Post by Daba Mylord on Sept 2, 2002 6:13:03 GMT -5
Grendizer Pilot
Starting Max SP: 110
Maximum SP Cap: 220
Skills & Abilities:
- Dodge Cost is 25. Minimum Dodge Cost is 16.
- Countercut: 2 EN or 6 PCs
-Potential: Gain bonuses when HP is low. Bonus varies depending on level of remaining HP:
-50% HP and below: Damage Received -25%; Weapon Damage +50%
-40% HP and below: Damage Received -35%; Weapon Damage +100% instead
-30% HP and below: Damage Received -50%; Weapon Damage +150% instead
-20% HP and below: Damage Received -65%; Weapon Damage +200% instead
Kiai:
- Gain a Kiai Counter for every attack that hits and successfully deals damage to you, but fails to kill you, for this match. For every Kiai counter gained, players receives a Damage Received -2%, Damage dealt +2% bonus. The maximum number of counters is 25.
- Pay 4% of max PC's to add a Kiai Counter. This can only be done during the Seishin Phase.
Ally Synchro:
- In a team battle, Weapon Damage +25% for yourself and one target ally provided that the ally attacks the same target as you do. This is disabled if that player does not attack. Requires you to be Lieutenant rank to execute. Summons are not affected.
Spacer Cross:
- Can switch Spacers during Transformation Phase. Spacer must be in player's AM, unused in any other matches. HP/EN/PC/Item is carried over (by percentage, round down). In case of SAMW battles, this ability can only be used as long as player has a subclass to assign to a Spacer. (One subclass per spacer only.) Take note of SP usage per subclass. Usable in Grendizer only.
Gren Power:
- Automatically negate a PARALYZE or DESTROY:L1 attack directed at you. Negation of DESTROY:L2 attacks requires twice the normal cost. Usage depends on rank. Usable in Grendizer only.
Private:2 uses.
Corporal:4 uses.
Sergeant:6 uses.
Ensign: 8 uses.
Lieutenant:10 uses.
Conversion Cost: 1100 PCs
Series of Origin: UFO Robo Grendizer
Starting Max SP: 110
Maximum SP Cap: 220
Skills & Abilities:
- Dodge Cost is 25. Minimum Dodge Cost is 16.
- Countercut: 2 EN or 6 PCs
-Potential: Gain bonuses when HP is low. Bonus varies depending on level of remaining HP:
-50% HP and below: Damage Received -25%; Weapon Damage +50%
-40% HP and below: Damage Received -35%; Weapon Damage +100% instead
-30% HP and below: Damage Received -50%; Weapon Damage +150% instead
-20% HP and below: Damage Received -65%; Weapon Damage +200% instead
Kiai:
- Gain a Kiai Counter for every attack that hits and successfully deals damage to you, but fails to kill you, for this match. For every Kiai counter gained, players receives a Damage Received -2%, Damage dealt +2% bonus. The maximum number of counters is 25.
- Pay 4% of max PC's to add a Kiai Counter. This can only be done during the Seishin Phase.
Ally Synchro:
- In a team battle, Weapon Damage +25% for yourself and one target ally provided that the ally attacks the same target as you do. This is disabled if that player does not attack. Requires you to be Lieutenant rank to execute. Summons are not affected.
Spacer Cross:
- Can switch Spacers during Transformation Phase. Spacer must be in player's AM, unused in any other matches. HP/EN/PC/Item is carried over (by percentage, round down). In case of SAMW battles, this ability can only be used as long as player has a subclass to assign to a Spacer. (One subclass per spacer only.) Take note of SP usage per subclass. Usable in Grendizer only.
Gren Power:
- Automatically negate a PARALYZE or DESTROY:L1 attack directed at you. Negation of DESTROY:L2 attacks requires twice the normal cost. Usage depends on rank. Usable in Grendizer only.
Private:2 uses.
Corporal:4 uses.
Sergeant:6 uses.
Ensign: 8 uses.
Lieutenant:10 uses.
Conversion Cost: 1100 PCs
Series of Origin: UFO Robo Grendizer