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Post by Gouf on Sept 2, 2002 5:59:44 GMT -5
AM Inspector Comments Here:
MARKINGS: PASSED
DATE/TIME: Nov 25th, 2004, 07:29am
Checker: Rurounin Mao
Comments: All is Clear.
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Post by Gouf on Apr 30, 2003 22:04:02 GMT -5
Name: Gouf Rank: Lieutenant Pilot Ability: Personal Trooper Pilot SimChamber Effect: - Dodge: 15 PCs. - Minimum Dodge: 5 PCs - Countercut: 2 EN or 5 PCs - Countershoot: Refer to Countershoot in Counterstrike! Guide to Inherent Mech Abilities in the Rules section. - Overload: Gain additional Attack Phases during your turn. Allowed ability usage depends on rank Lieutenant: Usable 10 times in a fight - Attacker: Weapon Damage +25%
SP: 155/185 Seishin spell's: 1) Flash (15 SP) 2) Accelerate (5 SP) 3) Perserverence (20 SP) 4) Concentrate (15 SP) 5) Resist (20 SP) 6) Great Effort (20 SP)
UPs: 163 UPs Shield Formula: 10
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Post by Gouf on May 9, 2004 2:11:52 GMT -5
SUBCLASS 1
Pilot Ablity: Heavy Metal
Ability Effect: - Dodge: 13 PCs - Minimum Dodge: 5 PCs - Countercut: 1 EN or 2 PCs - Self Tempering: Damage Reduction based on rank: Lieutenant: Damage received -25% - Faultless Defense: Increased Shield usage and reduced Countercut cost. - Reduced Countercut: Countercut costs either 1 EN or 2 PCs to use - Increased Shield: Increases amount of shields pilot can use, based on rank: Lieutenant: 10 extra Shields - Heavy Metal Power: Lowers all damage received for one turn to a certain amount. Requires charging based on rank. Lieutenant: Caps all damage receieved at 3 damage. Usable after 4 turns of charging.
SP: 93/185 Seishin spell's: 1) Accelerate (5 SP) 2) Flash (15 SP) 3) Empty 4) Empty 5) Empty 6) Empty
UPs: 11 UPs Shield Formula: 10 (20)
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Post by Gouf on May 9, 2004 2:13:37 GMT -5
SUBCLASS 2
Pilot Ablity: Psychodriver
Ability Effect: - Dodge: 12 PCs - Minimum Dodge: 5 PCs - Countercut: 2 EN or 6 PCs - Psychic Overload: Negate all damage dealt against you for 1 turn. Does NOT negate status attacks. Allowed ability usage depends on rank. Lieutenant: Usable 10 times per fight. Requires 1 turn to charge between uses. - Only ones able to activate the Nendou Field. - Nendou Field: The protective powers of this barrier depend on your rank: Lieutenant: Nendou Field protects against 20 damage.
SP: 88/175 Seishin spell's: 1) Greater Perserverance (40 SP) 2) Empty 3) Empty 4) Empty 5) Empty 6) Empty
UPs: 30 UPs Shield Formula: 10
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Post by Gouf on May 9, 2004 2:14:45 GMT -5
SUBCLASS 3
Pilot Ablity: Masoukishin Herald
Ability Effect: - Dodge: 15 PCs - Minimum Dodge: 5 PCs - Countercut: 2 EN or 5 PCs - Only ones able to pilot Masoukishins. - Spirit Dependancy: Infuses pilot with status upgrades according to rank. Can only be activated in a Masoukishin with Spirit Dependancy Link. Activate 1 of the following sub-ability per turn, starting from turn 2 (until all sub-abilities are unlocked):
1. Celerity Sergeant: Dodge Cost -6 Lieutenant: Dodge Cost -10 2. Ferocity Sergeant: Weapon Damage +60% Lieutenant: Attack Damage +100% 3. Tenacity Sergeant: Damage Received -30% Lieutenant: Damage Received -50% 4. Unlock Potential For all Ranks: Unlock wazas which are 'Sealed' in Masoukishins.
