Post by Freyia on Oct 12, 2002 5:30:58 GMT -5
Valkyrie Pilot
Starting Max SP: 75
Maximum SP Cap: 150
- Minimum Dodge Cost is 5.
Skills & Abilities:
Lightning Reflexes: Dodge Cost is based on Rank.
Private: Dodge Cost is 9.
Corporal: Dodge Cost is 8.
Sergeant: Dodge Cost is 7.
Ensign: Dodge Cost is 6.
Lieutenant: Dodge Cost is 5.
Countershoot: Refer to Countershoot in Counterstrike! Guide to Inherent Mech Abilities in the Rules section.
Countercut: 3 EN or 7 PCs
Guts: While HP is below 25%, gain Dodge Cost -10 and Weapon Damage +25%
Advanced Maneuver: Each turn, gain 1 charge during the Regeneration phase. Spending Advanced Maneuver charges must be declared in the Seishin Phase, and only 1 Advanced Maneuver may be used per turn. Can charge to a maximum of 10 Advanced Maneuver counters.
Evasive Maneuver: Dodge all incoming attacks for one Defense Phase. Cannot Attack, Repair, or Resupply this turn. Cannot be used in Support Defense. Requires and drains X Advanced Maneuver charges, where X is:
Private: 9
Corporal: 8
Sergeant: 7
Ensign: 6
Lieutenant: 5
Double Move: Gain an additional attack phase. Requires and drains X Advanced Maneuver charges, where X is:
Private: 9
Corporal: 8
Sergeant: 7
Ensign: 6
Lieutenant: 5
Variable Form Specialty: Gain an extra transformation phase at the start of every turn. Can only be used by Lieutenants and only activated in units sized M and lower.
High-Mobility Veteran:
- Reduce the Advanced Maneuver counter requirement for Evasive Maneuver by 1 for every -10 DC worth of modifiers you have from unit, item, and own pilot abilities.
- Raise the Advanced Maneuver counter requirement for Evasive Maneuver by 1 for every +10 DC worth of modifiers you have from unit, item, and own pilot abilities.
- "Dodge Cost is X" abilities count as Dodge Cost modifiers equal to how much difference there is between the set Dodge Cost and your base Dodge Cost. (IE: Dodge Cost is 30 counts as Dodge Cost +25 at Lieutenant)
- Charge time cannot go below 3. This ability only applies during the Regeneration phase.
Conversion Cost: 1300 PCs
Series of Origin: Super Dimensional Fortress Macross
Starting Max SP: 75
Maximum SP Cap: 150
- Minimum Dodge Cost is 5.
Skills & Abilities:
Lightning Reflexes: Dodge Cost is based on Rank.
Private: Dodge Cost is 9.
Corporal: Dodge Cost is 8.
Sergeant: Dodge Cost is 7.
Ensign: Dodge Cost is 6.
Lieutenant: Dodge Cost is 5.
Countershoot: Refer to Countershoot in Counterstrike! Guide to Inherent Mech Abilities in the Rules section.
Countercut: 3 EN or 7 PCs
Guts: While HP is below 25%, gain Dodge Cost -10 and Weapon Damage +25%
Advanced Maneuver: Each turn, gain 1 charge during the Regeneration phase. Spending Advanced Maneuver charges must be declared in the Seishin Phase, and only 1 Advanced Maneuver may be used per turn. Can charge to a maximum of 10 Advanced Maneuver counters.
Evasive Maneuver: Dodge all incoming attacks for one Defense Phase. Cannot Attack, Repair, or Resupply this turn. Cannot be used in Support Defense. Requires and drains X Advanced Maneuver charges, where X is:
Private: 9
Corporal: 8
Sergeant: 7
Ensign: 6
Lieutenant: 5
Double Move: Gain an additional attack phase. Requires and drains X Advanced Maneuver charges, where X is:
Private: 9
Corporal: 8
Sergeant: 7
Ensign: 6
Lieutenant: 5
Variable Form Specialty: Gain an extra transformation phase at the start of every turn. Can only be used by Lieutenants and only activated in units sized M and lower.
High-Mobility Veteran:
- Reduce the Advanced Maneuver counter requirement for Evasive Maneuver by 1 for every -10 DC worth of modifiers you have from unit, item, and own pilot abilities.
- Raise the Advanced Maneuver counter requirement for Evasive Maneuver by 1 for every +10 DC worth of modifiers you have from unit, item, and own pilot abilities.
- "Dodge Cost is X" abilities count as Dodge Cost modifiers equal to how much difference there is between the set Dodge Cost and your base Dodge Cost. (IE: Dodge Cost is 30 counts as Dodge Cost +25 at Lieutenant)
- Charge time cannot go below 3. This ability only applies during the Regeneration phase.
Conversion Cost: 1300 PCs
Series of Origin: Super Dimensional Fortress Macross