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Post by Beanoverse on Sept 2, 2002 5:04:33 GMT -5
RECONSTRUCTION IN PROGRESS (Please verify if anything missing~)
ID: Beanoverse Rank: Lieutenant Pilot ID: Bernoulli D.[/b][/color] Main Pilot Class: Psychodriver[/b] Skills & Abilities: - Dodge Cost is 12. Minimum Dodge Cost is 5. - Countercut: 2 EN or 6 PCs
- Psychic Overload: Negate all damage dealt against you for 1 turn. Does NOT negate status attacks. Allowed ability usage depends on rank. Private: Usable 2 times per fight. Requires 5 turns to charge between uses. Corporal: Usable 4 times per fight. Requires 4 turns to charge between uses. Sergeant: Usable 6 times per fight. Requires 3 turns to charge between uses. Ensign: Usable 8 times per fight. Requires 2 turns to charge between uses. Lieutenant: Usable 10 times per fight. Requires 1 turn to charge between uses.- Only ones able to activate the Nendou Field.
- Nendou Field: The protective powers of this barrier depend on your rank: Private: Nendou Field protects against 10 damage. Corporal: Nendou Field protects against 12 damage. Sergeant: Nendou Field protects against 15 damage. Ensign: Nendou Field protects against 17 damage. Lieutenant: Nendou Field protects against 20 damage.Seishins:- Flash[/b][/color] Effect: The FIRST attack received is automatically dodged at no cost. Statistics: SP Cost: 10 SP Alternate Name: Hirameki Learning Cost: 100 UPs (Current Max SP: 88)Faction and Group Status: UnknownPerishable Items: Reloader (10), Repair Kit (10), Propellant Tank (9) Installable Items:
Hi-Performance Targeter (Update Needed)- (Stackable) All weapons, except (M) types, gain the ability: Enemy's Dodge Cost +5.
Zero System (Update Needed)- (System) Effects are based on Rank: Private: Your Dodge Cost -2, Opponent's Dodge Cost +2. Corporal: Your Dodge Cost -4, Opponent's Dodge Cost +4. Sergeant: Your Dodge Cost -6, Opponent's Dodge Cost +6. Ensign: Your Dodge Cost -8, Opponent's Dodge Cost +8. Lieutenant: Your Dodge Cost -10, Opponent's Dodge Cost +10.
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Post by Beanoverse on Sept 2, 2002 5:16:56 GMT -5
Leon Darkai's Zaku II SpectreStatistics: ???Weapons: ???Inherent Abilities: ???Purchased for 150 PCs from Dress-Up a Zaku[Awaiting new Grunt Dressup Information Updates]
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Post by Beanoverse on Sept 2, 2002 5:18:28 GMT -5
Kusanagi Topaz's Defensor GespenstStatistics: ???Weapons: ???Inherent Abilities: ???Purchased for 150 PCs from Dress-Up a Gespenst[Awaiting new Grunt Dressup Information Updates]#nosmileys
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Post by Beanoverse on Sept 2, 2002 5:21:11 GMT -5
Zaku IStatistics: HP: 25, EN: 10, IS: 4, Move: G, Size: MWeapons: Tackle (M)- 5 damage Heat Hawk (M)- 6 damage 105mm Machinegun- 6 damage, 10 rounds 240mm Bazooka (P)- 20 damage, 4 roundsInherent Abilities: 1) Usable by anyone 2) Countercut 3) Countershoot: 105mm MachinegunGiven by Talain as Gift!
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Post by Beanoverse on Sept 2, 2002 5:23:11 GMT -5
YF-21 Omega One (Soldier Mode)Statistics: HP: 35, EN: 20, IS: 3, Move: G, Size: SWeapons: Semi-Fixed Laser Guns (B)- 6 damage, 10 rounds High Maneuverability Missiles (GSV)- 6 damage/PCs Gatling Gun Pod- 10 damage, 10 rounds Punch (M)- 12 damage Pinpoint Barrier Punch- 30 damage, 1 EN/attack All-Out Attack- DESTROY:L1, 1 round Limiter Attack- 50 damage, 4 EN/attack. Limiter Off in Fighter Mode Only.