SP: 105/200 Seishin spell's: 1) Accelerate (5 SP) 2) Flash (15 SP) 3) Empty 4) Empty 5) Empty 6) Empty
UPs: 231 UPs Shield Formula: 10
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Post by Gouf on May 9, 2004 2:15:00 GMT -5
SUBCLASS 4
Not Purchased yet - N/A
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Post by Gouf on May 9, 2004 2:15:21 GMT -5
SUBCLASS 5
Not Purchased yet - N/A
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Post by Gouf on May 9, 2004 2:16:01 GMT -5
ITEMSPerishable Items[/li][li][ 11] Repair Kit: Restores Unit's HP to 100%. [/li][li][ 9] Propellant Tank: Restores Unit's EN to 100%. [/li][li][ 7] Reloader Cartridge: Restores all weapon ammo on equipped unit. [/li][li][ 3] OVA's Croquette: Restores 20 of user's SP Installable Items:Mid-Tier: [/li][li]G-Wall Generator: Equipped Unit gains Gravity Wall. [/li][li]Chogokin New Z: Equipped unit gains: Damage Received -40%. [/li][li]Link Combo: Adds an extra hit to any ONE SINGLE (M) or (P) weapon. Low-Tier: [/li][li]Missile Jammer: Equipped unit gains: Jammer [/li][li]Barrier Coating: Negate a single MAP-Type attack; 5 uses. [/li][li]Tesla Drive S: Equipped unit gains: Dodge Cost -7 [/li][li]A-Up Unit (C): All Weapon Damage +10 [/li][li]Large Generator: Installed Unit's EN +20 [/li][li][ 2]Gundarium Beta: Equipped Unit's HP: +40 [/li][li]Installable Shield: - Installable Shield can NOT be installed on Mothership units. - Equipped unit gains shield usage based on rank if unit does not have an inherent shield of any kind. Installable Shield's usage is as follows: Lieutenant: 5 Shields[/li][li]Hi-Performance Targeter: All weapons gain: Target's Dodge Cost +5. [/li][li]Hybrid Dual Sensor: - All Type weapons: Damage +50%, Target's Dodge Cost +3, and Target's Countercut Cost x 1.50. Countercut Cost modifier is not applied on (R) and (X)-Type weapons. [/li][li]Grapple Sensor: - All Type weapons: Damage +50%, Target's Dodge Cost +3 and Target's Countercut Cost x 1.50. Countercut Cost modifier is not applied on (R) and (X)-Type weapons. [/li][li][ 2]Tem Ray Circuit: All PC Consumption at the end of the battle is 10. - HP/EN -10% - Dodge Cost +5 - Damage Received +10% Frames and Parts:[/li][li]DSR Parts Sidekicks:[/li][li] 8 Mid-Tier Sidekick: Pronounced "hachi" in Japanese. 8 is an AI. Has its own Seishin set and SP pool. This pool starts at 30 SP. After battle, you may give any amount of earned UPs to your sidekick instead. These UPs can only be used to increase your sidekick's SP pool. 8's SP Pool caps at 100. Seishins: Auto-Piloting (1):- Your Dodge Cost becomes (10+[your original dodge cost])/2. (rounded off to the nearest whole number of course) Auto-Piloting (2):- If final Dodge Cost above is higher than your original Dodge Cost, then disable the above ability and gain the following: Dodge Cost -X (where X is the difference between the result of Auto-Piloting (1) and your original Dodge Cost). Example: If your Dodge Cost is 5 and Auto-Piloting resulted in a Dodge Cost of 8, then take the difference (meaning subtract) of 5 from 8. Your result will be 3, and Auto-Piloting (2) will net you a Dodge Cost modifier of -3. This Dodge Cost modifier is stackable with any other ability. SP: 35/100 Seishin spell's:1) Aid 2) Perseverance 3) Concentrate 4) Direct Attack UPs: 0 UPs
