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Post by Ryune Zoldark on Mar 11, 2005 11:39:14 GMT -5
Objective: Defeat the Valcione Kai.
Players:
- Arkady (Mazinkaiser) - Radius (Masouki) - Imban (Iblis) - Kabuto Kouji (Zeorymer)
Wierd that Kouji would fight outside of his mazin...
Anyway, stipulations are as follows:
- 100 PC/player, 200 PC for me. - 1 high-tier item per player, Mid tier items for the rest. 1 High-tier item for me. - Prize is 250 PCs + 50 UPs for a win, 100 PCs + 50 UPs for losing. I get 50 UPs so or so.
Now go ahead and deploy.
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Post by Imban on Mar 11, 2005 12:01:47 GMT -5
Subclass 2: Personal Trooper Pilot Rank : LieutenantCurrent SP : 53Current Spirit Powers : Flash (15 SP) Concentrate (15 SP) Exhaust (50 SP)Skills and Abilities- Dodge Cost is 15. Minimum Dodge Cost is 5.- Countercut: 2 EN or 5 PCs- Countershoot- Overload: Gain additional Attack Phases during your turn. Allowed ability usage depends on rank:Usable 10 times in a fight- Attacker: Weapon Damage +25%--- IblisStatistics:HP: 220, EN: 200, IS: 3, Move: F/G, Size: M, Class: Hi-Tier[/color] Weapons: Focus (B)- 497 damage, 1 EN/shot Longsword (M)- 439 damage Repeated Focus (BSX)- 336 damage/EN Focus Cannon (V)- 497 damage/EN Burst Longsword- 1648 damage, 5 EN/attackInherent Abilities: 1) Direct Pilot Link; Usable by anyone (OF Inherent) 2) Countercut 3) Countershoot: Focus 4) EN Regen 5% 5) Focus Shield (Barrier) (Energy Shield S) 6) Divine Armor (Armor) (Damage Received -75% + Self-Supporting Armor 2) 7) Pilot Link System Alpha (System) (Mindflow System Alpha) 8) Unknown Technology[/b]: +50% HP & EN, +1 IS. (Silmaril Chip) 9) [/color] Unknown Technology[/b]: +25% HP, EN, weapon damage. (Ice Chip) 10) [/color] Force of Destruction[/b]: +100% weapon damage (4 Assault Boosts) 11) [/color] Reinforced Armor[/b]: +20 HP (2 Armor Plates) 12) [/color] Divine Armor[/b]: Gains Divine Armor (Armor) (Hellrock Armor Chip) 13) [/color] Superpowered[/b]: +20 EN (2 Output Boosts)[/color] Items: 1) Psycho Haro 2) Hybrid Dual Sensor (from FROSTING - yes, I know I should buy one) 3) Dummy (FROSTING)
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Post by Julius Firefocht on Mar 11, 2005 12:45:32 GMT -5
Pilot Class: TensaiPilot names: Julius Firefocht Starting Max SP: 105
Current SP: 105
Maximum SP Cap: 210
Skills & Abilities:
- Dodge Cost is 15. Minimum Dodge Cost is 5.
- Countercut: 2 EN or 5 PCs
- Immune against PARALYZE, DESTROY:L1 and DESTROY:L2 attacks.
- Reduced Consumption of PC/EN abilities and weapons based on rank but does NOT affect Dodge Cost and CC Cost: Private: Consumption -10% Corporal: Consumption -20% Sergeant: Consumption -30% Ensign: Consumption -40% Lieutenant: Consumption -50%
- Increased Bonus of PC and UP awards if victorous at the end of a fight based on rank: Private: Bonus x 1.2 Corporal: Bonus x 1.4 Sergeant: Bonus x 1.6 Ensign: Bonus x 1.8 Lieutenant: Bonus x 2.0
UPs: 30 Seishins- Greater Perserverance (Starting Seishin) - - - - - ----------------------------------------------------------------------- Zeorymer of the Heavens Statistics: HP: 286, EN: 60, IS: 2, Move: F/G, Size: L, Class: Hi-Tier Weapons: Punch (M)- 60 damage x 2 Energy Shot- 120 damage, 1 EN/shot Dimensional Coupler Gun (SX)- 120 damage/3 EN Meiou Attack- DESTROY:L3, 13 EN/attack
MAP Attacks: Meiou Attack (I:5)- 2997 damage, 15 EN/attack Inherent Abilities:1) Usable by Lieutenants or higher 2) Dimensional Coupler System (System)3) Miku Himuro (Sidekick)4) Meiou Attack: Can only be used when Dimensional Coupler System is active. 5) Silver Chogokin-Z (Armor): Damage received -30% Purchasing Cost: 1050 PCsChips installed- Prism Armor Chip Sidekick:[/b] Name: Miku Himuro Seishins - Trust - Aid - Hope - Love SP: 60 Item Slots- Shuffle Union Crest (TAMASHI) - Hybrid Dual Sensor (TAMASHI)
