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Post by tarbis on Jan 31, 2004 12:53:50 GMT -5
Hückebein Mk III LStatistics: HP: 50, EN: 40, IS: 3, Move: F/G, Size: MWeapons: 1) :-\ Twin Vulcan- 3 damage # 2, 20 rounds 2) Roshe Saber (M)- 15 damage 3) :-\ Graviton Rifle- 25 damage, 12 rounds 4) Fang Slasher (P)- 40 damage x 2, PARALYZE, 2 EN/attack
MAP Attacks: 1) :-\ Multi-Trace Missiles (PT:3)- 35 damage, 2 roundsInherent Abilities: 1) Usable by Lieutenants or higher. 2) Countercut 3) Countershoot: Vulcan, Graviton Rifle 4) Gravity Territory (Barrier) 5) Gravicon Drive: Dodge Cost -5 6) Uranus System: 7) Bunshin: (2/4)Purchased at: Gift from Mafty______________________________________________ AM GunnerStatistics: HP: 40, EN: 30, IS: 3, Move: F, Size: MWeapons: Homing Missile (PGSR)- 10 damage, 30 rounds G-Impact Cannon- DESTROY:L1, 7 EN/shot
MAP Attacks: Rip Missile (PD:5)- 60 damage, 1 roundInherent Abilities: 1) Usable by Sergeants or higher 2) Dodge Cost -10 3) Gravity Territory (Barrier)Purchased at: Free
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Post by tarbis on Mar 28, 2004 10:40:46 GMT -5
Hückebein GunnerStatistics: HP: 70, EN: 80, IS: 2, Move: F, Size: MWeapons: 1) :-\ Twin Vulcan- 3 damage # 2, 20 rounds 2) Roshe Saber (BM)- 15 damage 3) :-\ Graviton Rifle- 25 damage, 12 rounds 4) Fang Slasher (P)- 40 damage x 2, PARALYZE, 1 EN/attack 5) :-\ Gravity Ring- 60 damage, PARALYZE, 8 rounds 6) :-\ Full Impact Cannon- DESTROY:L2, 8 EN/shot
MAP Attacks: 1) :-\ Multi-Trace Missiles (PT:3) - 35 damage, 2 rounds 2) :-\ Rip Missiles (PD:5)- 60 damage. 1 roundInherent Abilities: 1) Usable by Lieutenants or higher. 2) Countercut 3) Countershoot: Twin Vulcan. Graviton Rifle 4) Gravicon Drive: Dodge Cost -10 5) Uranus System: 6) Gravity Territory (Barrier)Add-on Purchased at: Corporal - 250 pcs.
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Post by tarbis on Apr 20, 2004 9:57:09 GMT -5
Gran Cher
Statistics:HP: 30, EN: 20, IS: 4, Move: F/G/W, Size: S[/color] Weapons:1) Blade Hilt- 4 damage, 1 PC/attack 2) :-\ Missile Launcher (PGSF)- 5 damage/2 PCs. 3) :-\ Sword Extension [Shoot] - 10 damage/EN. 4) Sword Extension [Slash] - 25 damage/2 EN.[/color] Inherent Abilities:1) Usable by anyone. 2) Countercut 3) Countershoot: Blade Hilt, Sword Extension [Shoot] 4) Vital Jump (3/5)5) Chakra Shield (Barrier)[/color] Purchasing Costs: 200 PCs
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Post by tarbis on May 16, 2004 9:08:33 GMT -5
Brain Powered
Statistics:HP: 40, EN: 30, IS: 3, Move: F/G/W, Size: S[/color] Weapons:1) Brain Blade (M)- 10 damage 2) :-\ Missile Launcher (PGSF)- 8 damage/2 PCs 3) :-\ Brain Bar [Shoot] - 15 damage/EN. 4) Brain Bar [Slash] - 5 + 15 damage x 2, 3 EN.[/color] Inherent Abilities:1) Usable by Corporals or higher. 2) Countercut 3) Countershoot: Brain Bar [Shoot] 4) Vital Jump (3/5)5) Chakra Shield (Barrier)[/color] Purchasing Costs: 250 PCs
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Post by tarbis on Jun 14, 2004 21:08:32 GMT -5