MAP Attacks: Micro Missiles (PT:2)- 30 damage, 1 roundInherent Abilities: 1) Usable by Ensigns or higher 2) Shield: Gerwalk Mode and Battroid Mode Only 3) Countershoot: Semi-Fixed Laser Guns, Gatling Gun Pod 4) YF-21 Omega One deploys in Fighter Mode. 5) Pinpoint Barrier (Barrier) 6) Limiter Off: Dodge Cost -10, Target's Dodge Cost +5. Each turn HP -20% (of your max HP). Enable Limiter Attack. Activation Cost depends on how soon you want to pay. Turn 1: 15 PCs; Turn 2: 10 PCs; Turn 3; 5 PCs; Turn 4 and thereafter: Free. 7) Stealth (4) 8) Gerwalk Mode: Dodge Cost -5 and Move: H only. Disable All-Out Attack and Limiter Attack. 9) Fighter Mode: Dodge Cost -10 and Move: F only. Disable Punch, Pinpoint Barrier Punch and All-Out Attack. 10) Limiter Attack: Target's Dodge Cost +5Purchased for 140 PCs
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Post by Beanoverse on Nov 6, 2002 9:56:43 GMT -5
Nero TrainerStatistics: HP: 40 EN: 15, IS: 3, Move: G, Size: MWeapons: Vulcan- 2 damage, 20 rounds Beam Saber (BM)- 8 damage Beam Rifle (B)- 10 damage, 12 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Vulcan, Beam Rifle 4) Shoulder Boosters: Dodge Cost -5Purchased for 210 PCs
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Post by Beanoverse on Nov 29, 2002 10:07:32 GMT -5
JaohmStatistics: HP: 40, EN: 20, IS: 3, Move: F/G, Size: MWeapons: Caloric Missile (PG)- 6 damage, 8 rounds Death Cutter (M)- 8 damage Linear Railgun- 25 damage, 10 rounds Beam Cannon (B)- 30 damage, 1 EN/shot Hyper Railgun- 40 damage, 4 rounds Tsumi to Batsu- 80 damage, 4 EN/attackInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Linear Railgun, Beam Cannon 4) Element: Wind 5) Lesser Spirit Dependancy Link 6) Snipe: Hyper Rail Gun (+8) 7) Tsumi to Batsu: Target's Dodge Cost +5Purchased for 120 PCs
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Post by Beanoverse on Dec 9, 2002 17:19:31 GMT -5
Zaku IIIStatistics: HP: 40, EN: 20, IS: 3, Size: MWeapons: Bayonet (M)- 5 damage Beam Saber (BM)- 8 damage Beam Cannon (B)- 10 damage x 2, 10 rounds Bayonet Beam Rifle (B)- 14 damage, 10 rounds Mega Particle Cannon (B)- 32 damage, 1 EN/shotInherent Abilities: 1) Usable by Sergeants or higher 2) Shield 3) Countercut 4) Countershoot: Beam Cannon, Bayonet Beam RiflePurchased for 180 PCs
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Post by Beanoverse on Dec 11, 2002 2:29:57 GMT -5
Silhouette GundamStatistics: HP: 45, EN: 30, IS: 2, Move: F/G, Size: MWeapons: Vulcan Gun- 3 damage, 20 rounds Beam Saber (BM)- 12 damage Beam Rifle (B)- 14 damage, 8 rounds Mega Machine Cannon- 15 damage, 8 rounds Beam Spray Gun (BSV)- 8 damage/EN Heavy Machinegun (SV)- 12 damage, 20 rounds VSBR (BSV)- 10 damage x 2/ENInherent Abilities: 1) Usable by Sergeants or higher 2) Beam Shield 3) Countercut 4) Countershoot: Vulcan Gun, Beam Rifle, Mega Machine Cannon, Beam Spray Gun, Heavy MachinegunPurchased for 370 PCs
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Post by Beanoverse on Dec 11, 2002 6:28:10 GMT -5
