Post by Tristan on Feb 25, 2005 1:23:49 GMT -5
Price: 1750 PC
Points: 200 Base and 100 Boost
Misc: For an additional 1750 PCs, add 100 base points and 50 boost points.
Brought to you by: Tristan & Eis & Umb and Rooster
Instructions:[/u][/size][/color]
Step #1: Choose one frame from the list below. Each frame has a different set of free weapons, series-related inherents, minimum and maximum HP and EN, as well as what weapon boost groups/inherents you can buy. Frames cost no points, but you must choose one. If a weapon gained through your frame has a P or M tag, you may pay half the weapon's cost in base points to remove it.
Step #2: Determine HP, EN, Size and Move tags. HP and EN are influenced by the frame you choose. Size costs 5 points to raise or lower one level. Move tags can added or removed as appropriate for free.
Step #3: Buy inherent abilities available to your series. Access to 25% HP/EN Regen does not allow you to buy 25% HP or EN Regen separately unless your series allows it. Inherent abilities come from your base pool of points.
Step #3: Buy weapons. The base cost of weapons comes from your base pool, while the boost costs themselves come from the boost pool.
Step #4: Boost your weapons. The first boost costs 1/2 the base cost of the weapon and the second boost costs 3/4 of the base cost. You cannot have more than two boosts and you cannot buy the same boost twice on any one weapon.
Limitation:Boosts from group 6 also increase resource usage. EN/PC costs increase by 50% while ammo is halved. No single weapon can have a target dodge cost modifier of greater than +10. Additionally, total target dodge cost modifiers from boosts only cannot exceed +20 for weapons combined through boost 6,6.
Example:If you bought 200 damage, 12 EN - 25 points and boosted it with +50% Damage to any Single Hit/Multi-Hit Attack, the boost would cost 13 (12.5 rounded up). Adding a second boost would cost 31 (12.5 + 18.75, rounded) boost points.
New Abilities: Several new abilities have been added to the Boss Dressup, to allow certain class specific inherents to keep up with others. For example, Sei Senshi vs Masoukishin Herald. I'll list these below.
Perfect Phaseshift Armor (Armor): Phase Shift Armor with a base of 20 damage reduced, stacks with co-ordinators PSA bonuses. Consider it the Coordinators Nendou Field S.
Infinite Hyperize: Meant to represent the fact that all Aura Battler bosses are just Hyperized units.. this allows the unit to remain Hyperized for the rest of the fight, without upkeep, when Hyperize is activated. However, you may not return to your normal form during the fight upon activating this.
Boss Skeleton
Statistics:
HP: **, EN: **, IS: 1, Move: F/H/G, Size: L, Class: Boss
Weapons:
(S)- 75 damage, 4 EN - For boost purpouses, this is worth 15 point.
Inherent Abilities:
1) Usable by Lieutenants or higher
Mecha Stats
HP: 5 per 1 point
EN: 5 per 1 points
IS are locked outside Chips
Size: 5 points per size level up or down.
Move: You may add and subtract move tags as appropriate.
Barriers
[ALL] Twin Merit Coating: 5 points
[ALL] I-Field: 10 points
[ALL] Gravity Wall: 20 points
[ALL] E-Field: 30 points
Restricted Barriers:
[AEROGATOR, GUEST] Gravity Territory: 35 points
[AEROGATOR] Nendou Field: 25 points
[AEROGATOR] Nendou Field S: 40 points
[AEROGATOR, EINST] Waikyoku Field: 35 points
[GUNDAM] X3 I-Field: 20 points
Armor and Damage Reduction:
[ALL] Damage reduced by 10%: 15 points
[ALL] Damage reduced by 25% (Armor): 20 points
[ALL] Damage reduced by 25%: 25 points
[ALL] Damage reduced by 40% (Armor): 30 points
Restricted Armor and Damage Reduction:
[GUEST] Damage reduced by 50%: 40 points
[GUNDAM] Perfect Phase Shift Armor (Armor): 30 points (Replaces Phase Shift Armor)
[SUPER ROBOT] Damage Reduced by 75% (Armor): 50 points
Regeneration:
[ALL] 10% HP regen: 30 points
[ALL] 10% EN Regen: 30 points
Restricted Regeneration:
* Those with 25% HP/EN REGEN may not just buy 25% HP Regen or 25% EN Regen. They must buy the full package. The Exception in those who have access to HP/EN and HP or EN. They may buy either or.