Yuu BrainStatistics: HP: 45, EN: 35, IS: 3, Move: F/G, Size: SWeapons:1) Brain Blade (M)- 12 damage 2) Shorter- PARALYZE, 15 damage, 2 EN/shot 3) Microwave Emitter (SV)- 20 damage/PC 4) :-\ Sword Extension [Shoot] - 20 damage/EN. 5) Sword Extension [Slash] - 5 damage + 25 damage x 2, 3 EN/attack 6) Chakra Flash (V)- 10 damage/EN Combo Attacks:1) Chakra Extension (SV)- 50 damage/EN.[/color] Nuclear Reactor (10% EN regen) Output Boost Chip (+10 EN) Statistics: HP: 45, EN: 45, IS: 3, Move: F/G, Size: SWeapons:1) Brain Blade (M)- 12 damage 2) Shorter- PARALYZE, 15 damage, 2 EN/shot 3) Microwave Emitter (SV)- 20 damage/PC 4) :-\ Sword Extension [Shoot] - 20 damage/EN 5) Sword Extension [Slash] - 5 damage + 25 damage x 2, 3 EN/attack. 6) Chakra Flash (V)- 10 damage/EN Combo Attacks:1) Chakra Extension (SV)- 50 damage/EN.[/color] Inherent Abilities:1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Sword Extension [Shoot] 4) Dodge Cost -3 5) Nuclear Reactor (10% EN regen) 6) Vital Jump (3/5)7) Chakra Shield (Barrier)8) Microwave Emitter: Target's Dodge Cost +3. If hit, disable all non-basic Pilot abilities for a single turn. Pilot abilities that requires charging will not charge for a single turn. 9) Chakra Extension: Target's Dodge Cost +5. Requires an allied Hime Brain to execute.[/color] Replacement Costs: 150 PCs
*Note: Replace Brain Powered with this unit after the costs are paid.(Unavailable)Nelly BrainStatistics: HP: 55, EN: 40, IS: 3, Move: F/G/W, Size: SWeapons: 1) Brain Blade (M)- 16 damage 2) Shorter - PARALYZE, 18 damage, 2 EN/shot 3) :-\ Missile Launcher (PGSF)- 10 damage/2PCs 4) :-\ Brain Bar [Shoot]- 25 damage, 1 EN/shot. 5) Brain Bar [Slash] (X)- 25 damage/2 EN. 6) Chakra Flash (V) - 15 damage/EN
Combo Attacks: 1) :-\ Chakra Extension (SV)- 60 damage/EN.Nuclear Reactor (10% EN regen) Output Boost Chip (+10 EN) Armor Plate x 2 (+10 HP) Statistics: HP: 75, EN: 50, IS: 3, Move: F/G, Size: SWeapons: 1) Brain Blade (M)- 16 damage 2) Shorter - PARALYZE, 18 damage, 2 EN/shot 3) :-\ Missile Launcher (PGSF)- 10 damage/2 PCs 4) :-\ Brain Bar [Shoot]- 25 damage, 1 EN/shot. 5) Brain Bar [Slash] (X)- 25 damage/2 EN. 6) Chakra Flash (V) - 15 damage/EN
Combo Attacks: 1) :-\ Chakra Extension (SV)- 60 damage/EN.Inherent Abilities:1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Sword Extension [Shoot] 4) Dodge Cost -5 5) Nuclear Reactor (10% EN regen) 6) Vital Jump (3/5)7) Chakra Shield (Barrier)8) Chakra Extension: Target's Dodge Cost +5. Requires an allied Hime Brain to execute.[/color] Purchasing Cost: Not applicable. To acquire this unit, participate in a total of 5 SimChamber battles with Yuu Brain. Nelly Brain will then replace the original Yuu Brain.
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Post by tarbis on Jun 20, 2004 22:34:31 GMT -5
Hime Brain
Statistics:HP: 45, EN: 40, IS: 3, Move: F/G, Size: S[/color] Weapons:1) Brain Blade (M)- 12 damage 2) :-\ Brain Bar [Shoot] - 18 damage/EN. 3) Brain Bar [Slash] - 5 damage + 25 damage x 2, 2 EN/attack 4) Chakra Flash (V)- 10 damage/EN Combo Attacks:1) :-\ Chakra Extension [Yuu] (SV)- 50 damage/EN. 2) :-\ Chakra Extension [Nelly] (SV) - 60 damage/EN.[/color] Inherent Abilities:1) Usable by Sergeants or higher. 2) Countercut 3) Dodge cost - 3 4) Countershoot: Brain Bar [Shoot] 5) Vital Jump (3/5)6) Chakra Shield (Barrier)7) Chakra Extension [Yuu]: Target's Dodge Cost +5. Requires an allied Yuu Brain to execute. 8) Chakra Extension [Nelly]: Target's Dodge Cost +5. Requires an allied Nelly Brain to execute. [/color] Replacement Costs: 130 PCs
*Note: Replace Brain Powered with this unit after the costs are paid.