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Post by Arkady on Mar 11, 2005 13:12:46 GMT -5
Name: Arkady Sp: 115 Class: Mazinger Pilot - Dodge Cost is 27. Minimum Dodge Cost is 17. - Countercut: 3 EN or 8 PCs Potential: Gain bonuses when HP is low. Bonus varies depending on level of remaining HP. -50-41% HP: Damage received -45%; Damage dealt +25% -40-31% HP: Damage received -55%; Damage dealt +50% -30-21% HP: Damage received -65%; Damage dealt +75% -20% HP and below: Damage received -75%; Damage dealt +100% Mazin Power: - Usable in units with inherent ability Mazin Power only. - After four turns, damage received -30%, weapon power +30%. - when active, blocking negates PARALYZE attacks at the cost of 10% of max EN, DESTROY L1 attacks for 25% of max HP, DESTROY L2 attacks for 40% of max HP. Ignore ability if cost cannot be paid. Kiai: - Gain a Kiai Counter for every attack that hits and successfully deals damage to you, but fails to kill you, for this match. For every Kiai counter gained, players receives a Damage Received -2%, Damage dealt +2% bonus. The maximum number of counters is 25. - Pay 4% of max PC's to add a Kiai Counter. This can only be done during the Seishin Phase. Seishin Greater Perserverence SP Cost: 40 Effect: recovers all HP ---------------------------------------------------------------------- Flash SP Cost: 15 Effect: dodge first attack MazinkaiserStatistics: HP: 150(170), EN: 60(80), IS: 2(3), Move: G, Size: LWeapons: Koushiryoku Beam- 15 damage # 2, 1 EN/shot Gigant Missile (PG)- 20 damage, 20 rounds Rust Hurricane (SV)- 10 damage/EN Turbo Smasher Punch (S)- 50 damage x 2, 5 EN/attack. Requires Mazinger Pilot Class to execute. Fire Blaster (S)- 200 damage, 13 EN/attack. Requires Mazinger Pilot Class to execute.Inherent Abilities: 1) Usable by Ensigns or higher 2) HP Regen 25% 3) Chogokin Z-Alpha (Armor): Damage Received -75% 4) Mazin Power 5) Enhancement Module Chip (+1 IS) 6) Assault Boost Chip (+50% to Attack) 7) Hellrock Armor 8) Nuclear Reactor (Real) (10% EN Regen) 9) Armor Plate (+20 HP) 10) Output Boost (+20 EN)
Items: IS1 Z.O. Armor Inferno IS2 A-Up Unit (SC) Inferno IS3 Blue Haro
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Post by Radius on Mar 11, 2005 13:31:09 GMT -5
Pilot Class: Personal Trooper Pilot Name: KOS-MOS SP: 150 Maximum SP Cap: 185 Skills & Abilities:Dodge Cost: 15 Minimum Dodge Cost: 5 Countercut: 2 EN or 5 PCs Countershoot- Overload: Gain additional Attack Phases during your turn. Allowed ability usage depends on rank Lieutenant: Usable 10 times in a fight- Attacker: Weapon Damage +25% SeishinsDirect AttackEffect: No Secondary Defenses SP Cost: 20 SP FlashEffect: Auto Dodge SP Cost: 15 SP Sure HitEffect: Target's Dodge Cost +10 SP Cost: 25 [glow=red,2,300]---------------------[/glow] Kosmos Odey Strategical Multiple Operation System (KOS-MOS)Statistics: HP: 110, EN: 50, IS: 3, Size: MWeapons: S·CHAIN (S)- 4 (3) damage, PARALYZE, 40 (20) rounds R·SHOT- 4 (3) damage, 120 (60) rounds F·GSHOT (S)- 31 (25) damage, 1 EN X·BUSTER (SX)- 48 (38) damage, 60 (30) rounds F·SCYTHE (SX)- 48 (38) damage, 60 (30) rounds R·DRAGON (M)- 94 (75) damage F·RSHOT (S)- 156 (125) damage x 2, 20 (10) roundsInherent Abilities: 1) Usable by Lieutenants or Higher 2) Countercut 3) Countershoot: S·CHAIN, R·SHOT, F·GSHOT, X·BUSTER, F·SCYTHE 4) Life Shot (Repair) 5) Ether Flare (Resupply) 6) HP Regen 10% 7) Prism Armor (Armor): Damage Recieved -30% 8) Ammo Capacity Augmentation: Ammo +100% 9) Armor Plating: +20 HP 10) Assault Boost: Damage Dealt +25%Item Slots:1) Reloader 2) Giant Magazine (Maullar's) 3) Dummy (CowboyJohnny's)[/color] 250 Points 1 IS: 40 Points Ammo. Type G: 23 Points (S Added) (PARALYZE added) (3 Water Points) Ammo. Type G: 15 Points (+50% ammo) (3 Water Points) Ener. Type F: 30 Points (S Added) (4 Water Points) Ammo. Type C: 38 Points (X Added) (+50% ammo) (5 Wind Points) Ammo. Type C: 38 Points (X Added) (+50% ammo) (5 Wind Points) Melee Type S: 35 Points (8 Water Points) Ammo. Type S: 30 Points (Extra Hit added) (+50% ammo) (8 Wind Points)[/size] Chips:
