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Post by Cyclone Star on Oct 5, 2004 20:50:19 GMT -5
MARKINGS: PASSED
DATE/TIME: Nov 28th, 2004, 06:18am
Checker: Rurounin Mao
Comments: All is clear. But please add the range/melee tag on your Saberlion
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Post by Cyclone Star on Oct 5, 2004 21:00:54 GMT -5
Heavy Metal
Starting Max SP: 93
Maximum SP Cap: 185
Skills & Abilities:
- Dodge Cost is 13
- Countercut: 1 EN or 2 PCs
- Self Tempering: Damage Reduction based on rank: Private: Damage Received -5% Corporal: Damage Received -10% Sergeant: Damage Received -15% Ensign: Damage Received -20% Lieutenant: Damage Received -25%
- Faultless Defense: Increased Shield usage and reduced Countercut cost. - Reduced Countercut: Countercut costs either 1 EN or 2 PCs to use - Increased Shield Usage: Increases amount of shields pilot can use, based on rank: Private: 2 extra Shields Corporal: 4 extra Shields Sergeant: 6 extra Shields Ensign: 8 extra Shields Lieutenant: 10 extra Shields
- Heavy Metal Power: Lowers all damage received for one turn to a certain amount. Requires charging based on rank Private: Caps all damage received at 15 damage. Usable after 8 turns of charging. Corporal: Caps all damage received at 12 damage. Usable after 7 turns of charging. Sergeant: Caps all damage received at 9 damage. Usable after 6 turns of charging. Ensign: Caps all damage received at 6 damage. Usable after 5 turns of charging. Lieutenant: Caps all damage receieved at 3 damage. Usable after 4 turns of charging.
Conversion Cost: 1450 PCs
Seishin: Iron Wall(30)
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Post by Cyclone Star on Oct 5, 2004 21:04:51 GMT -5
Items: 10 Repair Kit 10 Propellant Tank 10 Reloaders 2 Large Generators 1 Link combo 1 Grapple Sensor 1 Installable Shield 1 Alpha Wave Enhancer(From MazinKaiser's item giveaway) 1 GEAR Space Booster 1 Dendoh Armor Parts 1 Multi Sensor 1 Phase Shift Armor 1 G-Wall
1W/4L/0D
Simchamber:3 Taming the Lion (Loss) [Saberlion] Iron Caterpillar (Loss) [Deathscythe] The Cat God of Death (Loss) [Deathscythe]
Parallel Assimilator:1 Cat Fight III (Win) [Saberlion] Gunfight at Dusk (Loss) [Heavyarms Custom] FB Royal Rumble (Loss) [Heavyarms]
Rank: Corporal SC Battles: 2/2 PA Battles: 1/3
Event:0
UPs: 125 +15 Cat Fight III +20 Taming the Lion +30 Iron Caterpillar +30 The Great Cat God of Death +15 Gunfight at Dusk +15 FB Royal Rumble
Chips: Enhancement Module Chip (Dendoh) Enhancement Module Chip (Ogre) Ammo Capacity Augmentation (Heavyarms) Ammo Capacity Augmentation (Heavyarms) Assault Boost Chip(Dendoh) Assault Boost Chip(Ogre) Prism Armor (Saberlion) Hellrock Armor(Heavyarms Custom) Hellrock Armor(Gold Frame Amatsu) Nuclear Reactor(Real) (Wing) Nuclear Reactor(Real) (Gold Frame Amatsu) Armor Plate (Dendoh) Armor Plate (Ogre) Output Boost (Dendoh) Output Boost (Ogre)
Prism Armor: Given to Shadow00X
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Post by Cyclone Star on Oct 5, 2004 21:13:48 GMT -5
Saberlion Statistics: HP: 39, EN: 20, IS: 3, Size: S Weapons: High Frequency Claw (M)- 7 damage x 2 High Frequency Fang (M)- 15 damage High Frequency Blade- 30 damage, 2 EN/attack Inherent Abilities: 1) Zoids; Usable by anyone 2) Countercut 3) Smoke Discharger: Next turn, Dodge Cost -3. Usage is based on the Shield formula. 4) High Mobility Thruster: Dodge Cost -3 5) Prism Armor (Armor): Damage Recieved -30%, HP +30% Purchasing Cost: 100 PCs Prism Armor Classification: Hi Tier - +30% HP - Armor: Damage Recieved -30% - Unstackable - Cannot be stacked with Hellrock Armor
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Post by Cyclone Star on Oct 5, 2004 22:06:53 GMT -5
Gundam Heavyarms
Statistics: HP: 45, EN: 25, IS: 3, Size: M