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Post by tarbis on Jun 26, 2004 2:31:41 GMT -5
Grand Cher
Statistics:HP: 30, EN: 20, IS: 4, Move: F/G/W, Size: S[/color] Weapons:1) Blade Hilt- 4 damage, 1 PC/shot 2) Missile Launcher (PGSF)- 5 damage/2 PCs 3) Sword Extension [Shoot]- 10 damage, 1 EN/shot. Sword Extension [Slash] - 25 damage/2 EN.[/color] Inherent Abilities:1) Usable by anyone 2) Countercut 3) Countershoot: Blade Hilt, Sword Extension [Shoot] 4) Vital Jump (3/5)5) Chakra Shield (Barrier)[/color] Purchasing Costs: 200 PCsQuincy Grand Cher
Statistics:HP: 45, EN: 35, IS: 3, Move: F/G/W, Size: S[/color] Weapons:1) Blade Hilt- 7 damage, 1 PC/shot 2) Missile Launcher (PGSF)- 8 damage/ 2 PCs 3) Fin (MS)- PARALYZE, 1 EN/attack 4) Fin (MSX)- 10 damage/EN, Sustained Paralysis 2:5. 5) Sword Extension [Shoot]- 23 damage, 1 EN/shot. 6) Sword Extension [Slash] - 38 damage, 2 EN/attack.[/color] Nuclear Reactor (10% EN regen) Output Boost Chip (+10 EN) Statistics: HP: 45, EN: 45, IS: 3, Move: F/G, Size: SWeapons:1) Blade Hilt- 7 damage, 1 PC/shot 2) Missile Launcher (PGSF)- 8 damage/PC 3) Fin (MS)- PARALYZE, 1 EN/attack 4) Fin (MSX)- 10 damage/EN, Sustained Paralysis 2:5. 5) Sword Extension [Shoot]- 23 damage, 1 EN/shot. 6) Sword Extension [Slash] - 38 damage, 2 EN/attack. [/color] Inherent Abilities:1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Blade Hilt, Sword Extension [Shoot] 4) Dodge Cost -5 5) Nuclear Reactor (10% EN regen) 6) Vital Jump (3/5)7) Chakra Shield (Barrier)[/color] Replacement Costs: 200 PCs
*Note: Replace Gran Cher with this unit after the costs are paid.(Unavailable) Quincy BaronzStatistics: HP: 100, EN: 75, IS: 3, Move: F/G, Size: S, Class: Hi-TierWeapons: 1) Chakra Shot- 40 damage, 1 EN/shot. 2) Sword X (M)- 40 damage 3) Fin (MSX)- 40 damage/EN, Sustained Paralysis 1:15. 4) Sword Extension [Shoot] (V)- 20 damage/EN. 5) Sword Extension [Slash] (X)- 25 damage/2 EN.Enhancement Module Chip (+1 IS) Nuclear Reactor (10% EN regen) Output Boost Chip (+10 EN) Prism Armor (+30% HP, - 30% Damage received) Statistics: HP: 130, EN: 85, IS: 3, Move: F/G, Size: S, Class: Hi-TierWeapons: 1) Chakra Shot- 40 damage, 1 EN/shot. 2) Sword X (M)- 40 damage 3) Fin (MSX)- 40 damage/EN, Sustained Paralysis 1:15. 4) Sword Extension [Shoot] (V)- 20 damage/EN. 5) Sword Extension [Slash] (X)- 25 damage/2 EN.Inherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Chakra Shot, Sword Extension [Shoot] 4) Dodge Cost -10 5) Nuclear Reactor (10% EN regen) 6) Prism Armor (-30% damage received) 7) Vital Jump (3/5) 8) Chakra Shield (Barrier)Purchasing Cost: Not applicable. To acquire this unit, participate in a total of 7 SimChamber battles with Quincy Grand Cher. Quincy Baronz will then replace the original Quincy Grand Cher.
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Post by tarbis on Jul 20, 2004 5:30:16 GMT -5
Great MazingerStatistics: HP: 130, EN: 50, IS: 2, Move: F/G, Size: MWeapons: 1) :-\ Navel Missile (PGF)- 3 damage/PC 2) :-\ Great Typhoon (SV)- 6 damage/EN 3) Great Boomerang (PS)- 8 damage x 2 4) Scrander Cutter- 15 damage 5) Mazinger Blade (M)- 20 damage 6) Back Spin Kick (M)- 25 damage 7) Knee Impulse Kick- 35 damage, 1 EN/attack 8) Atomic Punch (P)- 40 damage 9) Drill Pressure Punch (P)- 55 damage, 1 EN/attack 10) :-\ Breast Burn (S)- 80 damage, 4 EN/shot 11) :-\ Thunder Break (S)- 130 damage, 10 EN/shot. Requires Mazinger Pilot Class to execute. 12) Great Booster- 160 damage, PARALYZE, 1 round. Requires Mazinger Pilot Class to execute.