- Prism Armor
- 4 Ammo Capacity Augmentation
- 2 Armor Plating
- 1 Assault Boost
[/color]
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Post by Ryune Zoldark on Mar 12, 2005 11:09:07 GMT -5
Valcione KaiPurchased for 3500 PCs Designated Pilot: Ryune Zoldark. Current Rank: Lieutenant. Pilot Class: Personal Trooper PilotSP: 185. Skills & Abilities: - Dodge Cost is 15. - Minimum Dodge Cost is 5. - Countercut: Pay 2 EN or 5 PCs. - Countershoot: Shoot down (negate) a single enemy (P) Type weapon with any weapon usable for Countershoot purposes. - Overload: Gain additional Attack Phases during your turn. Allowed ability usage depends on rank. Private: Usable 2 times in a fight. Corporal: Usable 4 times in a fight. Sergeant: Usable 6 times in a fight. Ensign: Usable 8 times in a fight. Lieutenant: Usable 10 times in a fight. - Attacker: Damage dealt +25% - Gunfight Level 2: attack damage +20% - Infight Level 2: attack damage +20% Seishins:- Flash - Hot Blood - Direct Attack - Concentrate - Resist - Iron Wall Statistics: HP: 220 EN: 120 IS: 2 Size: M Move: F/G Class: Boss - Shuffle Union Crest - Multi Sensor Weapons: 1) Divine Saber ( M) - 100 (469) damage 2) Hyper Beam Cannon ( S) - 94 (441) damage, 4 EN/Attack 3) Mobius Jade ( S) - Paralyze, 5 EN/Attack, Target's Dodge Cost +5 4) Cross Burst Saucer ( S) - 63 (298) damage x 8, 10 rounds 5) Cross Smasher - 375 (2126) damage, 25 rounds, Target's Dodge Cost +10 6) Engetssu Sappou - 313 (1470) damage x 2, 8 EN/Attack 7) Divine Saber: Tsuki no Mai ( SX) - 48 (270) damage/EN 8) Cross Smasher: Full Output - Destroy: L1 x 3, 30 EN/Attack, Target's Dodge Cost +5 Inherent Abilities: 1) Only usable by Ryune Zoldark. 2) Countercut: Divine Saber. 3) Countershoot: Cross Burst Saucer. 4) Gravity Wall. 5) Crystal Armor: Damage Received -75%. 6) Bunshin (2/4). 7) Dodge Cost -10. 8) Direct Projection System. 9) HP/EN Regeneration 25%. 10) Custom Enhancements (Hellrock armor, Assault Boost, Ammo augmentation, Module enhancement).
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Post by Ryune Zoldark on Mar 12, 2005 11:16:44 GMT -5
I believe we can start now.
- 48 hours prone limit - Players have the initiative - Check your math. - And let us have some fun!
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Post by Imban on Mar 12, 2005 11:25:44 GMT -5
Seishin Phase Seishin Used: Exhaust, Hot Blood Target: Ryune, Self SP Cost: 50 SP, 40 SP (Psycho Haro)
Attack Phase Attack Used: Repeated Focus (BSX) Target: Ryune Damage Dealt: 673x50 Modifiers: TDC +13 Resources Spent: 50 EN
Overload Attack Phase Attack Used: Repeated Focus (BSX) Target: Ryune Damage Dealt: 336x50 Modifiers: TDC +13 Resources Spent: 50 EN
Overload Attack Phase Attack Used: Repeated Focus (BSX) Target: Ryune Damage Dealt: 336x50 Modifiers: TDC +13 Resources Spent: 50 EN
Overload Attack Phase Attack Used: Repeated Focus (BSX) Target: Ryune Damage Dealt: 336x50 Modifiers: TDC +13 Resources Spent: 50 EN
...yeah.
Statistics
Iblis
HP: 220/220 EN: 0/200 PC: 100/100 SP: 3/53 SP (Psycho Haro): 0/40 Overloads: 7/10
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Post by Julius Firefocht on Mar 12, 2005 12:05:13 GMT -5
The Zeorymer flew through the air for several hours since it took off from XEPHIAS, and Julius had time for a nap before the computer woke him up. Hovering before him is a large humanoid mecha that looks like a giant cute girl.
