) Aueron Overhaul Level 1: 25% HP/EN/Damage increase 7) Aueron Overhaul Level 2: 50% HP/EN increase, 1 added item slotSet Ability: Gundam Seed Astray X 000 points ZZ's Hyper Beam Saber 040 points Beam Sword 025 points EN: 75 points per 65 EN 075 points IS: 10 points per 1 IS 010 points __________________________________________________________________________ Total: 150 points Ice Chipped Simaril ChippedPurchase Cost: 900
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Post by Daki on Jan 24, 2004 8:28:43 GMT -5
Glacier Dragoon (Gundam Skeleton)[/b] Statistics: HP: 40 EN: 90 IS: 3 Size: M Class: High-TierWeapons: 1) Head Vulcans- 2 damage, 20 rounds 2) Sapphire Blaster (SV)- 25 damage/EN 3) Sapphire Refraction Blaster (SX) 18 damage/EN, NT/EH only[/color] Inherent Abilities: 1) Usable by Lieutenants 2) Countershoot: Head Vulcans, Sapphire Refraction Blaster 3) Chrono Barrier: Same as Sonic Shield 4) Biosynch Technology: Same as BiocomputerSet Ability: F-91 Setup 000 points Sonic Weapon 040 points Sonic Shield 025 points EN: 75 points per 75 EN 075 points IS: 10 points per 1 IS 010 points __________________________________________________________________________ Total: 150 pointsPurchase Cost: 450, 400 paid for high tier 50 point upgrade
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Post by Daki on Jan 24, 2004 20:44:57 GMT -5
Dea Blanche NeigeStatistics: HP: 75, EN: 60, IS: 2, Size: LWeapons: 1) Missile (PGSV)- 5 damage/PC 2) Delta Cannon- 15 damage x 4, 10 rounds 3) Active Bit (PSX)- 16 damage/EN 4) Guardian Blade- 60 damage, 4 EN/attack 5) Neutron Buster (S)- 170 damage, 15 EN/shot
MAP Attacks: 1) Neutron Buster (I:3)- 110 damage, 20 EN/shotInherent Abilities:
Inherent Abilities 1) Usable by Lieutenants or higher 2) Countershoot: Active Bit, Delta Cannon 2) Dodge Cost -5 3) Passive Bit (Barrier): Same effects as I-field.Purchasing Cost: 50 PCs (JnK)
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Post by Daki on Jan 27, 2004 5:33:29 GMT -5
Gundam GriepeStatistics: HP: 50, EN: 30, IS: 2, Size: MWeapons: 1) Beam Lancer (M)- 22 damage 2) Buster Mega Particle Cannon (B)- 45 damage, 1 EN/shot 3) PX Overdrive (SX)- 30 damage/2 EN. Cannot be coupled with the effects of PX System.Inherent Abilities: 1) Usable by Sergeants or higher 2) Countercut: MS Mode Only 3) Countershoot: Buster Mega Particle Cannon 4) Reflect Shield (Barrier) 5) PX System (System) 6) MA Mode: Dodge Cost -5. Disable Beam Lancer and PX Overdrive. 7) PX Overdrive: Cost is 3 EN/attack instead when used in conjunction with PX System. Target's Dodge Cost +1 per 3 EN/spentPrice: 250 pc's
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Post by Daki on Mar 31, 2004 15:37:19 GMT -5
Gaos Tailor (Grunt Custom)[/b] Statistics: HP: 30, EN: 10, IS: 3, Move: F/G, Size: SWeapons: 1) Threading (V)- 2 damage, 20 rounds 2) Sewing Needle (M)- 5 damage 3) Giant Needle (M)- 15 damage 4) Scissors- 30 damage, 2 EN/attack, Requires Sei Senshi Pilot Class to execute 5) Scissor Combo- 50 damage, 5 EN/attack, Requires Sei Senshi Pilot Class to execute[/color] Inherent Abilities: 1) Usable by Corporals or higher 2) Countercut 3) Repair Module 4) Refuel Module 5) Bunshin (3/5) 6) Tailors Aura Barrier Aura Battler 055 points Repair Module 020 points Refuel Module 020 points Aura Vulcan 005 points __________________________________________________________________________ Total: 100 pointsPurchase Cost: 250
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Post by Daki on Apr 1, 2004 8:19:22 GMT -5