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Post by Gouf on May 9, 2004 2:16:26 GMT -5
UNIT LIST
Mothership's: 1 Robot's: 41
Page 1: [/li][li]Mothership's [/li][li]Night Star (Masouki Dress-Up) [/li][li]Mek of Gork (Gundam Dress-Up) [/li][li]Spark Liger [/li][li]König Wolf, König Wolf DSR
Page 2: [/li][li]Command Wolf AC [/li][li]Shadow Fox [/li][li]Gojulas the Orga [/li][li]Gunbuster [/li][li]GA-001 Lucky Star [/li][li]Berga Giros [/li][li]Blade Liger [/li][li]Lion V [/li][li]Eagle Fighter (Normal Mode) [/li][li]Big Moth (Normal Mode) [/li][li]Land Cougar (Normal Mode) [/li][li]Land Lyger (Normal Mode) [/li][li]Dancougar [/li][li]Guarlion Custom [/li][li]Geno Saurer
Page 3: [/li][li]GOOhN [/li][li]GINN [/li][li]DINN [/li][li]GuAIZ [/li][li]Pteras [/li][li]Storm Sworder [/li][li]Fly Scissors [/li][li]Shellkarn [/li][li]Diplo Guns [/li][li]Demons Head [/li][li]Lord Gale [/li][li]Chimera Dragon [/li][li]Arblade [/li][li]Hückebein Mk-II M [/li][li]Giganscude
Page 4: [/li][li]Kalion [/li][li]Barrelion V [/li][li]Eleins M [/li][li]Lazangriv [/li][li]Astelion [/li][li]Gespenst Mk-II M [/li][li]Gespenst Mk-II M
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Post by Gouf on Jun 18, 2004 3:25:42 GMT -5
OMAKE UNIT'S
Cerberus Available Units: Command Wolf AC [X] [X] [ ]
GA-007 Angel Slap Available Unit's: GA-001 Lucky Star Special Note: At least one match must be with Elle Ciel [ ] [ ] [ ] [ ] [ ]
Lion Test Type Available Unit's: Lion V [X] [ ] [ ]
Psycho Geno Saurer Available Unit's: Geno Saurer [X] [ ] [ ] [ ] [ ]
Stealth Storm Sworder Available Unit's: Storm Sworder [ ] [ ] [ ] [ ] [ ]
Landgrize Available Unit's: Lazangriv [ ] [ ] [ ] [ ] [ ] [ ] [ ]
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Post by Gouf on Jun 18, 2004 3:31:20 GMT -5
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Post by Gouf on Jul 25, 2004 0:50:06 GMT -5
Night StarStatistics: HP: 80, EN: 47, IS: 3Weapons: Spike Vulcan - 2 damage, PARALYZE, 20 rounds Dual Pulse Rifle (S)- 15 damage x 2, 10 rounds Dark Blade (M)- 20 damage Shadow Arrow - 20 damage, 1 EN, VIRUS, SP DRAIN (10%) Dark Matter Blast (S)- 30 damage, 10 rounds Chaos Disrupter (S)- 100 damage, 3 rounds Shadow Ball - DESTROY:L2, 10 ENInherent Abilities: 1) Usable by anyone. 2) Countershoot: Spike Vulcan, Shadow Arrow, Dark Matter Blast 3) Countercut 4) Element: Darkness 5) HP/EN Regen: 10%
6) Volkruss Aligned: Pay 25% of your total PC and 25% of your total SP to gain +25% to all stats and opponents SP cost. Must choose to do so at the start of the battle.Evo Counter (Level --) [X] [ ] [ ] [ ] [ ] Masouki Frame (redressed) 200 Points: -40: IS +1 -20: Ammo-Based Weapon Type D - 4 EP Darkness -15: Melee Weapon Type D - 4 EP Darkness -30: Ammo-Based Weapon Type S - 8 EP Darkness -40: Special Weapon Type S - 7 EP Darkness -10: Ammo-Based Weapon Type G - 3 EP Darkness -25: Ammo-Based Weapon Type C - 5 EP Darkness -20: EN-Based Weapon Type F - 4 EP Darkness
Elemental Points: 35 (70) Darkness HP gained: 70 EN gained: 42
Darkness Level 7: Level 5: 1 Low Level Darkness Boost Level 6: 10% HP/EN Regain Level 7: 2 High Level Darkness Boost Level --: 1 High Level Darkness Boost + Volkruss Aligned.