Combo Attacks: 1) :-\ Double Burning Fire (S)- 150 damage, 10 EN/shot 2) Double Mazinger Blade (MS)- 30 damage x 2, 1 EN/attack 3) Double Mazinger Punch (PS)- 40 damage x 2, 2 EN/attack 4) :-\ Double Lightning Buster (S)- 150 damage, 12 EN/shot 5) Triple Mazinger Punch (PS)- 40 damage x 3, 3 EN/attack 6) :-\ Mazinger Tornado (S)- 200 damage, 15 EN/attack 7) F Dynamic Special (S)- DESTROY:L3, 30 EN/attackInherent Abilities: 1) Usable by anyone. 2) Countercut 3) Mazin Power 4) Chogokin Nu-Z (Armor) 5) Double Burning Fire: Must have an allied Mazinger Z to execute. 6) Double Mazinger Blade: Requires an allied Mazinger Z to execute. 7) Double Mazinger Punch: Requires an allied Mazinger Z or Grendizer to execute. 8) Triple Mazinger Punch: Requires an allied Mazinger Z and Grendizer to execute. 9) Double Lightning Buster: Target's Dodge Cost +5. Requires an allied Grendizer to execute. 10) Mazinger Tornado: Target's Dodge Cost +5. Requires an allied Mazinger Z and Grendizer to execute. 11) F Dynamic Special: Target's Dodge Cost +10. Requires an allied Mazinger Z, Grendizer and Shin Getter 1 to execute.Purchasing Cost: 600 PCs Mass Produced GreatStatistics: HP: 100, EN: 40, IS: 3, Move: G, Size: MWeapons: 1) :-\ Navel Missile (PGF)- 4 damage/PC 2) :-\ Great Typhoon (SV)- 6 damage/EN 3) Great Boomerang (PS)- 8 damage x 2 4) Scrander Cutter- 15 damage 5) Mazinger Blade (M)- 20 damage 6) Back Spin Kick (M)- 25 damage 7) Knee Impulse Kick- 35 damage, 1 EN/attack 8) Atomic Punch (P)- 40 damage 9) Drill Pressure Punch (P)- 55 damage, 1 EN/attack 10) :-\ Breast Burn (S)- 80 damage, 4 EN/shot 11) :-\ Thunder Break (S)- 130 damage, 10 EN/shot.
Combo Attacks: 1) Double Lightning Buster (S)- 250 damage, 12 EN/shot. Requires Mazinger Pilot Class to execute.Inherent Abilities: 1) Usable by anyone 2) Countercut 3) Mazin Power 4) Chogokin Nu-Z (Armor) 5) Double Lightning Buster: Target's Dodge Cost +5. Requires an allied Grendizer, Great Mazinger (any variant), or Black Great to execute.Purchasing Cost: Not applicable. To acquire this unit, participate in a total of 5 SimChamber battles with any Great Mazinger type. Mass Produced Great will then be available to use.(Unavailable)Black GreatStatistics: HP: 180, EN: 70, IS: 3, Move: G, Size: MWeapons: 1) :-\ Navel Missile (PGF)- 6 damage/PC 2) :-\ Great Typhoon (V)- 9 damage/EN 3) Great Boomerang (PS)- 12 damage x 2 4) Scrander Cutter- 22 damage 5) Mazinger Blade (M)- 30 damage 6) Back Spin Kick (M)- 32 damage 7) Knee Impulse Kick- 50 damage, 1 EN/attack 8) Atomic Punch (P)- 60 damage 9) Drill Pressure Punch (P)- 70 damage, 1 EN/attack 10) :-\ Breast Burn (S)- 120 damage, 3 EN/shot 11) :-\ Thunder Break (S)- 190 damage, 8 EN/shot.
Combo Attacks: 1) Double Lightning Buster (S)- 250 damage, 12 EN/shot. Requires Mazinger Pilot Class to execute.Inherent Abilities: 1) Usable by anyone 2) Countercut 3) Dodge cost - 5 4) Mazin Power 5) Chogokin Nu-Z (Armor): Damage Received -50% 6) Double Lightning Buster: Target's Dodge Cost +5. Requires an allied Grendizer, Great Mazinger (any variant), or Black Great to execute.Purchasing Cost: Not applicable. To acquire this unit, participate in a total of 5 SimChamber battles with Mass Produced Great. Black Great will then replace the original Mass Produced Great.
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Post by tarbis on Jul 20, 2004 5:33:22 GMT -5
MazinkaiserStatistics: HP: 150, EN: 60, IS: 2, Move: G, Size: LWeapons: 1) :-\ Koushiryoku Beam- 15 damage # 2, 1 EN/shot 2) :-\ Gigant Missile (PG)- 20 damage, 99 rounds 3) Shoulder Slicer (M)- 25 damage x 2 4) :-\ Rust Hurricane (SV)- 10 damage/EN 5) Turbo Smasher Punch (S)- 50 damage x 2, 5 EN/attack. Requires Mazinger Pilot Class to execute. 6) :-\ Fire Blaster (S)- 200 damage, 13 EN/attack. Requires Mazinger Pilot Class to execute.Ice Chip (+25% HP, EN and Weapons) Statistics: HP: 188, EN: 75, IS: 2, Move: G, Size: LWeapons: 1) :-\ Koushiryoku Beam- 19 damage # 2, 1 EN/shot 2) :-\ Gigant Missile (PG)- 25 damage, 20 rounds 3) Shoulder Slicer (M)- 31 damage x 2 4) :-\ Rust Hurricane (SV)- 13 damage/EN 5) Turbo Smasher Punch (S)- 63 damage x 2, 5 EN/attack. Requires Mazinger Pilot Class to execute. 6) :-\ Fire Blaster (S)- 250 damage, 13 EN/attack. Requires Mazinger Pilot Class to execute.Inherent Abilities: 1) Usable by Lieutenants or higher. 2) Countercut 3) HP Regen 25% 4) Mazin Power 5) Chogokin Z-Alpha (Armor): Damage Received -60%. 6) Separate (Kaiser Pilder)Koushiryoku Beam Turbo Smasher Punch Fire Blaster Mazinkaiser (Scrander On)Statistics: HP: 160, EN: 70, IS: 2, Move: F/G, Class: Hi-tierWeapons: 1) Kaiser Knuckle (MV)- 10 damage/PC 2) :-\ Reidou Beam- 20 damage, PARALYZE, 3 EN/shot 3) Scrander Boomerang (P)- 20 damage 4) :-\ Koushiryoku Beam- 15 damage # 2, 1 EN/shot 5) :-\ Gigant Missile (PG)- 20 damage, 20 rounds 6) :-\ Rust Hurricane (SV)- 12 damage/EN 7) Shoulder Slicer (M)- 25 damage x 2 8) Turbo Smasher Punch (S)- 60 damage x 2, 5 EN/attack. Requires Mazinger Pilot Class to execute. 9) :-\ Fire Blaster (S)- 230 damage, 15 EN/attack. Requires Mazinger Pilot Class to execute. 10) Full Power Kaiser Blade- DESTROY:L2, 25 EN/attack. Requires Mazinger Pilot Class to execute.