Weapons: Vulcan- 2 damage, 30 rounds Machine Cannon- 6 damage, 15 rounds Chest Gatling Gun- 5 damage x 2, 12 rounds Army Knife (M)- 10 damage Shoulder Homing Missiles (PG)- 12 damage, 15 rounds Gatling Gun (SV)- 10 damage/PC Full Open Attack (S)- DESTROY:L1, 2 round
MAP Attacks: Micro Missiles (PI:2)- 30 damage, 5 rounds Full Open Attack (I:4)- DESTROY:L1, 15 PCs/attack
Inherent Abilities: 1) Usable by Corporals or higher 2) Shield 3) Countercut 4) Countershoot: Vulcan, Machine Cannon, Chest Gatling Gun, Gatling Gun 5) Dodge Cost +10 in space 6) Self-Destruct 7) Back Up Ammo: +50% Ammo
Purchasing Cost: 210 PCs
Gundam Heavyarms Kai
Statistics: HP: 65, EN: 30, IS: 2, Move: G, Size: M
Weapons: Vulcan- 5 damage, 20 rounds Machine Cannon (V)- 8 damage, 10 rounds Chest Gatling Gun- 8 damage # 2, 8 rounds Army Knife (M)- 14 damage :-/Shoulder Homing Missiles (PGR), 20 damage, 10 rounds Double Beam Gatling Gun (BSV)- 12 damage x 2/EN Full Open Attack (S)- DESTROY:L1, 1 round
MAP Attacks: Micro Missiles (PI:2)- 40 damage, 3 rounds Full Open Attack (I:4)- DESTROY:L1, 15 PCs/attack
Inherent Abilities: 1) Usable by Sergeants or higher 2) Shield 3) Countercut 4) Countershoot: Vulcan, Machine Cannon, Chest Gatling Gun, Double Beam Gatling Gun 5) Self-Destruct
Purchasing Costs: Not Applicable. To acquire this unit, Gundam Heavyarms must be used in 5 SimChamber battles. Gundam Heavyarms Kai will then replace Gundam Heavyarms. Gundam Heavyarms Custom Statistics: HP: 80, EN: 35, IS: 2, Move: G, Size: M Weapons: Vulcan- 8 Damage, 30 rounds Machine Cannon- 15 damage, 30 rounds Homing Missile (PGS)- 18 damage x 4, 18 rounds Chest Gatling Gun- 20 damage # 2, 24 rounds Double Gatling Gun (SV)- 24 damage x 2/PC Full Open Attack (S)- DESTROY:L1, 5 rounds MAP Attacks: Micro Missiles (PI:3)- 50 damage, 6 rounds Full Open Attack (I:4)- DESTROY:L1, 15 PCs/attack Inherent Abilities: 1) Usable by Lieutenants or Higher 2) Countershoot: Vulcan, Machine Cannon, Chest Gatling Gun, Double Gatling Gun 3) Depleted Gundanium Alloy (Armor): Damage Recieved -75% 4) Self-Destruct 5) Homing Missile: Target's Dodge Cost +3 Replacement Cost: 300 PCs The following condition must be met: 1) You must have fought 3 battles with Heavyarms Kai. 2) Replace Heavyarms Kai with this unit once the replacement cost is paid. Hanger Resale Value: 125 PCs Ammo Capacity Augmentation Classification: Mid-Tier - +25% Ammo - Stackable up to 4 times Ammo Capacity Augmentation Classification: Mid-Tier - +25% Ammo - Stackable up to 4 times Hellrock Armor: - +50% Damage Reduction and Convert to Armor - Cannot be placed on units without DR or Armor - Cannot be stacked with Prism Armor ------------------------------------------------------------------------ Gundam Deathscythe Statistics: HP: 35, EN: 25, IS: 3, Size: M Weapons: Vulcan- 2 damage, 20 rounds Machine Cannon- 6 damage, 10 rounds Buster Shield (P)- 10 damage Beam Scythe (BM)- 25 damage Beam Scythe Combo (B)- 35 damage, 2 EN/attack Inherent Abilities: 1) Usable by Corporals or higher 2) Shield: Buster Shield 3) Countercut 4) Countershoot: Vulcan, Machine Cannon 5) Hyper Jammer 6) Self-Destruct Purchasing Cost: 200 PCs ------------------------------------------------------------------------ Wing Gundam Statistics: HP: 40, EN: 30, IS: 3, Move: G, Size: M Weapons: Vulcan- 2 damage, 20 rounds Machine Cannon- 6 damage, 10 rounds Beam Saber (BM)- 10 damage Buster Rifle (B)- 45 damage, 3 EN/shot MAP Attacks: Buster Rifle Full Output (BI:5)- 60 damage, 3 rounds Inherent Abilities: 1) Usable by Corporals or higher 2) Shield: Bird Mode, MS Mode Only 3) Countercut: Beam Saber 4) Countershoot: Vulcan, Machine Cannon, Buster Rifle 5) Self-Destruct 6) Bird Mode: Dodge Cost -5 and Move: F only. Only Buster Rifle and Buster Rifle Full Output are enabled. 7) Buster Charger: +10% EN Regen Purchasing Cost: 250 PCs Nuclear Reactor (Real) - +10% EN Regen - Unstackable - Cannot be stacked with inherent EN Regen.
