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Post by Kyousuke Sumeragi on Oct 20, 2003 5:36:40 GMT -5
VirunveeStatistics: HP: 35, EN: 20, IS: 3, Move: F/G, Size: SWeapons: Wire Claw (M)- PARALYZE, 8 damage Missile Launcher (PG)- 10 damage, 10 rounds Aura Sword (M)- 15 damage Aura Giri- 30 damage, 2 EN/attack. Requires Sei Senshi Pilot Class to execute. Hyper Aura Giri- 60 damage, 5 EN/attack. Requires Sei Senshi Pilot Class to execute.Inherent Abilities: 1) Usable by Corporals or higher 2) Countercut 3) Aura Barrier (Barrier) 4) Bunshin (3/5)Purchasing Cost: 240 PCsReplacement: Gitoll
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Post by Kyousuke Sumeragi on Oct 20, 2003 5:38:50 GMT -5
WryneckStatistics: HP: 45, EN: 35, IS: 2, Move: F/G, Size: SWeapons: Aura Vulcan (V)- 2 damage, 20 rounds Missile Pod (PGR)- 4 damage/2 PC, 8 rounds Wire Claw (M)- PARALYZE, 8 damage Aura Sword (M)- 15 damage Aura Giri- 40 damage, 2 EN/attack. Requires Sei Senshi Pilot Class to execute. Hyper Aura Giri- 70 damage, 5 EN/attack. Requires Sei Senshi Pilot Class to execute.Inherent Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Aura Vulcan 4) Aura Barrier (Barrier) 5) Bunshin (3/5)Purchasing Cost: 270 PCs
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Post by Gouf on Dec 31, 2003 19:09:31 GMT -5
Jira DrakeStatistics: HP: 20, EN: 10, IS: 4, Move: F, Size: SWeapons: Bow- 10 damage, 20 rounds Ram (M)- 15 damageInherent Abilities: 1) Usable by anyone 2) Dodge Cost -10Purchasing Cost: 50 PCs
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Post by Gouf on Dec 31, 2003 19:11:27 GMT -5
DoroStatistics: HP: 20, EN: 10, IS: 4, Move: F, Size: SWeapons: Fray Bomb (PR)- 12 damage, 4 roundsInherent Abilities: 1) Usable by anyonePurchasing Cost: 40 PCs
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Post by Gouf on Dec 31, 2003 19:13:52 GMT -5
TungyStatistics: HP: 30, EN: 25, IS: 4, Move: F/G, Size: SWeapons: Fray Bomb (PR)- 12 damage, 4 rounds Aura Cannon- 15 damage, 8 roundsInherent Abilities: 1) Usable by anyone 2) Countershoot: Aura CannonPurchasing Cost: 80 PCs
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Post by Gouf on Dec 31, 2003 19:19:12 GMT -5
FouStatistics: HP: 25, EN: 15, IS: 2, Move: F, Size: SWeapons: Machinegun- 6 damage, 20 rounds Aura Shot- 9 damage, 8 rounds Missile (PGV)- 12 damage/PC, 8 roundsInherent Abilities: 1) Usable by anyone 2) Countershoot: Machinegun, Aura Shot 3) Dodge Cost -5 4) Aura Barrier (Barrier)Purchasing Cost: 150 PCs
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Post by Gouf on Jan 14, 2004 21:34:49 GMT -5
Dunbine (Fou)Statistics: HP: 40, EN: 25, IS: 3, Move: F, Size: SWeapons: Machinegun- 6 damage, 20 rounds Tackle (M)- 8 damage Aura Shot- 9 damage, 8 rounds Missile (PGV)- 12 damage/PC, 8 roundsInherent Abilities: 1) Usable by Sergeants or higher 2) Countershoot: Machinegun, Aura Shot 3) Dodge Cost -3 4) Aura Barrier (Barrier) 5) Bunshin (3/5) 6) Dismount (to Dunbine)Purchasing Cost: N/A. To acquire this unit, purchase Dunbine and Fou. Dunbine (Fou) will then be available to use.Super AM Wars Pilot Slots: 2
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Post by Kyousuke Sumeragi on Feb 19, 2004 0:38:34 GMT -5
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Post by Kyousuke Sumeragi on Feb 19, 2004 0:39:22 GMT -5
Zelbine
Statistics:HP: 40, EN: 30, IS: 2, Move: F/G, Size: S[/color] Weapons: Wire Claw (M)- PARALYZE, 7 damage Aura Cannon- 10 damage, 8 rounds Aura Sword (M)- 15 damage Aura Beam Sword (BM)- 25 damage Aura Sword Rifle- 25 damage, 8 rounds Aura Giri- 45 damage, 2 EN/attack. Requires Sei Senshi Pilot Class to execute. Hyper Aura Giri- 70 damage, 5 EN/attack. Requires Sei Senshi Pilot Class to execute.Inherent Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Aura Cannon, Aura Sword Rifle 4) Aura Barrier (Barrier) 5) Bunshin (3/5)Purchasing Cost: 280 PCs
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Post by Kyousuke Sumeragi on Feb 19, 2004 0:40:30 GMT -5
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Post by Kyousuke Sumeragi on Feb 19, 2004 0:41:42 GMT -5
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Post by Kyousuke Sumeragi on Feb 19, 2004 0:43:16 GMT -5
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Post by Kyousuke Sumeragi on Feb 19, 2004 0:44:38 GMT -5
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Post by Kyousuke Sumeragi on Feb 19, 2004 0:45:46 GMT -5
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Post by Eis Attacker! Ver.W on Feb 26, 2004 6:36:26 GMT -5
Billbine (Camouflaged)Statistics: HP: 40, EN: 30, IS: 3, Move: F/G, Size: SWeapons: Wire Claw (M)- PARALYZE, 8 damage Aura Cannon- 12 damage x 2, 8 rounds Aura Sword (M)- 16 damage Aura Beam Sword (BM)- 28 damage Aura Sword Rifle- 30 damage, 8 rounds Aura Giri- 60 damage, 2 EN/attack. Requires Sei Senshi Pilot Class to execute. Hyper Aura Giri- 95 damage, 5 EN/attack. Requires Sei Senshi Pilot Class to execute.
Combo Attacks: Twin Aura Attack- 70 damage x 2, 5 EN/attack. Requires Sei Senshi Pilot Class to execute.Inherent Abilities: 1) Usable by Ensigns or higher 2) Countercut: Aura Sword 3) Countershoot: Aura Cannon, Aura Sword Rifle 4) Dodge Cost -3 5) Aura Barrier (Barrier) 6) Bunshin (3/5) 7) Wing Caliber Mode: Dodge Cost -7 and Move: F instead. Only Wire Claw and Aura Cannon are enabled. 8) Twin Aura Attack: Target's Dodge Cost +5 if Billbine (Green) is in Wing Caliber Mode. Requires an allied Dunbine to execute.Omake Requirement: 5 Evo Points (Billbine)
Hanger Resale Value: 200 PCs
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