Combo Attacks: 1) Double Burning Fire (S) - 150 damage, 10 EN/shot 2) Double Mazinger Punch (PS) - 40 damage x 2, 2 EN/attack 3) Final Dynamic Special (S) - DESTROY:L3, 30 EN/attack. Requires Mazinger Pilot Class to execute.Ice Chip (+25% HP, EN and Weapons) Hellrock Armor (Increase Armor Efficiency) Mazinkaiser (Scrander On)Statistics: HP: 200, EN: 88, IS: 2, Move: F/G, Class: Hi-tierWeapons: 1) Kaiser Knuckle (MV)- 13 damage/PC 2) :-\ Reidou Beam- 25 damage, PARALYZE, 3 EN/shot 3) Scrander Boomerang (P)- 25 damage 4) :-\ Koushiryoku Beam- 19 damage # 2, 1 EN/shot 5) :-\ Gigant Missile (PG)- 25 damage, 20 rounds 6) :-\ Rust Hurricane (SV)- 15 damage/EN 7) Shoulder Slicer (M)- 31 damage x 2 8) Turbo Smasher Punch (S)- 75 damage x 2, 5 EN/attack. Requires Mazinger Pilot Class to execute. 9) :-\ Fire Blaster (S)- 288 damage, 15 EN/attack. Requires Mazinger Pilot Class to execute. 10) Full Power Kaiser Blade- DESTROY:L2, 25 EN/attack. Requires Mazinger Pilot Class to execute.
Combo Attacks: 1) Double Burning Fire (S) - 188 damage, 10 EN/shot 2) :'(Double Mazinger Punch (PS) - 50 damage x 2, 2 EN/attack 3) :'(Final Dynamic Special (S) - DESTROY:L3, 30 EN/attack. Requires Mazinger Pilot Class to execute. Inherent Abilities: 1) Usable by Lieutenants or higher. 2) Countercut 3) Mazin Power 4) HP Regen 25% 5) Hellrock Chogokin New Z-Alpha Alloy(Armor): Damage Received -75%. 6) Double Burning Fire: Requires an allied Mazinger Z or Great Mazinger to execute. 7) Double Mazinger Punch: Requires an allied Mazinger Z, Great Mazinger, or Grendizier to execute. 8) Final Dynamic Special: Target's Dodge Cost +10. Requires 3 allied units with Final Dynamic Special to execute. Allied units cannot be the same as this unit, or any other unit used in this combo. Final Dynamic Special may also be used with 2 allied units, but damage is DESTROY:L2 and cost is 20 EN instead, or with 1 allied unit, but damage is DESTROY:L1 and cost is 10 EN instead. All allied units involved in this combo must be the proper pilot class to use their unit's Final Dynamic Special. 6) Separate (Kaiser Pilder)Fire Blaster Purchasing Cost: Not applicable. To acquire this unit, participate in a total of 5 SimChamber battles with Mazinkaiser. Mazinkaiser (Scrander On) will then replace the original Mazinkaiser. Kaiser PilderStatistics: HP: 20, EN: 20, IS: 2, Move: F, Size: SWeapons: [+] 20mm Machinegun- 3 damage, 20 rounds [+] Pilder Blaster- 10 damage, 1 EN/attack [+] Pilder Missile (PG)- 20 damage, 10 roundsInherent Abilities: 1) Usable by anyone 2) Dodge Cost is 5Acquirement Method: Mazinkaiser (any variant) must be destroyed or you choose to separate.