[GUEST, MORTAR HEADD, SUPER ROBOT] 25% HP REGEN: 50 points
[NADEISCO, AEROGATOR, GUNDAM] 25% EN REGEN: 50 points
[AEROGATOR, ANCESTOR, EINST, LOE,G-GUNDAM, AURABATTLER] 25% HP/EN REGEN: 90 points
Abilities:
[ALL] Bunshin (1/3): 30 points
[ALL] Dodge Cost -5: 15 points
[ALL] Dodge Cost -10: 30 points
[ALL] Seishin Canceller: 10 points
[ALL] Breaker Canceller: 25 points
[ALL] SP Canceller: 20 points
[ALL] Chaff Canceller: 15 points
[ALL] Net Canceller: 15 points
[ALL] Kiryokou Canceller: 20 points
[ALL] Status Canceller: 90 points
Restricted Abilities:
[LOE] Greater Spirit Dependancy Link: 100 points
[LOE] MAP Stealth: 40 points
[LOE] Invincibility: 40 points
[LOE, GUEST] Beam Absorb: 40 points
[EINST] Einst Modified Frame: 35 points; Dodge Cost -10. Negative Dodge Cost mods are capped at +5
[EINST] Prediction: 40 points
[SUPER ROBOT] Mazinpower: 40 points
[SUPER ROBOT] Open Get: 40 points
[SUPER ROBOT] Gren Power: 40 points
[GUNDAM, AURA BATTLER, NADEISCO] Dodge cost -15: 40 points
[G-GUNDAM, AEROGATOR, GUNDAM] Summon Unit: 45 points
[AURABATTLER, GUNDAM, MORTAR HEADD] Shields: 10 points
[GUNDAM] Heavy Shields: 25 points (Does not require Shields. Will Overwrite them.)
[MORTAR HEADD] Veil: 30 points (Does not require Shields. Will Overwrite them.)
[G-GUNDAM] Complete Devil Gundam Cell Infection: 50 points
* Complete Devil Gundam Cell Infection gives Self Revival, Self-Evolution and DG Cells Infection. Regen is also marked as DG Cells:, for immunity purpouses.
[ALL BUT G-GUNDAM, AURA BATTLER AND MORTAR HEADD] Mothership: 50 points; Units with this inherent gain the standard mothership ability as well as double both the normal and max HP limits of the inherent . It also gains "Mothership Class (30)", and units with this inherent may not purchase (M) type weapons or gain countercut. Unit gains 5 SAMW slots. Units with this inherent have a minimium size of L, and can only be increased in size.
[AEROGATOR, ANCESTOR, MORTAR HEADD] Bunshin (2/4): 50 points
[AURA BATTLER] Bunshin (3/5): 60 points
Systems:
You may only buy ONE ability from Systems or Restricted systems, whether the ability itself is classified a system or not.
[ALL] Brainwave Synchro Control (System): 20 points
[ALL] Direct Feeling Control: 35 points
[ALL] Direct Projection System (System): 55 points
Restricted Systems:
[GUNDAM] Biosensor (System): 20 points
[GUNDAM] Flash System (System): 30 points
[GUNDAM] Psycho Frame (System): 35 points
[GUNDAM] Offense Mode: 40 points
[GUNDAM] Zero System (System): 50 points
[GUNDAM] PX System (System): 50 points
[G-GUNDAM] Berserker System (System): 20 points
[G-GUNDAM] Berseker System II (System): 30 points
[ANCESTOR] Game System Kai (System): 40 points
[AEROGATOR] Uranus System (System): 40 points
* Perfect Phase Shift Armor is the same as Phase Shift Armor, and the Coordinator bonus is applied to it. However, the base reduction is 20; 25 with the Coordinator class bonus'.