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Post by Cyclone Star on Oct 15, 2004 21:26:37 GMT -5
Gundam Astray Gold Frame
Statistics: HP: 35, EN: 20, IS: 3, Size: M
Weapons: Igelstellung- 3 damage, 20 rounds Beam Saber (BM)- 10 damage Beam Rifle (B)- 12 damage, 8 rounds
Inherent Abilities: 1) Usable by Corporals or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, Beam Rifle 5) Nuclear Reactor(Real): +10% EN Regen
Purchasing Cost: 130 PCsGundam Astray Gold Frame Amatsu Statistics: HP: 70, EN: 40, IS: 2, Move: F/G, Size: M Weapons: Igelstellung- 3 damage, 20 rounds Maga no Ikutachi (M)- 10% EN Drain, 2 EN/attack Maga no Shirahoko (P)- 20 damage x 2, 2 EN/attack Trikeros Kai Beam Saber (BM)- 14 damage 50mm Hi-Energy Beam Rifle (B)- 16 damage, 8 rounds HKP Lancer Dart (SX)- 45 damage, 3 rounds Inherent Abilities: 1) Usable by Ensigns or higher 2) Anti-Beam Shield: Phase Shift Armor, Trikeros Kai Beam Saber, 50mm High-Energy Beam Rifle, HKP Lancer Dart 3) Countercut 4) Countershoot: Igelstellung, 50mm Hi-Energy Beam Rifle 5) Dodge Cost -5 6) Phase Shift Armor (Armor): Damage Recieved -25% 7) Mirage Colloid (5) 8) HKP Lancer Dart: Target's Dodge Cost +5 9) Maga no Shirahoko: Ignores target's armor abilities. Purchasing Cost: Not Applicable. To acquire this unit, the following conditions must be met: 1) Requires 5 Evo Points with the Gundam Astray Gold Frame; 2) Requires 1 Evo Point with or against Blitz Gundam; 3) Gundam Astray Gold Frame Amatsu will then replace Gundam Astray Gold Frame. Hangar Resale Value: 300 PCs Nuclear Reactor (Real) - +10% EN Regen - Unstackable - Cannot be stacked with inherent EN Regen. Hellrock Armor: - +25% Damage Reduction to existing Armor - Cannot be placed on units without DR or Armor - Cannot be stacked with Prism Armor
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Post by Cyclone Star on Jan 28, 2005 19:20:28 GMT -5
Dendoh Jin Statistics: HP: 80, EN: 60, IS: 3, Move: F/G, Size: M Weapons: Gouwan Funsai (M)- 25 damage, 1 EN/attack Hadou Ryuujin Geki (SV)- 18 damage/EN Shippuu Sanren Geki (M)- 38 damage x 3, 3 EN/attack Bakusai Chourakka- 113 damage, 5 EN/attack Akatsuki no Daitachi- DESTROY:L2, 15 EN/attack MAP Attacks: Senkou Raijin Geki (I:5)- 125 damage, PARALYZE, 20 EN/attack Combo Attacks: Shippuu Souren Geki (M)- 75 damage x 2, 6 EN/attack Double Senkou Raijin Geki (S)- DESTROY:L1, 15 EN/attack Inherent Abilities: 1) Usable by Ensigns or higher 2) Hyper Plasma Drive 3) Data Weapon Singularity 4) File Load Data Weapon 5) Drive Install 6) Akatsuki no Daitaitou: Target's Dodge Cost +10. Requires all Data Weapons in inventory. Requires 5 Evo Points with Dendoh (any variant) to use. 7) Shippuu Souren Geki: Requires an Allied Dendoh or Knight Ogre to execute. 8) Double Senkou Raijin Geki: Target's Dodge Cost +5. Requires an Allied Dendoh or Knight Ogre to execute. 