"So this is the target our team is supposed to take out. All right, let me see. This is the first time I used this machine. What are the controls?" asked Julius as he fumbled with the Zeorymer's controls.
"I see you need help. Let me aid you." said Miku, the on-board piloting computer.
Seishin Phase Seishin used: Aid on Julius SP used: 35 from Miku Effect: Double UPs regardless of result.
"Ah, I see, so this is how to go about things. And damn, that Iblis over there is violent."
"Of course, we can't stand around to do nothing! Activate the Dimensional Coupler Gun, Miku!"
"Activated."
"Target: that large kawaii girl mecha over there! That's right, the one with the sword! Fire!"
Attack Phase Target: Large kawaii girl mecha Weapon used: Dimensional Coupler Gun (SX) Weapon damage: 120 x 5 Resources used: 15 EN Special effects: Dodge Cost +3, CC Costs x1.5
Status HP: 286/286 EN: 60/60 PC: 150/150 SP: 103/103
Miku's SP: 25/60
Dimensional Coupler System: 3 more turns
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Post by Arkady on Mar 12, 2005 23:16:14 GMT -5
Seishin Phase Seishin Used: Ki-ai, Great effort (Blue Haro) Target: Me SP Used: none but paid all pcs, 20 sp (Blue haro Effect: +50% to attack and -50% damage received, x2 ups gain from fight.
Attack Phase:
Weapon Used: Fire Blaster Target: THE Valcione Damage Dealt: 450 Resources Spent: 13 en Modifiers:none
Status:
HP: 320/320 EN: 95/95 PCs: 0/150 SP: 115/115
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Post by Radius on Mar 14, 2005 10:58:53 GMT -5
Regeneration Phase: HP Regen: 11 HP Regenerated
Seishin Phase: Seishin Cast: Direct Attack Seishin Effect: No Secondary Defenses SP Cost: 20
Defense Phase: Attacking Weapons: - Action Taken: - Damage Taken: - Resources Spent: -
KOS-MOS: ...
Attack Phase: Weapons Used: F·RSHOT Target: Ryune Damage Dealt: 156 x 2 Mods: No Secondary Defenses Resources Spent: 1 round
Overload Phase #1: Weapons Used: X·BUSTER Target: Ryune Damage Dealt: 48 x 60 Mods: - Resources Spent: 60 rounds
Overload Phase #2: Weapons Used: F·SCYTHE Target: Ryune Damage Dealt: 48 x 60 Mods: - Resources Spent: 60 rounds
Overload Phase #3: Weapons Used: F·RSHOT Target: Ryune Damage Dealt: 156 x 2 Mods: - Resources Spent: 1 round
Overload Phase #4: Weapons Used: F·RSHOT Target: Ryune Damage Dealt: 156 x 2 Mods: - Resources Spent: 1 round
Overload Phase #5: Weapons Used: F·RSHOT Target: Ryune Damage Dealt: 156 x 2 Mods: - Resources Spent: 1 round
Overload Phase #6: Weapons Used: F·RSHOT Target: Ryune Damage Dealt: 156 x 2 Mods: - Resources Spent: 1 round
Overload Phase #7: Weapons Used: F·RSHOT Target: Ryune Damage Dealt: 156 x 2 Mods: - Resources Spent: 1 round
Overload Phase #8: Weapons Used: F·RSHOT Target: Ryune Damage Dealt: 156 x 2 Mods: - Resources Spent: 1 round
Status:
HP: 110/110 EN: 50/50 SP: 130/150 PC: 100/100
Overloads: 2/10 Dummy: 1/1 Reloader: 1/1
Weapons: S·CHAIN: 40/40 R·SHOT: 120/120 X·BUSTER: 0/60 F·SCYTHE: 0/60 F·RSHOT: 13/20
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Post by Ryune Zoldark on Mar 16, 2005 11:02:53 GMT -5
(OOC: My compliments on the spam. I never thought that such a brutal one is even possible. ;D)
P.S. Phase:
Seishin Used: Concentrate, Iron Wall, Flash, Resist, Direct Attack. Target: Self. SP Used: 95. Effect: Dodge Cost -5, Target's Dodge Cost +5, Damage Received -75%, First incoming attack gets dodged, First received attack deals 1 damage, No secondary defenses for the targeted enemy.
Defense Phase:
Attacking Weapon: Spam ala carte. Action Taken: Die... Damage Taken: Do you really want to know? Resources used: N/A.
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Post by Ryune Zoldark on Mar 16, 2005 11:04:45 GMT -5
And that's that. All players get 250 PCs and 50 UPs, while I get the 50 Ups.
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