Points: 200 Base and 100 Boost
Misc: For an additional 1750 PCs, add 100 base points and 50 boost points.
Brought to you by: Tristan & Eis & Umb and Rooster
Instructions:[/u][/size][/color]
Step #1: Choose one frame from the list below. Each frame has a different set of free weapons, series-related inherents, minimum and maximum HP and EN, as well as what weapon boost groups/inherents you can buy. Frames cost no points, but you must choose one. If a weapon gained through your frame has a P or M tag, you may pay half the weapon's cost in base points to remove it.
Step #2: Determine HP, EN, Size and Move tags. HP and EN are influenced by the frame you choose. Size costs 5 points to raise or lower one level. Move tags can added or removed as appropriate for free.
Step #3: Buy inherent abilities available to your series. Access to 25% HP/EN Regen does not allow you to buy 25% HP or EN Regen separately unless your series allows it. Inherent abilities come from your base pool of points.
Step #3: Buy weapons. The base cost of weapons comes from your base pool, while the boost costs themselves come from the boost pool.
Step #4: Boost your weapons. The first boost costs 1/2 the base cost of the weapon and the second boost costs 3/4 of the base cost. You cannot have more than two boosts and you cannot buy the same boost twice on any one weapon.
Limitation:Boosts from group 6 also increase resource usage. EN/PC costs increase by 50% while ammo is halved. No single weapon can have a target dodge cost modifier of greater than +10. Additionally, total target dodge cost modifiers from boosts only cannot exceed +20 for weapons combined through boost 6,6.
Example:If you bought 200 damage, 12 EN - 25 points and boosted it with +50% Damage to any Single Hit/Multi-Hit Attack, the boost would cost 13 (12.5 rounded up). Adding a second boost would cost 31 (12.5 + 18.75, rounded) boost points.
New Abilities: Several new abilities have been added to the Boss Dressup, to allow certain class specific inherents to keep up with others. For example, Sei Senshi vs Masoukishin Herald. I'll list these below.
Perfect Phaseshift Armor (Armor): Phase Shift Armor with a base of 20 damage reduced, stacks with co-ordinators PSA bonuses. Consider it the Coordinators Nendou Field S.
Infinite Hyperize: Meant to represent the fact that all Aura Battler bosses are just Hyperized units.. this allows the unit to remain Hyperized for the rest of the fight, without upkeep, when Hyperize is activated. However, you may not return to your normal form during the fight upon activating this.
Boss Skeleton
Statistics:
HP: **, EN: **, IS: 1, Move: F/H/G, Size: L, Class: Boss
Weapons:
(S)- 75 damage, 4 EN - For boost purpouses, this is worth 15 point.
Inherent Abilities:
1) Usable by Lieutenants or higher
Mecha Stats
HP: 5 per 1 point
EN: 5 per 1 points
IS are locked outside Chips
Size: 5 points per size level up or down.
Move: You may add and subtract move tags as appropriate.
Barriers
[ALL] Twin Merit Coating: 5 points
[ALL] I-Field: 10 points
[ALL] Gravity Wall: 20 points
[ALL] E-Field: 30 points
Restricted Barriers:
[AEROGATOR, GUEST] Gravity Territory: 35 points
[AEROGATOR] Nendou Field: 25 points
[AEROGATOR] Nendou Field S: 40 points
[AEROGATOR, EINST] Waikyoku Field: 35 points
[GUNDAM] X3 I-Field: 20 points
Armor and Damage Reduction:
[ALL] Damage reduced by 10%: 15 points
[ALL] Damage reduced by 25% (Armor): 20 points
[ALL] Damage reduced by 25%: 25 points
[ALL] Damage reduced by 40% (Armor): 30 points
Restricted Armor and Damage Reduction:
[GUEST] Damage reduced by 50%: 40 points
[GUNDAM] Perfect Phase Shift Armor (Armor): 30 points (Replaces Phase Shift Armor)
[SUPER ROBOT] Damage Reduced by 75% (Armor): 50 points
Regeneration:
[ALL] 10% HP regen: 30 points
[ALL] 10% EN Regen: 30 points
Restricted Regeneration:
* Those with 25% HP/EN REGEN may not just buy 25% HP Regen or 25% EN Regen. They must buy the full package. The Exception in those who have access to HP/EN and HP or EN. They may buy either or.