9) God's Blessing: +1 IS, +10 HP, +10 EN, +25% Damage Purchasing Cost: 650 PCs Super AM Wars Pilot Slots: 2 Full Armor Dendoh Statistics: HP: 100, EN: 60, IS: 2, Size: M Weapons: 9-Tube Missile Laucher (PGSV)- 8 damage/PC Triple-Barrel Cannon (S)- 19 damage x 3, 4 rounds Double Tomahawk (M)- 25 damage x 2 Beam Rifle (B)- 25 damage, 10 rounds Dendoh Gorgon (P)- 56 damage, 8 rounds Chou Dendoh Yoyo (MS)- 23 damage x 2, 1 EN/attack Dendoh Ken (M)- 50 damage Inherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Hyper Plasma Drive 4) Heavy Equipment: Dodge Cost +5 5) Additional Armor: Damage Received -25% 6) Separate (Dendoh) Purchasing Cost: N/A. Install the FA Dendoh Parts onto Dendoh. Super AM Wars Pilot Slots: 2 Enhancement Module Chip Classification: Hi Tier - +1 IS to any 1-2 IS Unit - Unstackable - Cannot be stacked with Silmaril Chip Armor Plate Classification: Low Tier - +10 HP - Stackable up to 5 times Output Boost Classification: Low Tier - +10 EN - Stackable up to 5 times Assault Boost Chip Classification: Mid-Tier - +25% Damage - Stackable up to 4 times
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Post by Cyclone Star on Jan 28, 2005 19:21:26 GMT -5
Shin Knight Ogre Statistics: HP: 80, EN: 60, IS: 3, Move: F/G, Size: M Weapons: Gouwan Funsai (M)- 25 damage, 1 EN/attack Hadou Ryuujin Geki (SV)- 18 damage/EN Shippuu Sanren Geki (M)- 38 damage x 3, 3 EN/attack Bakusai Chourakka- 113 damage, 5 EN/attack MAP Attacks: Senkou Raijin Geki (I:5)- 125 damage, PARALYZE, 20 EN/attack Combo Attacks: Shippuu Souren Geki (M)- 75 damage x 2, 6 EN/attack Double Senkou Raijin Geki (S)- DESTROY:L1, 15 EN/attack Inherent Abilities: 1) Usable by Ensigns or higher 2) Hyper Plasma Drive 3) Data Weapon Singularity 4) File Load Data Weapon 5) Drive Install 6) Shippuu Souren Geki: Requires an Allied Dendoh or Knight Ogre to execute. 7) Double Senkou Raijin Geki: Target's Dodge Cost +5. Requires an Allied Dendoh or Knight Ogre to execute. 8) God's Blessing: +1 IS, +10 HP, +10 EN, +25% Damage Purchasing Cost: 650 PCs Enhancement Module Chip Classification: Hi Tier - +1 IS to any 1-2 IS Unit - Unstackable - Cannot be stacked with Silmaril Chip Armor Plate Classification: Low Tier - +10 HP - Stackable up to 5 times Output Boost Classification: Low Tier - +10 EN - Stackable up to 5 times Assault Boost Chip Classification: Mid-Tier - +25% Damage - Stackable up to 4 times
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Post by Cyclone Star on Jan 28, 2005 19:30:07 GMT -5
Unicorn Drill Statistics: HP: 35, EN: 10, IS: 4, Move: F/G, Size: M, Class: Data Weapon Weapons: Main Cutter (M)- 20 damage Drill Horn- 25 damage x 2, 2 EN/attack Inherent Abilities: 1) Data Weapon: Can only be summoned using File Load Data Weapon on Dendoh or Ogre 2) Dodge Cost is 5 Purchasing Cost: 100 PCs ------------ Leo Circle Statistics: HP: 35, EN: 10, IS: 4, Move: F/G, Size: M, Class: Data Weapon Weapons: Leo Claw (M)- 10 damage x 2 Circle Cutter- 50 damage, 2 EN/attack Inherent Abilities: 1) Data Weapon: Can only be summoned using File Load Data Weapon on Dendoh or Ogre 2) Dodge Cost is 5 Purchasing Cost: 100 PCs ------------ Viper Whip Statistics: HP: 35, EN: 10, IS: 4, Move: F/G, Size: M, Class: Data Weapon Weapons: Crusher Fang (MX)- 40 damage/EN Inherent Abilities: 1) Data Weapon: Can only be summoned using File Load Data Weapon on Dendoh or Ogre 2) Dodge Cost is 5 Purchasing Cost: 100 PCs ------------ Bull Horn Statistics: HP: 45, EN: 10, IS: 4, Move: F/G, Size: M, Class: Data Weapon Weapons: Ram (M)- 10 damage Charge- 50 damage, 2 EN/attack Inherent Abilities: 1) Data Weapon: Can only be summoned