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Post by Eis Attacker! Ver.W on Jan 15, 2004 4:53:09 GMT -5
Hitomi's Pendant
Function: [/li][li]Equipped Unit gains Regenerate 1 SP/turn [/li][li]Equipped Unit gains Dowsing
Item Statistics: Type: Installable Class: Other
Cost: 2000 PC
Series of Origin: Tenkuu no Escaflowne
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Post by Eis Attacker! Ver.W on Jan 21, 2004 20:05:55 GMT -5
Crest of the Wolf
Function: [/li][li]All (M)-Type attacks on equipped unit are uncountercuttable.
Item Statistics: Type: Installable Class: Other
Cost: 3000 PC
Series of Origin: Machine Robo: Revenge of Cronos
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Post by Eis Attacker! Ver.W on Feb 1, 2004 6:25:50 GMT -5
G-Territory Generator
Function: [/li][li]Equipped Unit gains Gravity Territory.
Item Statistics: Type: Installable Class: Barrier
Cost: 2500 PCs
Series of Origin: SRW Original Generation
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Post by Eis Attacker! Ver.W on Jun 15, 2004 17:01:08 GMT -5
Star Amulet
Function: [/li][li]Equipped Unit gains immunity against all status effects (such as PARALYZE, VIRUS, Accuracy Break, EN/SP Damage, EN/SP/HP Drain, etc) except from DESTROY.
Item Statistics: Type: Installable Class: Other
Cost: 1500 PC
Series of Origin: Super Robot Wars MX
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Post by Eis Attacker! Ver.W on Aug 12, 2004 21:06:58 GMT -5
Beam JammerFunction:[/li][li]Equipped Unit gains: Negate all (B)-Type non- attacks from all sources for no cost. Item Statistics:Type: Installable Class: Other Cost: 2500 PC Series of Origin: Nadesico: The Mission
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Post by Eis Attacker! Ver.W on Sept 10, 2004 23:48:59 GMT -5
Supplementary GS Ride
Function: During deployment, choose one of the following. This effect lasts until the end of battle: [/li][li]Equipped Unit gains Max EN +25 and Regenerate 15% EN/turn (This Regeneration stacks with whatever inherent EN regeneration the unit has. Capping at the limit of 25% regen.) or [/li][li]Equipped Unit gains or Max EN x1.5 and Regenerate 5 EN/turn (This Regeneration stacks with whatever inherent EN regeneration the unit has. Capping at the limit of 25% regen.)
Item Statistics: Type: Installable Class: Other
Cost: 5000 PC
Series of Origin: King of Braves GaoGaiGar
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Post by Eis Attacker! Ver.W on Sept 11, 2004 0:10:59 GMT -5
V-Up Unit (U)
Function: Equipped unit gains the following bonus dependant on the number of IS slots it has (Dressups gain a bonus equal to the default IS amount they have): 1 IS Slot: Max HP +10, Max EN +15, Damage Received -10%, and Dodge Cost -2 2 IS Slots: Max HP +25, Max EN +20, Damage Received -15%, and Dodge Cost -3 3 IS Slots: Max HP +35, Max EN +25, Damage Received -20%, and Dodge Cost -4 4 IS Slots: Max HP +50, Max EN +30, Damage Received -25%, and Dodge Cost -5
Item Statistics: Type: Installable Class: Stackable
Cost: 1000 PCs
Series of Origin: Super Robot Wars Impact
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Post by Eis Attacker! Ver.W on Sept 11, 2004 0:12:10 GMT -5
V-Up Unit (W)
Function: Equipped unit gains the following bonus dependant on the number of IS slots it has (Dressups gain a bonus equal to the default IS amount they have): 1 IS Slot: All Weapon Damage +15 2 IS Slots: All Weapon Damage +20 3 IS Slots: All Weapon Damage +25 4 IS Slots: All Weapon Damage +30
Item Statistics: Type: Installable Class: Stackable
Cost: 1000 PCs
Series of Origin: Super Robot Wars Impact
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Post by Eis Attacker! Ver.W on Sept 11, 2004 0:13:39 GMT -5
W-Up Unit
Function: Equipped unit gains the following bonus dependant on the number of IS slots it has (Dressups gain a bonus equal to the default IS amount they have): 1 IS Slot: Max HP +10, Max EN +15, Damage Received -10%, Dodge Cost -2 and All Weapon Damage +15 2 IS Slots: Max HP +25, Max EN +20, Damage Received -15%, Dodge Cost -3 and All Weapon Damage +20 3 IS Slots: Max HP +35, Max EN +25, Damage Received -20%, Dodge Cost -4 and All Weapon Damage +25 4 IS Slots: Max HP +50, Max EN +30, Damage Received -25%, Dodge Cost -5 and All Weapon Damage +30
Item Statistics: Type: Installable Class: Stackable
Cost: 2500 PCs
Series of Origin: Super Robot Wars Impact
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Post by Eis Attacker! Ver.W on Sept 12, 2004 22:52:21 GMT -5
Link Combo+
Function: [/li][li]Adds an extra hit to any ONE SINGLE weapon. For example, a (M) becomes an (M) x 2, and an (M) x 2 becomes an (M) x 3 hit. This cannot be applied to weapons that also contains (V) or (X) attributes. This item is stackable with more Link Combos, Link Combo+ or Link Combo++ but the effect cannot be applied to the same weapon more than once, so any extra Link Combos, Link Combo+ or Link Combo++ items can only apply their effects to another item that has not already been modified by said items.
Item Statistics: Type: Installable Class: Stackable
Cost: 2000 PC
Series of Origin: SC Original
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Post by Eis Attacker! Ver.W on Sept 12, 2004 23:04:17 GMT -5
Link Combo++
Function: [/li][li]Adds an extra hit to any ONE SINGLE weapon. For example, a (M) becomes an (M) x 2, and an (M) x 2 becomes an (M) x 3 hit. This item is stackable with more Link Combos, Link Combo+ or Link Combo++ but the effect cannot be applied to the same weapon more than once, so any extra Link Combos, Link Combo+ or Link Combo++ items can only apply their effects to another item that has not already been modified by said items.
Item Statistics: Type: Installable Class: Stackable
Cost: 6000 PC
Series of Origin: SC Original
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