Efreet KaiStatistics: HP: 50, EN: 20, IS: 3, Move: G, Size: MWeapons: Missile Pod (PGSV)- 6 damage/PC Grenade Launcher (PSR)- 17 damage, 10 rounds Heat Saber (M)- 12 damage x 2 EXAM Attack (SX)- 15 damage/2 EN. Can only be used when EXAM System is activated.Inherent Abilities: 1) Usable by Corporals or higher 2) Countercut 3) EXAM System (System) 4) Efreet Kai cannot be used in spacePurchased for 250 PCs
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Post by Beanoverse on Jan 17, 2003 10:58:24 GMT -5
DolmelStatistics: HP: 60, EN: 30, IS: 2, Move: G, Size: MWeapons: Small Missile Pod (GSV)- 4 damage/PC Shoulder Missile Pod (PGSV)- 8 damage/PC Toe Beam (BM)- 8 damage Melee (MR)- 10 damage/2 PC Beam Gun (B)- 14 damage x 2, 8 rounds Beam Saber (BM)- 14 damage x 2 Multi Launcher (BV)- 15 damage/EN Shoulder Tackle (M)- 30 damage Mega Slash (B)- 30 damage, 1 EN/attack Giant Bazooka (P)- 35 damage, 4 rounds Heat Pile (V)- PARALYZE, 40 damage, 3 EN/attack Mega Smash (B)- 70 damage, 4 EN/attackInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Beam Gun, Multi Launcher 4) Dodge Cost -5 5) Mega Smash: Gain Beam Coating (Barrier) effect for a single turn for all attacks in the next attack phase from a single opponent for no cost.Purchased for 260 PCs
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Post by Beanoverse on Jan 31, 2003 23:58:55 GMT -5
Gundam AshtaronStatistics: HP: 75, EN: 25, IS: 2, Move: F/G, Size: MWeapons: Beam Saber (BM)- 8 damage Beam Spear (BM)- 15 damage Beam Spear Gun (B) - 15 damage, 8 rounds Nose Beam Cannon (B)- 30 damage, 2 EN. MA Mode only. Scissors Beam Cannon (B)- 10 damage x 2, 10 rounds Atomic Scissors (MSX)- 10 damage/EN, Sustained Paralysis 2:10
Combo Attacks: Frost Combination- PARALYZE, 2 EN + (BMR), 20 damage/ENInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut: Beam Saber 3) Countershoot: Beam Spear Gun, Scissors Beam Cannon 4) MA Mode: Dodge Cost -5 and Move: F instead. Disable Beam Saber, Beam Spear and Beam Spear Gun. 5) Frost Combination: Target's Dodge Cost +5. Requires an allied Gundam Virsago to execute.Purchased for 220 PCs
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Post by Beanoverse on Feb 7, 2003 2:53:18 GMT -5
Gromlin (Battle Mode)Statistics: HP: 180, EN: 60, IS: 1, Size: LWeapons: Anchor Leg (M)- 30 damage, 1 EN/shot, Sustained Paralysis 1:15 Scatter Beam Cannon (BSX)- 15 damage/EN Wire-Guided Head Beam Gun (BV)- 50 damage/2 EN Variable Mega Launcher (BS)- 70 damage x 2, 6 EN/shot
MAP Attacks: Variable Mega Launcher (BI:4)- 100 damage, 15 EN/shotInherent Abilities: 1) Usable by Lieutenants or higher 2) Stealth System (4) 3) Cruise Mode: Dodge cost -5. Only Scatter Beam Cannon is enabled. 4) Gromlin can only be used in spacePurchased for 450 PCs
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Post by Beanoverse on Jan 16, 2005 3:50:48 GMT -5
MusaiStatistics: HP: 250, EN: 40, IS: 2, Move: F, Size: LLWeapons: C-Type Missiles (PGSV)- 10 damage, 20 rounds 145-Type Missiles (PGSV)- 15 damage, 10 rounds Mega Particle Cannon (BS)- 50 damage, 20 roundsInherent Abilities: 1) Usable by Lieutenants or higher 2) Mothership Class (30) 3) Minovsky Interference 4) Musai can be used only in spaceSuper AM Wars Pilot Slots: 5Given by Mafty as Gift!
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