Erosaber (Masou Dressup)[/b] Statistics: HP: 100, EN: 40, IS: 4, Size: MWeapons: 1) Monoeye Tracer- 2 damage, 20 rounds 2) Wrist Darts (P) 5 damage, 20 rounds 3) Leg Darts (PGV) 5 damage, 10 rounds 4) Hilt Smash (M) - 10 damage 5) Parrying Razor (BM) - 10 damage 6) Rayblade Slash (M) - 20 damage 7) Sword Bazooka (PS) 35 damage, 6 rounds 8) Localized Raywave (V) 20 damage/en 9) Dissaster Burst (X) 30 damage/2 en 10) Phantom Sword Double- 200 damage x 2, 8 EN [/color] Inherent Abilities: 1) Usable by Lieutenants 2) Countercut 3) Countershoot: Monoeye Tracer, Localized Raywave 4) HP Regen 25% 5) Damage Reduction 40% 6) Phantom Sword Double: When executed on planetary terrain, change terrain type to Mountains. Can only be executed after 5 matches are fought with erosaber. Prior till, Phantom Sword double's power is reduced by half, HP regen becomes 10%, and Damage Reduction 20% 7) Element: Earth
======================================================== Erosaber (Masou Dressup)[/b] Statistics: HP: 120, EN: 60, IS: 4, Size: MWeapons: 1) Monoeye Tracer- 2 damage, 20 rounds 2) Wrist Darts (P) 5 damage, 20 rounds 3) Leg Darts (PGV) 5 damage, 10 rounds 4) Hilt Smash (M) - 10 damage 5) Parrying Razor (BM) - 10 damage 6) Rayblade Slash (M) - 20 damage 7) Sword Bazooka (PS) 35 damage, 6 rounds 8) Localized Raywave (V) 20 damage/en 9) Dissaster Burst (X) 30 damage/2 en 10) Phantom Sword Double- 200 damage x 2, 8 EN [/color] Inherent Abilities: 1) Usable by Lieutenants 2) Countercut 3) Countershoot: Monoeye Tracer, Localized Raywave 4) HP Regen 25%, EN Regen 10% 5) Damage Reduction 75% 6) Phantom Sword Double: When executed on planetary terrain, change terrain type to Mountains. Can only be executed after 5 matches are fought with erosaber. Prior till, Phantom Sword double's power is reduced by half, HP regen becomes 10%, and Damage Reduction 70% 7) Element: Earth
Evo Counter: 3/5 Type B:6: (X) 15 damage/3 EN -35 points High Tier 100% Damage increase tag Low Tier boost for 25% en reduction Type F:4:20 damage, 1 EN - 20 points/CS High Tier V Tag Type A:8: 100 damage, 6 EN - 35 points High Tier 100% Damage increase tag Low tier boost for second hit Type G:3: (M) - 10 damage - 5 points Type G:3: (P) 5 damage, 10 rounds - 5 points Type G:3: (P) 5 damage, 10 rounds - 5 points Type F:3: (BM) - 10 damage - 10 points/CC Type E:4: (M) - 20 damage - 10 points Type F:3: (PGV) 5 damage, 10 rounds - 10 points Type G:3: 2 damage, 20 rounds - 10 points/CS Type D:4: (PS) 35 damage, 6 rounds - 15 points 2 is - 80 points
________________________________________________________ Total: 250 points, 39 elemental earth points, 4 neutralChips: - Hellrock Armour - 2 Output Boosts - 2 Armour Plates - Nuclear ReactorPurchase Cost: Free, then 300 for boost
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Post by Daki on Apr 6, 2004 22:49:08 GMT -5
ACHM "Onyx" (PT Dressup)Statistics: HP: 60 EN: 80 IS: 3 Size: MWeapons: 1) Core Mounted AA Gun- 2 damage, 25 rounds 2) Handheld Moonlight Blade (M)- 6 damage 3) Double Moonlight Blade Wave (M) 14 damage x 2 4) Shoulder Mounted Gatling Gun (V)- 15 damage, 13 rounds 5) Shoulder Mounted Photon Burst Cannon (SV)- 20 damage/EN, 8 rounds 6) Eternal Nightmare (X)- 30 damage/2 EN. Overboost mode onlyInherent Abilities: 1) Usable by Ensigns or higher. 2) Countercut 3) Core Boosters: Dodge Cost -5 4) Overboost: Dodge Cost -3, Disable any Armor-type inherent ability bestowed by items (if your HP is over the default amount, then your HP is the default amount instead). 5) OP-I Interface: Pay 10 PCs. Dodge Cost -7. Each turn EN -1. This ability is disabled when upkeep can't be paid or if you pay 10 PCs. OP-I mode OnlyPT Dressup (boosted) Module: Jacket Armour Option 020 points Oxtan Rifle W 025 points Cold Metal Sword 020 points M90 Machine Gun 015 points Tesla Drive 015 points EN: 50 points per 50 EN 050 points IS: 10 points per 1 IS 010 points __________________________________________________________________________ Total: 155 pointsEnhancements: - 1 Ammo chipPurchase Cost: 800
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