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Post by Teniquette Zezernan on Aug 28, 2002 3:16:24 GMT -5
Neo Getter-1Statistics: HP: 90, EN: 50, IS: 2, Move: G, Size: LWeapons: Gatling Gun- 20 damage, 10 rounds Shoulder Missile (P)- 15 damage x 2, 8 rounds Chain Knuckle (M)- 40 damage Plasma Thunder- 100 damage, 10 EN/attackInherent Abilities: 1) Usable by Ensigns or higher 2) Open Get 3) Change to Neo Getter-2 4) Change to Neo Getter-3Purchasing Cost: 480 PCsSuper AM Wars Pilot Slots: 3 (Switch main pilot to second character when Change to Neo Getter-2 is performed; Switch main pilot to third character when Neo Change to Getter-3 is performed.)
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Post by Teniquette Zezernan on Aug 28, 2002 3:16:49 GMT -5
Neo Getter-2Statistics: HP: 90, EN: 50, IS: 2, Move: F/G, Size: LWeapons: Drill Arm (V)- 8 damage/EN Drill Arm Gun (B)- 20 damage, 10 rounds Plasma Sword (M)- 15 damage x 3Inherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Dodge Cost -5 4) Open Get 5) Neo Getter Vision 6) Change to Neo Getter-1 7) Change to Neo Getter-3Purchasing Costs: Not Applicable. Purchase Neo Getter-1 and switch transformation to acquire this unit.Super AM Wars Pilot Slots: 3 (Switch main pilot to first character when Change to Neo Getter-1 is performed; Switch main pilot to third character when Change to Neo Getter-3 is performed.)
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Post by Teniquette Zezernan on Aug 28, 2002 3:17:15 GMT -5
Neo Getter-3Statistics: HP: 90, EN: 50, IS: 2, Move: W/G, Size: LWeapons: Punch (M)- 45 damage Getta Tornado (V)- 10 damage/EN Plasma Break- 90 damage, 8 EN/attackInherent Abilities: 1) Usable by Ensigns or higher 2) Dodge Cost +5 3) Damage Received -25% 4) Open Get 5) Change to Neo Getter-1 6) Change to Neo Getter-2Purchasing Costs: Not Applicable. Purchase Neo Getter-1 and switch transformation to acquire this unit.Super AM Wars Pilot Slots: 3 (Switch main pilot to first character when Change to Neo Getter-1 is performed; Switch main pilot to second character when Change to Neo Getter-2 is performed.)
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Post by Gouf on Aug 1, 2003 22:38:16 GMT -5
Neo Texas Mack (Posture King)Statistics: HP: 75, EN: 40, IS: 2, Move: F/G, Size: LWeapons: Revolver- 16 damage x 2, 10 rounds Punch (M)- 25 damage Rifle (B)- 35 damage, 6 rounds High-Power Rifle- 50 damage, 3 roundsInherent Abilities: 1) Usable by Sergeants or higher 2) Shield 3) Separate (Neo Texas Mack)Purchasing Cost: 340 PCsSuper AM Wars Pilot Slots: 2
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Post by Gouf on Aug 1, 2003 22:41:21 GMT -5
Neo Texas MackStatistics: HP: 60, EN: 30, IS: 2, Move: F/G, Size: LWeapons: Revolver- 16 damage x 2, 10 rounds Punch (M)- 25 damage High-Power Rifle- 50 damage, 3 roundsInherent Abilities: 1) Usable by Sergeants or higher 2) ShieldPurchasing Cost: Not Applicable. To acquire this unit, Neo Texas Mack on Horse must be destroyed or you choose to separate. Super AM Wars Pilot Slots: 2
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Post by Gouf on Aug 1, 2003 22:44:04 GMT -5
Prototype GetterStatistics: HP: 110, EN: 60, IS: 2, Move: F/G, Size: LWeapons: Punch (M)- 20 damage Tomahawk Boomerang (P)- 30 damage x 2 Tomahawk (M)- 40 damageInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) EN Regen 10%Purchasing Cost: 380 PCs
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