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Post by tarbis on Jul 27, 2004 9:18:38 GMT -5
GranzonEnhancement Module Chip (+1 IS) Statistics: HP: 300, EN: 120, IS: 3, Move: F/G, Size: M, Class: BossWeapons: 1) :-\ Energy Drain- EN Drain 25%, 2 rounds 2) Gran Worm Sword (M)- 30 damage 3) :-\ Worm Smasher (SX)- 25 damage/2 EN 4) :-\ Black Hole Cluster- DESTROY:L2, 40 EN/attack 5) :-\ Prototype Shukutaihou- 999 damage, 60 EN/attack
MAP Attacks: 1) :-\ Gravitron Cannon (I:5)- 120 damage, 3 roundsInherent Abilities: 1) Usable by Lieutenants or higher. 2) Countercut 3) HP Regen 25% 4) Orihalcon Alloy (Armor): Damage Received -25% 5) Waikyoku Field (Barrier) 6) Seishin Canceller 7) Prototype Shukutaihou: Target's Dodge Cost +5Purchasing Cost: 2200 PCs(Unavailable)Neo GranzonStatistics: HP: 550, EN: 200, IS: 1, Move: F/G, Size: L, Class: BossWeapons: 1) :-\ Energy Drain- EN Drain 25%, 2 rounds 2) Gran Worm Sword (M)- 50 damage 3) :-\ Worm Smasher (SX)- 40 damage/3 EN 4) :-\ Black Hole Cluster- DESTROY:L2, 40 EN/attack 5) :-\ Shukutaihou- DESTROY:L3, 60 EN/attack MAP Attacks: 1) :-\ Gravitron Cannon (I:5)- 250 damage, 3 rounds. 2) :-\ Big Bang Wave (I:5)- DESTROY:L2, 5 roundsInherent Abilities: 1) Usable by Lieutenants or higher. 2) Countercut 3) HP/EN Regen 25% 4) Z.O. Alloy (Armor): Damage Received -50% 5) Waikyoku Field (Barrier) 6) Seishin Canceller 7) Shukutaihou: Target's Dodge Cost +10.Purchasing Costs: Not Applicable. To acquire this unit, participate in 10 SimChamber battles using Granzon. Neo Granzon will then replace the original Granzon.
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Post by tarbis on Oct 5, 2004 20:13:43 GMT -5
R-1Statistics: HP: 35, EN: 20, IS: 3, Move: G, Size: MWeapons: 1) :-\ Head Vulcan- 2 damage, 20 rounds 2) Cold Metal Knife (M)- 7 damage 3) :-\ Missiles (PGV)- 4 damage/PC. R-Wing Mode only. 4) :-\ G. Revolver (V)- 6 damage/PC 5) R Combination (MV)- 10 damage/PC 6) :-\ Boosted Rifle- 30 damage, 7 rounds 7) T-Link Knuckle- 35 damage, 1 EN/attack. Requires Psychodriver class to execute. 8) Tenjou Tenga Nendou Hasaiken- 60 damage, 5 EN/shot. Requires Psychodriver class to execute.
MAP Attacks: 1) :-\ Boosted Rifle (I:5)- 35 damage, 1 round 2) :-\ Nendou Shoot (D:3)- 40 damage, 3 rounds. Requires Psychodriver class to execute.
Combo Attacks: 1) R-Formation (V)- 45 damage/EN 2) Formation R (V)- 45 damage/EN. Requires Psychodriver class to execute. 3) Akashic Breaker (V)- 30 damage/EN. Requires Psychodriver class to execute. 4) Tenjou Tenga Nendou Shindou Ken (V)- PARALYZE, 25 damage/EN. Requires Psychodriver class to execute.Inherent Abilities: 1) Usable by Sergeants or higher. 2) Shield: Normal Mode Only, R-Wing Mode 3) Countercut: Cold Metal Knife 4) Nendou Field (Barrier) 5) Countershoot: Head Vulcan, G. Revolver 6) Uranus System (System) 7) R-Wing Mode: Dodge Cost -5. Only Missiles, G. Revolver, Boosted Rifle and Nendou Shoot are enabled. 8) Snipe: Boosted Rifle (Non-MAP) (+8) 9) R-Formation: Target's Dodge Cost +10. Requires an allied R-2, an R-3 piloted by a Psychodriver and an R-Gun to execute. 10) Formation R: Target's Dodge Cost +10. Requires an allied R-2 Powered and an allied R-3 Powered piloted by a Psychodriver to execute. 11) Akashic Breaker: Target's Dodge Cost +5. Requires an allied Cybaster to execute. 12) Tenjou Tenga Nendou Shindou Ken: Target's Dodge Cost +1 per every 2 EN spent. Requires an allied Zamzeed to execute.Purchasing Cost: bought from reignard for 100 pcs R-2 PoweredStatistics: HP: 55, EN: 35, IS: 2, Move: F/H/G, Size: MWeapons: 1) :-\ Head Vulcan- 2 damage, 20 rounds 2) Beam Sword (M)- 8 damage 3) :-\ Magna Beam Rifle (B)- 25 damage, 10 rounds 4) Wired Beam Chakram (P)- 40 damage, 1 EN/shot 5) :-\ Hi-Zol Launcher- 60 damage x 2, 6 EN/shot
MAP Attacks: 1) Round Chakram (I:4)- 50 damage, 1 round
Combo Attacks: 1) Formation R (V)- 45 damage/ENInherent Abilities: 1) Usable by Sergeants or higher. 2) Shield 3) Countercut 4) Countershoot: Head Vulcan, Magna Beam Rifle 5) AB Field (Barrier): Same effects as I-Field 6) Formation R: Target's Dodge Cost +10. Requires an allied R-1 and R-3 Powered both piloted by Psychodrivers to execute.Purchasing Cost: bought from reignard for 100 pcs R-3 PoweredStatistics: HP: 30, EN: 20, IS: 2, Move: F, Size: MWeapons: 1) :-\ Head Vulcan- 2 damage, 20 rounds 2) Beam Sword (M)- 8 damage 3) :-\ Nendou Sasshushiki Laser Cannon (B)- 40 damage, 1 EN/shot. Requires Psychodriver class to execute. 4) :-\ Strike Shield (PSX)- 14 damage/2 PC. Requires Psychodriver class to execute.