[GUEST, MORTAR HEADD, SUPER ROBOT] 25% HP REGEN: 50 points
[NADEISCO, AEROGATOR, GUNDAM] 25% EN REGEN: 50 points
[AEROGATOR, ANCESTOR, EINST, LOE,G-GUNDAM, AURABATTLER] 25% HP/EN REGEN: 90 points
Abilities:
[ALL] Bunshin (1/3): 30 points
[ALL] Dodge Cost -5: 15 points
[ALL] Dodge Cost -10: 30 points
[ALL] Seishin Canceller: 10 points
[ALL] Breaker Canceller: 25 points
[ALL] SP Canceller: 20 points
[ALL] Chaff Canceller: 15 points
[ALL] Net Canceller: 15 points
[ALL] Kiryokou Canceller: 20 points
[ALL] Status Canceller: 90 points
Restricted Abilities:
[LOE] Greater Spirit Dependancy Link: 100 points
[LOE] MAP Stealth: 40 points
[LOE] Invincibility: 40 points
[LOE, GUEST] Beam Absorb: 40 points
[EINST] Einst Modified Frame: 35 points; Dodge Cost -10. Negative Dodge Cost mods are capped at +5
[EINST] Prediction: 40 points
[SUPER ROBOT] Mazinpower: 40 points
[SUPER ROBOT] Open Get: 40 points
[SUPER ROBOT] Gren Power: 40 points
[GUNDAM, AURA BATTLER, NADEISCO] Dodge cost -15: 40 points
[G-GUNDAM, AEROGATOR, GUNDAM] Summon Unit: 45 points
[AURABATTLER, GUNDAM, MORTAR HEADD] Shields: 10 points
[GUNDAM] Heavy Shields: 25 points (Does not require Shields. Will Overwrite them.)
[MORTAR HEADD] Veil: 30 points (Does not require Shields. Will Overwrite them.)
[G-GUNDAM] Complete Devil Gundam Cell Infection: 50 points
* Complete Devil Gundam Cell Infection gives Self Revival, Self-Evolution and DG Cells Infection. Regen is also marked as DG Cells:, for immunity purpouses.
[ALL BUT G-GUNDAM, AURA BATTLER AND MORTAR HEADD] Mothership: 50 points; Units with this inherent gain the standard mothership ability as well as double both the normal and max HP limits of the inherent . It also gains "Mothership Class (30)", and units with this inherent may not purchase (M) type weapons or gain countercut. Unit gains 5 SAMW slots. Units with this inherent have a minimium size of L, and can only be increased in size.
[AEROGATOR, ANCESTOR, MORTAR HEADD] Bunshin (2/4): 50 points
[AURA BATTLER] Bunshin (3/5): 60 points
Systems:
You may only buy ONE ability from Systems or Restricted systems, whether the ability itself is classified a system or not.
[ALL] Brainwave Synchro Control (System): 20 points
[ALL] Direct Feeling Control: 35 points
[ALL] Direct Projection System (System): 55 points
Restricted Systems:
[GUNDAM] Biosensor (System): 20 points
[GUNDAM] Flash System (System): 30 points
[GUNDAM] Psycho Frame (System): 35 points
[GUNDAM] Offense Mode: 40 points
[GUNDAM] Zero System (System): 50 points
[GUNDAM] PX System (System): 50 points
[G-GUNDAM] Berserker System (System): 20 points
[G-GUNDAM] Berseker System II (System): 30 points
[ANCESTOR] Game System Kai (System): 40 points
[AEROGATOR] Uranus System (System): 40 points
* Perfect Phase Shift Armor is the same as Phase Shift Armor, and the Coordinator bonus is applied to it. However, the base reduction is 20; 25 with the Coordinator class bonus'.