Low Level Boost:
[/li][li] Spike Vulcan : Add PARALYZE to (1) weapon High Level Boost: [/li][li] Shadow Ball: Change DESTROY:L1 to DESTROY:L2 [/li][li] Shadow Arrow: Choose two weapons, add one of the follow status to them, they do not need to be the same: EN drain (10%), SP drain (10%), Virus, Armor Break[/size]
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Post by Gouf on Sept 14, 2004 7:45:42 GMT -5
Mek of GorkStatistics: HP: 70 (55), EN: 55 (35), IS: 4, Size: MWeapons: 'Ead Shootas - 3 (2) damage, 30 (20) rounds Choppa (MV)- 18 (12) damage/PC Slugga (V)- 23 (15) damage, 18 (12) rounds Zzap Gun (B)- 30 (20) damage, 12 (8) rounds Gork's Warpath (BSX)- 30 (20) damage/ENInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: 'Ead Shootas, Slugga, Zzap Gun, Gork's Warpath X) Prism Armor (Armor): Damage received -30% X) EN regen 10%Chips: - Ammo Capacity Augmentation x2 - Assault Boost Chip x2 - Prism Armor - Nuclear Reactor (Real) - Output Boost x2 Gundam Dress-Up Inherent Abilities: Gundam 0079 150 Points: -15: HP +15 -20: EN +20 -20: IS +2 -10: Chevalier Saber -20: Heavy Machinegun -20: Zanbuster -45: DRAGOON
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Post by Gouf on Sept 16, 2004 23:15:33 GMT -5
Spark LigerStatistics: HP: 45, EN: 25, IS: 3, Move: G, Size: MWeapons: Laser Saber (M)- 20 damage Laser Claw (M)- 15 damage # 2 Shock Cannon- 10 damage # 2, 8 rounds Voltage Generator (V)- 10 damage/EN, PARALYZEInherent Abilities: 1) Zoids; Usable by Sergeants or Higher 2) Countershoot: Shock Cannon 3) Dodge Cost -5
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Post by Gouf on Oct 19, 2004 6:48:44 GMT -5
König WolfStatistics: HP: 45, EN: 30, IS: 3, Move: G, Size: MWeapons: Electron Bite Fang (MV)- 10 damage/EN, PARALYZE Hardened Alloy Claws (M)- 15 damage # 2 Strike Laser Claw- 40 damage, 3 EN/attackInherent Abilities: 1) Zoids; Usable by Ensigns or higher 2) Dodge Cost -5 3) Head Gear: Pay 5 PCs to activate. Unit gains Target's Dodge Cost +3 and Dowsing.König Wolf DSRStatistics: HP: 45, EN: 30, IS: 2, Move: G, Size: MWeapons: 5-Barrel Missile Pod (PGSR)- 5 damage/2 PC Electron Bite Fang (MV)- 10 damage/EN, PARALYZE Hardened Alloy Claws (M)- 15 damage # 2 Strike Laser Claw- 40 damage, 3 EN/attack Dual Sniper Rifle- 30 damage, 8 roundsInherent Abilities: 1) Zoids; Usable by Ensigns or higher 2) Dodge Cost -5 3) Damage Received -15% 4) Head Gear: Pay 5 PCs to activate. Unit gains Target's Dodge Cost +3 and Dowsing. 5) Snipe: Dual Sniper Rifle (+10)Purchasing Cost: Not Applicable. To acquire this unit, purchase the DSR Parts and install it on König Wolf.Evo Counter (König Wolf Mk-II) [X] [ ] [ ]
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