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Post by Daba Mylord on Aug 30, 2002 6:25:15 GMT -5
Gundam FighterStarting Max SP: 90 Maximum SP Cap: 180 Skills & Abilities:- Dodge Cost is 10. Minimum Dodge Cost is 5.- Countercut: 1 EN or 3 PCs- Only ones able to pilot Mobile Fighters.- Super/Hyper Mode Activation Unit must have the Super/Hyper Mode ability to be able to activate. To activate at Turn 1, pay 30% of your total allocated PC Limit.To activate at Turn 2, pay 20% of your total allocated PC Limit.To activate at Turn 3, pay 10% of your total allocated PC Limit.You can choose to activate at Turn 4 or thereafter for no cost.Super/Hyper Mode is automatically activated when your HP drops below 50%.(Super Mode: Weapon Damage +25%, Damage Received -25%, Dodge Cost -3, all (M) attacks gain: Target's Countercut Cost x1.25(Hyper Mode: Weapon Damage +50%, Damage Received -50%, Dodge Cost -5, all (M) attacks gain: Target's Countercut Cost x1.5Martial Arts Mastery: Gains Countercut ability in any unit as long as it has at least one (M) attack. -Type Weapon Damage +25% Conversion Cost: 1500 PCs Series of Origin: Mobile Fighter G-Gundam
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