using File Load Data Weapon on Dendoh or Ogre 2) Dodge Cost is 5 Purchasing Cost: 100 PCs ------------ Gatling Boar Statistics: HP: 35, EN: 10, IS: 4, Move: F/G, Size: M, Class: Data Weapon Weapons: Gatling Launcher (SV)- 10 damage/PC Power Fang (M)- 35 damage x 2 Inherent Abilities: 1) Data Weapon: Can only be summoned using File Load Data Weapon on Dendoh or Ogre 2) Dodge Cost is 5 Purchasing Cost: 100 PCs ------------ Dragon Flare Statistics: HP: 35, EN: 10, IS: 4, Move: F/G, Size: M, Class: Data Weapon Weapons: Dragon Blade (M)- 20 damage Burning Flare- 60 damage, 2 EN/shot Inherent Abilities: 1) Data Weapon: Can only be summoned using File Load Data Weapon on Dendoh or Ogre 2) Dodge Cost is 5 Purchasing Cost: 100 PCs ------------ Choujuuoh Kiba Statistics: HP: 70, EN: 20, IS: 2, Size: M, Class: Data Weapon Weapons: Beam Wing (M)- 30 damage x 2 Kiba Spinner (SV)- 40 damage/PC & EN Inherent Abilities: 1) Data Weapon: Can only be summoned using File Load Data Weapon on Dendoh or Ogre 2) Dodge Cost is 5 3) Dodge Cost -5 Purchasing Cost: N/A. To acquire this unit, Unicorn Drill and Leo Circle must be in your inventory. Choujuuoh Kiba will then be available to use.
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Post by Cyclone Star on Jan 28, 2005 19:35:28 GMT -5
Gundam Fighter
Starting Max SP: 90
Maximum SP Cap: 180
Skills & Abilities:
- Dodge Cost is 10. Minimum Dodge Cost is 5.
- Countercut: 1 EN or 3 PCs
- Only ones able to pilot Mobile Fighters.
- Super/Hyper Mode Activation Unit must have the Super/Hyper Mode ability to be able to activate.
To activate at Turn 1, pay 30% of your total allocated PC Limit. To activate at Turn 2, pay 20% of your total allocated PC Limit. To activate at Turn 3, pay 10% of your total allocated PC Limit. You can choose to activate at Turn 4 or thereafter for no cost.
Super/Hyper Mode is automatically activated when your HP drops below 50%.
(Super Mode: Weapon Damage +25%, Damage Received -25%, Dodge Cost -3, all (M) attacks gain: Target's Countercut Cost x1.25 (Hyper Mode: Weapon Damage +50%, Damage Received -50%, Dodge Cost -5, all (M) attacks gain: Target's Countercut Cost x1.5
Martial Arts Mastery: Gains Countercut ability in any unit as long as it has at least one (M) attack. -Type Weapon Damage +25%
Conversion Cost: 1500 PCs
Series of Origin: Mobile Fighter G-Gundam
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Post by Cyclone Star on Feb 4, 2005 19:27:17 GMT -5
Cell Fighter Statistics: HP: 30, EN: 20, IS: 4, Move: F, Size: M Weapons: Beam Cannon (B)- 20 damage, 20 rounds Inherent Abilities: 1) Usable by Corporals or higher 2) Countershoot: Beam Cannon 3) Dodge Cost -5 4) Resupply 5) Hyper Dendoh Denchi Purchasing Cost: 300 PCs Super AM Wars Pilot Slots: 2 Cell Booster Statistics: HP: 40, EN: 30, IS: 3, Size: M Weapons: 14-Tube Missile Launcher (PGV)- 10 damage/PC Beam Cannon (B)- 20 damage, 20 rounds Large Beam Cannon (BS)- 60 damage, 3 EN/attack Inherent Abilities: 1) Usable by Sergeants or higher 2) Countershoot: Beam Cannon 3) Dodge Cost -5 4) Resupply5) Hyper Dendoh Denchi6) Separate (Cell Fighter)[/color] N/A. Install the GEAR Space Booster on Cell Fighter. Super AM Wars Pilot Slots: 2
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