MAP Attacks: 1) :-\ Telekinesis Missile (D:5)- 60 damage, 2 rounds. Requires Psychodriver class to execute. 2) :-\ Burst Shield (D:4)- 40 damage, 2 rounds. Requires Psychodriver class to execute.
Combo Attacks: 1) Formation R (V)- 45 damage/EN. Requires Psychodriver class to execute.Inherent Abilities: 1) Usable by Sergeants or higher. 2) Countercut 3) Countershoot: Head Vulcan 4) Dodge Cost -5 5) Nendou Field (Barrier) 6) Formation R: Target's Dodge Cost +10. Requires an allied R-1 piloted by a Psychodriver and an R-2 Powered to execute.Purchasing Cost: bought from reignard for 100 pcs R-Gun PoweredStatistics: HP: 50, EN: 30, IS: 3, Move: F/G, Size: MWeapons: 1) Head Vulcan- 2 damage, 20 rounds 2) :-\ Beam Katar Sword (BM)- 10 damage x 2 3) T-Link Boomerang (PS)- 6 damage x 2. Requires Psychodriver class to execute. 4) :-\ Twin Magna Rifle- 15 damage x 2, 12 rounds 5) :-\ Hi-Twin Launcher- 45 damage x 2, 4 EN/shot 6) :-\ HTB Cannon (S)- DESTROY:L2, 15 EN/shot
Combo Attacks: 1) Tenjou Tenga Ichigeki Hissatsu Hou (S)- DESTROY:L2, 15 EN/shotInherent Abilities: 1) Usable by Ensigns or higher. 2) Countercut 3) Countershoot: Head Vulcan, Twin Magna Rifle 4) Nendou Field (Barrier) 5) Tenjou Tenga Ichigeki Hissatsu Hou: Requires an allied SRX to execute.Purchasing Cost: bought from reignard for 100 pcs SRX (HTB)Statistics: HP: 250, EN: 90, IS: 2, Move: F/G, Size: L, Class: Hi-TierWeapons: 1) Goun Genocider (B)- 35 damage x 2, 1 EN/shot 2) Zine Knuckle (M)- 40 damage 3) Blade Kick- 70 damage, 1 EN/attack 4) Hi-Finger Launcher (BS)- 20 damage # 5 + (BS)- 20 damage # 5, 10 rounds 5) :-\ Dominion Ball- DESTROY:L2, 5 rounds. Requires Psychodriver class to execute. 6) Tenjou Tenga Muteki Ken- 120 damage, 5 EN/attack. Requires Psychodriver class to execute. 7) Tenjou Tenga Nendou Bakusaiken- 200 damage, 10 EN/attack. Requires Psychodriver class to execute. 8) :-\ Tenjou Tenga Ichigeki Hissatsu Hou (S)- DESTROY:L2, 20 EN/shot
Combo Attacks: 1) Tenjou Tenga Ichigeki Hissatsu Hou (S)- DESTROY:L2, 15 EN/shot
Map Attacks: 1) :-\ Telekinesis Missile (PD:4)- 70 damage, 1 round. Requires Psychodriver class to execute. 2) :-\ HTB Cannon (I:6)- DESTROY:L2, 1 roundInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Damage Received -20% 4) Nendou Field (Barrier) 5) Uranus System (System) 6) Telekinesis Missile: Target's Dodge Cost +3 7) Tenjou Tenga Ichigeki Hissatsu Hou: Requires an allied R-Gun Powered to execute.Purchasing Costs: Not Applicable. To acquire this unit, you must have R-1, R-2 Powered, R-3 Powered and R-Gun Powered in your inventory. SRX (HTB) will then be available to use. This is a Combined Unit.Super AM Wars Pilot Slots: 4
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Post by tarbis on Oct 12, 2004 9:53:13 GMT -5
Medius LocusStatistics: HP: 60, EN: 30, IS: 3, Move: F/G, Size: MWeapons: 1) Coating Sword (M)- 16 damage x 2 2) :-\ Divided Rifle (SX)- 10 damage/2 PC 3) Sting Acceleration (F)- 25 damage/2 ENAssault Boost Chip (+25% weapon damage) Statistics: HP: 60, EN: 30, IS: 3, Move: F/G, Size: MWeapons: 1) Coating Sword (M)- 20 damage x 2 2) :-\ Divided Rifle (SX)- 13 damage/2 PC 3) Sting Acceleration (F)- 31 damage/2 ENInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Divided Rifle 4) Dodge Cost -5 5) Damage Received -25% 6) AI1 Manual OverridePurchasing Costs: 550 PCsSuper AM Wars Pilot Slots: 2(Unavailable) Medius Locus (2nd Form)Statistics: HP: 160, EN: 60, IS: 2, Move:F/G, Size: L, Class: