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Post by Kyousuke Sumeragi on Dec 8, 2003 21:05:16 GMT -5
Garland (Maneuver Slave Mode)Statistics: HP: 20 EN: 10 IS: 4, Move: F/G, Size: SWeapons: Melee (M)- 10 damage Beam Orb Gun (B)- 15 damage, 20 rounds Trash (SV)- 4 damage/PC, 3 roundsInherent Abilities: 1) Usable by Sergeants or higher 2) Countershoot: Beam Orb Gun 3) Dodge Cost -10 4) Maneuver Craft Mode: Dodge Cost -15 and Move: H instead. Enable Trash. Cannot be performed in space.Purchasing Cost: 200 PCsReplacement: Proto Garland
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Post by Kyousuke Sumeragi on Dec 8, 2003 21:08:23 GMT -5
Proto Garland (Maneuver Slave Mode)Statistics: HP: 30, EN: 15, IS: 4, Move: F/G, Size: SWeapons: Melee (M)- 15 damage Beam Orb Gun (B)- 20 damage, 20 rounds Trash (SV)- 8 damage/PC, 3 roundsInherent Abilities: 1) Usable by Sergeants or higher 2) Countershoot: Beam Orb Gun 3) Dodge Cost -13 4) Maneuver Craft Mode: Dodge Cost -17 and Move: H instead. Enable Trash. Cannot be performed in space.Replacement Cost: 150 PCs (Garland)
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Post by Eis Attacker! Ver.W on Dec 8, 2003 22:27:22 GMT -5
Wilde ZauStatistics: HP: 25, EN: 15, IS: 3, Move: F/G, Size: MWeapons: Plasma Saber (BM)- 10 damage Beam Gun (B)- 12 damage, 10 rounds Plasma Rifle- 18 damage, 1 EN/shot Plasma Cannon- 25 damage, 2 EN/shotInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Beam Gun, Plasma Rifle 4) Dodge Cost -3Purchasing Cost: 250 PCsEvolution: Zarme Zau
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Post by Eis Attacker! Ver.W on Dec 9, 2003 0:12:20 GMT -5
Zarme ZauStatistics: HP: 30, EN: 20, IS: 3, Move: F/G, Size: MWeapons: Plasma Saber (BM)- 12 damage Beam Gun (B)- 14 damage, 10 rounds Plasma Rifle- 20 damage, 1 EN/shot Plasma Cannon- 30 damage, 2 EN/shotInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Beam Gun, Plasma Rifle 4) Dodge Cost -5Purchasing Cost: N/A. To acquire this unit, Wilde Zau have 3 Evo Points. Zarme Zau will then replace the original Wilde Zau.
Hanger Resale Value: 160 PCs
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Post by Eis Attacker! Ver.W on Dec 9, 2003 0:45:25 GMT -5
GR-2 Garland (Maneuver Slave Mode)Statistics: HP: 20 EN: 10 IS: 4, Move: F/G, Size: SWeapons: Melee (M)- 7 damage Beam Gun (B)- 7 damage, 20 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Countershoot: Beam Gun 3) Dodge Cost -10 4) Maneuver Craft Mode: Dodge Cost -15 and Move: H instead. Cannot be performed in space.Purchasing Cost: 125 PCs
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