Hi-TierWeapons: 1) Riot Boomerang (PS)- 20 damage x 8, 5 EN/attack 2) Spiral Fang (V)- 25 damage/EN 3) Terminus Blazer (S)- 150 damage, 10 EN/attack 4) Heaven Acceleration (X)- 40 damage/2 EN + DESTROY:L2, 15 EN/attackAssault Boost Chip (+25% weapon damage) Statistics: HP: 160, EN: 60, IS: 2, Move:F/G, Size: L, Class: Hi-TierWeapons: 1) Riot Boomerang (PS)- 25 damage x 8, 5 EN/attack 2) Spiral Fang (V)- 31 damage/EN 3) Terminus Blazer (S)- 188 damage, 10 EN/attack 4) Heaven Acceleration (X)- 50 damage/2 EN + DESTROY:L2, 15 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Lasmunanium: HP Regen 10% 3) Dodge Cost -3 4) Damage Received -30% 5) TE Sphere (Barrier) 6) AI1 Manual Override (Sidekick) 7) Summon: Telgum x 2, Flonse x 2 (stats in Hangar) 8) Spiral Fang: Target's Dodge Cost +5Purchasing Costs: Not applicable. To acquire this unit, participate in a total of 5 SimChamber battles with Medius Locus. Medius Locus (2nd Form) will then replace the original Medius Locus.
Hangar Resale Value: 500 PCsSuper AM Wars Pilot Slots: 2Summon units for Medius Locus(2nd form)TelgumStatistics: HP: 30, EN: 10, IS: 4, Move: G, Size: S, Class: SummonWeapons: 1) Oval Missile (PGV)- 3 damage/PC 2) Dead Roller (M)- 14 damageInherent Abilities: 1) Dodge Cost is 15Purchasing Costs: Not applicable. This is an AI unit.FlonseStatistics: HP: 40, EN: 20, IS: 4, Move: G, Size: M, Class: SummonWeapons: 1) Oval Missile (PGV)- 3 damage/PC 2) Davan Tazer- 18 damage, 2 EN/shotInherent Abilities: 1) Dodge Cost is 10Purchasing Costs: Not applicable. This is an AI unit.
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Post by tarbis on Dec 16, 2004 21:48:51 GMT -5
ExcaliburStats: HP: 90, EN: 55, IS: 3, Move: F/G, Size: MWeapons: 1) Sheath Extend (P) 5 damage, 10 rounds 2) Mini Holy Bomb(P) 5 damage, 10 rounds 3) Sword Butt (M) - 10 damage 4) Shoulder Block(M) - 10 damage 5) Excalibur: Holy Cross (M) - 90 damage x 2 6) Excalibur: Holy Barrage (X) - 15 damage/2 EN 7) Excalibur: Ultimate Slash Divine Crush (S)- DESTROY:L1 - 10 EN
Map weapon: 1) Devil Seeker (D:4) - 100 damage, 10 ENInherent Abilities: 1. Usable by anyone. 2. Countercut 3. Power of Immortality: 10% HP/EN regen 4. Excalibur: Holy Cross (M) - target CC cost x 2____________________________________________________________________ Legend: (B) - bought boost, (F) Free boost from EP level. At 250 points 1 IS - 40 points - 300 pcs bought Type G:3 : (P) 5 damage, 10 rounds - 5 points Type G:3 : (P) 5 damage, 10 rounds - 5 points Type G:3 : (M) - 10 damage - 5 points Type G:3 : (M) - 10 damage - 5 points Type A: (8)4/4 : (M) - (60)90 damage x 2 - (35)53 points + (B)Neutral Low lvl boost(F)Holy High lvl boost >(add 1 hit/CCx 2, + 50% damage) Type B:6 : (X) - 15 damage/(3)2 EN - (35)53 points + (B)Holy Low lvl boost >( Reduced 25% en cost) Type A:7 : (D:4) - 100 damage, 10 EN - 40 points + (F)Holy High lvl boost > (Change to [D]) Type S:7 : DESTROY:L1(S) - 10 EN - 40 points + (F)Holy Low lvl boost/ >(Add (S))
Points used: 5 + 5 + 5 + 5 + 53 + 53 + 40 + 40 = 206 + (40 - additional IS) = 246
EP: Holy: 3 + 3 + 3 + 3 + 4 + 6 + 7 + 7 = 36 x 2 = 72 > Level 7 Holy Neutral: 4
Bonus received: Holy bonuses: Level 5: Low level boost Level 6: 10% HP/EN regen Level 7: 2 High level boost Level X: 1 High level boost. Skill of the Sword Saint, Breaker Canceller(obtainable after 5 SC matches)
HP: 40 x 2 = 80 + 10 = 90 EN: 40 x 1.2 = 48 + 5 = 53 = 55 IS: 3
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